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  2. I'm pro-Giants. And as assault pointed out they traditionally have been used to fill many rolls so there's plenty of varied material to draw on.
  3. Curating a wicked-cool playlist on YouTube! NTL Subtle signs you shouldn't have shown up at the GenCon Champions tournament with a character sheet for Underdog.
  4. I looked at two other articles by the same person (camilahawking), they both read about the same. Though that writer doesn't appear to be unique on the Florida News Times. I looked at another article, but from a different person. Here's the first sentence of the article: "“Duck Dynasty” Star Kay Robertson After being attacked by his dog, he needed to see a doctor … and the puppy stripped off part of his lips." (Kay Robertson is a female, by the way. The rest of the article is similarly bad.) Y'know, I'm not sure the Florida News Times even has an editor.
  5. Today
  6. I totally wanted to do the original, but I thought 8 characters was too much to ask.
  7. As a suggestion you should: #1. Build the power as you imagine it. Let your imagination go wild but write down what it is you want from the power. #2. Determine what the power looks like in Hero #3. Consider adjusting it if you feel it is too strong (or perhaps too expensive) or too weak. Here are a few questions to help: How large a radius should the nighttime effect field be? (Increased Radius? Megascale?) Is the effect gradual or does the field end abruptly? (Change Environment - Explosion limitation -0.25 for a "gradual" effect) Does the field affect other visual enhanced senses like UV and IR vision? (Normal Sight or the whole Sight Group?) Does the villain pay END for this field? (Reduced Endurance Options) Does the field continue after the villain stops paying End to maintain it? If so, for how long? Can the villain used it at range? (If not then take the "No Range limitation") Does the field move with the villain or is it static. (Check Area of Effect advantages - Mobile)
  8. I agree with Christopher R Taylor and the first paragraph of DShomshak's post and completely disagreeing with the "core explanation" sentence. Not to be antagonistic, but because it is expending far too much effort for something that is ridiculously simple. RPG's have players taking on persona's that then kill and pillage. The game is supposed to be fun and it generally is. Orc's, Goblins and such exist in an RPG for many of the same reasons they exist in fantasy books such as LotR's. They are zero dilemma enemies that may be freely killed/destroyed without morale quandary. They are not "people". They are evil (or any other fill in the blank reason) enemies of the players. In my games they are not available for players. In fact most "evil" concept beings are not. In D&D 5th Half Orcs and Teiflings and Warlocks and the other munchkin evil based race/class types are not either. People are free to play what they want and if that want is not in alignment with the type of games I run or play, then more power to them. I just don't participate. The whole redeemed evil whats'it makes a good book or show where the author/directer literally controls every word and expression by literally everyone. But in RPG's it basically degenerates into munchkin murder-hobo, which is usually fiercely denied by the murder-hobo's. I'm not saying that murder-hobo is not a legitimate way to play a RPG. I am saying that I do not like them or participate in them.
  9. To put a supernatural twist on it, salvation requires a soul to be saved, otherwise what are we talking about? In Tolkien’s works, Melkor created Orcs by perverting Elves (and maybe Men) to create a servant race for himself since he could not make such a thing from scratch. I’m not a Tolkien scholar, but, as I recall, Dwarves were also not a creation meant to be either. Even so, they were accepted by the Creator when the Dwarves’ patron asked for his blessing on them. Melkor didn’t do that for Orcs. They were part of his whole rebellion thing. Orcs exist as perverse mockeries of the races that were supposed to be part of creation. They’re beings rejected by God, so they wouldn’t have a soul, I would guess, just some kind of withered spirit that animates them. With no part of the Creator’s light and goodness in them, I can’t see a Tolkien Orc ever wanting salvation. They simply go about their miserable existences eking out whatever small enjoyments they can by looting and plundering. When they die, I think Tolkien described their end as their spirits simply snuffing out like a candle. They don’t go to the halls of the dead or whatever Tolkien called the afterlife. There is no heaven for them, nor hell, just an ending.
  10. So you’re saying that there is no such thing as good and evil then at least as what Tolkien referred to? If your believe Man determines morals then it’s subjective. And if it’s subjective, then it really isn’t moral is it?
  11. Yesterday
  12. @Sketchpad, I’m surprised your still trying to justify your decision. 😁 You like what you like and that’s all good!
