HERO System Discussion
13,255 topics in this forum
-
- 1 follower
- 12 replies
- 1.8k views
Back by popular demand! This file, which is also available for free from the Hero Games Online Store, contains all the errata known to me as of today. If you find an errata in the core rulebook which isn't listed here, please PM me to inform me about it. Please don't post it here, because I may not see it. Sending it to me directly ensures that I won't overlook it. 6E Errata 2020-02-09.pdf
Last reply by unclevlad, -
- 1 follower
- 19 replies
- 135 views
How would you model an attack that causes pain, but it doesn’t actually do any damage? An NND? A Drain vs STUN? Something else?
Last reply by Phoenix, -
- 1 follower
- 76 replies
- 825 views
I’ve been looking over possible combinations of PD/ED and Damage Negation (Stun Only) to try and get a balance that allows a possibility of BODY damage without too frequent stunning results. With a 12d6 attack, the average is 12 BODY and 42 STUN. If I give the character 12 PD, they can ignore the average BODY damage but will likely be stunned. Slightly better rolls will start doing BODY damage. Adding 6d6 of Damage Negation (STUN Only), the average STUN damage drops to 21 and BODY remains at 12. If I raise the PD 25% (to 15), BODY damage still remains likely, and the character will take some STUN damage with each hit. …
Last reply by unclevlad, -
- 1 follower
- 1 reply
- 39 views
Stories abound about heroes performing feats that most people think impossible, even if they are normal humans. They will usually perform these for reasons onto themselves. Cap America is usually said to be the ultimate patriot, Hulk for reasons of simple might challenge, Batman a combination of justice and vengeance, among many other. However, at times heroes will wonder why they are doing this. Spidy is frequently attempting to quit (only to get pulled back), Bats occasionally committed that he has more impact on the economy than the villains. There are other times that such problems occur among other heroes in different stories. Have you ever addressed this issue…
Last reply by Grailknight, -
- 6 replies
- 83 views
Just wondering if folks here think Champions/HERO would work as a skirmish miniature combat only game? Coming from a Heroclix and Marvel Crisis Protocol background (neither game I liked much) I'm wondering if these rules would work for my needs? Thanks
Last reply by Doc Democracy, -
- 1 follower
- 2 replies
- 54 views
Hello, most helpful community in the multiverse! Next set of questions for my AI piloted assault robot/power armor... 1. What does having an extra set of limbs with ambidex actually accomplish? What's the benefit? I'm trying to envision how I would use them in combat in particular and what the advantage is. 2. I'd like to add a melee option, that being vibro blades (channeling Robotech here) OR energy blades. I envision the vibro blades actually being retractable physical blades with a power built in. I see swords in the equipment book which could be a start? What Power would I add? Let's say it isn't a physical blade... Could it be a blast po…
Last reply by unclevlad, -
- 5 replies
- 103 views
Hello! Me again... I'm building an AI controlled assault robot with a 500 pt build. Does anyone have suggestions as to what powers I could use for a sensor array package? Thermal, IR... etc? I'm assuming it wouldn't cost that much, either. It's a robot doing a tactical scan of the area, is the flavor I'm after and not too long range... let's say a 1/2 mile since these rules are so specific. My other questions is, could I tap the Equipment book to tackle this instead of trying to find the correct Power to accomplish it?
Last reply by unclevlad, -
- 1 reply
- 54 views
I want my character to have a Dependence, and I wondered if the Effect could be stacking Unluck? So every time period without the substance the character gets more unluck. Or maybe I should just buy Unluck with a Limitation, only after time without the substance? Probably a -1.
Last reply by unclevlad, -
- 3 replies
- 74 views
So here I am again with another strange question: Still converting 3 edition characters and a special effect has stumped me. "Vulnerability to Cosmic/Primal Energies". Would a Solar Flare special effect count? I am literally at the coin-flip decision stage. Plot wise is irrelevant as this game is "Mostly episodic, with some continuing stories". We're just to pass time between D&D campaigns. DM is working out of area for a few more months with no internet access.
