Jump to content

Export Formats

HD Export Formats

45 files

  1. 6e Simple Export Template

    A simple export template for the Hero System 6th Edition
    Designed to be a clean and minimalistic (relatively) template that prints reasonably well Follows the DRY principle (Don't Repeat Yourself) whenever possible I tried to make the template easy to read and well labelled Heavily influenced by Legendsmiths excellent RTF export templates
     

    36 downloads

    0 comments

    Updated

  2. XML Export Template

    This export template will create an XML document of your character.  
     
    The HERO System Mobile app uses this template:
    Google Play - https://play.google.com/store/apps/details?id=com.herogmtools App Store - https://itunes.apple.com/us/app/hero-system-mobile/id1352750917?ls=1&mt=8L

    58 downloads

    0 comments

    Updated

  3. Gear Catalog

    This is a simple gear catalog for those of you who are running a gear heavy campaign (Star hero, steam punk and fantasy hero can be gear intensive). It is based on the 6eHTML_UltimateCharacterSheet (Blue) by Division. 
     
    Enter the gear type in the name field (Pistols, Survival Gear, Spy tech, comms, etc) Create your gear as individual powers.  export.   
    Print's well - there is no border. 
     
    There is no photo slot in this export template. Printing to PDF works VERY WELL

    33 downloads

    0 comments

    Submitted

  4. Mobile App Export Template

    This export template will create a HTML5 mobile app that you can use on your phone/tablet/laptop/PC.   I've included a dice roller that is suitable for use in your sessions as a dice replacement...I've ran a session where we used nothing but this app and a pencil and paper and it actually worked out pretty well.  In some cases (particularly around calculating damage) it's actually faster than rolling all those dice and calculating BODY, STUN, KB, etc.
     
    You can use this on a regular PC it is really meant to be run on a mobile device so I would encourage you to try it out that way.  You can also use the developer tools in Chrome to simulate a mobile device dimensions by hitting F12 and hitting ctrl+shift+m...pick the device you want to use.  You could also just shrink your window down real small
     
    Usage
    Windows and Linux
    Install the attached .hde file as you would normally Export your character using the new template Android (Option 1)
    Export the character using the new template Save the webpage to your Android device Open Chrome and type in file:///sdcard/<PATH_TO_FILE>.  Example - file:///sdcard/Download/red_star.html Android (Option 2)
    Export the character using the new template Save the webpage to your Android device Install a HTML viewer like Visor HTML Browse to the saved webpage from step 2 in your HTML viewer (important - open the file from within the app itself, there's some issue with loading it from the file system that's beyond my ability to fix) Android (Option 3)
    Export the character using the new template Save the webpage to your Android device Install a webserver (I recommend kWS Server) Start your server Browse to the saved webpage from step 2 Mac
    I'm not a Mac guy but I imagine the usage would be similar to Android...sorry!

    64 downloads

    0 comments

    Updated

  5. KillerShrike HeroDesigner Exports for 5e and 6e

    This is a zip file of all the great html export formats created by KillerShrike.
     
    They are mostly for 5e but there are a few 6e versions as well.
     
    Uploaded with permission.
     
    Enjoy!

    139 downloads

    1 comment

    Submitted

  6. Basic Package Deal Export Template

    This generates an unformatted HTML output that is similar in layout to package deals/templates as found in the Hero System genre books with a few minor modifications. The actual output is intended to be pasted into a layout program such as Indesign, Scribus, Word, Openoffice, etc. where the actual final formatting is applied. The attached images include examples of actual HTML output, the output pasted in to a text editor (in this case NOTEPAD), and the final result of formatting in a layout program. This uses javascript to overcome some quirks with Hero Designer export templates.
     
    The output has only been tested in the Chrome browser so your mileage may vary.
     
    I have included documentation within the HDE file that hopefully make things clear as to how it works and why it works the way it does.

    35 downloads

    0 comments

    Updated

  7. 6E-HTML-Detailed-Tracking

    This export template is a derived work based on The Ultimate Character Sheet version 1.5.4. The template is style-sheet-driven so you can change colors, fonts, and text-sizes easily.
    I have tried to make the style class names as human-readable as possible so you understand what content the style class controls.
     
