Characters
HD Character files (.hdc)
192 files
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4th Edition Champions rebuilds for 6th edition
This archive is a collection of 6th edition rebuilds of the original 4th edition Champions team, their base, and their vehicle, rebuilt for 6th edition.
330 downloads
0 comments
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A-Team (Superhero name)
By Kaze9999
Player character: Duplicater Teleporter Martial Artist 350 points
46 downloads
0 comments
Submitted
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Abby Wayne: The Blind Detective
By Beast
Abby Wayne
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
18 DEX 16 13- OCV: 9/DCV: 9
15 CON 5 12-
23 INT 13 14- PER Roll 14-
15 EGO 5 12- ECV: 3 - 3
15 PRE 5 12- PRE Attack: 3d6
9 OCV 30
9 DCV 30
3 OMCV 0
3 DMCV 0
4 SPD 20 Phases: 3, 6, 9, 12
14 PD 0 Total: 14 PD (12 rPD)
14 ED 0 Total: 14 ED (12 rED)
10 REC 6
40 END 4
20 BODY 10
50 STUN 15 Total Characteristic Cost: 164
Movement: Running: 24m/96m
Leaping: 4m/8m
Swimming: 4m/8m
Cost Powers END
Mystical force manipulation, all slots Unified Power (-¼), Perceivable (blindness has them moving her head around listening/smelling/feeling the force; -¼)
68 1) Mystical force sensitivity: Danger Sense (any area, any danger, Analyze, Discriminatory, Function as a Sense, Targeting Sense, Telescopic (+34), Tracking) (102 Active Points) 15-
Notes: no range mods for 1024km(634.9miles)
16 2) Combat Luck (12 PD/12 ED) (24 Active Points)
7 3) Defense Maneuver I-IV (10 Active Points)
54 4) -knowing when to roll with it: (Total: 120 Active Cost, 54 Real Cost) Energy Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) plus Physical Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) plus Mental Damage Reduction, 75% (40 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) (Real Cost: 18) 0
10 5) Moving with the flow of the mystical force: Running +12m (24m total), x4 Noncombat, Reduced Endurance (½ END; +¼), Usable [As Second Mode Of Movement] leaping (+¼), Rapid Noncombat Movement (+¼) (39 Active Points); Linked (Mystical force sensitivity; Lesser Power can only be used when character uses greater Power at full value; -¾) 1
Notes: max NCM 64 mph/96 kph can span gaps of 48m
Danger sense works both ways(knowing where to hit and finding weaknesses
Maneuver OCV DCV Notes
4 Fast Strike +2 +0 14d6 Strike
5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
3 Martial Throw +0 +1 12d6 +v/10, Target Falls
5 Offensive Strike -2 +1 16d6 Strike
4 Sacrifice Disarm +2 -2 Disarm, 70 STR to Disarm
36 +9 HTH Damage Class(es)
Perks
1 always picking the right horse: Money: Well Off
Talents
3 Absolute Range Sense
5 Eidetic Memory
Skills
0 Dex Based skills
3 1) Climbing 13-
3 2) Stealth 13-
3 Concealment 14-
3 Streetwise 12-
3 Teamwork 13-
0 Acting 8-
0 Deduction 8-
0 Language: English (completely fluent; literate) (4 Active Points)
0 Paramedics 8-
0 Persuasion 8-
0 PS 11-
0 Shadowing 8-
0 Stealth 8-
0 TF: Everyman Skill, Small Motorized Ground Vehicles
0 AK 8-
Total Powers & Skill Cost: 236
Total Cost: 400
400+ Matching Complications
35 Blind: (All the Time; Fully Impairing)
15 Brash: (Common; Strong)
20 Believes She Is Sanctioned By A Higher Power: (Common; Total)
5 Social Complication: Public ID Infrequently, Minor
Total Complications Points: 400
Background/History:
Personality/Motivation:
Quote: your best defence is to not be where the damage lands
Powers/Tactics:
Campaign Use:
Appearance:
6 downloads
0 comments
Submitted
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Aeromobil V2.5 Roadable Aircraft
By AlHazred
This is the Aeromobil V2.5, a roadable aircraft that achieved its first flight in 2013.
40 downloads
0 comments
Updated
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Aesisinos 6th Edition Rebuild
The villain group Aesisinos, from the 4th edition Champions book (BBB), offered as a sample for GMs to use in the adventure provided in the back. They've been updated to 6th edition here.
