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Anything that doesn't fit elsewhere.

48 files

  1. The Full Scope of ARGENT

    As I read over my Champions official setting source books (for the "Champions Universe"), I was struck by the range of activities the criminal high-tech corporation ARGENT is involved in around the world -- how many pies it has its fingers in, and how viciously it digs into them. But from comments I've heard over the years, most Champions players who don't have those books don't fully appreciate what ARGENT is capable of, nor the range of uses it can be put to for villainous plots, as well as character origins and backstory. In part this is due to there being no source book dedicated to that malevolent corporation. Hero Games did plan to publish one, but the severe downsizing the company went through several years ago curtailed that plan for the foreseeable future. There's actually substantial information extant, but it's dispersed over more than a dozen books.

    A couple of years ago I thought it might be interesting and helpful to the community to pull that info together and organize it for easy consumption in a thread on the Champions discussion forums. Whether or not one games in the Champions Universe, the corporation could easily be inserted into most superhero worlds, providing opportunities for many game sessions of villainy to oppose. It can also be an inspirational model for whatever original evil corporate foe a Game Master would like to create. That forum thread has since been archived, but recurrent interest in the subject prompted me to transcribe my compilation to PDF form and offer it here.
     
    What follows in this document is a brief history of ARGENT; a summary of ARGENT's motivations, goals, and methods of operation; a rundown of its known organizing structure, with a little logical extrapolation based on relevant precedents; ARGENT front companies described in the books; an overview of ARGENT's extensive activities around the globe; its interactions with various superhumans and supercrime groups -- those it works with, is interested in, and its rivals and enemies; a list of official supervillains (and superheroes) who owe their superhuman abilities to ARGENT science, and how they came to be; a collection of devices commonly used by ARGENT's operatives; and a brief listing of the source books for this information. The text also frequently mentions what books specific characters and references may be found in.
     
    EDIT: For those who'd like to view the original thread, including subsequent discussion of the ARGENT material, it can be found here.

    6 downloads

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  2. Champions New Millennium - Hero System Character Sheets

    In the 1990s Hero Games published three source books for an official setting for their Champions superhero game. Under the general heading of Champions New Millennium, these books describe a world history, campaign city, and a large number of NPC villains and heroes. Some of the latter resemble characters published under earlier or later editions of Champions, but with their own distinctive interpretations; while others were unique to the New Millennium line.
     
    Those books weren't written for Hero System, but another game rule set called Fuzion. However, over the late Nineties and early in this millennium, the Hero Games website hosted Hero Fourth Edition character sheets for nearly all the characters from the New Millennium line, for people who wanted to use those rules to play in that setting. Recently Hero Games has started selling PDF versions of the New Millennium books, and I thought it might make them more desirable to Hero System fans if I uploaded those 4E character sheets, which I saved from the earlier website.
     
    This download is a ZIP folder of over eighty 4E character sheets for characters from all three books, in HTM format. These are only the game-mechanic write-ups for the characters, not including their background text and illustrations from the original books. Those books -- Champions New Millennium, Alliances, and Bay City -- are available from the website store, under "HERO System Fourth Edition (and earlier) / Champions."
     
    Thanks to Jason Walters for permission to upload these files.

    100 downloads

    2 comments

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  3. Combat Tracker

    These are Excel spreadsheets to automatically (and randomly) calculate the results of attacks (may they be critical or not) and damage of Normal and Killing attacks, considering defenses, Hit Locations, Surprise and Damage Reduction modifiers. The sheets simulate Hero System's dice rollings.
     
    Useful for GMs who like using computers or tablets to speed up combat calculations.

    47 downloads

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  4. Tripsheet.xls

    Simple XLS sheet (I downrevved the version as I have the latest Excel so that it might be easier to be usable by others (+1/4). I created this for my next game and I am amazed there hasn't been one created and in the download section of the site.
     
    Ident is a field I use to denote villain or hero or possibly status. What you change it to will be the symbol used in speed as the example shows.
     
    This chart hasn't been QA'd very religiously. Just thought some people might like it.

    52 downloads

    1 comment

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  5. Champions Random Encounter Generator

    A simple random encounter generator for use with Inspiration Pad Pro (free Windows download).

    17 downloads

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  6. Cardboard hero template

    A simple word doc to create 1"x1.5" tentable cardboard heroes.  Grab images off the internet or draw/scan your own to put in the template.  Remember, the center line in each table will be the top of the tent and that given the size of the counter, not a lot of detail will be seen.

    26 downloads

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  7. Character Development Form (1984)

    This was from the Champions III book.
     
    For some reason it put a blank page in front...
     
    Enjoy

    54 downloads

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  8. Damage Classes Calculator

    Well, I have always felt in a hard time when trying, on the fly, to figure out how many dice of damage 4 CSL, for instance, would add to a complex power. I guess this sheet is a workaround for it.
    v. 1.2: Fixed: rounding is more precise, now.

