Characters
HD Character files (.hdc)
192 files
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hero 6e Titan.pdf
By Gauntlet
Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.
26 downloads
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hero 6e Titan - 6e.hdc
By Gauntlet
Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.
12 downloads
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Life Giver (Lester Thagaster Defense Attorney)
By Gauntlet
Life Giver is definitely not your standard supervillain. He actually is a lawyer, one who is willing to defend anyone who has the money to make his fee. And if someone has to become rather sick or even die for him to win his case, then so be it.
Definitely let me know what you think.
6 downloads
0 comments
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Nazi Veteran.hdc
By dsatow
Nazi Veteran.hdc
This is a Nazi Stormtrooper who has been around the block for a while. This one should be named and is really an equivalent to heroes.
18 downloads
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Nazi Stormtrooper.hdc
By dsatow
Nazi Stormtrooper.hdc
This is a rank and file Nazi Stormtrooper. Think a cross between a Star Wars stormtrooper and a Nazi. This build is for a nameless minion.
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Ghost Cat Urban horror 125 pts
By Beast
Ghost Cat aka Maggie May Ravenwood
Val Char Cost Roll Notes
35 STR 5 16- Lift 3200.0kg; 7d6 [1]
18 DEX 16 13- OCV: 6/DCV: 4
20 CON 10 13-
13 INT 3 12- PER Roll 12-
10 EGO 0 11- ECV: 1 - 3
13 PRE 3 12- PRE Attack: 2 ½d6
6 OCV 15
4 DCV 5
1 OMCV -6
3 DMCV 0
4 SPD 20 Phases: 3, 6, 9, 12
15 PD 1 Total: 15 PD (12 rPD)
15 ED 1 Total: 15 ED (12 rED)
8 REC 4
30 END 2
12 BODY 2
44 STUN 12 Total Characteristic Cost: 93
Movement: Running: 40m/80m
Leaping: 50m/100m
Swimming: 4m/8m
Cost Powers END
Perks
8 Iron Golem: Innatus pool (Custom Adder)
Talents
9 +3/+3d6 Striking Appearance (vs. all characters)
Skills
0 Pre based skills may add +3 for Striking Appearence
3 Acting 12-
3 Persuasion 12-
0 Dex based
3 1) Stealth 13-
3 2) Shadowing 12-
0 Int based
3 Deduction 12-
0 Everyman skills
0 1) Climbing 8-
0 2) Conversation 8-
0 3) AK: USA 8-
0 4) Criminology (Custom Adder) 10-
Notes: Carry over memories from previous life
0 5) Language: English (idiomatic; literate) (5 Active Points)
0 6) Paramedics 8-
0 7) TF: Custom Adder, Small Motorized Ground Vehicles
Total Powers & Skill Cost: 32
Total Cost: 125
125+ Matching Complications
5 Distinctive Features: Mystically Active (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures)
10 Distinctive Features: will detect as ferrous to magnets (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
15 Hunted: Magic Villians Infrequently (Mo Pow; Numerous/Various; Capture / Study( how did a normal mind get melded to a golem)
10 Psychological Complication: Aversion to Killing (Common; Moderate)
10 Psychological Complication: Striving to Be More Human (Common; Moderate)
Notes: Because she <b>is</b> still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ...