    All layout is done with HTML tables. In general, each page is organized as follows:
    Each page has a separate <div> element. Each page also has a page-border <table>. Each page-border table has a header row and one or more body rows. Each row of the page-border table contains one column (cell). Each page-border table cell contains one or more content tables. The template page order is:
    Page 1: Special header with HERO logo Characteristics Computed values Track END, STUN, and BODY Experience Points Movement Complications  
    Page 2:
    Normal page header Skills Perks  
    Page 3:
    Normal page header Combat Values Combat Skill Levels Combat Maneuvers Range Modifiers Called Shots Hit Locations  
    Page 4:
    Normal page header Attack powers Defense powers Movement powers Sensory powers Equipment Martial arts Talents  
    Page 5:
    Normal page header Powers Equipment  
    Page 6:
    Normal page header Information Character image Background For quick reference, here are the template colors:
    Background color of headers (dark gray): #4c4c4c Text color of headers (golden-yellow): #ffcc00 Background color of normal defenses and STUN (light blue): #a8a8ff Text color of normal defenses and STUN (dark blue): #0000aa Background color of resistant defenses and BODY (rose red): #ffa8a8 Text color of resistant defenses and BODY (dark red): #aa0000 Background color of END (light green): #8ad18a Text color of END (dark green): #006b00 Background color of mental defenses and mental combat values (light purple): #feaefe Text color of mental defenses and mental combat values (dark purple): #660066 Background color of power defenses (light orange): #ffcfa8 Text color of power defenses (dark orange): #ff6600 Text color of power names (orange bronze): #cc6600 Text color of complication names (dark red): #aa0000 Notes:
    Most browsers require extra configuration to print background colors. You must manually select or clear the resistant defense check-box from the HTML output.

    146 downloads

    12 comments

    Updated

  8. 6eHTML_UltimateCharacterSheet (Original Colors)

    This version 1.5.4a uses the original colors of the character sheet and was updated on 1/24/2016.
     
    Prints all categories from the 'Background' tab in HERO Designer while maintaining any formatting and spacing that was done in the program.
     
    Let me know about any corrections, bugs, or requests, thanks.

    541 downloads

    1 comment

    Updated

  9. 6eHTML_UltimateCharacterSheet (Blue)

    This version 1.5.4 uses blue as the primary color throughout the character sheet and was updated on 1/24/2016.
     
    Enjoy.
     
    *edited on 1/24/16 as follows:
     
    - Prints all categories from the 'Background' tab in HERO Designer while maintaining any formatting and spacing that was done in the program.
     
    Let me know about any corrections, bugs, or requests, thanks.

    428 downloads

    0 comments

    Updated

  10. Tasha's Background Sheet

    A sheet that prints the background and basic Name fields.
     
    include the herologo.jpg file in the same directory as the outputted character sheet for best appearance (BTW any file 150px wide and 67px high will work in the place as herologo.jpg as long as it has that name)

    124 downloads

    1 comment

    Updated

  11. RTF - Narosia Character Summary - LS

    This Export Formats should be used to create output similar to the Summary Format from Legendsmiths's Narosia: Sea of Tears game. The export places Sensory Powers, Attack Powers, and Defense Powers in the appropriate categories, but then repeats them in the Additional Powers and Addtional Equipment section — you will need to edit/delete the duplicates. The format does recognized "CARRIED" items and will only list carried items in the Sensory, Offense, or Defense sections.
     
    I've uploaded 2 sample files. The first is the raw output. There are always some things that you will want to clean up, or rearrange. This can be accomplished quickly, and you can see that even 30 seconds of rearranging can get you to the layout you want. Especially with multipowers, VPPs, equipment, etc, there just is no right way to automatically arrange all the things.
     
    HD's handling of images limits support of images to JPEGs. Additionally, image size definition from HD is in pixels while RTF requires twips and there is no way that I have discovered to perform the necessary x15 conversion to get the dimensions right. However, the image is output onto a single page for various reasons and as part of the post output touch-up can simply be resized.
     
    Pages 1-2 actually work well as a vertical "tent" of sorts. If printed double-sided, fold it in half and place the image side towards the other players. That leaves pages 3-4 as the character reference sheet and puts the character's Complications front and center.
     
    Shields, and multipowers in general, are impossible to put into the proper categories. I probably spent way too much time fiddling with REGEX to try and get the Shield to fall under Defenses on its own and I just can't do it reliably.
     
    Only those Powers not listed elsewhere (PERCEPTION, MOVEMENT, DEFENSE, OFFENSE) are listed here. For Narosia, this works out pretty well and keeps the sheet clean.
     
    Equipment is listed in a summary and a complete format. Delete the one you don't want. Weapons and Armor should show up under Offense and Defense, as well as magic items related to Senses and Movement. The complete Shield output in MP style is included as well so you can just copy/past it under Defense (the only solution I could come up with).
     
