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HD Character files (.hdc)

228 files

  1. DC Heroes

    Hi, Everyone! Here is the first wave of DC character write-ups that I previously used at the game conventions. They are Aquaman, Batman, Batgirl, Booster Gold, Black Canary, and Huntress. All have the Hero Designer file except Black Canary that was accidentally deleted at one point.
     
    Enjoy!

    497 downloads

    1 comment

    Updated

  2. Teal - Rather Nasty Villain for Dark Champions

    Teal is a rather nasty villain for Dark Champions campaigns. Not so much when normal, but when on the drug combo he loves, he is incredibly NASTY. Let me know what you think.

    31 downloads

    0 comments

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  3. Dozhestvennost (God)

    This is a hitman for the Russian mafia for a Champions game. He is a normal (not a mutant) but his weapon is using Questionite Rounds (double Armor Piercing). Add that to the fact that he can shoot at his target from over a mile away and you have a hitman that is even dangerous to superpowered targets.

    16 downloads

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  4. Smertel'nyy Udar (Death Punch)

    Smertel'nyy Udar (also known as Death Punch in english or Punch of Death in French) is a Russian Mafia enforcer.  He is a normal man (no mutant powers) but with his skills has been known to take on some superpowered individuals and even killed them. Along with himself he is also know to have a number of 150 point goons with him (up to 6). He is written for Champions 6th Edition.

    12 downloads

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  5. The Greatest Guns Who Never Were

    A pack of Hero Designer builds and pdf write up of dozens of characters for Western Hero, drawn from books, radio shows, television, and cinema.  Useful for your games as examples of builds, pre-mades, or used as NPCs in a game.

    161 downloads

    1 comment

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  6. Generic Fantasy Hero Characters

    The zip file contains a number of generic Fantasy Hero Characters for Hero 6th Edition. They are accessible via HERO Designer. The characters are 175 Points with 50 in Complications. I have not given them Complications or Equipment. 
     
    Let me know what you think.

    103 downloads

    0 comments

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  7. Beholder Mail Body - 6e.hdc

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    10 downloads

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  8. Beholder

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    109 downloads

    0 comments

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  9. Beholder Eyestalk - 6e.pdf

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    9 downloads

    0 comments

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  10. Beholder Eyestalk - 6e.hdc

    This is a Fantasy Hero writeup for the D&D Monster "Beholder". It includes both PDF and Hero Designer formats for both the main Beholder body and the Beholder eyestalks.

    4 downloads

    0 comments

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  11. Elizabeth Perrot

    Elizabeth Perrot Wyldling Bard
     
    Val Char Cost Roll Notes
    35 STR 5 16- Lift 3200.0kg; 7d6 [3]
    18 DEX 16 13- OCV: 7/DCV: 6
    19 CON 9 13-
    18 INT 8 13- PER Roll 13-
    14 EGO 4 12- ECV: 3 - 3
    18 PRE 8 13- PRE Attack: 3 ½d6
     
    7 OCV 20
    6 DCV 15
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    6+9 PD 0 Total: 6/15 PD (0/9 rPD)
    6+9 ED 0 Total: 6/15 ED (0/9 rED)
    8 REC 4
    40 END 4
    13 BODY 3
    40 STUN 10 Total Characteristic Cost: 126
     
    Movement: Running: 12m/48m
    Leaping: 4m/8m
    Swimming: 4m/8m
     
    Cost Powers END
    Wyld magic mutation, all slots Unified Power (-¼)
    24 1) +20 STR, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼)
    6 2) Life Support (Eating: Character only has to eat once per week; Longevity: 400 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week) (8 Active Points); Unified Power (-¼) 0
    14 3) Combat Luck (9 PD/9 ED) (18 Active Points); Unified Power (-¼)
    3 4) +4 PD (4 Active Points); Unified Power (-¼)
    3 5) +4 ED (4 Active Points); Unified Power (-¼)
    7 6) +3/+3d6 Striking Appearance (vs. all characters) (9 Active Points); Unified Power (-¼)
    11 7) Hearing through time: Retrocognitive Clairsentience (Hearing Group), +1 to PER Roll, Analyze, Discriminatory, Rapid: x100,000, Telescopic: +18 (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), Retrocognition Only (-1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Restrainable (-½), Time Modifiers (-½), No Range (-½), Incantations (Complex; -½), Unified Power (-¼) 7
    Notes: can record 27.78 hrs per second or 83.33 hrs per phase(3.47 days)
    9 😎 having an ear for languages: Universal Translator 13- (20 Active Points); Extra Time (1 day, Only to Activate, It will take Elizabeth a day to pick up a language she has never encounterd be for; -1), Unified Power (-¼)
    3 9) Eidetic Memory (5 Active Points); Limited Power Power loses about a third of its effectiveness (only for what is heard; -½), Unified Power (-¼)
     
