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Nemesis

 

Val Char Cost Roll Notes

45 STR 5 18- Lift 12.8tons; 9d6 [1]

18 DEX 16 13- OCV: 9/DCV: 7

25 CON 15 14-

13 INT 3 12- PER Roll 12-

13 EGO 3 12- ECV: 3 - 3

18 PRE 8 13- PRE Attack: 3 ½d6

 

9 OCV 30

7 DCV 20

3 OMCV 0

3 DMCV 0

6 SPD 10 Phases: 2, 4, 6, 8, 10, 12

 

11+15 PD 0 Total: 11/26 PD (0/15 rPD)

11+15 ED 0 Total: 11/26 ED (0/15 rED)

10 REC 6

60 END 8

10 BODY 0

60 STUN 20 Total Characteristic Cost: 140

 

Movement: Running: 42m/84m

Swimming: 42m/672m

Teleportation: 10m/20m

 

Cost Powers END

Golem body, all slots Unified Power (-¼)

36 1) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points)

7 2) it may look like a soft fragile hand, it isn't: HA +2d6 (10 Active Points); Hand-To-Hand Attack (-¼) 1

7 3) Iron fingers : Clinging (normal STR) (10 Active Points); Perceivable (leaves a trail of finger sized holes when climbing; -¼) 0

36 4) Resistant Protection (15 PD/15 ED) (45 Active Points) 0

7 5) Tough outer layer: +9 PD (9 Active Points)

7 6) Tough outer layer: +9 ED (9 Active Points)

24 7) Haste spell: +3 SPD (30 Active Points)

26 😎 Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (32 Active Points) 0

8 9) Using Gates to Hell to reform her body: Regeneration (1 BODY per Turn) (16 Active Points); Linked (Gate to hell fire; Lesser Power can only be used when character uses greater Power at full value; -¾) 0

 

 

32 Magics to move an Iron Golem: Multipower, 40-point reserve, (40 Active Points); all slots Unified Power (-¼)

6v 1) Running +30m (42m total), Reduced Endurance (½ END; +¼) (40 Active Points) 1

3f 2) overpowered and directed levitation spell: Leaping 50m (Accurate, x8 Noncombat) (40 Active Points) 4

3f 3) limited flight under water: Swimming +12m (42m total) (x8 Noncombat), No Gravity Penalty (+½), Noncombat Acceleration/Deceleration (+1) (40 Active Points) 4

2f 4) Teleportation Mega scale 10m, Safe Blind Teleport (+¼), MegaScale (1m = 1,000 km; +1 ¾) (30 Active Points) 3

2f 5) Turning off the levitation spell: Knockback Resistance -30m (30 Active Points) 0

Notes: she could weigh close to 1.6kt call her fat and you die can add +6" of running total 18m

 

12 Magics to alter self: Multipower, 22-point reserve, (22 Active Points); all slots Concentration (0 DCV; -½), Extra Time (Full Phase, Only to Activate, -¼)

1f 1) Bright Sunlight(gate to sun: Change Environment (-1 to Normal Sight PER Rolls, Varying Combat Effects), Personal Immunity (+¼), Area Of Effect (8m Radius; +½) (21 Active Points) 2

1f 2) Shape Shift (Sight and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+¼) (22 Active Points) 2

1f 3) Intense Magnetic Field: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points) 2

1f 4) Cold Iron: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points); No Range (-½) 2

1f 5) Gate to hell fire: Killing Attack - Ranged 1 point, Area Of Effect (1m Surface; +¼), Costs Endurance Only To Activate (+¼), Constant (+½), Penetrating (x3; +1 ½) (17 Active Points) 2

1f 6) Endurance sapping cold from the negative material plane: Drain END 1d6, Area Of Effect (2m Surface; +¼), Constant (+½), Reduced Endurance (0 END; +½) (22 Active Points); No Range (-½) 0

1f 7) Wyld Magic: Change Environment (-1 Characteristic Roll and all Skill Rolls based on Characteristic, Varying Combat Effects), Area Of Effect (4m Radius; +¼), Costs Endurance Only To Activate (+¼) (21 Active Points) 2

 

Talents

9 +3/+3d6 Striking Appearance (vs. all characters)

 

Skills

0 Presence Skills may add + 3 for Striking Appearance

3 1) Acting 13-

3 2) Charm 13-

3 3) Persuasion 13-

3 4) Streetwise 13-

0 Dex skills

3 1) Breakfall 13-

3 2) Stealth 13-

3 Concealment 12-

3 Deduction 12-

2 Navigation (Land) 12-

0 everyman skills

0 1) Climbing 8-

0 2) Language: English (completely fluent; literate) (4 Active Points)

0 3) Paramedics 8-

0 4) PS: Thug for hire 11-

0 5) Shadowing 8-

0 6) TF: Everyman Skill, Small Motorized Ground Vehicles

0 7) AK 8-

 

Total Powers & Skill Cost: 260

Total Cost: 400

 

400+ Matching Complications

5 Distinctive Features: Detects as magical (Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)

10 Distinctive Features: usually the hottest woman around (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Hunted: law enforcement Infrequently (Mo Pow; Harshly Punish)

10 Physical Complication: Ferrous body (Infrequently; Slightly Impairing)

15 Psychological Complication: Amoral (Common; Strong)

10 Psychological Limitation: Capricious and Playful (Common; Moderate)

10 Social Complication: Secret Id Frequently, Minor

 

Total Complications Points: 400

 

EQUIPMENT CARRIED

 

Equipment END

Multipower, 40-point reserve

1) Teleportation 10m, Safe Blind Teleport (+¼), No Range Modifier (+½), MegaScale (1m = 100,000 km; +2 ¼) (40 Active Points) 4

2) Swimming +30m (42m total) (x4 Noncombat), Reduced Endurance (½ END; +¼), No Turn Mode (+¼), No Gravity Penalty (+½) (40 Active Points) 1

 

Golem body, all slots Unified Power (-¼)

1) LS (Eating: Character only has to eat once per year; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (37 Active Points) 0

2) +4 PD (4 Active Points)

3) +4 ED (4 Active Points)

4) +5 REC (5 Active Points)

5) HA +2d6 (10 Active Points); Hand-To-Hand Attack (-¼) 1

 

Background/History: Anastasia was the not so bright servant to a great and evil mage

The mage needed a soul he could control to power his iron golem to protect his estate from fairies and other threats

During this time the mage added many spells to aid his creation to look normal ,as the times warranted it he needed to disguise her

later she bacame his lover and assassin posing as his apprentice with a wandering eye

later the mage died in a duel and Anastasia was left with out a somebody to serve

Over time she took on as a assassin/thug for hireCurrently she is looking for long term employment

 

Personality/Motivation: Anastasia has been a assassin for over a thousand years

 

Quote: DAMN IT, you got blood on my new boots

 

Powers/Tactics: Brick that can hide an infiltrate

can inflivict some rare susceptibilities/vulerabilities

 

Campaign Use: Brick that can hide an infiltrate

 

Appearance: most likely the hottest woman in the room


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