Total Complications Points: 125
EQUIPMENT CARRIED
Equipment END
enhanced body total cost 38pts: Multipower, 35-point reserve, (35 Active Points); all slots Unified Power (-¼)
1) Fur ball cat fight : (Total: 35 Active Cost, 17 Real Cost) Stretching 5m (5 Active Points); Unified Power (-¼) (Real Cost: 4) plus +6 with a large group of attacks (30 Active Points); Limited Power Power loses about half of its effectiveness (Only to counter negatives for sweep maneuvers; -1), Unified Power (-¼) (Real Cost: 13) 1
2) Super Parcour: Running 6m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +¼), Usable [As Second Mode Of Movement] swiming (+¼), Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (34 Active Points); Unified Power (-¼)Notes: 96mph can span 18m on 1st phase 36m on 2nd phase phase 72m on 3rd phase 1
3) Running +28m (40m total), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1
4) controled levitation effects: Leaping +46m (50m forward, 25m upward) (Accurate), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1
5) melding with targets brain: Telepathy 3d6+1, Alternate Combat Value (uses OCV against DCV; +0), Cumulative (76 points; +1) (34 Active Points); No Range (-½), Unified Power (-¼)Notes: mostly to copy targets mind to impersonate them 3
Magical construction, all slots Unified Power (-¼)
1) +20 STR cost 24pts, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼)
2) Cold Iron Skeleton cost 14 pts: Change Environment (Varying Combat Effects), Area Of Effect (2m Surface; +¼), Reduced Endurance (0 END; +½) (17 Active Points); Unified Power (-¼) 0
3) Shape Shift real cost 15pts (Sight, Touch, Hearing and Smell/Taste Groups, limited group of shapes), Imitation, Makeover, Costs END Only To Change Shape (+¼) (50 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1), Unified Power (-¼) 20
4) Infrared Perception 14 pts (Sight Group), Discriminatory, Analyze, Partially Penetrative, Tracking (25 Active Points); Lockout (-½), Unified Power (-¼)Notes: Normal Vision locks out -- cannot see usual details, read, see pictures or images, etc. 0
5) Sharp claws and knows to use them cost 8pts: Killing Attack - Hand-To-Hand ½d6 (3d6 w/STR) (10 Active Points); Unified Power (-¼) 1
6) Life Support cost 22pts (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (27 Active Points); Unified Power (-¼) 0
7) Regeneration cost 15pts (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-¼) 0
😎 Resistant Protection cost 29pts (12 PD/12 ED) (36 Active Points); Unified Power (-¼) 0
9) Eidetic Memory cost 4 pts (5 Active Points); Unified Power (-¼)Notes: to remember what was gleened from targets mind to impersonate them most of the time
10) Absolute Range Sense cost 2 (3 Active Points); Unified Power (-¼)
11) Bump Of Direction cost 2 (3 Active Points); Unified Power (-¼)
12) Simulate Death cost 2pts (3 Active Points); Unified Power (-¼)
Background/History: Cocept stolen from Pandora Faust from the Iromwood comics
Maggie May is a human flesh & iron skeleton golem construct done by the original Silk Detective just after WW2 with magical book/equipment SD captured from the Nazis and others during WW2
Maggie was created as a decoy so the real SD could retire
The basis of Maggie is DNA from SD along with the Ubermensh project the Nazis had been working on during the war
SD found that she did not need to use Maggie,but she did want a child
so she arranged for Maggie's paper work with the OSS(now the CIA)
Maggie appears as a 22 yr old woman
she has all of SD's memories but knows they are false but they give her a working template to grow on
Now with the sudden disappearance of SD the CIA has suggested that GC join the(insert group name here) to complete her training and be part of a bigger picture
Personality/Motivation: wants to do the right thing
Quote: shush
Powers/Tactics: Brick
Stealth
Detective
Campaign Use:
Appearance: appears to be 22 but is 2 yrs old
35c-24-35
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Updated
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Haunted 450pts
By Beast
Haunted John Dresden and Karrin Zatana
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
18 DEX 16 13- OCV: 8/DCV: 8
25 CON 15 14-
23 INT 13 14- PER Roll 14-
18 EGO 8 13- ECV: 3 - 3
20 PRE 10 13- PRE Attack: 4d6
8 OCV 25
8 DCV 25
3 OMCV 0
3 DMCV 0
4 SPD 20 Phases: 3, 6, 9, 12
2+28 PD 0 Total: 2/30 PD (0/15 rPD)
2+28 ED 0 Total: 2/30 ED (0/15 rED)
10 REC 6
50 END 6
11 BODY 1
50 STUN 15 Total Characteristic Cost: 165
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Teleportation: 10m/20m
Cost Powers END
24 Haunting :My girlfriend the ghost(Karrin "Spitfire" Zatana: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
1f 2) My girlfriend's the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0
2f 3) My girlfriend the ghost talks with her ghost friends: <i>My girlfriend the ghost talks with her ghost friends:</i> Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic(vs time): +20 (60 Active Points) 0
2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0
1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0
2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0
14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)