    20 Bardic magics: Multipower, 35-point reserve, (35 Active Points); all slots Incantations (Complex; -½), Unified Power (-¼)
    2f 1) a bass note to rattle teeth and bones: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Penetrating (+½), +2 Increased STUN Multiplier (+½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    2f 2) A bansidhe's wail: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), +1 Increased STUN Multiplier (+¼), Attack Versus Alternate Defense (ED; All Or Nothing; Deaf or sound ear protection; +½), Area Of Effect (16m Cone; +½) (34 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    2f 3) a mending song: Healing BODY 3 ½d6 (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    1f 4) a cry to wake the dead: Healing BODY 1 ½d6, Resurrection (35 Active Points); 4 Charges (-1), Incantations (Complex; -½), Unified Power (-¼) [4]
    2f 5) soothing minor wounds: Healing BODY 1d6, Area Of Effect (8m Radius; +½), Expanded Effect (x2 Characteristics or Powers simultaneously) (Body and stun; +½), Decreased Re-use Duration (1 Turn; +1 ½) (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    2f 6) Battle song: Aid OCV 2d6, Area Of Effect (8m Radius; +½), Selective (+¼), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    2f 7) a song to boost moral: Aid Pre 2d6, Area Of Effect (16m Radius; +¾), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (33 Active Points); Incantations (Complex; -½), Unified Power (-¼) 3
    1f 😎 hurling insults to maky your sailor mom blush: Drain PRE 2d6, Area Of Effect (32m Cone; +¾) (35 Active Points); 8 Charges (-½), Incantations (Complex; -½), Unified Power (-¼) [8]
    1f 9) Marching song/ sea chantey: Usable [As Second Mode Of Movement] (swimming(sailing); +¼), Costs Endurance Only To Activate (+¼), Usable Nearby (+1 ¼), Grantor pays the END whenever the power is used, Grantor controls the power totally (35 Active Points); Incantations (Complex; -½), Unified Power (-¼) applied to Running 1
    Notes: Crew works more harder and favorible winds occur
    1f 10) a song that feeds the soul , the belly and keeps away bad dreams: Life Support (Eating: Character only has to eat once per week; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week), Persistent (+¼), Usable Nearby (+½), Grantor can only grant the power to others, Uncontrolled (+½) (13 Active Points); Incantations (Complex; -½), Unified Power (-¼), 16 Continuing Charges lasting 1 Week each (-0) [16 cc]
     
    Perks
    6 Fringe Benefit: License to practice a profession, Membership, Passport, Press Pass
     
    Skills
    0 Pre based may add striking appearance +3
    3 1) Acting 13-
    3 2) Bureaucratics 13-
    3 3) Conversation 13-
    3 4) High Society 13-
    3 5) Persuasion 13-
    3 6) Streetwise 13-
    0 proffession
    5 1) PS: Song writer 14-
    4 2) PS: Story teller 13-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Concealment 8-
    0 3) Deduction 8-
    0 4) AK (Custom Adder) 8-
    0 5) Language (idiomatic; Custom Adder)
    0 6) Paramedics 8-
    0 7) PS: Busking (Custom Adder) 11-
    0 😎 Shadowing 8-
    0 9) Stealth 8-
     
    Total Powers & Skill Cost: 149
    Total Cost: 275
     
    160+ Matching Complications
    5 Distinctive Features: detects as magical (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
    10 Distinctive Features: wyldling (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Physical Complication: small person (Frequently; Slightly Impairing)
    15 Hunted: upset nobility Infrequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish)
    5 Rivalry: Professional (other bards), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
    115 Experience Points

    9 downloads

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  12. Titan.pdf

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.

    55 downloads

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  13. Titan - 6e.hdc

    Titans were around LONG before mankind and will probably be around LONG after mankind. This is a basic writeup of a Titan. Add any skills and spells the Titan may have. You may also add any Psychological Complication as well.

    38 downloads

    0 comments

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  14. Life Giver (Lester Thagaster Defense Attorney)

    Life Giver is definitely not your standard supervillain. He actually is a lawyer, one who is willing to defend anyone who has the money to make his fee. And if someone has to become rather sick or even die for him to win his case, then so be it. 