    Skill levels are another tricky beast that I decided it wasn't worth the potential errors in logic to try and solve. Combat-related levels show up under offense but then get duplicated under Skills. Delete as you like.
     
    This format does work in LibreOffice (pretty well)with the exception of font specification. MS Word and LO handle font tags slightly differently and do not agree that Lithos Pro Bold and Lithos Pro (Bold) are the same font. If you don't have Lithos Pro, it should use Arial instead.

    86 downloads

    0 comments

    Updated

  12. RTF - Hero Character Summary - LS

    This Export Formats should be used to create output similar to the Summary Format from Legendsmiths. The export places Sensory Powers, Attack Powers, and Defense Powers in the appropriate categories, but then repeats them in the Additional Powers and Addtional Equipment section — you will need to edit/delete the duplicates. The format does recognized "CARRIED" items and will only list carried items in the Sensory, Offense, or Defense sections.
     
    I've uploaded 2 sample files. The first is the raw output. There are always some things that you will want to clean up, or rearrange. This can be accomplished quickly, and you can see that even 30 seconds of rearranging can get you to the layout you want. Especially with multipowers, VPPs, equipment, etc, there just is no right way to automatically arrange all the things.
     
    HD's handling of images limits support of images to JPEGs. Additionally, image size definition from HD is in pixels while RTF requires twips and there is no way that I have discovered to perform the necessary x15 conversion to get the dimensions right. However, the image is output onto a single page for various reasons and as part of the post output touch-up can simply be resized.
     
    Pages 1-2 actually work well as a vertical "tent" of sorts. If printed double-sided, fold it in half and place the image side towards the other players. That leaves pages 3-4 as the character reference sheet and puts the character's Complications front and center.
     
    Shields, and multipowers in general, are impossible to put into the proper categories. I probably spent way too much time fiddling with REGEX to try and get the Shield to fall under Defenses on its own and I just can't do it reliably.
     
    Powers are fully listed in the Powers section. This differs from the Narosia Character Summary where only the powers that haven't been listed in the other sections are listed. Delete anything that you feel is redundant.
     
    Equipment is listed in a summary and a complete format. Delete the one you don't want. Weapons and Armor should show up under Offense and Defense, as well as magic items related to Senses and Movement. The complete Shield output in MP style is included as well so you can just copy/past it under Defense (the only solution I could come up with).
     
    Weight carried vs. Lift (Primary Strength) is listed for you to calculate Encumbrance. Unfortunately there is no way to get the Total Weight Carried as a number from HD so even though I could do more to autocalc Encumbrance, I just can't get that one critical piece of information as a numerical value (btw — I've looked at the code and also asked, TOTAL_CARRIED includes the type of metric so cannot be used in MATH).
     
    Skill levels are another tricky beast that I decided it wasn't worth the potential errors in logic to try and solve. Combat-related levels show up under offense but then get duplicated under Skills. Delete as you like.
     
    This format does work in LibreOffice (pretty well)with the exception of font specification.
     
    Written by Shane Harsch (www.legendsmiths.com)

    202 downloads

    0 comments

    Updated

  13. 6e HTML Tasha's Ultimate Character Sheet

    This character export sheet looks different than the plain black and white sheets. It is styled to match the colours of the rule books and is done in a fun highly legible style. It has the functionality of the default character sheet, but has the following differences:
     
    Collates all combat information including Attack Powers, Defense Powers, Sensory Powers, Equipment and Martial Maneuvers in a special page block. Along with useful combat stats, combat values, combat modifiers, and hit locations tables.
     
    Powers, Equipment, Talents, Martial Arts, Skills, Perks, and Complications are in a wider single column format.
     
    Any notes you've included in the Hero Designer will be now be visible!
     
    Respects any formating you've done to your powers or abilities. Numbered list titles and numbering.
     
    Skills, abilities rolls, and Endurance costs clearly visible along the left hand side. Point costs on the right.
     
    Split into 4 pages for cleaner printing.
     
    The character image is on the 1st page with characteristics, personality, quotes, background and descriptive information. Now keeps line breaks!

    900 downloads

    5 comments

    Updated

  14. 3 comments

    Submitted

  15. 6e Text Equipment Only

    Creates a txt file of a Characters Equipment. Simple and to the point. Includes Weight and full equipment writeup (Advantages and Limitations)
     
    Tasha

    100 downloads

    1 comment

    Submitted

  16. 6eHTML_UltimateCharacterSheetv1_4.hde

    6E HTML The Ultimate Character Sheet v1.4
     
    This version 1.4 has been updated and a few corrections to some broken maths by lou_tennant, 14th May 2014.
     