120 Variable Magic Power Pool, 80 base + 80 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (160 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)
0 1) Soulfire blast: Blast 7d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (79 Active Points) Real Cost: 39 8
0 2) Napalm for the soul: Blast 4 ½d6, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (80 Active Points) Real Cost: 40 3
0 3) Hell fire: RKA 3d6-1, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (80 Active Points) Real Cost: 40 8
0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +5 Increased STUN Multiplier (+1 ¼) (75 Active Points) Real Cost: 37 7
0 5) Be gone minions of hell: Dispel summoned 9 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (456 points; +1 ¼) (78 Active Points) Real Cost: 39 8
0 6) quick healing: Healing BODY 2 ½d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (75 Active Points) Real Cost: 37 7
0 7) Major trama healing: Healing BODY 8d6 (80 Active Points) Real Cost: 40 8
0 ? Teleportation 10m, x4 Increased Mass, Safe Blind Teleport (+¼), MegaScale (1m = 10 million km; +2 ¾) (80 Active Points) Real Cost: 40 8
0 9) Extra-Dimensional Movement (Any Dimension, Any Location), x128 Increased Weight (80 Active Points) Real Cost: 40 8
Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
13 2) invisible protective wards: Resistant Protection (15 PD/15 ED) (45 Active Points) 0
3 3) Power Defense (10 points) (10 Active Points) 0
14 4) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-
2 Teleportation: Fixed Location (2 Locations) 0
Notes: His Base and team base
10 Teleportation: Floating Fixed Location (3 Locations) (15 Active Points); Unified Power (-¼), Requires A Roll (14- roll; -¼) 0
8 Personal Pocket Dimension: Custom Power (55 Active Points); Increased Endurance Cost (x6 END; -2 ½), Extra Time (5 Minutes, Only to Activate, -1), Gestures (Requires both hands; Complex; -¾), Incantations (Complex; -½), IIF (-¼), Unified Power (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed grounds; -¼) 30
Notes: 2,048 sq m this makes for a 512x512x4m area
Perks
5 always knows which horse to pick: Money: Well Off
3 Anonymity
2 Fringe Benefit: Private Investigator License
Skills
0 Pre based skills
3 1) Acting 13-
3 2) Bureaucratics 13-
3 3) Conversation 13-
3 4) Persuasion 13-
0 Int based skills
3 1) Criminology 14-
3 2) Deduction 14-
15 3) Kit bashing magic: Inventor 20-
3 4) Navigation (Dimensional, Land) 14-
3 5) Security Systems 14-
0 General based skills
4 1) PS: Mage: all in practioner of the dark arts 13-
0 Dex based skills
3 1) Stealth 13-
3 2) Streetwise 13-
0 Everyman skills
0 1) Climbing 8-
0 2) Concealment 8-
0 3) Language: English (completely fluent; literate) (4 Active Points)
0 4) Paramedics 8-
0 5) PS: Detective of the Occult 11-
0 6) Shadowing 8-
0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
0 ? AK: USA 8-
Total Powers & Skill Cost: 285
Total Cost: 450
450+ Matching Complications
20 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; NCI; Harshly Punish)
15 Hunted: US government Frequently (Mo Pow; NCI; Watching)
15 Psychological Complication: Smart mouth (Common; Strong)
20 Psychological Complication: Protective of normals (Very Common; Strong)
5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Total Complications Points: 450
EQUIPMENT CARRIED
Equipment END
Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0
2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0
3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0
4) My girlfriend the ghost's love warms my soul and protects me: Change Environment (+6 Points of Telekinetic STR, +6 Temperature Level Adjustment), Area Of Effect (4m Radius; +¼) (60 Active Points) 0
Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)
1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0
2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0
3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0
4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 80 Active Points (20 Active Points) 2
Fringe Benefit: License to practice a profession, Passport
Analyze: Magic 14-
Sleight Of Hand 13-
Systems Operation 14-
Teamwork 13-
Bump Of Direction
Simulate Death
Eidetic Memory
Speed Reading (x100)
Contortionist 13-
Inventor magic 23-
+2/+2d6 Striking Appearance (vs. all characters)
Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0
2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)
3) I know all tongues: Universal Translator 14- (20 Active Points)
Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)
Background/History: John Dresden and Karrin Zatana where in love (took them long enough, everybody else knew it)
John is a mage PI
Karrin was a police detective who dealt with "unusual happenings"
The 2 of them teamed up on many cases
they also made some deadly enemies
one day their enemy struck while the 2 of them where in the shower
Karrin was killed instantly, John was shielded by Karrin's body from the gunfire
John was able kill the assassin as Karrin died in his arms
Later John after a few missions wonders what unnatural forces seems to be helping and protecting him
He finds out it is Karrin's spirit
now the 2 of them still solve mysteries and try to have a relationship