    Definitely let me know what you think.

    15 downloads

    0 comments

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  15. Nazi Veteran.hdc

    Nazi Veteran.hdc
     
    This is a Nazi Stormtrooper who has been around the block for a while.  This one should be named and is really an equivalent to heroes.

    43 downloads

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  16. Nazi Stormtrooper.hdc

    Nazi Stormtrooper.hdc
     
    This is a rank and file Nazi Stormtrooper.  Think a cross between a Star Wars stormtrooper and a Nazi.  This build is for a nameless minion.

    45 downloads

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  17. Ghost Cat Urban horror 125 pts

    Ghost Cat aka Maggie May Ravenwood
     
    Val Char Cost Roll Notes
    35 STR 5 16- Lift 3200.0kg; 7d6 [1]
    18 DEX 16 13- OCV: 6/DCV: 4
    20 CON 10 13-
    13 INT 3 12- PER Roll 12-
    10 EGO 0 11- ECV: 1 - 3
    13 PRE 3 12- PRE Attack: 2 ½d6
     
    6 OCV 15
    4 DCV 5
    1 OMCV -6
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    15 PD 1 Total: 15 PD (12 rPD)
    15 ED 1 Total: 15 ED (12 rED)
    8 REC 4
    30 END 2
    12 BODY 2
    44 STUN 12 Total Characteristic Cost: 93
     
    Movement: Running: 40m/80m
    Leaping: 50m/100m
    Swimming: 4m/8m
     
    Cost Powers END
     
     
     
     
    Perks
    8 Iron Golem: Innatus pool (Custom Adder)
     
    Talents
    9 +3/+3d6 Striking Appearance (vs. all characters)
     
    Skills
    0 Pre based skills may add +3 for Striking Appearence
    3 Acting 12-
    3 Persuasion 12-
    0 Dex based
    3 1) Stealth 13-
    3 2) Shadowing 12-
    0 Int based
    3 Deduction 12-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Conversation 8-
    0 3) AK: USA 8-
    0 4) Criminology (Custom Adder) 10-
    Notes: Carry over memories from previous life
    0 5) Language: English (idiomatic; literate) (5 Active Points)
    0 6) Paramedics 8-
    0 7) TF: Custom Adder, Small Motorized Ground Vehicles
     
    Total Powers & Skill Cost: 32
    Total Cost: 125
     
    125+ Matching Complications
    5 Distinctive Features: Mystically Active (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures)
    10 Distinctive Features: will detect as ferrous to magnets (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    15 Hunted: Magic Villians Infrequently (Mo Pow; Numerous/Various; Capture / Study( how did a normal mind get melded to a golem)
    10 Psychological Complication: Aversion to Killing (Common; Moderate)
    10 Psychological Complication: Striving to Be More Human (Common; Moderate)
    Notes: Because she <b>is</b> still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ...
     
    Total Complications Points: 125
     
    EQUIPMENT CARRIED
     
    Equipment END
    enhanced body total cost 38pts: Multipower, 35-point reserve, (35 Active Points); all slots Unified Power (-¼)
    1) Fur ball cat fight : (Total: 35 Active Cost, 17 Real Cost) Stretching 5m (5 Active Points); Unified Power (-¼) (Real Cost: 4) plus +6 with a large group of attacks (30 Active Points); Limited Power Power loses about half of its effectiveness (Only to counter negatives for sweep maneuvers; -1), Unified Power (-¼) (Real Cost: 13) 1
    2) Super Parcour: Running 6m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +¼), Usable [As Second Mode Of Movement] swiming (+¼), Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (34 Active Points); Unified Power (-¼)Notes: 96mph can span 18m on 1st phase 36m on 2nd phase phase 72m on 3rd phase 1
    3) Running +28m (40m total), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1
    4) controled levitation effects: Leaping +46m (50m forward, 25m upward) (Accurate), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1
    5) melding with targets brain: Telepathy 3d6+1, Alternate Combat Value (uses OCV against DCV; +0), Cumulative (76 points; +1) (34 Active Points); No Range (-½), Unified Power (-¼)Notes: mostly to copy targets mind to impersonate them 3
     
