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HD Character files (.hdc)

161 files

  1. Clark Kent 6E 400

    My take on a modern 'beginning hero' version of Superman for 6e - (Heavily Influenced by the 80's Byrne reboot & DCAU versions). Recently updated VPP HA slots to incorporate correct 6e rules for AOE Accurate and damage adding. Also added new HTH Reflection, Self Only Barrier, Desolidification (as Invulnerability) and Entangle slots.
     
    For my favorite 6e export see:
    http://www.herocentral.net/get/files/premium/Clark+Kent+6e+400.HTML
     
    Here are two exports created by killershrike that shows the bio section option from within HD:
    http://www.herocentral.net/get/files/premium/Clark+Kent+6e+400+KS.HTML
    http://www.herocentral.net/get/files/premium/Clark+Kent+6e+400+KS2.HTML
     
    Here is another export with click to hide features in a very functional but plain black & white format:
    http://www.herocentral.net/get/files/premium/Clark+Kent+6e+400+BN.HTML
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints
     
    last edited 2/17/15
    corrected spelling mistakes and added 4th export example.

    866 downloads

    6 comments

    Updated

  2. Burlap Sack

    Ok this was a challange from someone in my gaming group to make an ordnary bag into something neigh industrictable to normals..
    THIS was the result. I had to use VEHICLES template because there is no item template (maybe future)? Now its a little bit stretching the rules... i mean it can stop a bullet from a normal gun! even resist most flame and magical attacks...(from a normal level.. not superheroic though).
     
    I added BAG BU ( kung fu with the bag) and some other neat ideas... I gottta say IM a mad genuis!
     
    any comments post here OR if you want something funky created... contact me at ... dabigdawg145@gmail.com
    make sure you put in the description what you want please....

    28 downloads

    3 comments

    Submitted

  3. Rita Farr 6E 400

    Here's my beginning version of Elasti-Girl from the Doom Patrol.
    Updated on 9/1/15
     
    Here is a link to a 6e export: http://www.herocentral.net/herocentral/get/files/premium/Rita+Farr+6e+400.HTML
     
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints

    162 downloads

    2 comments

    Updated

  4. Strike Force 6th edition conversions

    This is the combined zip file with all the Strike Force character conversions for 6th edition. Only characters with full character sheets and illustrations are included. This is the Strike Force main supergroup in the book, and it is done in the memory and appreciation of Aaron Allston. If you haven't seen or bought the Strike Force book, run out and find a copy today.

    231 downloads

    2 comments

    Submitted

  5. John Wick 6e

    John Wick as he appeared in the movie of the same name.
     
    Dark Champions forum thread:
    http://www.herogames.com/forums/topic/91791-john-wick-for-6e/?do=findComment&comment=2450572
     
    Enjoy!
     
    Last updated on 8/14/17
    Added v3 of character to reflect the updates from Chapter 2.

    219 downloads

    2 comments

    Updated

  6. Kricket AKA Evelyn Patterson

    Evelyn Patterson has been an ER Medical Doctor for around 5 years. One day when she was on the job a super-fight broke in the hospital. She tried to evacuate everyone she could during the fight. As she was trying to save a child in who was trapped by a steel beam. She was able to get the child loose but not before a huge explosion sent her flying. She ended up landing in the research wing of the medical college next door into the Entomology lab. Where they were experimenting with insect DNA. She knocked into a container of altered cricket DNA and a gene splicing agent. After it splashed all over her infusing with her DNA with insect DNA making her more powerful. In seconds she was transformed and her whole body burned she could think of nothing but wanting to sleep to get away from the burning. She walked out of the lab somehow made it all the way home where she fell on her bed and slept. When she awoke she felt different her senses were sharper she was faster and stronger than she ever was. She didn't know how strong she was and ended up breaking her bathroom to pieces. After a few days of experimenting she found she could leap 3 storey buildings with great ease and pushing it she could jump around 100 meters but when she hits the ground he has a habit of damaging property. Her strength has become incredibly enhanced and can easily lift 800 pounds with ease and when trying she can lift 25 tons she also found she could manipulate sound waves and see in the dark. She spent weeks testing her powers. Evelyn was forced into using them when her best friend came to visit her and they went out to dinner. On their way home, a man pulled a gun on them and threatened them even after giving everything over to the man. The assailant fearing that the two women would describe him to the police and shot at them. Evelyn new heightened reflexes allowed her to instinctively feel the path of the shot and get in the way in time to deflect the shots. Before she knew it she had broken the gun and knocked the man out by punching him through a wall in plain view of her best friend who freaked out and saw that her friend has power. So Evelyn told her everything that happened her best friends eye lit up and said to her "You know what you have to do now right you have to fight crime and be a superhero." They argued for a few days till Evelyn gave up and told her she would do it and her best friend said: "See I knew you would come around and being I knew you would I made you something." Her best friend being a tailor for superhumans made her a costume. Even though the costume is a little to form fitting for Evelyn's taste it does help provide her some more protection then her body already does.