197 downloads
- 6th Edition
- Superheroic
- (and 1 more)
0 comments
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Against the Black Tide NPC: Gonmuranon (Sample Orc)
By Kaze9999
Sample Orc for Fantasy Hero game based on Monster Hunter International rules
34 downloads
0 comments
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Against the Black Tide NPC: Laerilla (Sample Human Normal w Corruptive)
By Kaze9999
Sample character as NPC for Fantasy Campaign based on Monster Hunter International rules
23 downloads
0 comments
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Against the Black Tide NPC: Landasathcon Against the Black Tide NPC: Against the Black Tide NPC: (Sample Elf)
By Kaze9999
Sample Elf for Fantasy Hero game based on Monster Hunter International rules
28 downloads
0 comments
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Against the Black Tide NPC: Valaldómion (Sample Human Mutant)
By Kaze9999
Sample character as NPC for Fantasy Campaign based on Monster Hunter International rules
22 downloads
0 comments
Submitted
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Against the Black Tide NPC:Falasmaedhdal (Sample Bullman)
By Kaze9999
NPC (Sample Minotaur) for my Fantasy Hero campaign
40 downloads
0 comments
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Alonso Peretti
By Kaze9999
Sample character for a little different kind of Monster Hunter International game on www.herocentral.net
http://www.herocentr...paignId=1202992
At 29 years of age, Al is a highly trained professional software engineer who inexplicably finds himself unable to keep--or lately get--a job. He is completely oblivious to his utter lack of personal hygene standards or work ethic, and believes his unwillingness to buy into the "Big Business Conspiracy" to make bad code ubiquitous is to blame.
Al consoles himself by working, sporadically on his own software for a "killer game" that will make him rich and "show them all"...when he isn't gaming. Al finds all the commercial computer games too "flawed", so mostly plays with local gamers in face to face role playing and table top strategy games, though he is prone to side-tracking even these sessions to "fix the rules".
Al prides himself on having "high standards" and won't even take on a project, personal or professional, unless it's going to be "done right". He tends to ask a lot of questions up front, and then lose interest when the time comes to actually do the work. He plays in other peoples' games, constantly talking about "improvements" he will make when he runs his own game, but never quite gets around to doing his own games.
Al will put a lot of energy--relatively--into testing game systems and their assumptions, and has acquired basic familiarities with clubs, handguns and "home-made weapons" in the course of proving game system assumptions "wrong".
Quote: "No, see that's not right. Everybody always gets that wrong."
Al is a big guy, both in height and (moreso) in weight. He doesn't shave or get haircuts often, and doesn't seem to shower or change clothes very much either. He looks younger than his years due to his "baby fat", and always has a serious expression.
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Face to face role-playing gamers become involved in events way beyond their experience and competency level when they encounter real-life monsters and learn they can get paid for killing them, which is the only way for them to survive the encounters anyway!
Low powered, Hero System 6th edition as described in the licensed, "Monster Hunter International" rule and setting book.
NOTE: CHARACTERS MAY DIE! "Low Powered" means teamwork will be essential, and just getting unlucky could result in a "party wipe out", so please don't play if having a character die would traumatize you irreparably.
Character Creation: Starting characters to be built on fifteen character(15) points, total. All fifteen character points (15) must be matched by Complications.
I. Things not allowed (or not included) in the MHI rulebook: Combat Luck, Missile Deflection, etc.
II. Things imposed as Campaign "House Rules":
Characteristics are Base 8 and Max 13 with x2 cost per point over 13; CV's base 3 with x2 cost over 4; Speed base 2 with x2 cost over 2; PD & ED base 2 w x2 cost over 3; Talents and Perks and Skills x2 cost after first 3 points.
Characters are unemployed and geeks (pick an area of specialization: board games (includes strategy games), card games (includes deck based, i.e. "Magic" ™), comic books, computer games, movies (Action, Fantasy, Horror, SciFi, etc), Role Playing games, video games, etc).
Player characters must be human with no magic spells or previous knowledge about the real world of monsters and magic
Campaign disadvantages that all characters must take for no points:
Wealth: poor
Social Limitation: negative 3d6/-3 modifier to PRE-based rolls (special effect can vary from geek to geek)
Distinctive Features: Geek Clique (Easily Concealed; Noticed and Recognizable)
Hunted: Geek Clique character belongs to 11- (As Pow, NCI, Watching)
Rivalry: Geek Clique character belongs to 11- (As Pow, NCI, Watching)
Additionally, each character must have a Complication that keeps them from being on the actual, MHI team, something that either got them "washed out" of training or kept them from being invited at all, either Physical or Psychological or something else we collaborate on (it can be a "mystery complication" that the PC isn't aware of too).
Each character needs to have an area of "Geek specialization" which represents a useless area of expertise. Examples: "Civil War Re-enactment", "Superheroes", "Star Wars", "Prime Numbers", etc.
Characters will get six (6) free points of Knowledge Skills in this area of expertise, but they must be useless and impractical.