    Magical construction, all slots Unified Power (-¼)
    1) +20 STR cost 24pts, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼)
    2) Cold Iron Skeleton cost 14 pts: Change Environment (Varying Combat Effects), Area Of Effect (2m Surface; +¼), Reduced Endurance (0 END; +½) (17 Active Points); Unified Power (-¼) 0
    3) Shape Shift real cost 15pts (Sight, Touch, Hearing and Smell/Taste Groups, limited group of shapes), Imitation, Makeover, Costs END Only To Change Shape (+¼) (50 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1), Unified Power (-¼) 20
    4) Infrared Perception 14 pts (Sight Group), Discriminatory, Analyze, Partially Penetrative, Tracking (25 Active Points); Lockout (-½), Unified Power (-¼)Notes: Normal Vision locks out -- cannot see usual details, read, see pictures or images, etc. 0
    5) Sharp claws and knows to use them cost 8pts: Killing Attack - Hand-To-Hand ½d6 (3d6 w/STR) (10 Active Points); Unified Power (-¼) 1
    6) Life Support cost 22pts (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (27 Active Points); Unified Power (-¼) 0
    7) Regeneration cost 15pts (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-¼) 0
    😎 Resistant Protection cost 29pts (12 PD/12 ED) (36 Active Points); Unified Power (-¼) 0
    9) Eidetic Memory cost 4 pts (5 Active Points); Unified Power (-¼)Notes: to remember what was gleened from targets mind to impersonate them most of the time
    10) Absolute Range Sense cost 2 (3 Active Points); Unified Power (-¼)
    11) Bump Of Direction cost 2 (3 Active Points); Unified Power (-¼)
    12) Simulate Death cost 2pts (3 Active Points); Unified Power (-¼)
     
     
    Background/History: Cocept stolen from Pandora Faust from the Iromwood comics
     
    Maggie May is a human flesh & iron skeleton golem construct done by the original Silk Detective just after WW2 with magical book/equipment SD captured from the Nazis and others during WW2
    Maggie was created as a decoy so the real SD could retire
    The basis of Maggie is DNA from SD along with the Ubermensh project the Nazis had been working on during the war
     
    SD found that she did not need to use Maggie,but she did want a child
    so she arranged for Maggie's paper work with the OSS(now the CIA)
    Maggie appears as a 22 yr old woman
    she has all of SD's memories but knows they are false but they give her a working template to grow on
     
    Now with the sudden disappearance of SD the CIA has suggested that GC join the(insert group name here) to complete her training and be part of a bigger picture
     
    Personality/Motivation: wants to do the right thing
     
    Quote: shush
     
    Powers/Tactics: Brick
    Stealth
    Detective
     
    Campaign Use:
     
    Appearance: appears to be 22 but is 2 yrs old
    35c-24-35
     
     
     
     

    18 downloads

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  18. Haunted 450pts

    Haunted John Dresden and Karrin Zatana
     
    Val Char Cost Roll Notes
    15 STR 5 12- Lift 200.0kg; 3d6 [1]
    18 DEX 16 13- OCV: 8/DCV: 8
    25 CON 15 14-
    23 INT 13 14- PER Roll 14-
    18 EGO 8 13- ECV: 3 - 3
    20 PRE 10 13- PRE Attack: 4d6
     
    8 OCV 25
    8 DCV 25
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    2+28 PD 0 Total: 2/30 PD (0/15 rPD)
    2+28 ED 0 Total: 2/30 ED (0/15 rED)
    10 REC 6
    50 END 6
    11 BODY 1
    50 STUN 15 Total Characteristic Cost: 165
     
    Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 10m/20m
     
    Cost Powers END
    24 Haunting :My girlfriend the ghost(Karrin "Spitfire" Zatana: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
    1f 2) My girlfriend's the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0
    2f 3) My girlfriend the ghost talks with her ghost friends: <i>My girlfriend the ghost talks with her ghost friends:</i> Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic(vs time): +20 (60 Active Points) 0
    2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0
    1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0
    2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0
     
    14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)
     