    105 downloads

    3 comments

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  9. Initiative Tracker

    This sheet will help in organizing the order flow of a combat. It tracks characters phases even is galactic superheroic campaigns, in which the value of SPD may go well above 12.

    164 downloads

    3 comments

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  10. To Hit

    This is a simple table with basic OCVs and rolls. All a player has to do is to roll 3d6, consult the table and say: "I hit a DCV of X; critical on DCV Y".

    134 downloads

    0 comments

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  11. The Valley of Night

    The Fifth Edition version of Champions Universe first mentioned an intriguing-sounding location on CU Earth, called the Valley of Night. (The reference has since been reprinted in the 6E update to that book.) Few details about it were ever published, and there are no plans on the part of Hero Games to expand on them. However, I was inspired by that reference, and other elements from the official setting, to develop the Valley of Night for my own Champions campaign. Thinking that other gamers might find a use for them, I posted my (rather extensive) notes to the Hero Games discussion forums -- after first asking permission from Hero Games management -- where they seemed to be generally well received. The relevant discussion thread has long since passed into the obscurity of the forum archive; but this seemed to be an appropriate place to offer this material again for interested parties.
     
    This download is a ZIP containing two files. The first is a PDF, a sort of "sourcebooklet," of most of the material I created for the Valley of Night. The second is a RTF document with additional info, mostly inspired by feedback from my fellow forumites. They describe the Valley's history, geography, unique environment and ecology, and society; more than a dozen NPCs and creatures; and numerous plots and plot seeds for using the Valley. Although inspired by official CU elements this material isn't closely tied to that setting; I designed it to be easily inserted into most superhero game campaigns. Although written with a supers game in mind, I also include notes on adapting the Valley to fantasy, pulp, modern adventure, or future sci-fi settings.
     
    The material is somewhat bare-bones in format. It lacks character sheets for any of its original characters; instead I suggest modifications to the sheets of similar characters from Hero Games's Champions publications. The modifications are to the Fifth Edition write-ups for those characters, but should pose no significant problems to people using the 6E books they appear in. There are also no maps included -- map creation being a weakness of mine -- although all locations are described in substantial detail.
     
    I hope you enjoy your exploration of the Valley of Night. Assuming you survive.

    86 downloads

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  12. Power Level

    This is an initial attempt to measuse and compare power between characters (and parties). Although a very difficult task in Hero System, it might help GMs to design balanced encounters. It is more or less related to the idea behind Dungeons & Dragons' Challenge Rating.
     
    Notice that a key aspect in the spreadsheet is the "fitting factor"; using a few combats as a reference, it seems to be it should be somewhere between 1,5 and 5.
     
    As a guideline, encounters where the odds are over 70%-30% should be considered easy ones.

    79 downloads

    0 comments

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  13. Hero Combat Summary

    Someone else created this I am just uploading it.

    190 downloads

    0 comments

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  14. powersheet.pdf

    This is a sheet I whipped up a few years ago for creating powers by hand, on paper. It's based on a similar sheet for creating spells in Fantasy Hero 1st edition.  It includes columns for name and base Power, base cost, Advantages, Active Cost, END Cost, Limitations, Real Cost, and Skill Roll penalty.  You can attach copies of this to your character sheet, and on the character sheet you can write the cost, name, basic effect, END cost, and a note to refer to the sheet.  Something like "12  Lighting Bolt: 8d6 Blast, 4 END; see attached sheet"

    152 downloads

    1 comment

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  15. NPCs Resources

    This spreadsheet was made to speed up gameplay during damage calculations on combats and to keep track of NPC resources (END, BODY, STUN). Here is a quick set of instructions to use the file:
    Sheet "NPC Resources": Type names and/or numbers for each NPC on the battlefeld.
    Insert their numbers as required (STUN, BODY, END, REC). Copy/paste is OK!
    As the fight goes on, type the expenses in any column and order in the respective line.
    Whenever the character takes a recovery, either type anything in the black "REC" line or type "r" in the STUN or END lines.
    Aid/Drain is also allowed; type them in the last three columns.

    [*]Damage sheets (Normal/Killing)
    When a NPC is hit, type in their respective defenses in any of the six tables available.
    Then, ask the player if he/she wants to roll for hit locations: If so, just select "N" in the dropdown "Auto?" menu and then select the local hit in the respective menu;
    If not, just select "Y" in the dropdown "Auto?" menu.

    [*]Ask the player if she/he wants to roll the damage dice.
    If so, just type the number of dice and select the right modifier in the respective Damage Roll table.
    If needed, copy and paste (values only) BODY or STUN damages in the correspondent table (the one in which you put the NPC defenses).



    [*]NPC Resources (again):
    Type in any line/column the damage taken by the NPC. You may paste something copied from the other sheets; however, if so, paste as "values only"!



