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  3. I always find it odd that "great role players" can't envision any character responses between "we's best buddies" and "I attack him with intent to kill". The characters can't express their disagreement? The party can't assess "irreconcilable differences" and assess which character must go, if things can't be resolved (that may be "which player must go" if they just can't get along).
  4. They've adapted this into a musical as well.
  5. Remember that the character can voluntarily lower his SPD to 2 so he can last longer (but, of course, he will also swim slower). I think the results are consistent with the cinematic source material.
  6. Swimming and holding your breath are two different things. Swimming is like running; it's the movement of how far you can swim on top or under the water. To my knowledge, nothing in the rules suggests preventing you from taking a Post-12 recovery when swimming on the water so yes, you can swim a long time. However, when you swim underwater, unless you have some form of life support/can breathe water, you have to hold your breath or drown. When you hold your breath, you must expend (minimum) 1 End per Phase with no Post-12 Recoveries. You will run out of END eventually. If you assume a SPD of 6 with END 40, that's 6 End used for holding your breath alone per turn (not even considering combat but let's ignore combat for now). In 6 Turns (a total of 72 segments or 1 minute 12 seconds), you will have used 36 END - you are almost out of END! The average normal person with a SPD 2 and END 20 will last 10 turns (120 segments/seconds or about 2 minutes), the time varying with a persons' physical condition/training. I don't consider this a ridiculous length of time. If I missed something, let us know.
  7. How does swimming work exactly? It seems like characters can swim holding their breath for a ridiculous lengths of time. Can someone please explain it to me?
  8. Kind Hearts and Coronets (1949) A dark comedy about lowly member of a peerage goes “game of thrones” on his family’s line of succession to rise to the top. Alec Guinness plays a number of roles giving a lesson in disguise & acting. Valerie Hobson & Joan Greenwood also star.
  9. I think the book should mention/ promote the cards, give some pointers on their use. Begin building a gateway for new groups to use the rules.
  10. The Mandalorian-Chapter 1: Best described as a western in the Star Wars universe. The first episode was very good, and I'm looking forward to more. (Disney+)
  11. ... and Seattle wins a screamer in OT. Cardiologists love them. Yeeeesh.
  12. Black Widow has also been very useful in areas other than straight combat. In the first Avengers, she was the one who saw through Loki's ploy. In Winter Soldier she demonstrated her mastery of stealth and spycraft. In Civil War during the airport battle, she was the first to realize Cap and Bucky would make for the Quinjet, and was there ahead of them, in a position to turn the tide of the fight. And of course, in Endgame she stepped up to take over running the Avengers. Hawkeye's explosive arrows in the first Avengers were pretty devastating, to a degree that, admittedly, subsequent movies have rarely shown. But he always displays keen tactical sense. Cap used him very effectively as a high-ground sniper and observer, coordinating the actions of the rest of the team. To be honest, when Hawkeye is in assassin mode he's so cold-bloodedly efficient, he scares me worse than the Hulk.
  13. I can play this Saturday the 16th but I cannot confirm my availability for the 30th. We are coming into the dreaded holiday crunch folks... the bane of gaming groups everywhere as the holidays wreck schedules and family gatherings upend our normal social lives...
  14. ... I already knew my faith is weak.
  15. But that's a point of constitutional law I haven't found any details about: is the Chief Justice empowered to set the agenda of the trial, or just govern its conduct during the trial? If it's the Senate that decides how the trial will proceed, and since the GOP controls the Senate...
  16. Not really any single player, as I have encounter this phenomena many times over a long gaming career. It usually goes along these lines. This is one of two or three really hot button topics for me. Bob never really liked Mike. Whether something happened outside of the game or just not liking "the cut of Mike's jib," Bob just detests Mike. To make matters worse, Mike has no clue regarding the situation and if he does, he doesn't understand why there is a problem. To Bob, though, Mike is an unwelcome addition to the gaming group. Now, for the most part, Bob is able to constrain his darker impulses but somewhere along the line, he passes a note, "I backstab/attack Mike's character." The ensuing conversation, carried out via passed notes basically turns out that there is no valid in-character reason, it's just that today Bob has decided to show his proverbial ass. This has happened to me in literally every single campaign I have ever run. The two players may be different, but the situation is almost identical. I ended my last online campaign (way back in 2009) because of this. The "Bob" in that situation was a close friend to two of the other players. That left the "Mike" in that scenario and one other player. As I didn't want to cause discord and malcontent, I just walked away from the group and the game. I could have handled it better, but that move completely took the wind out of my proverbial sails. I have created two solutions to this. I explain both to a group when we first start playing. The first one is a strict "no notes" policy. The only time a note can be passed is if it pertains to something outside of the game. A valid example would be something like "Hey, my daughter has a dance recital at 6, can you find a way to write me out for the night that doesn't involve killing my character?" Other than that, everything must be announced at the table. Roleplaying is a group event that should be shared anyway. If somebody insists on passing the "Backstab" note anyway, I immediately cease the game. I have to, because the situation is one of those that genuinely makes me angry. I explain why (leaving out the involved names) and promise to give the campaign a second chance next session. If it repeats itself, then once again I explain the situation and resign my position within the gaming group. Now, this is not to say that conflict between two characters is not allowed. If the campaign events suggest this as a viable course of action and the players are good sports about it, party conflict can be an amazingly rich story development. It is the underhanded, one player trying to ruin the experience for another that pisses me off.
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