    120 Variable Magic Power Pool, 80 base + 80 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (160 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)
    0 1) Soulfire blast: Blast 7d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (79 Active Points) Real Cost: 39 8
    0 2) Napalm for the soul: Blast 4 ½d6, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (80 Active Points) Real Cost: 40 3
    0 3) Hell fire: RKA 3d6-1, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (80 Active Points) Real Cost: 40 8
    0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +5 Increased STUN Multiplier (+1 ¼) (75 Active Points) Real Cost: 37 7
    0 5) Be gone minions of hell: Dispel summoned 9 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (456 points; +1 ¼) (78 Active Points) Real Cost: 39 8
    0 6) quick healing: Healing BODY 2 ½d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (75 Active Points) Real Cost: 37 7
    0 7) Major trama healing: Healing BODY 8d6 (80 Active Points) Real Cost: 40 8
    0 ? Teleportation 10m, x4 Increased Mass, Safe Blind Teleport (+¼), MegaScale (1m = 10 million km; +2 ¾) (80 Active Points) Real Cost: 40 8
    0 9) Extra-Dimensional Movement (Any Dimension, Any Location), x128 Increased Weight (80 Active Points) Real Cost: 40 8
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
    13 2) invisible protective wards: Resistant Protection (15 PD/15 ED) (45 Active Points) 0
    3 3) Power Defense (10 points) (10 Active Points) 0
    14 4) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-
     
    2 Teleportation: Fixed Location (2 Locations) 0
    Notes: His Base and team base
    10 Teleportation: Floating Fixed Location (3 Locations) (15 Active Points); Unified Power (-¼), Requires A Roll (14- roll; -¼) 0
    8 Personal Pocket Dimension: Custom Power (55 Active Points); Increased Endurance Cost (x6 END; -2 ½), Extra Time (5 Minutes, Only to Activate, -1), Gestures (Requires both hands; Complex; -¾), Incantations (Complex; -½), IIF (-¼), Unified Power (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed grounds; -¼) 30
    Notes: 2,048 sq m this makes for a 512x512x4m area
     
    Perks
    5 always knows which horse to pick: Money: Well Off
    3 Anonymity
    2 Fringe Benefit: Private Investigator License
     
    Skills
    0 Pre based skills
    3 1) Acting 13-
    3 2) Bureaucratics 13-
    3 3) Conversation 13-
    3 4) Persuasion 13-
    0 Int based skills
    3 1) Criminology 14-
    3 2) Deduction 14-
    15 3) Kit bashing magic: Inventor 20-
    3 4) Navigation (Dimensional, Land) 14-
    3 5) Security Systems 14-
    0 General based skills
    4 1) PS: Mage: all in practioner of the dark arts 13-
    0 Dex based skills
    3 1) Stealth 13-
    3 2) Streetwise 13-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Concealment 8-
    0 3) Language: English (completely fluent; literate) (4 Active Points)
    0 4) Paramedics 8-
    0 5) PS: Detective of the Occult 11-
    0 6) Shadowing 8-
    0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 ? AK: USA 8-
     
    Total Powers & Skill Cost: 285
    Total Cost: 450
     
    450+ Matching Complications
    20 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; NCI; Harshly Punish)
    15 Hunted: US government Frequently (Mo Pow; NCI; Watching)
    15 Psychological Complication: Smart mouth (Common; Strong)
    20 Psychological Complication: Protective of normals (Very Common; Strong)
    5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
     
    Total Complications Points: 450
     
    EQUIPMENT CARRIED
     
    Equipment END
    Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0
    2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0
    3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0
    4) My girlfriend the ghost's love warms my soul and protects me: Change Environment (+6 Points of Telekinetic STR, +6 Temperature Level Adjustment), Area Of Effect (4m Radius; +¼) (60 Active Points) 0
     
    Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)
    1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0
    2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0
    3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0
    4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 80 Active Points (20 Active Points) 2
     
    Fringe Benefit: License to practice a profession, Passport
    Analyze: Magic 14-
    Sleight Of Hand 13-
    Systems Operation 14-
    Teamwork 13-
    Bump Of Direction
    Simulate Death
    Eidetic Memory
    Speed Reading (x100)
    Contortionist 13-
    Inventor magic 23-
    +2/+2d6 Striking Appearance (vs. all characters)
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0
    2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)
    3) I know all tongues: Universal Translator 14- (20 Active Points)
     
    Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)
     
    Background/History: John Dresden and Karrin Zatana where in love (took them long enough, everybody else knew it)
    John is a mage PI
    Karrin was a police detective who dealt with "unusual happenings"
    The 2 of them teamed up on many cases
    they also made some deadly enemies
    one day their enemy struck while the 2 of them where in the shower
    Karrin was killed instantly, John was shielded by Karrin's body from the gunfire
    John was able kill the assassin as Karrin died in his arms
     
    Later John after a few missions wonders what unnatural forces seems to be helping and protecting him
    He finds out it is Karrin's spirit
    now the 2 of them still solve mysteries and try to have a relationship
     