    69 downloads

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  16. Kingdom Project Template

    This spreadsheet (Excel) provides a GM a way to manage the creation of kingdoms and areas in their campaign world. It is a simple tool to help organize and manage the GMs thoughts while building a campaign world.

    123 downloads

    0 comments

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  17. Combat Managment Sheet

    This sheet is something I whipped up to make it easier to keep track of multiple enemies in combat. It has only the very basic combat information for multiple characters, and works best if in a plastic sheet holder so you can re-use it over and over. The sheet includes a section for "hits" if you assign low level mooks and thugs a certain number of successful hits - damaging or not - before they are dropped for ease and speed of combat.

    219 downloads

    0 comments

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  18. Adventure Log

    This is a great old sheet that was put into the 3rd Edition Champions Rules to help remember how adventures went and special events that took place. Organize your notes with this useful Adventure Log

    214 downloads

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  19. GM's PC Reference Sheet

    The GM's Character Reference Sheet. Basically this is the sheet that the GM keeps on the character keeping track of their actions, resources, disads, and character stories as well as "here's what I plan to do to him/her"

    205 downloads

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  20. In Service to The Throne

    This is a series of documents for new Game Masters and new Players to be introduce to Hero system 6th edition.
    The set includes 2 adventures designed to be played out in an evening each. Normally after the second adventure the players will have enough to start off on their own tracks and a campaign can develop.
     
    As a game master you will need to be a little familiar with Hero system (mastery not actually required) and read each of the files titled IST - 00 X these are the prep files. The IST - 01 and IST - 02 files are the actual adventures.
     
    Options: All of the pre-generated characters have some overlapping skills as trained rangers. Some players who are familiar with Hero will want to make their own characters. If a player makes his own characters use the "Heroic" level found on page 35 of Hero system 6th edition.
     
     
    Please enjoy and if you have feed back send it to me on the boards as Ndreare.

    392 downloads

    1 comment

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  21. Markdoc's Fantasy Hero weapons and armour

    Here is the list of weapons and armor used in my most recent games, based on a reworking of some of the assumptions in "equipment building" and referring as much as possible to contemporary records or actual equipment with regards to weight and price.

    145 downloads

    0 comments

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  22. Simplified Champions Sheet

    This is a stripped down, simplified character sheet designed for new players. Its meant to have only the most basic info, without costs, modifiers, etc and show the 11+OCV roll for attack maneuvers rather than bonuses. Each section is color coded for easier reference: red for combat, green for characteristics, blue for complications, pink for movement, etc.

    134 downloads

    0 comments

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  23. Comic book cover.zip

    I was working on creating little frames for my villains, comic book covers, for the drawings. Basically the idea was to create an empty frame and draw the character on to the sheet of paper. Its pretty simple but it turned out nice. Adding a jpg for the image and changing the text should be simple. I thought people might like this for their own campaigns, so here it is. The format is MSWord docx. Yes, its evil, but I am a GM after all.

    60 downloads

    4 comments

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  24. Gaia's Wrath for Champions

    As I read the Champions Villains trilogy, I was struck by the strong similarities in background, motivation, and personality among several of the solo villains from Volume 3, and how bringing them together would create a formidable, versatile team with a strong unifying theme. Exploring all the ways I could use them in a game, I realized they could add a lot to almost any four-color-style superhero campaign, so I thought some of my fellow Champions gamers might also be able to use the concept.
     
    Gaia's Wrath are a group of extreme eco-terrorists, all with a nature/elemental motif, who believe the Earth's biosphere is in a war for survival with the human race. The Wrath intend to stop mankind's despoiling of the planet, by so decimating the human population that they will never again be a threat.
     
    This upload is a ZIP containing two files. One is a RTF writing up the Gaia's Wrath team in the format from Champions Villains Vol.2: Membership; Background/History; Group Relations; Tactics; Associates, Allies, And Adversaries. That last entry also briefly describes the team's support organization, "Gaia's Web." The references in the write-up are to the official Champions Universe as the default, but can easily be changed to fit many other settings. The write-ups and character sheets of the individual members of Gaia's Wrath, and all other characters referred to, are in the Champions Villains trilogy.
     
    The second file is a JPG of a color illustration of the entire team, which I composited from the artwork for each of the individual villains from CV 3. (I'm no artist or master of computer graphics, but I think it gets the point across.) I received permission from Jason Walters to upload both files here.
     
    I hope you find them interesting and useful.
     
    EDIT: I reformatted the RTF to hopefully make it easier to read and more esthetically pleasing, as well as made a couple of cosmetic touch-ups to the JPG.

    118 downloads

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  25. Encyclopedia Tuala 1.0

    A clear and thorough PDF reference guide to the setting detailed in Hero Games' Tuala Morn fantasy world setting source book, combining the functions of index and glossary. Previously offered for free on the HG website.

    58 downloads

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