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Ghost Cat Urban horror 125 pts 2.0.0


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About This File

 

Ghost Cat aka Maggie May Ravenwood

 

Val Char Cost Roll Notes

35 STR 5 16- Lift 3200.0kg; 7d6 [1]

18 DEX 16 13- OCV: 6/DCV: 4

20 CON 10 13-

13 INT 3 12- PER Roll 12-

10 EGO 0 11- ECV: 1 - 3

13 PRE 3 12- PRE Attack: 2 ½d6

 

6 OCV 15

4 DCV 5

1 OMCV -6

3 DMCV 0

4 SPD 20 Phases: 3, 6, 9, 12

 

15 PD 1 Total: 15 PD (12 rPD)

15 ED 1 Total: 15 ED (12 rED)

8 REC 4

30 END 2

12 BODY 2

44 STUN 12 Total Characteristic Cost: 93

 

Movement: Running: 40m/80m

Leaping: 50m/100m

Swimming: 4m/8m

 

Cost Powers END

 

 

 

 

Perks

8 Iron Golem: Innatus pool (Custom Adder)

 

Talents

9 +3/+3d6 Striking Appearance (vs. all characters)

 

Skills

0 Pre based skills may add +3 for Striking Appearence

3 Acting 12-

3 Persuasion 12-

0 Dex based

3 1) Stealth 13-

3 2) Shadowing 12-

0 Int based

3 Deduction 12-

0 Everyman skills

0 1) Climbing 8-

0 2) Conversation 8-

0 3) AK: USA 8-

0 4) Criminology (Custom Adder) 10-

Notes: Carry over memories from previous life

0 5) Language: English (idiomatic; literate) (5 Active Points)

0 6) Paramedics 8-

0 7) TF: Custom Adder, Small Motorized Ground Vehicles

 

Total Powers & Skill Cost: 32

Total Cost: 125

 

125+ Matching Complications

5 Distinctive Features: Mystically Active (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures)

10 Distinctive Features: will detect as ferrous to magnets (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)

15 Hunted: Magic Villians Infrequently (Mo Pow; Numerous/Various; Capture / Study( how did a normal mind get melded to a golem)

10 Psychological Complication: Aversion to Killing (Common; Moderate)

10 Psychological Complication: Striving to Be More Human (Common; Moderate)

Notes: Because she <b>is</b> still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ...

 

Total Complications Points: 125

 

EQUIPMENT CARRIED

 

Equipment END

enhanced body total cost 38pts: Multipower, 35-point reserve, (35 Active Points); all slots Unified Power (-¼)

1) Fur ball cat fight : (Total: 35 Active Cost, 17 Real Cost) Stretching 5m (5 Active Points); Unified Power (-¼) (Real Cost: 4) plus +6 with a large group of attacks (30 Active Points); Limited Power Power loses about half of its effectiveness (Only to counter negatives for sweep maneuvers; -1), Unified Power (-¼) (Real Cost: 13) 1

2) Super Parcour: Running 6m, x4 Noncombat, Usable [As Second Mode Of Movement] (Leaping; +¼), Usable [As Second Mode Of Movement] swiming (+¼), Reduced Endurance (½ END; +¼), Rapid Noncombat Movement (+¼) (34 Active Points); Unified Power (-¼)Notes: 96mph can span 18m on 1st phase 36m on 2nd phase phase 72m on 3rd phase 1

3) Running +28m (40m total), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1

4) controled levitation effects: Leaping +46m (50m forward, 25m upward) (Accurate), Reduced Endurance (½ END; +¼) (35 Active Points); Unified Power (-¼) 1

5) melding with targets brain: Telepathy 3d6+1, Alternate Combat Value (uses OCV against DCV; +0), Cumulative (76 points; +1) (34 Active Points); No Range (-½), Unified Power (-¼)Notes: mostly to copy targets mind to impersonate them 3

 

Magical construction, all slots Unified Power (-¼)

1) +20 STR cost 24pts, Reduced Endurance (0 END; +½) (30 Active Points); Unified Power (-¼)

2) Cold Iron Skeleton cost 14 pts: Change Environment (Varying Combat Effects), Area Of Effect (2m Surface; +¼), Reduced Endurance (0 END; +½) (17 Active Points); Unified Power (-¼) 0

3) Shape Shift real cost 15pts (Sight, Touch, Hearing and Smell/Taste Groups, limited group of shapes), Imitation, Makeover, Costs END Only To Change Shape (+¼) (50 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1), Unified Power (-¼) 20

4) Infrared Perception 14 pts (Sight Group), Discriminatory, Analyze, Partially Penetrative, Tracking (25 Active Points); Lockout (-½), Unified Power (-¼)Notes: Normal Vision locks out -- cannot see usual details, read, see pictures or images, etc. 0

5) Sharp claws and knows to use them cost 8pts: Killing Attack - Hand-To-Hand ½d6 (3d6 w/STR) (10 Active Points); Unified Power (-¼) 1

6) Life Support cost 22pts (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (27 Active Points); Unified Power (-¼) 0

7) Regeneration cost 15pts (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-¼) 0

😎 Resistant Protection cost 29pts (12 PD/12 ED) (36 Active Points); Unified Power (-¼) 0

9) Eidetic Memory cost 4 pts (5 Active Points); Unified Power (-¼)Notes: to remember what was gleened from targets mind to impersonate them most of the time

10) Absolute Range Sense cost 2 (3 Active Points); Unified Power (-¼)

11) Bump Of Direction cost 2 (3 Active Points); Unified Power (-¼)

12) Simulate Death cost 2pts (3 Active Points); Unified Power (-¼)

 

 

Background/History: Cocept stolen from Pandora Faust from the Iromwood comics

 

Maggie May is a human flesh & iron skeleton golem construct done by the original Silk Detective just after WW2 with magical book/equipment SD captured from the Nazis and others during WW2

Maggie was created as a decoy so the real SD could retire

The basis of Maggie is DNA from SD along with the Ubermensh project the Nazis had been working on during the war

 

SD found that she did not need to use Maggie,but she did want a child

so she arranged for Maggie's paper work with the OSS(now the CIA)

Maggie appears as a 22 yr old woman

she has all of SD's memories but knows they are false but they give her a working template to grow on

 

Now with the sudden disappearance of SD the CIA has suggested that GC join the(insert group name here) to complete her training and be part of a bigger picture

 

Personality/Motivation: wants to do the right thing

 

Quote: shush

 

Powers/Tactics: Brick

Stealth

Detective

 

Campaign Use:

 

Appearance: appears to be 22 but is 2 yrs old

35c-24-35

 

 

 

 

white-canary-leather-jacket-850x1300.jpg


What's New in Version 1.0.0   See changelog

Released

No changelog available for this version.


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