    Personality/Motivation: Smart ass to cover his grief
     
    Quote: Damn Wanker
    Haunted mk6.hdc



    21 downloads

    0 comments

    Updated

  19. Haunted

    Stolen idea from Pizza Man

    Haunted is an urban fantasy mage, who's dead girlfriend watches over him
    comments encouraged
     
    Haunted
     
    Val Char Cost Roll Notes
    15 STR 5 12- Lift 200.0kg; 3d6 [1]
    18 DEX 16 13- OCV: 8/DCV: 8
    25 CON 15 14-
    23 INT 13 14- PER Roll 14-
    18 EGO 8 13- ECV: 3 - 3
    20 PRE 10 13- PRE Attack: 4d6
     
    8 OCV 25
    8 DCV 25
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    2+23 PD 0 Total: 2/25 PD (0/10 rPD)
    2+23 ED 0 Total: 2/25 ED (0/10 rED)
    10 REC 6
    50 END 6
    11 BODY 1
    46 STUN 13 Total Characteristic Cost: 163
     
    Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 10m/20m
     
    Cost Powers END
    24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
    1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0
    2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0
    2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0
    1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0
    2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0
     
    14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)
     
    90 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)
    0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6
    0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2
    0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6
    0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6
    0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6
    0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6
    0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6
    0 ? Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
    8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0
    14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-
     
    2 Teleportation: Fixed Location (2 Locations) 0
    Notes: His Base and team base
     
    Perks
    5 always knows which horse to pick: Money: Well Off
    3 Anonymity
    10 Vehicles & Bases
     
    Skills
    3 Acting 13-
    3 Bureaucratics 13-
    3 Conversation 13-
    3 Criminology 14-
    3 Deduction 14-
    15 Kit bashing magic: Inventor 20-
    3 Navigation (Dimensional, Land) 14-
    4 PS: Mage: all in practioner of the dark arts 13-
    3 Persuasion 13-
    3 Security Systems 14-
    3 Stealth 13-
    3 Streetwise 13-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Concealment 8-
    0 3) Language: English (completely fluent; literate) (4 Active Points)
    0 4) Paramedics 8-
    0 5) PS: Detective of the Occult 11-
    0 6) Shadowing 8-
    0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 ? AK: USA 8-
     
    Total Powers & Skill Cost: 237
    Total Cost: 400
     
    400+ Matching Complications
    15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish)
    15 Psychological Complication: Smart mouth (Common; Strong)
    15 Psychological Complication: Hates being ordered around (Common; Strong)
    20 Psychological Complication: Protective of normals (Very Common; Strong)
    5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
    5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon)
     
    Total Complications Points: 400
     
    future stuff w/ exp
     
    Equipment END
    Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0
    2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0
    3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0
     
    Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)
    1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0
    2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0
    3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0
    4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 60 Active Points (15 Active Points) 1
     
    Fringe Benefit: License to practice a profession, Passport
    Analyze: Magic 14-
    Sleight Of Hand 13-
    Systems Operation 14-
    Teamwork 13-
    Bump Of Direction
    Simulate Death
    Eidetic Memory
    Speed Reading (x100)
    Contortionist 13-
    Inventor magic 23-
    +2/+2d6 Striking Appearance (vs. all characters)
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0
    2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)
    3) I know all tongues: Universal Translator 14- (20 Active Points)
     
    Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)
     
    Background/History:
     
    Personality/Motivation:
     
    Quote:
     
    Powers/Tactics:
     
    Campaign Use:
     
    Appearance:
     
     

    32 downloads

    2 comments

    Updated

  20. Ni'aal Garthan

    The team's token orc, Ni'aal Garthan has the life gift of strength (but don't ask him to do any stealth).  He is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    50 downloads

    0 comments

    Submitted

  21. Max Covington

    A security guard turned Monster Hunter, Max Covington is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    38 downloads

    0 comments

    Submitted

  22. Jake Olsson

    A  former MCB Agent and US Army Ranger who serves as a  Team Leader with MHI, Bruce Rollins is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    62 downloads

    0 comments

    Submitted

  23. Gabrielle Blanchard

    A sorority girl cursed by fey magic turned Monster Hunter, Gabrielle Blanchard is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    68 downloads

    0 comments

    Submitted

  24. Tatiana Kovalenko

    An  mail-order bride from Ukraine with mafia connections (and Bruce Rollins' wife), Tatiana Kovalenko is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    47 downloads

    0 comments

    Submitted

  25. Bruce Rollins

    An Elvis-impersonator turned Monster Hunter, Bruce Rollins is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    45 downloads

    0 comments

    Submitted


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