44 downloads
- 6th Edition
- Heroic
- (and 2 more)
0 comments
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Apokoliptian Aero-Troopers
By Jon Burleson
Every guard, Aero-Trooper, Parademon and Dog Cavalryman was once a Hunger Dog.
21 downloads
- 5th Edition
- Superheroic
- (and 2 more)
0 comments
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Asp
By Jon Burleson
The Asp was recruited by the villain Sidewinder in becoming a founding member of his newly-formed criminal team, the Serpent Society.
70 downloads
- 5th Edition
- Superheroic
- (and 1 more)
Submitted
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Atlantic Sentinels 6th edition rebuild
The third official Canadian team from the Champions of the North sourcebook, updated to 6th edition: the Atlantic Sentinels, out of Halifax.
159 downloads
- 6th Edition
- Superheroic
- (and 1 more)
Updated
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Atlas Unleashed 6th edition rebuild
The 6th edition rebuilds of all characters featured in the 3rd Edition Champions sourcebook Atlas Unleashed. Includes agents and paper miniatures.
148 downloads
0 comments
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Aurae (Twister's Mom) for Amarillo Rangers Champions game
By Kaze9999
NPC for Champions Game
55 downloads
0 comments
Submitted
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Barry Allen 6E 400
By Hyper-Man
Here's my beginning version of the Barry Allen Flash for the Justice League.
For a 6e template preview see
http://www.herocentral.net/herocentral/get/files/premium/Barry+Allen+6e+400.HTML
http://www.herocentral.net/get/files/premium/Barry+Allen+6e+400.HTML
Export previews no longer working due to HeroCentral being down for the count:
http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
For this and other 400 point 6e JLA members see my forum thread:
http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints
edited 3/10/15
Updated to v1.4 of export which corrected XP block.
Updated Dispell and added another Aid to VPP.
edited 4/11/15
Updated Superspeed Spin (Drain)
edited 9/23/15
Added Superspeed Clothes-Line (AOE Trail, from APG1 pg135)
edited 4/30/16
Updated Superspeed Invisible Punch (confirmed in Rules Forum that both IPE and Reduced END Advantages on HA do NOT apply to STR)
Added Molecular Control Strength (Affects Physical World) using Naked Advantage on STR to replace HA version with Advantage.
Updated Faster Than a Speeding Bullet v2.1 (No Gravity Penalty) for Running up Walls.
Saved using most recent version of export format (v1.5.4a - cleaner font and includes ALL Background options from Hero Designer).
384 downloads
- 6th Edition
- Superheroic
- (and 1 more)
Updated
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Beast 585pts
By Legendsmiths
When first introduced, the Beast — a mutant — possesses ape-like superhuman physical strength and agility and oversized hands and feet, though he otherwise appears to be a normal human being. Throughout his history, the Beast undergoes progressive transformations to his physiognomy, permanently gaining increasingly animalistic physical characteristics. These include blue fur, feline facial features, pointed ears, fangs, and claws. His physical power increases to even greater levels, as do his senses.
Despite his savage appearance, he is a brilliant man of the arts and sciences; he is a world authority on biochemistry and genetics, the X-Men's medical doctor, and the science and mathematics instructor at the Xavier Institute (the X-Men's headquarters and school for young mutants). He is also a mutant political activist. Fighting his bestial instincts and fears of social rejection, the Beast dedicates his physical and mental gifts to the creation of a better world for man and mutant. He also has a witty sense of humor.
169 downloads
0 comments
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Beast- Camel Spider
By GenghisJef5
For the Modern Bestiary I present the horrid Camel Spider.
54 downloads
0 comments
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fantasy hero Beholder
By Gauntlet
This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.
46 downloads
0 comments
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fantasy hero Beholder Eyestalk - 6e.hdc
By Gauntlet
This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.
1 download
0 comments
Submitted
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fantasy hero Beholder Eyestalk - 6e.pdf
By Gauntlet
This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.
6 downloads
0 comments
Submitted
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fantasy hero Beholder Mail Body - 6e.hdc
By Gauntlet
This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.
5 downloads
0 comments
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Big Joe
By Jon Burleson
One of the leaders of a group of U.S. soldiers that sneaks across enemy lines to get their hands on a secret stash of Nazi treasure.
15 downloads
- 5th Edition
- Heroic
- (and 1 more)
0 comments
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Billy Batson 6E 400
By Hyper-Man
Here is an incomplete rookie version of Captain Marvel/SHAZAM! for 6e.
Most of the remaining VPP slot options could be ported over from my version of Clark Kent.
I may add a Summon Magic Lightning* that he can use as a last ditch attack vs. a nearby opponent by dodging it at the last moment.
*Yes, the one that transforms him between forms.
Also see this older 5e version as a point of comparison.
Enjoy!
183 downloads
- 6th Edition
- Superheroic
- (and 1 more)
Updated