Last reply by Hugh Neilson, -
- 4 replies
- 99 views
I'd like a power to require TWO people to take a full phase to begin. Is this an advantage or limitation? Context: The hero was created by a very paranoid group. What if we make this powerful hero and they turn into a villain? So they built some disadvantages into the hero. One, they are vulnerable to Green Argonite. Second they have a DNPC. It's a cop that follows them around, just keeping an eye on the hero and never providing support. If the cop suspects the hero has turned, even if due to mind control, they are to use a gadget to Transform weapons and such into Green Argonite. But the group is paranoid; what if the cop turns crooked and betrays the innocen…
Last reply by Hugh Neilson, -
- 3 replies
- 109 views
is there anything for devil may cry weapons i want to make Beowulf from dmc3,lucifer from dmc4 and also angi and rudra from dmc 3 but i don't know how to create the system wise i have two friends that could help but i don't want to bother them to much so if you are able to help that would be awesome please thank you.
Last reply by Austin, -
- 2 followers
- 5 replies
- 103 views
Adventuring is a tough and difficult life for those who desire to take that way. Frequently things will take a turn against the hero and they have a great possibility of death. When that happens, can they be resurrected? If yes, what is the method - tech/magic/other? What is the price for being brought back? Are they fully healed or still need healing? Is there a limit to resurrection? Any other problems with this?
Last reply by unclevlad, -
- 1 follower
- 1 reply
- 54 views
I’m looking at the Requires a Roll limitation and I’m simply not understanding how it affects my CP costs under the unmodified roll. Could someone please explain it to me?
Last reply by unclevlad, -
It is oft said on the internets rpg'o'sphere that GURPS is better for running campaigns/settings that are closer to 'human/normals' power scales and that GURPS tends to break down at higher 'superhero/cosmic' power scales. And it is oft said that the HERO System is better for running at higher power level 'superhero/cosmic' scales but lacks the granularity to run campaigns/settings closer to 'human/normals' power scales. Now IMO I'd say HERO does lack the amount of 'granularity' I'd like for near normals/heroic roleplaying and has no problem at all modeling superheroic/cosmic scale power level games. (HERO is my all time favourite RPG engine/took-k…
Last reply by dmjalund, -
- 2 followers
- 10 replies
- 161 views
Could someone give me a hand with at least getting started with creating an alien sentient "robot" in a exo-skeleton/power armor? I have a 500 point build for this campaign we are starting. I am familiar with Champions but haven't looked at the books in 30+ years. I do have Champions Complete, Powers & Vehicles. I'm just not seeing anything that is straightforward in terms of creating the power armor. I can handle the powers (energy beams, etc). I just need some help with the armor. Vehicles has rules for Mecha, but that's not what I'm looking for. Any/all help is appreciated!
Last reply by Texhnolyze23, -
- 1 reply
- 44 views
Hope this doesn't fall in the "well, duh" category....and also forgive me int hat I'm really just familiar with 4th edition...but when you buy Flight, do you automatically get "x2" non combat movement for free? I originally thought it had to be purchased, but in character write ups I usually only see non combat move if it's x4 or greated Have a great Easter all!
Last reply by LoneWolf, -
- 2 followers
- 14 replies
- 190 views
Question for GMs. If I take as an example from vol 1 on page 35, in the heroic category (very powerful) it is written that the CV on average is 5-9. How do you handle that, if the players have CSL and martial arts. Despite the CSL, the material arts CV must still not exceed 9? How do you keep the fight balanced? Thank you in advance Steph
Last reply by Steve, -
- 1 follower
- 28 replies
- 349 views
In 6th edition does a character that has the power Takes No Stun need CON? I could be missing something, but from what I can see there is no reason such a character could not buy down his CON to 0. Also, assuming the character bought all powers including STR and movement to 0 END they could also buy down REC, and END to 0. Is there anything that would prevent this?