  13. Damage over time, defenses only apply once, should be *extremely* rare. I'm actually in favor of returning to some kind of minimum number of points in the extended base (base + adders) power, because these cases where the power intensity is nerfed but the advantages moot this (megascale teleport with Usable Simultaneously or UAA...especially UAA's mass enhancement... is another example) should ALWAYS be viewed with a jaundiced eye by the GM. Everyone will be different here; I *loathe* DoT, defenses only apply once unless there's sound reasoning to say the effect is, in fact, ongoing. (And even then, the defenses only applying once is a separate point...why?) That said, the point's of concern because there are other ways to pull this off. For example: Blast, 3d6, NND (Mental Def, say), Autofire 5 shots (still only +1 1/2). 45 points so far; only goes to 52 with 1/2 END (+1/2 due to Autofire). Sure, the number of hits is variable, so the impact on the target will rarely match the potential 15d6. But that can be tweaked with 2 point CSLs, or perhaps 3 point CSLs at worst, much of the time. But hey, if you get this to routinely hit 2-3 times, the net impact is either none or fairly significant...notably more than 45 active would suggest.
  14. Orcs... a fantasy staple race now popularized almost anywhere. I ran a game (past tense) where I decided that it made no sense for orcs to be so brutal, warlike, aggressive, unintelligent. A society of people like that simply would collapse without workers, farmers, or craftsmen. So I created a world where orcs were a true society. There were three varieties: urban, savage, and nomadic. The urban orcs were like any other civilization: intelligent, organized, specialized in their tasks (traders, farmers, craftsmen, soldiers, leaders, artists, philosophers, witches, shamans, etc.) The savage orcs were like the orcs we know today: brutal, tribal, aggressive, somewhat isolated, highly prolific, and relatively primitive. The nomadic orcs were a bit of both: civilized, intelligent, organized, but cunning and somewhat militaristic, raised with a philosophy of domination, and to some extent, xenophobia. But they did get along reasonably well with others, despite their xenophobia. You could talk to them. And within each subgroup you could find individuals who fell right into the stereotype and those would be far from the norm. Anything was possible. So, you could meet all types of orcs, and you had to decide how you personally would want to react to one orc or another, not because they weren't orcs anymore, but because you now had a choice. It no longer was "black & white". I liked the idea and it threw up a lot of interesting situations, like when the party was joined by a nomadic orc warrior detachment who encountered undead with the party. The orcs thought this was not acceptable and offered to join the PCs to destroy a common enemy. Not your typical orc interaction, but it was great for the story and the roleplay. Unfortunately I also had one player who could not tolerate the idea that orcs were not the "evil, ugly brutes" that he knew and loved to hate, so he almost immediately quit the game. To each their own, I say. So, then I decided that it was actually orcs who had been here longer than humans. They had an ancient civilization with magical and mechanical wonders that were lost thousand of years ago due to some cataclysm. But the remains of their cities and fortresses were scattered throughout the lands like pockets of buried treasure, ripe for the looting by clever thieves and research by enterprising mages. If they could get past the prodigious magical and mechanically animated guardians. It made for an interesting contrast to see how low orcs had fallen in recent centuries when compared to their ancient predecessors, and it gave the orcs historical significance and a past they could be proud of. It made for a very different game where players actually had to truly consider the orcs, and in some places, admire them, instead of just hating them by default.
  15. In Hero Games' Turakian Age setting, there's a kingdom of "civilized" Orcs, called Thordar. It's the creation of a charismatic Orcish leader named Lurmosh, whose time as an adventurer traveling the world made him believe his people could be much more than they were. Through diplomacy and force he united the Orcs of his region and led them to new lands, teaching them new ways to live. After many centuries the Thordarans are little different from the Men in other kingdoms, in their society and habits. They fish, herd, farm, build and dwell in cities, and are renowned as shipwrights and mariners, peacefully trading with many lands. They are, however, very much the exception in the world of Ambrethel, which is what makes them so distinctive. As Steve Long expresses it on TA p. 39, "The residents of Thordar prove Orcs can overcome their barbaric natures if they want to... but few of them wish to."
  16. Slate rather gleefully (to no one's surprise) dissects the ruling in great detail: https://slate.com/news-and-politics/2021/06/rudy-giuliani-law-license-suspended-hilarious.html
  17. I enjoyed it too. Enough that I have bought the series to read in kindle. Hmmmm... I just watched that on Tubi. It really wasn't bad for a 50's scifi drama.
  18. I spent significant chunks of the last two weeks driving across Eastern and Southern Wyoming. Bunny Ranch, Nevada sounds, somehow, even less interesting.
  19. Georgia, at least, has the lost city of Atlanta. Tennessee has no excuse.
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