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This export format is used to translate a Hero Designer character into a plain text file, which may be imported into a Roll20 HeroSystem6eHeroic character sheet using the API script HeroSystem6eHeroic_HDImporter.

 

One of the challenges of running a Hero game in Roll20 is the time required to prepare pre-gen characters, NPCs, and monsters within Roll20. The importer was tested with more than a hundred characters and monsters from Dead Orc Pass, Kazei 5, and Monster Hunter International. Many more should work, although the HeroSystem6eHeroic sheet is currently limited to ten powers.

 

Basic steps:

1) Export a character from Hero Designer using HeroSystem6eHeroic.hde.

2) Open the text file in a text editor.

3) Copy all of the text (use cmd-A or ctrl-A).

4) Paste the text into the Roll20 chat window of a HeroSystem6eHeroic campaign, which has been configured to use HeroSystem6eHeroic_HDImporter.

5) Hit enter. The script should provide notification of success and the character will appear along with other characters. 

6) Optionally, if the Hero Designer file included an avatar image this will be exported separately. You may import the image via the 'Edit' button at the top of the character window in the usual way. The avatar will appear on the character sheet. For best results use images with dimensions of 250x250 pixels.

 

Note that use of the Roll20 API requires a Pro-level subscription.

 

For more information please see the HeroSystem6eHeroic_HDImporter documentation, script, and sample files located at its GitHub site.

What's New in Version 2.4

Released

Version 2.4 adds support for vehicles.

·      Added the Size attribute.

·      Increased the number of total power slots from 30 to 50.

·      Removed game inches to meters conversion (handled in script now).

User Feedback

Recommended Comments

drophammer

HERO Member

comment_330

I have been trying to get this to work. I have tried it with several characters. I can't seem to get it to work. Also, there is another import API that is easy to get confused with this one. THIS API is not in the one-click repository. You have to go get the code from here:

https://github.com/Roll20/roll20-api-scripts/tree/master/HeroSystem6eHeroic_HDImporter

And paste it into your own script holder on the API page for your game.

 

All that said, it is a fantastic idea that does not seem to be working properly.

Villain In Glasses

HERO Member

comment_331

Hi, I was made aware of a problem a few days ago that I was able to track to an issue where exported characters from HD have instances of two single quotes where double quotes should be. This seems to be a new issue. I haven’t had time to fix it due to RL interference, but I hope to get to it ASAP. Not sure if this is the same problem you are encountering, but I expect it is. If you have a chance, would you send me one of your exported characters via private message to https://app.roll20.net/users/633423/villain-in-glasses ?

Villain In Glasses

HERO Member

comment_332

A useful troubleshooting test would be to see if Darci, the sample character file in the GitHub repository, will import.
 

Thank you for reporting an issue, by the way. It is really helpful.

 

-ViG

Villain In Glasses

HERO Member

comment_333

It turns out that the pairs of single quotes issue was related to the text editor (Notepad++) used to open the character files. I was not able to repeat the issue, but the user who reported it found that switching text editors solved that particular problem.

Villain In Glasses

HERO Member

comment_334

We traced the trouble drophammer was having to an issue unrelated to the script. There are two character sheets for Hero on Roll20: one for supers and one for heroic games. An understandable error to make since navigating Github to find API's is not easy as it could be. And I'm still struggling with Support to get HeroSystem6eHeroic_HDImporter to show up in the 1-click install menu. *sigh*

Villain In Glasses

HERO Member

(edited)

comment_388

Hi Prof.Dogg,

 

There are two 6th Edition sheets for Roll20: “HeroSystem6e” and “HereSystem6e Heroic.” The screenshot is of the sheet “HeroSystem6e,” which is not supported by HD Importer. There is another importer made specifically HeroSystem6e, but my understanding is that it doesn’t work.

 

Are you starting a new campaign? If it isn’t a supers game you might consider switching sheets.

 

-ViG

Edited by Villain In Glasses

Prof.Dogg

HERO Member

(edited)

comment_389

Thank you.  Yep, I am starting a new Supers campaign (or at least doing the prep work for it).  So does the Heroic version essentially still do Supers (since Hero system is Hero system after all)? 

Edited by Prof.Dogg

Villain In Glasses

HERO Member

(edited)

comment_390

The Heroic sheet would still work. You would translate attacks and resistant defense powers into weapons and armor. There is a hard limit of twenty powers that will be tracked. You can always list lesser powers as talents or list them in text fields. I would be interested to hear how it goes. Monsters are more like supers characters, so when I think about the future of the sheet, it may be possible to offer a mode that would be more light supers than heroic. However, this is not current something I’m working on. The next update to HD Importer, which is nearly ready, has improved support for equipment and skills.

 

 

Edited by Villain In Glasses

Villain In Glasses

HERO Member

(edited)

comment_391

I imported Witchcraft and at first glance it looks mostly ok to me. There are seven free power slots, so that limit isn't a problem. I do notice a "skill" called "power" that is 27 CP. That probably needs attention. Maybe give it a try?

Edited by Villain In Glasses

Prof.Dogg

HERO Member

(edited)

comment_392

So just trIed it.  it's WIERD...  Ok, so it created the character (same text as above).  It reflects skills and powers, BUT Characteristics went from baseline to actual corrected values and then CHANGED BACK while I was looking at them.  WIld...

Screenshot 2024-11-14 112248.jpg

Edited by Prof.Dogg

Villain In Glasses

HERO Member

comment_393

Interesting. I made a couple of new games and added the script with the 1-click menu to test Witchcraft. I momentarily saw the issue you describe, but can't reproduce it. My guess is a problem with the Total = Value+Mod function, but it will be really hard to debug it if I can't reproduce the issue.

Villain In Glasses

HERO Member

comment_394

Yeah, I can't repeat it. If you still can see the issue, would you mind trying to add 1 pt to any stat in either the "value" or "mod" field? It might force an update.

Villain In Glasses

HERO Member

(edited)

comment_395

Ok, I did see the problem again. I had the game up in both Firefox and Chrome. When I closed Firefox, HD Importer restarted in Chrome. The currently open version of Witchcraft was reset to base values and almost all of its attributes were not visible in the "Attributes & Abilities" tab. However, when I closed and re-opened the character it was back to normal. This looks like a Roll20 issue to me, but I'll try to keep an eye on it.

 

I might add that version 3.80 of the sheet was just approved. That might have caused a hiccup.

Edited by Villain In Glasses

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