Last reply by Gauntlet, -
- 2 replies
- 219 views
Below is a description of one my characters that turned himself into an alien/human hybrid. Since turning himself into some that is not human anymore he has complete one of his two goals in life. That goal was to become something that did not have the frailties of a human. He believed that combing his DNA with that of an alien's DNA could do that. When this character heard about the Dhan'iell he figure they would have the perfect DNA to combine with his own DNA which he did. The other goal is find a way to evolve humans to the next step. This character thinks that genetic engineering might be the key to doing that. How could I go about having finding out about t…
Last reply by TheNaga, -
- 3 followers
- 3 replies
- 81 views
I apologize if this has been asked and answered, but I can't find anything that directly addresses my question. In the HERO Designer, I'm buying a Skill Level for the group "All Intellect Skills", but when it's added, the skills based on INT do not change to reflect the addition of the skill level. Am I doing something wrong or is this somehow the expected behavior of the application? I'm on the Skills tab and just double click Skill Levels and add a skill named +1 with all Intellect Skills or whatever. No matter what, it will not change the roll for INT skills. What am I doing incorrectly? -M
Last reply by Gauntlet, -
- 1 follower
- 18 replies
- 160 views
Settle an old argument between me and fellow GM/player.I say that there are drawbacks to INVISIBILITY ALWAYS ON he said there wasn't. Most of these drawbacks are social in nature but there are a few combat problems too. Am I right? Would you allow a player to take invisibility always on? Context- this was an old Champions game and I had a character who just gained invisibility as a new power and for laughs I said he had trouble controlling it.
Last reply by Gauntlet, -
- 1 follower
- 2 replies
- 79 views
I was playing around with Custom Maneuvers and found something weird on the "Hoist ‘n’ Heave" maneuver under the Martial Arts Style "Dirty Infighting/Fisticuffs/Cinematic Brawling". When recreating it I am showing it as costing 6 points, not 5. The maneuver is as follows: ½ Phase; 5 Points; -2 OCV; -2 DCV; Grab Two Limbs; +20 STR to Throw I am showing that it would be purchased as the following: Element Description Points Grab Oppt +3 points if hit Grabs two of opponent’s limbs, +1 point per additional limb …
Last reply by Gauntlet, -
- 2 followers
- 65 replies
- 2.5k views
Heo basically has four "effects" of combat damage on a character: Decrease in stun or body "Con Stunned" being unable to act/must recover for one action if loses more Stun than Con in a single attack "Unconsciousness" in that Stun is reduced below a certain number (usually 0) "Death" in that Body is reduce below a certain number (-10 or -amount of Body, etc.) While not perfect, it does a good job of providing game rule guidance for cinematic effect in play. What Hero doesn't really account for is being "Stunned" (I have to shake it off before I can act!) without being closer to unconsciousness. It is one thing to "have your …
Last reply by Christopher R Taylor, -
- 14 replies
- 178 views
So I found myself in need for a creepy UFO in my game. Then lazy me remembered the crashed saucer from the book "Wrath of the Seven Horsemen" YAY pre-generated map. Reading the book I was saddened by the lack of a write-up of any type, other then a few sparse notes. Some of the notes are easer then others to convert, except for one that has stumped me. Now this may be because of the way it was written or the fact I had a stroke a while back ( I'm fine and well on the way to full recovery from the rogue blood clot from appendix surgery ), but anyway. The sentences I'm stuck on are: "Many physical attacks may glance off the hull, due to its slickness. Anyo…
Last reply by Christopher R Taylor, -
- 1 follower
- 3 replies
- 118 views
Hiya! I'm looking for DC villains that have been written up in 5e or 6e. I love Surbrook's site but it seems like mostly heroes. I'd be happy with links but also reposts of DC villains that have been done here on the herogames forums. (I'm running a Suicide Squad campaign and I just want some characters ready for the non-Hero players to grab rather than spend a lot of time in character creation.)
Last reply by Tymefyre,
-
Recently Browsing 0 members
- No registered users viewing this page.