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Stolen idea from Pizza Man

Haunted is an urban fantasy mage, who's dead girlfriend watches over him
comments encouraged

 

Haunted

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 16 13- OCV: 8/DCV: 8

25 CON 15 14-

23 INT 13 14- PER Roll 14-

18 EGO 8 13- ECV: 3 - 3

20 PRE 10 13- PRE Attack: 4d6

 

8 OCV 25

8 DCV 25

3 OMCV 0

3 DMCV 0

4 SPD 20 Phases: 3, 6, 9, 12

 

2+23 PD 0 Total: 2/25 PD (0/10 rPD)

2+23 ED 0 Total: 2/25 ED (0/10 rED)

10 REC 6

50 END 6

11 BODY 1

46 STUN 13 Total Characteristic Cost: 163

 

Movement: Running: 12m/24m

Leaping: 4m/8m

Swimming: 4m/8m

Teleportation: 10m/20m

 

Cost Powers END

24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)

2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0

1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0

2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0

2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0

1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0

2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0

 

14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)

 

90 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)

0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6

0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2

0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6

0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6

0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6

0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6

0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6

0 ? Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6

 

Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)

8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0

8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0

14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-

 

2 Teleportation: Fixed Location (2 Locations) 0

Notes: His Base and team base

 

Perks

5 always knows which horse to pick: Money: Well Off

3 Anonymity

10 Vehicles & Bases

 

Skills

3 Acting 13-

3 Bureaucratics 13-

3 Conversation 13-

3 Criminology 14-

3 Deduction 14-

15 Kit bashing magic: Inventor 20-

3 Navigation (Dimensional, Land) 14-

4 PS: Mage: all in practioner of the dark arts 13-

3 Persuasion 13-

3 Security Systems 14-

3 Stealth 13-

3 Streetwise 13-

0 Everyman skills

0 1) Climbing 8-

0 2) Concealment 8-

0 3) Language: English (completely fluent; literate) (4 Active Points)

0 4) Paramedics 8-

0 5) PS: Detective of the Occult 11-

0 6) Shadowing 8-

0 7) TF: Everyman Skill, Small Motorized Ground Vehicles

0 ? AK: USA 8-

 

Total Powers & Skill Cost: 237

Total Cost: 400

 

400+ Matching Complications

15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish)

15 Psychological Complication: Smart mouth (Common; Strong)

15 Psychological Complication: Hates being ordered around (Common; Strong)

20 Psychological Complication: Protective of normals (Very Common; Strong)

5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon)

 

Total Complications Points: 400

 

future stuff w/ exp

 

Equipment END

Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)

1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0

2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0

3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0

 

Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)

1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0

2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0

3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0

4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 60 Active Points (15 Active Points) 1

 

Fringe Benefit: License to practice a profession, Passport

Analyze: Magic 14-

Sleight Of Hand 13-

Systems Operation 14-

Teamwork 13-

Bump Of Direction

Simulate Death

Eidetic Memory

Speed Reading (x100)

Contortionist 13-

Inventor magic 23-

+2/+2d6 Striking Appearance (vs. all characters)

 

Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)

1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0

2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)

3) I know all tongues: Universal Translator 14- (20 Active Points)

 

Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)

 

Background/History:

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:

 

 


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This is what happens when John Constantine loves Harry Dresden very, very much. The primary thing stands out to me as a Stop Sign is:

Quote

 all slots No Conscious Control (-2)

 

This makes the GM responsible for all your powers, which some GMs may not want to do. While this is technically a rules-legal 400 point character, I'd remove this limitation and pay for the 25 point difference with lower characteristic values. The source material for these two characters doesn't make me envision a 25 superhuman constitution. While I realize you want to avoid being Con stunned, a more merely human constitution would save you some points and let your poor GM focus on all those NPCs rather than running you as well.

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Yup ,

NCC was by design
if JD was getting his ass handed to him, Karrin was to be his ace in the hole
If JD is winning Karrin  just stands back and lets him win on his own or she bails him out of another jam

 

If I lower his con to 18(7pts)I'd have to put it in def to be a viable character(some things are needed for game balance)
and in the later books Harry is given the mantle of Winter's Knight and the fires of Creation and can now go toe to toe with multiple vampires
at that point he is not a normal human, if he ever was as homo magi

+26 points is just her speed, and another +32 points would be needed for the Multipower
this makes him a speed 8 character and some of her change enviroment effects last only 2 seconds unless JD continues her attack

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