Personality/Motivation: Smart ass to cover his grief
Quote: Damn Wanker
Haunted mk6.hdc
17 downloads
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Updated
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Haunted
By Beast
Stolen idea from Pizza Man
Haunted is an urban fantasy mage, who's dead girlfriend watches over him
comments encouraged
Haunted
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 [1]
18 DEX 16 13- OCV: 8/DCV: 8
25 CON 15 14-
23 INT 13 14- PER Roll 14-
18 EGO 8 13- ECV: 3 - 3
20 PRE 10 13- PRE Attack: 4d6
8 OCV 25
8 DCV 25
3 OMCV 0
3 DMCV 0
4 SPD 20 Phases: 3, 6, 9, 12
2+23 PD 0 Total: 2/25 PD (0/10 rPD)
2+23 ED 0 Total: 2/25 ED (0/10 rED)
10 REC 6
50 END 6
11 BODY 1
46 STUN 13 Total Characteristic Cost: 163
Movement: Running: 12m/24m
Leaping: 4m/8m
Swimming: 4m/8m
Teleportation: 10m/20m
Cost Powers END
24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0
2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0
2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0
1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0
2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0
14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)
90 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)
0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6
0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2
0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6
0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6
0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6
0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6
0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6
0 ? Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6
Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0
14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-
2 Teleportation: Fixed Location (2 Locations) 0
Notes: His Base and team base
Perks
5 always knows which horse to pick: Money: Well Off
3 Anonymity
10 Vehicles & Bases
Skills
3 Acting 13-
3 Bureaucratics 13-
3 Conversation 13-
3 Criminology 14-
3 Deduction 14-
15 Kit bashing magic: Inventor 20-
3 Navigation (Dimensional, Land) 14-
4 PS: Mage: all in practioner of the dark arts 13-
3 Persuasion 13-
3 Security Systems 14-
3 Stealth 13-
3 Streetwise 13-
0 Everyman skills
0 1) Climbing 8-
0 2) Concealment 8-
0 3) Language: English (completely fluent; literate) (4 Active Points)
0 4) Paramedics 8-
0 5) PS: Detective of the Occult 11-
0 6) Shadowing 8-
0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
0 ? AK: USA 8-
Total Powers & Skill Cost: 237
Total Cost: 400
400+ Matching Complications
15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish)
15 Psychological Complication: Smart mouth (Common; Strong)
15 Psychological Complication: Hates being ordered around (Common; Strong)
20 Psychological Complication: Protective of normals (Very Common; Strong)
5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon)
Total Complications Points: 400
future stuff w/ exp
Equipment END
Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0
2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0
3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0
Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)
1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0
2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0
3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0
4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 60 Active Points (15 Active Points) 1
Fringe Benefit: License to practice a profession, Passport
Analyze: Magic 14-
Sleight Of Hand 13-
Systems Operation 14-
Teamwork 13-
Bump Of Direction
Simulate Death
Eidetic Memory
Speed Reading (x100)
Contortionist 13-
Inventor magic 23-
+2/+2d6 Striking Appearance (vs. all characters)
Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0
2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)
3) I know all tongues: Universal Translator 14- (20 Active Points)
Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)
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28 downloads
Updated
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Ni'aal Garthan
The team's token orc, Ni'aal Garthan has the life gift of strength (but don't ask him to do any stealth). He is a MHI character built on 300 character points, 60 complications, and 100 equipment points.
40 downloads
0 comments
Submitted
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Max Covington
A security guard turned Monster Hunter, Max Covington is a MHI character built on 300 character points, 60 complications, and 100 equipment points.
29 downloads
- hero
- 6th edition
- (and 2 more)
0 comments
Submitted
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Jake Olsson
A former MCB Agent and US Army Ranger who serves as a Team Leader with MHI, Bruce Rollins is a MHI character built on 300 character points, 60 complications, and 100 equipment points.
35 downloads
- 6th edition
- heroic
- (and 2 more)
0 comments
Submitted
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Gabrielle Blanchard
A sorority girl cursed by fey magic turned Monster Hunter, Gabrielle Blanchard is a MHI character built on 300 character points, 60 complications, and 100 equipment points.