    This character export sheet looks different than the plain black and white sheets. It is styled to match the colours of the rule books and is done in a fun highly legible style. It has the functionality of the default character sheet, but has the following differences:
    Collates all combat information including Attack Powers, Defense Powers, Sensory Powers, Equipment and Martial Maneuvers in a special page block. Along with useful combat stats, combat values, combat modifiers, and hit locations tables.
    Powers, Equipment, Talents, Martial Arts, Skills, Perks, and Complications are in a wider single column format.
    Any notes you've included in the Hero Designer will be now be visible!
    Respects any formating you've done to your powers or abilities. Numbered list titles and numbering.
    Skills, abilities rolls, and Endurance costs clearly visible along the left hand side. Point costs on the right.
    Split into 4 pages for cleaner printing.
    The character image is on the 1st page with characteristics, personality, quotes, background and descriptive information.
    The recommended picture size: 288px wide. The image should be anywhere from 352px to 442px tall.

    The file "herologo.png"; needs to be included in same directory as the export file.
     
    If the character has an image associated with it and you want to have that image included in the HTML output, you will need to save that image into the same directory as the HTML file when you export (the export wizard will prompt you to save the image).
     
    --Earlier versions (v1.3-) of this character sheet were modified from the Default character sheet by desaturated. v1.3 can be found here: http://www.herogames.com/forums/files/file/66-6e-html-the-ultimate-character-sheet-by-desaturated/.

    398 downloads

    3 comments

    Submitted

  17. 5eHTML_SupersUltimate_CS_v1_1.hde

    5E HTML Superhero Character Sheet
     
    This template (created in February 2014, by lou_tennant (aka David Dobson)) is based on the 6E Ultimate CS (uploaded by Hyper-man, originated by desaturated - which was based on a file by Dan Simon).
     
    This character sheet looks very different from the plain black and white sheets. I have adjusted the colours and elements of the layout - including reducing it from four sections to two sections.
     
    I have removed and simplified certain areas to focus on a Super-heroic/Champions style of game. So things like Hit Locations and the Combat Manoeuvres charts have been removed.
     
    Whilst I have made changes, using the 4-colour comics for inspiration, it still maintains a clear connection to the original styling/layout of the 6E Ultimate CS (uploaded by Hyper-man, originated by desaturated - which was based on a file by Dan Simon), on which it is based.
     
    Features:
    Collates combat information including Attack Powers, Defence Powers, Equipment and Martial Manoeuvres. Along with useful combat stats, combat values, and combat modifiers.
    The layouts for Powers, Equipment, Talents, Martial Arts, Skills, Perks, and Disadvantages (was Complications in 6E Ultimate CS, but this is for 5th Ed) have been amended, to provide a two-column section in places to aid with usability.
    As per 6E Ultimate CS; notes are included, and it will respect any formatting you've done to your powers or abilities. Numbered list titles and numbering, etc.
    Skills, abilities rolls, and Endurance costs clearly visible along the left hand side. Point costs on the right.
    The character image is on the 1st page with characteristics. The recommended picture size: 288px wide. The image should be anywhere from 352px to 442px tall.
    The version (timestamp) of the character is included in the footer of each section to help with multiple copies.

    IT DOES NOT currently include the Hero Game logo (I am working on making space) as the previous location I felt could be better used in the reworked layout. Once it has been included The file "herologo.png"; needs to be included in same directory as the export file.

    392 downloads

    6 comments

    Updated

  18. D 3-ColumnCompressed.hde

    This is a modification of the Champions3-Column Compressed. I have removed the champions logo and move the picture (if there is one) under the name in the left column.
     
    In particular I have added a 'version' on the character sheet giving you a date and time stamp to help you know if it is the most recent copy.
     
    The ".jpg" file should be placed in the same location as the character is being exported to.
    If the character has an image associated with it and you want to have that image included in the HTML output, you will need to save that image into the same directory as the HTML file when you export (the export wizard will prompt you to save the image). The image should be no wider than 240 pixels and no longer than 348 pixels.
    Modified by David Dobson (Joel Mason (sorackmage@hotmail.com) [original by Derek Hiemforth])

    344 downloads

    0 comments

    Submitted

  19. 6e No Points shown Export Format Default Style

    This is the 6e Default character sheet with all possible point values removed from the output. This sheet is great for beginners and for when you really don't give a darn about the point values.
    the File "herologo.jpg" needs to be in the same directory as the output so it will appear on the character sheet

