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Silk Detective and her Dragon multiform 400pts 6th ed


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About This File

Detective/ Scientist/Gunslinger and her multiform a Dragon

Silk just by herself

 

Silk Detective

 

 

 

575]
Val Char Cost Roll Notes

575]
15 STR 5 12- Lift 200.0kg; 3d6 [1]

575]
18 DEX 16 13- OCV: 8/DCV: 7

575]
25 CON 15 14-

575]
18 INT 8 13- PER Roll 13-

575]
13 EGO 3 12- ECV: 1 - 3

575]
13 PRE 3 12- PRE Attack: 2 ½d6

 

575]
8 OCV 25

575]
7 DCV 20

575]
1 OMCV -6

575]
3 DMCV 0

575]
4 SPD 20 Phases: 3, 6, 9, 12

 

575]
2+23 PD 0 Total: 2/25 PD (0/15 rPD)

575]
2+23 ED 0 Total: 2/25 ED (0/15 rED)

575]
10 REC 6

575]
20 END 0

575]
10 BODY 0

575]
40 STUN 10
Total Characteristic Cost: 123

 

Movement: Running: 12m/24m

Leaping: 2m/4m

Swimming: 2m/4m

Teleportation: 45m/90m

Tunneling: 12m/24m

 

 

Cost Powers END

Aquired knowledge(,alien,super tech), all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Unified Power (-¼), Only In Alternate Identity (-¼)

24 1)
Force field:
Resistant Protection (15 PD/15 ED) (Protect Carried Items) (55 Active Points) 0

11 2)
Force Field:
(Total: 28 Active Cost, 11 Real Cost) +8 PD (Real Cost: 8)
plus
+8 ED (Real Cost: 8)
plus
+7 Mental Defense (7 points total) (7 Active Points) (Real Cost: 3)
plus
Power Defense (5 points) (5 Active Points) (Real Cost: 2) 0

7 3) LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (17 Active Points) 0

 

 

51
Custom M1911a1 .45 Pistols w/ child safe interlocks:
Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots Restrainable (-½), Unified Power (-¼)

3f 1)
Mercy rounds single target Neural suppessor:
Mental Blast 6d6, Alternate Combat Value (uses OCV against DCV; +0) (60 Active Points) 0

2f 2)
Mercy Rounds Cone Neural suppessor:
Mental Blast 3d6+1, Area Of Effect Nonselective (64m Cone; +¾) (58 Active Points); No Range (-½), Extra Time (Full Phase, -½) 0

2f 3)
Force field jacketed shape charge rounds:
Killing Attack - Ranged 1d6, Affects Desolidified Any form of Desolidification (+½), Penetrating (x2; +1), Area Of Effect (64m Radius; +1 ¼), Selective (+¼) (60 Active Points); No Range (-½), Extra Time (Full Phase, -½) 0

3f 4)
Depleted Uranium ammo:
RKA 4d6 (60 Active Points) 0

3f 5)
Blasting holes in walls:
Tunneling 12m through 24 PD material (60 Active Points) 0

 

34
Gloves and belt extra dimensional manipulation equipment:
Multipower, 60-point reserve, (60 Active Points); all slots IIF (-¼), 8 clips of 4 Charges (-¼), Gestures (-¼)

4f 1)
Combat porting 1:
Teleportation 45m, No Relative Velocity, Position Shift (60 Active Points) 0

4f 2)
Short ranged Non-combat teleporting:
Teleportation 9m, No Relative Velocity, x16 Noncombat, Safe Blind Teleport (+¼), Armor Piercing (x2; +½) (59 Active Points) 0

4f 3)
Global teleporting:
Teleportation 10m, No Relative Velocity, Safe Blind Teleport (+¼), MegaScale (1m = 1,000 km; +1 ¾) (60 Active Points) 0

 

Gloves and belt extra dimensional manipulation equipment, all slots IIF (-¼), Gestures (-¼), 8 clips of 4 Charges (-¼)

8 1) Teleportation: Floating Fixed Location (3 Locations) (15 Active Points) 0

9 2)
Extra dimensional space:
Custom Power (35 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Extra Phase, -¾), Costs Endurance (-½) 9

Notes:
area 64 cubic meters 4x8x2h

3 Basic Strike +1 +0 10d6 Strike

4 Martial Escape +0 +0 55 STR vs. Grabs

5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove

20 +5 HTH Damage Class(es)

 

Talents

20 Universal Scientist 13-

 

Skills

2 WF: Small Arms

10 TF: Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Large Military Ships, Large Motorized Ground Vehicles, Large Planes, Small Military Ships, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles

0 Everyman skills

0 1) AK: USA 8-

0 2) Acting 8-

0 3) Climbing 8-

0 4) Conversation 8-

0 5) PS: Archeologist 11-

0 6) Language: English (idiomatic; Everyman, literate)

0 7) Paramedics 8-

0 8) Persuasion 8-

0 9) Shadowing 8-

0 10) TF: Everyman, Small Motorized Ground Vehicles

0 Normal skills

3 Analyze: Tech 13-

3 Combat Driving 13-

3 Combat Piloting 13-

3 Stealth 13-

3 Computer Programming 13-

3 Concealment 13-

3 Criminology 13-

3 Deduction 13-

3 Electronics 13-

3
Super Tech:
Inventor 13-

3 Mechanics 13-

3 Navigation 13-

3 Systems Operation 13-

2 Weaponsmith (Firearms) 13-

3
Her Pistols:
+1 with a small group of attacks

 

Total Powers & Skill Cost: 277

Total Cost: 400

 

 

400+ Matching Complications

15 Enraged: If refered to as a mad scientist (Uncommon), go 11-, recover 11-

15 Hunted: SUSHI Infrequently (Mo Pow; Harshly Punish)

15 Hunted: Nazis Infrequently (Mo Pow; Harshly Punish)

15 Psychological Complication: Hates Nazis (Common; Strong)

15 Psychological Complication: Loves to discover stuff and explore (Common; Strong)

 

Total Complications Points: 400

 

EQUIPMENT CARRIED

 

 

Equipment END

 

 

Background/History: Curiosity has nearly killed her many a time and she just keeps proving Nietzsche right "That which does not kill us makes us stronger"

 

Child of an explorer who always got into trouble

And a knack for figuring stuff out

 

Personality/Motivation: thrill seeker and explorer

 

Quote: let me have a look at that

you get it to work by doing pushing this button

this is one of those "man was never suppose to know kind of things"good thing I'm a woman

 

Powers/Tactics: Gunslinger

Martial artist

Teleporter

 

Campaign Use: Detective

Scientist

 

Appearance: late 20's


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