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  2. Old Man

    2017-18 NFL Thread

    No, they have some good receivers (if they can stay out of trouble) and the second best run-stopping front seven in the league (per FBO). Their real problems to date have been QB "play" and idiotic coaching.
  3. Badger

    '17-18 NBA Thread

    I'd like for someone not named Cleveland and Golden State to win or at least make the championship at this point.
  4. Badger

    '17-18 NBA Thread

    Nah, I threw a basketball at his face, that's acceptable crying.
  5. Pattern Ghost

    Weapon Types vs. Armor Types

    You might like this guy's YouTube channel: https://www.youtube.com/channel/UCt14YOvYhd5FCGCwcjhrOdA
  6. Badger

    The Academics Thread

    I hate phones. Damn, you Aleaxander Graham Bell. ANy phone conversation longer than 5 minutes in my life has related to insurance, or computer troubleshooting.
  7. Badger

    2017-18 NFL Thread

    Their OL is probably their "strength". At least as close as they can get to one.
  8. Badger

    In other news...

    What is it with Presidents and golf anyway? Bush, Obama, Trump. I mean at least in today's time Clinton would be surfing porn non-stop.
  9. Badger

    In other news...

    Yeah, actually I know most of that, I was just dumbing down with the standard thought of Bible.
  10. Pattern Ghost

    Weapon Types vs. Armor Types

    OK, this might not be the most cogent post I've made, b/c I'm a bit under the weather, so apologies in advance. Weapons evolve to defeat armor. Armor evolves to defeat weapons. This cycle continues up to the limit of current technology. New technology restarts the cycle. That's my very basic understanding of things. So, for the game table, I'd let everything flow from that cycle, stopping short of the introduction of new technology. What this means is, weapons and armor can both be abstracted out to their current static tech level without worrying too much about this or that type of damage. While you can go into detail about what weapon is better versus what armor, you don't need to if people are bringing the same pool of weapons to the battle field. This is the opposite of what the OP is asking for, I know. But I'm going to share a few thoughts I had while reading the thread in the hope that some of it is still useful or may be useful for someone else. First, let's talk about armor types in RPGS: There are too many. Realistically, only a few armor types are used in a given region during a given period. RPGs throw in everything and the kitchen sink, because that's the route D&D took with literally every aspect of the game. There's nothing wrong with that approach, and it provides a lot of choices and variety, but there's also no real reason to stick to it, either. So, here's how I'd break down armor for a sort of realistic setting (with magic, more on that in a minute): Heavy clothing: Offers only a low level of damage resistance. Padded garments: Worn under heavier armor or used as sole armor. Gambesons. Offers a decent amount of Armor (or whatever it's called now) Flexible metal armor: Chain or coats of plates. Worn over a gambeson. Provides even more Armor. Plate: Pieces of plate provide the most Armor. Pretty simple. These armor types cover everything from civillians to peasant conscripts and foot soldiers to mercenaries and town guards to heavy cavalry. The biggest distinction is how much of the better types of coverage people are bringing to the battle field. Hero offers two obvious ways to handle this: Hit Locations and Activation Rolls. I find Activation Rolls against layers of armor appealing and simple. For example, a footman protecting his most vital parts: Layer One: Gambeson (and whatever the leg equivalent is called). No activation roll, provides, let's say 3 Def. Layer Two: Chest and Head covered in Mail. Activation on 14-, let's say another 3 Def. Not that the chain has lower defense, but our footman will be getting 6 Def on a successful activation, meaning that's actually the value of the chain, and his lower defense bits will be hit on a failed activation. Also, I just pulled those numbers out of thin air, so feel free to use whatever numbers you like. Let's take a half armored knight, wearing a full suit of chain and a plate helm and upper body armor. Apparently, ditching leg armor was pretty common to save weight. Layer One: Gamebson AND Chain. This is the no activation roll layer. Def 6. Layer Two: Plate, adding 4 Def (total 10) on a 15- activation. Let's say a town guard who's not particularly well-off: Layer One: Sturdy woolen clothing: No activation roll, maybe 1 or 2 damage resistance. Layer Two: Padding and a coat of plates covering his chest only. Let's say 6 PD, with an activation of 11- Layer Three: Metal Helmet with padding: 2 PD with an activation of 8- He'd roll one activation roll. If it's under 8-, he takes a shot to the head against a total of 8 PD of armor, plus another 1 or 2 damage resistance. If it's between 9 and 11, he takes a shot to the chest with 6 PD of armor and another 1 or 2 damage resistance. If he doesn't make the 11-, he's only got his normal PD/ED with 1 or 2 of that made resistant from his clothing. Easy peasy. Shields, I'd use the old 4th Edition Fantasy Hero idea of boosting DCV, allowing the same bonus to the OCV of Block attempts. Some other considerations for armor: How easy is it to move in? How heavy is it? Oh, it's metal? LIGHTNING BOLT! (b/c fantasy hero). These can be baked in advantages/disadvantages, and I'm sure whatever version of FH you have has ideas on those, like LTE for heavier armor setups, DEX based roll penalties (really on almost every type of armor), etc. As for weapons: You might want to group your "common" weapons familiarity groups by region, with an eye toward what armor you're providing based on the campaign, but beyond that, I wouldn't worry too much about it. You could probably look at historical info from the historical European martial arts guys an come up with martial arts that are specific to certain weapons or weapons categories, but that'd also be a bit of work to make distinctive. (And there's going to be overlap anyway.)
  11. tkdguy