    164 downloads

    2 comments

    Updated

  7. The Legion of Drumph

    Write ups of some comical villains of the modern age given comic abilities.
    Quasi serious write ups of unfortunate people.

    55 downloads

    2 comments

    Submitted

  8. Valiant

    Valiant is a former TV actor turned force-field-wielding superhero. He has a strong conviction that super-powered individuals should use their powers for good.
     
    Background:
     
    Hello, I’m Mason Cortez. If I sound familiar it’s because I used to play the superhero Valiant on the hit TV show Royal Powers. Each week I would join my mentors Lord and Lady Liberty to take on injustice and stand up for those who couldn’t stand for themselves. We had every intention of providing you with six seasons and a movie, but as you know real life intervened.
     
    More precisely, the super villain Subjugation crashed the live broadcast of our season three finale. While I’m sure you’ve seen the footage of me using my powers to save the cast and crew from harm, it wasn’t my intention to steal the limelight that day. If all had gone as planned, we would have swept the Emmy’s for best special effects and best live performance.
     
    Instead I learned that not everyone with powers uses them responsibly. When someone like Subjugation enters your life, you have to make some quick choices. Do I stand by and let him dominate my friend? Do I allow someone to be shot when I have the power to prevent it? Do I hide my amazing gifts for fear of what others may think?
     
    No. Someone like me does not stand idly by. I believe those with special abilities have a responsibility to act, a moral obligation to use their talents for the greater good. For many years I was content to use my gifts just to entertain and amuse, but now I see I can and must do more.
     
    Subjugation has been punished for his crimes, but there are others like him out there. People who terrorize rather than inspire; those who seek to harm rather than to construct a better world. If you’re like me and blessed with amazing powers, I encourage you to do something wonderful with them.
     
    You don’t have to make the news to make a difference. All you have to do is be willing to share some of your time and effort. Find the hero within yourself, and you’ll find a better world welcoming you.
     
    Hello, I’m Valiant. I don’t just play a hero, I am one.

    68 downloads

    2 comments

    Submitted

  9. Barry Allen 6E 400

    Here's my beginning version of the Barry Allen Flash for the Justice League.
     
    For a 6e template preview see
    http://www.herocentral.net/herocentral/get/files/premium/Barry+Allen+6e+400.HTML
    http://www.herocentral.net/get/files/premium/Barry+Allen+6e+400.HTML
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints
     
    edited 3/10/15
    Updated to v1.4 of export which corrected XP block.
    Updated Dispell and added another Aid to VPP.
     
    edited 4/11/15
    Updated Superspeed Spin (Drain)
     
    edited 9/23/15
    Added Superspeed Clothes-Line (AOE Trail, from APG1 pg135)
     
    edited 4/30/16
    Updated Superspeed Invisible Punch (confirmed in Rules Forum that both IPE and Reduced END Advantages on HA do NOT apply to STR)
    Added Molecular Control Strength (Affects Physical World) using Naked Advantage on STR to replace HA version with Advantage.
    Updated Faster Than a Speeding Bullet v2.1 (No Gravity Penalty) for Running up Walls.
    Saved using most recent version of export format (v1.5.4a - cleaner font and includes ALL Background options from Hero Designer).