46 downloads
- mhi
- 6th edition
- (and 2 more)
0 comments
Submitted
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Tatiana Kovalenko
An mail-order bride from Ukraine with mafia connections (and Bruce Rollins' wife), Tatiana Kovalenko is a MHI character built on 300 character points, 60 complications, and 100 equipment points.
35 downloads
- hero
- 6th edition
- (and 2 more)
0 comments
Submitted
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Bruce Rollins
An Elvis-impersonator turned Monster Hunter, Bruce Rollins is a MHI character built on 300 character points, 60 complications, and 100 equipment points.
35 downloads
- mhi
- character =
- (and 3 more)
0 comments
Submitted
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Low Powered Heroes (250 Pts, 50 Complications)
By Gauntlet
A large number of low powered heroes (250 Pts; 50 Complications). I created them as I am starting a new game with a number of players who have never played Hero. If you take a look at them please feel free to let me know what you think about them. I feel that they are rather powerful even for low point characters.
912 downloads
- 6th Edition
- Superheroic
- (and 1 more)
Updated
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Jim Patross (The Beast Bear)
By Gauntlet
Detective who is a Werebear.
51 downloads
- 6th Edition
- Superheroic
- (and 1 more)
0 comments
Submitted
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Continuous
By Gauntlet
Continuous is a hired assassin with a regeneration power that quickly regenerates any physical or energy attack.
37 downloads
- 6th Edition
- Superheroic
- (and 1 more)
0 comments
Updated
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Gauntlet
By Gauntlet
When in his mother's womb he was damaging her but his mother would not abort her child. She died 6th months into her pregnancy and her child was taken from her womb after her death and surprised the doctors to find that he was fully grown to a baby and in great health. His father took him in but started blaming him for the death of his wife. As time went on he started drinking and started abusing his child. Eventually when in a angry fit he locked his son in a freezer. The boy found the space becoming unbearable (his power activated and made the space sterile) and started pounding on the door. Getting angry his father got a stick to beat his child and opened the freezer. The child jumped out at him and grabbed his face with his hands. The touch did hurt his father but the father then died of a heart attack. Blaming himself for his father's death the boy ran away and began living homeless.
Gauntlet is an NPC that can either be a villain or a friend to the heroes. He has a power that he has no control over, a power that will kill people that he has skin to skin contact with, and this means any person with a cellular structure. Because of this he considers himself to be a monster (and may even be one) and is very protective of the homeless of which he is one as well.
38 downloads
- 6th edition
- hero
- (and 2 more)
0 comments
Updated
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Brick
By Amorkca
This is Brick from the Vipers Nest adventure from many years ago.
Updated to 6th Edition
47 downloads
0 comments
Submitted
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Mammoth
By Jon Burleson
Is one of the founding members of the Fearsome Five, and became an enemy of the Teen Titans, Superman and the Outsiders.
61 downloads
- 5th Edition
- Superheroic
- (and 1 more)
Submitted
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Asp
By Jon Burleson
The Asp was recruited by the villain Sidewinder in becoming a founding member of his newly-formed criminal team, the Serpent Society.
70 downloads
- 5th Edition
- Superheroic
- (and 1 more)
Submitted
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Fer-de-Lance
By Jon Burleson
Little is known of Fer-de-Lance's background before she became a professional criminal.
47 downloads
- 5th Edition
- Superheroic
- (and 1 more)
0 comments
Submitted
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Boomerang
By Jon Burleson
Fred Myers was born in Australia but moved to America when he was a small child.
46 downloads
- 5th Edition
- Superheroic
- (and 1 more)
0 comments
Submitted
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El Aguila
By Jon Burleson
Alejandro Montoya discovered his mutant ability to generate electricity at an early age while living in Spain where he also learned how to sword fight.
27 downloads
- 5th Edition
- Superheroic
- (and 1 more)
0 comments
Submitted
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Powerman
By Jon Burleson
Kerry Lattimer, a British crime reporter visiting Chicago one Christmas Eve, is visited by an old man who gives him "a seasonal present from the mists of time."
33 downloads
- 5th Edition
- Superheroic
- (and 1 more)
0 comments
Submitted