    417 downloads

    0 comments

    Submitted

  20. TXT - 6E Straight Text Vehicle Gordon Feiner

    TXT - 6E Straight Text Vehicle Gordon Feiner
    HERO System Sixth Edition
    Type: Single Character
    File Extensions: TXT
    Straight Text Export, no formatting beyond tab stops. This export file is for 6th Edition Vehicles. -Gordon Feiner
    Downloads: 136
    Last Updated: Sunday, December 6, 2009

    104 downloads

    0 comments

    Submitted

  21. TXT - 6E Straight Text Export Gordon Feiner

    TXT - 6E Straight Text Export Gordon Feiner
    HERO System Sixth Edition
    Type: Single Character
    File Extensions: TXT
    Straight Text Export, no formatting beyond tab stops. This export file is for 6th Edition. -Gordon Feiner
    Downloads: 347
    Last Updated: Thursday, August 20, 2009

    200 downloads

    1 comment

    Submitted

  22. TXT - 6E Straight Text Computers Gordon Feiner

    TXT - 6E Straight Text Computers Gordon Feiner
    HERO System Sixth Edition
    Type: Single Character
    File Extensions: TXT
    Straight Text Export, no formatting beyond tab stops. This export file is for 6th Edition Computers and AIs. -Gordon Feiner
    Downloads: 123
    Last Updated: Sunday, December 6, 2009

    69 downloads

    0 comments

    Submitted

  23. TXT - 6E Straight Text Bases Gorden Feiner

    TXT - 6E Straight Text Bases Gorden Feiner
    HERO System Sixth Edition
    Type: Single Character
    File Extensions: TXT
    Straight Text Export, no formatting beyond tab stops. This export file is for 6th Edition Bases. -Gordon Feiner
    Downloads: 148
    Last Updated: Sunday, December 6, 2009

    81 downloads

    0 comments

    Submitted

  24. RTF - Vehicle Sheet Deric Page

    RTF - Vehicle Sheet Deric Page
    HERO System Sixth Edition
    Type: Single Character
    File Extensions: RTF
    This template will produce an output the same as the published vehicles with a bold line under each main heading.
     
    It includes the vehicle picture if one exists (it needs to be a jpg). This makes it easy, using your text editor of choice, to print just the page(s) you want.
     
    You will need to do a couple things to make it work properly and look the same as the published vehicles.
     
    You will need to create 5 lists on the Powers tab labeling them: Power Systems, Propulsion Systems, Tactical Systems, Operations Systems, and Personnel Systems in that order. Use this only for catagorization don't add anything to the lists. You should also add a separator before each one except the first. Once the vehicle is created delete any list headings that you didn't use.
    Make sure that on the Martial Arts tab you have a list, and that list name is "Martial Arts:(2 spaces)" followed by the name of the martial art
    On the background tab or any notes tabs you should type a tab before each paragraph
    After exporting you may want to delete default movement that hasn't been increased
     
    Please feel free to send me comments or corrections regarding the template.
     
    Written by Robert Miller (rpmiller1@citlink.net)
     
    Updated for 6E by Deric Page (deric.page@usa.net)
     
    Version 1.4 (09/02/2009)
    Other Files:Team_Jet.RTF
    Downloads: 383
    Last Updated: Thursday, September 3, 2009

    94 downloads

    0 comments

    Submitted

  25. RTF - RMV Character Brief Roland Volz

    RTF - RMV Character Brief Roland Volz
    HERO System Sixth Edition
    Type: Single Character
    File Extensions: RTF
    This template is based on Robert Miller's WG Character Brief template for 5th edition Hero System. It includes all fields necessary to create the Character Brief; however some pre- and post-editing will need to be done in certain areas as follows:
     
    On the Martial Arts tab, make sure to start with a list at the top written as "Martial Arts:(2 spaces)" and then the name of the martial art
    The Maneuvers should not be list members. In other words there should NOT be numbers at the beginning of each line
    Movement will need to be edited to show only the relevant movement method and the non-combat speed added after the "/"
    Normal Characteristic Maxima and Age will need to be sorted in the Disadvantages list prior to your export each time
    All other Writer's Guidelines formatting should be done within Hero Designer as needed
     
    I have included Robert Miller's macro, that will finalize the WG formatting, with the zip file that this template came from. It will assume that you did the items in the list above.
     
    Please feel free to send me comments or corrections to either the format or the macro
     
    Originally Written by Robert Miller (rpmiller1@citlink.net); Edited by Roland Volz (rmv1@optonline.net)
     
    Version 1.2 (9/28/2011)
    Downloads: 94
    Last Updated: Wednesday, September 28, 2011

    40 downloads

    0 comments

    Submitted

×