    336 downloads

    1 comment

    Updated

  10. Hal Jordan 6E 400

    Here is my take on a 'beginning hero' version of Hal Jordan, the Green Lantern of Earth for 6e. Be sure to look at the matching entry below* as well. For a 6e template preview see:
    http://www.herocentral.net/get/files/premium/Hal+Jordan+6e+400.HTML
     
    *Here is my take on the famous Green Lantern Power Ring of Oa. It's built as an AI follower that grants the use of the Green Energy to the ring's wearer. For a 6e template preview see:
    http://www.herocentral.net/get/files/premium/Green+Lantern+Power+Ring+of+Oa+6e+400.HTML
     
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints

    362 downloads

    1 comment

    Updated

  11. Iron Man Mark 06 (836pts)

    Iron Man Mark 06 from Iron Man 2 and Avengers

    303 downloads

    1 comment

    Submitted

  12. The Toronto Sentinels 6th edition rebuilds

    The 6th edition rebuilds of the Toronto Sentinels, from the Champions of the North sourcebook by Jon Mattson in 1992, with digitally colored images by Patrick Zircher and Christopher Taylor

    154 downloads

    1 comment

    Updated

  13. Zodiac Conspiracy 6th edition character rebuilds

    A pack of all 12 Zodiac Conspiracy character rebuilds for 6th edition

    174 downloads

    1 comment

    Submitted

  14. Atlantic Sentinels 6th edition rebuild

    The third official Canadian team from the Champions of the North sourcebook, updated to 6th edition: the Atlantic Sentinels, out of Halifax.

    145 downloads

    1 comment

    Updated

  15. Warhammer 40K Hero - Space Marine

    In the grimdark future of the Warhammer 40K universe space marines battle the enemies of Mankind, usually xenos or the minions of the Ruinous Powers, in a never-ending religious crusade based on their faith in the Emperor of Mankind. Divided into Chapters, these genetically-engineered supermen develop from the gene-seed of their Chapter Primarchs. Each space marine is the epitome of the human warrior, but this package deal forms the basis of their abilities. It is derived from the description of General Space Marine abilities in the Deathwatch RPG, as well as close reading of the Codex. It is not meant to be a full space marine -- even so, it clocks in at 150 points.
     
    The package contains a character file, a template file for the character (for starting a new space marine), a package deal (for applying to an existing character), and a document with the package deal in the old format.

    169 downloads

    1 comment

    Submitted

  16. YooSoo from Ninja Hero 6th edition rebuild

    This packet contains conversions of the Japanese villain group Yoosoo (elements) from the original Ninja Hero for 4th edition by Aaron Allston to 6th edition Champions. Includes paper miniatures for the Yoosoo!

    96 downloads

    1 comment

    Updated

  17. Challenges For Champions rebuilds for 6th edition

    Rebuilds of the Challenges for Champions book for 4th edition Champions by Andy Robinson, released in 1989.
     
    All characters in the book are rebuilt for 6th edition, plus paper miniature print outs.

    158 downloads

    1 comment

    Updated

  18. Shinigami

    Shinigami is one of the main characters in my current campaign "Something Wicked This Way Will Come"
    Shinigami is mutant who can meld with and step through shadows, he is trained in and teaches Kage Ryu Kenjutsu. He is determined to hunt down his parents' killer and avenge them, currently the only suspect he has is the Blue Moon Killer.

    59 downloads

    1 comment

    Updated

  19. Valiant

    Valiant is a former TV actor turned force-field-wielding superhero. He has a strong conviction that super-powered individuals should use their powers for good.
     
    Background:
     
    Hello, I’m Mason Cortez. If I sound familiar it’s because I used to play the superhero Valiant on the hit TV show Royal Powers. Each week I would join my mentors Lord and Lady Liberty to take on injustice and stand up for those who couldn’t stand for themselves. We had every intention of providing you with six seasons and a movie, but as you know real life intervened.
     
    More precisely, the super villain Subjugation crashed the live broadcast of our season three finale. While I’m sure you’ve seen the footage of me using my powers to save the cast and crew from harm, it wasn’t my intention to steal the limelight that day. If all had gone as planned, we would have swept the Emmy’s for best special effects and best live performance.
     