    Ctrl+V

  12. L. Marcus

    2017 Word Association Game

    Nom de guerre
  13. tkdguy

    The Non Sequitor Thread

    I've reinvented myself so often, I don't even know who I am anymore!
  14. Pattern Ghost

    Weapon Types vs. Armor Types

    https://www.amazon.com/Archaeology-Weapons-Prehistory-Chivalry-Military/dp/0486292886 Oakeshott is pretty much the go to guy for evolution of medieval weapons and armor.
  15. tkdguy

    Quote of the Week From My Life.

    "I've always known I'd end up needing a cane. I'm going blind and deaf; I may as well go lame for the sake of completion."
  16. RDU Neil

    Avengers Infinity War with spoilers

    My opinion... meh. It was... too much. They did some things well, but as a movie it was too much like Age of Ultron, in that it was too much a comic book, not enough a good movie. Great moments, with a gutsy way to go at the end, but it ultimately failed at what the best Marvel movies do so well, make it personal and relatable. This cosmic stuff became pure sturm und drang and lacked real emotional impact. They tried... certain things were well done (I love that they allowed Scarlet Witch to really kick ass, they did Corvus Glaive, Ebony Maw and Proxima Midnight really well. There were some good set-piece battles, and I really liked the chemistry between SW and Vision) But Cap's roll was barely there... same with Black Panther , Bucky, Scarlet Witch. The Hulk deal was more head scratching than anything, and Ruffalo seemed to be phoning in his part. The GotG parts were too much, and too tonally off to really work. Red Skull appearance was well done, but ultimately all the "set piece to acquire a stone" was just not very suspenseful, nor was the big "sacrifice" emotionally resonant. This was, IMO, one of the biggest "misses" in the Marvel line-up, because, like in the comics, when they build up to the "big thing" it never really pays off, and is more just "big happenings" rather than engaging and impacting developments. Nothing was a surprise, you could see it all coming, the inevitability of where the movie was going made all the set-pieces leading up to it kind of boring... like "just get on with it already." They are going to have to really pull off a major job with Avengers 4 that is more than just "complex time travel undo" that generates some truly unexpected plot developments to make this work out. I liked the expected call out to Captain Marvel at the end, so we'll see... but overall, I left head shaking and... well... "meh."
  17. Me too. That is a movement right?
  18. clnicholsusa

    Power builds/abuses of Hero

    What sort of surgeon would only lose a single patient and then refuse to ever operate, again? A failed surgeon. So, yeah, a surgeon can't have a Code vs Killing.
  19. Psybolt

    Avengers Infinity War with spoilers

    I loved it. It scarred me though
  20. Pattern Ghost

    In other news...

    https://www.technologyreview.com/s/611007/researchers-are-keeping-pig-brains-alive-outside-the-body/ We're getting one step closer to brain in a jar tech!
  21. The high Middle Ages of feudal Japan.
  22. wcw43921

    In other news...

    Combat Vet Receives Most Extensive Genitalia Transplant Ever The doctors say he may regain almost full function. I don't know about you, but I'm impressed.
  23. phoenix240

    Wings of Valkyrie

    Well, I feel like an idiot. I have 4th edition GAC and it never crossed my mind.
  24. Lucius

    Kung Fu 2100

    Check out the Automaton Power, Takes No Stun. Lucius Alexander The palindromedary suggests buying the abilites Linked to BODy....
  25. wcw43921

    Funny pics

    How about Helm Of Infinity?
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