    Instead I learned that not everyone with powers uses them responsibly. When someone like Subjugation enters your life, you have to make some quick choices. Do I stand by and let him dominate my friend? Do I allow someone to be shot when I have the power to prevent it? Do I hide my amazing gifts for fear of what others may think?
     
    No. Someone like me does not stand idly by. I believe those with special abilities have a responsibility to act, a moral obligation to use their talents for the greater good. For many years I was content to use my gifts just to entertain and amuse, but now I see I can and must do more.
     
    Subjugation has been punished for his crimes, but there are others like him out there. People who terrorize rather than inspire; those who seek to harm rather than to construct a better world. If you’re like me and blessed with amazing powers, I encourage you to do something wonderful with them.
     
    You don’t have to make the news to make a difference. All you have to do is be willing to share some of your time and effort. Find the hero within yourself, and you’ll find a better world welcoming you.
     
    Hello, I’m Valiant. I don’t just play a hero, I am one.

    36 downloads

    1 comment

    Submitted

  20. Billy Batson 6E 400

    Here is an incomplete rookie version of Captain Marvel/SHAZAM! for 6e.
     
    Most of the remaining VPP slot options could be ported over from my version of Clark Kent.
    I may add a Summon Magic Lightning* that he can use as a last ditch attack vs. a nearby opponent by dodging it at the last moment.
     
    *Yes, the one that transforms him between forms.
     
    Also see this older 5e version as a point of comparison.
     
    Enjoy!

    150 downloads

    1 comment

    Updated

  21. Asp

    The Asp was recruited by the villain Sidewinder in becoming a founding member of his newly-formed criminal team, the Serpent Society.

    49 downloads

    1 comment

    Submitted

  22. Mammoth

    Is one of the founding members of the Fearsome Five, and became an enemy of the Teen Titans, Superman and the Outsiders.

    46 downloads

    1 comment

    Submitted

  23. Low Powered Heroes (250 Pts, 50 Complications)

    A large number of low powered heroes (250 Pts; 50 Complications). I created them as I am starting a new game with a number of players who have never played Hero. If you take a look at them please feel free to let me know what you think about them. I feel that they are rather powerful even for low point characters.

    521 downloads

    1 comment

    Updated

  24. Blip 6th ed 400p pts w/ VPP

    Teleporting MA
     
     
    Blip
     
     

    Val Char Cost Roll Notes
    25 STR 15 14- Lift 800.0kg; 5d6 [2]
    18 DEX 16 13- OCV: 9/DCV: 10
    25 CON 15 14-
    18 INT 8 13- PER Roll 13-
    10 EGO 0 11- ECV: 1 - 1
    10 PRE 0 11- PRE Attack: 2d6
    9 OCV 30
    10 DCV 35
    1 OMCV -6
    1 DMCV -6
    4 SPD 20 Phases: 3, 6, 9, 12
    22 PD 0 Total: 22 PD (12 rPD)
    22 ED 0 Total: 22 ED (12 rED)
    10 REC 6
    45 END 5
    12 BODY 2
    45 STUN 13 Total Characteristic Cost: 153 Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 121m/242m
    Tunneling: 10m/20m
     
     
     

    Cost Powers END
    Mutant Teleportation powers, all slots Unified Power (-¼)
    29 1) Teleport redirection field: Resistant Protection (12 PD/12 ED) (36 Active Points) 0
    12 2) Teleportation redirection field: (Total: 16 Active Cost, 12 Real Cost) +8 PD (Real Cost: 8) plus +8 ED (Real Cost: 8) 0
    12 3) Teleport redirection field: Power Defense (15 points) (15 Active Points) 0
    2 4) Instinct : Absolute Range Sense (3 Active Points)
    16 5) Teleportation: Floating Fixed Location (4 Locations) (20 Active Points) 0
    2 6) Teleportation: Fixed Location (3 Locations) (3 Active Points) 0  

    Equipment
    2 1) Double Wakizashai: HKA 1 point (2d6 w/STR) (5 Active Points); OAF (-1) 1
    Notes: 3d6 hka w/ Basic Strike / Blades sheath into the other's blades handle forming a 15" wooden rod of Red Heart wood//Both blades are offset from center w/ full tangs// Blades are 7" with a 7 ½" handle
    8 2) Polarizing contacts: Sight Group Flash Defense (12 points) (12 Active Points); IAF (-½) 0  

    100 Teleport,, Gates and Portals: Variable Power Pool (Teleport ,gates and portals), 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (150 Active Points); Limited Special Effect Uncommon SFX (-1), Unified Power (-¼)
    0 1) Portal viewing 0.0Default: Penetrative with Sight Group (15 Active Points) Real Cost: 15 0
    0 2) Portal viewing lensing effect 0.1Default: +6 versus Range Modifier for Sight Group (9 Active Points) Real Cost: 9 0
    0 3) Portal see and hear: Clairsentience (Sight And Hearing Groups), Analyze, Discriminatory, Telescopic: +12, Transmit, Reduced Endurance (½ END; +¼) (60 Active Points) Real Cost: 60 2
    0 4) Combat Default 0.2: Teleportation 36m (36 Active Points) Real Cost: 36 4
    0 5) Combat 1 : Teleportation 35m, Position Shift, Reduced Endurance (½ END; +¼), Safe Blind Teleport (+¼) (60 Active Points) Real Cost: 60 2
    0 6) Combat 2 saving yourself: Teleportation 23m, No Relative Velocity, Position Shift, Safe Aquatic Teleport, x2 Increased Mass, Safe Blind Teleport (+¼) (60 Active Points) Real Cost: 60 6
    0 7) Combat 3: Teleportation 60m (60 Active Points) Real Cost: 60 6
    0 8) Short to mid-range non-combat teleporting: Teleportation 5m, x2 Increased Mass, x256 Noncombat, Safe Blind Teleport (+¼) (56 Active Points) Real Cost: 56 6
    0 9) Combat Escape 1.0: Teleportation 25m, Position Shift, Safe Blind Teleport (+¼), Reduced Endurance (½ END; +¼), Armor Piercing (x2; +½) (60 Active Points) Real Cost: 60 2
    0 10) Non-Conbat Escape 1.0: Teleportation 9m, x16 Noncombat, x4 Increased Mass, Safe Blind Teleport (+¼), Armor Piercing (x2; +½) (59 Active Points) Real Cost: 59 6
    0 11) Short range gate: Teleportation 12m, x8 Noncombat, Safe Blind Teleport (+¼), Constant (+½), Usable Simultaneously (up to 8 people at once; +1) (60 Active Points) Real Cost: 60 6
    0 12) Long range porting: Teleportation 5m, No Relative Velocity, x2 Increased Mass, Safe Blind Teleport (+¼), MegaScale (1m = 1,000 km; +1 ¾) (60 Active Points) Real Cost: 60 6
    0 13) Long range gate: Teleportation 10m, Costs Endurance Only To Activate (+¼), Safe Blind Teleport (+¼), Constant (+½), Armor Piercing (x2; +½), Usable Simultaneously (up to 32 people at once; +1 ½), MegaScale (1m = 1,000 km; +1 ¾) (57 Active Points) Real Cost: 57 5
    0 14) Slow explosion(2 objects in the same place at the same time): Hearing Group Flash 10d6, Does Knockback (+¼), Area Of Effect (8m Radius Explosion; +¼), Double Knockback (+½) (60 Active Points) Real Cost: 60 6
    0 15) Portal Punch: Stretching 40m, Does Not Cross Intervening Space (+¼), Reduced Endurance (½ END; +¼) (60 Active Points) Real Cost: 60 2
    0 16) Can opener: Drain PD 4d6, Armor Piercing (+¼), Reduced Endurance (½ END; +¼) (60 Active Points); Limited Power Power loses about half of its effectiveness (Drain only last 1 segment the returns to normal value; -1), No Range (-½), Linked (Double Wakizashai; -¼) Real Cost: 22 2
    0 17) Extra-Dimensional Movement (Any Dimension, Any Location), x8 Increased Weight (60 Active Points) Real Cost: 60 6
    0 18) Tunneling 10m through 25 PD material (60 Active Points) Real Cost: 60 6
    0 19) Removing it from this dimension: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Area Of Effect (8m Cone; +¼) (56 Active Points) Real Cost: 56 6
    0 20) Portal to her private pocket dimension 12 levels 4m tall x 22.6m x 22.6m 512m square: Custom Power (60 Active Points) Real Cost: 60 0  

    3 Basic Strike +1 +0 11d6 Strike
    5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
    3 Legsweep +2 -1 10d6 Strike, Target Falls
    5 Takeaway +0 +0 Grab Weapon, 55 STR to take weapon away
    16 +4 HTH Damage Class(es)
    2 Weapon Element : Blades, Empty Hand,Portal attacks  

    Talents
    6 +2/+2d6 Striking Appearance (vs. all characters)  

    Skills
    3 Breakfall 13-
    3 Climbing 13-
    3 Conversation 11-
    3 Deduction 13-
    3 Disguise 13-
    2 Navigation (Land) 13-
    3 Security Systems 13-
    3 Stealth 13-
    0 Everyman skills
    0 1) Concealment 8-
    0 2) AK: USA 8-
    0 3) Language: English (idiomatic; literate) (5 Active Points)
    0 4) Persuasion 8-
    0 5) PS: Stunt Actor (Custom Adder) 11-
    1 6) TF: Custom Adder, Small Motorized Ground Vehicles  
    Total Powers & Skill Cost: 248
    Total Cost: 400
     
     
     

    400+ Matching Complications
    10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    10 Distinctive Features: Looker (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    10 Enraged: Innocents harmed (Common), go 8-, recover 14-
    15 Hunted: Mutant Haters Infrequently (Mo Pow; Harshly Punish)
    15 Psychological Complication: Protective of innocents (Common; Strong)
    15 Psychological Complication: Code vs killing (Common; Strong)  

    Total Complications Points: 400  
    EQUIPMENT CARRIED
     
     
    Equipment END
    Equipment
    1) Video recorder hiddin in N-space seeing and hearing what Blips sees and hears: Eidetic Memory (5 Active Points); Unified Power (-¼), IIF (-¼)
    Skills
    1) Acting 11-
    2) Bribery 11-
    3) Charm 11-
    4) Contortionist 13-
    5) Conversation 11-
    6) Criminology 13-
    7) Deduction 13-
    8) High Society 11-
    9) Navigation (Air, Dimensional, Land, Marine, Space, Temporal) 13-
    10) Tracking 13-
    Stats
    1) possitive thinking: +10 EGO
    2) Self confidence: +13 PRE
    Powers and training
    1) Mental Defense (12 points total) 0
    2) Combat Sense (Sense) (17 Active Points); Unified Power (-¼) 13-
    3) Instict: Defense Maneuver I-IV (10 Active Points); Unified Power (-¼)
     
    Background/History: the simple version might be that her parents got killed standing up to a gang or triad, and they are the moral fiber in her life
    it may also be where powers first appeared
    as the bullets struck her parents, her power kicked in an protected her from them(figure 9mm and 12 ga 3d6ka reduced penatration)
    Her only thought was to get away to her favorite place the roof of their home/business
    While down below the gang/triad saw Blip disappear,they decided to firebomb the place and leave
     
    the killers are not caught for 5yrs,by then Karrin has been moved to live with an uncle,a Master Sargent in the U.S.Army
    Life goes well for Karrin,she masters her powers,learns to defend herself and enjoy most of her teenage years
    Then just before she turns 20, her parents killers are caught and Karrin is asked to ID them
     
    Before she and her uncle can leave to return to her home town ,others in the gang/triad ambush Blip and her uncle killing him
    Blip looses it and cripples the new killers
    Later she goes and Id's her parents killers and they are convicted getting LWoP
    Word later gets to Blip that she and the gang/triad are at war
    Blip just says "Bring it on Scum"
     
    Karrin spent 5yrs with her uncle karrin knew one day she would have to take up defending the weak
    So she spent her time learning how to defend herself and takedown bad guys
     
    Personality/Motivation: generally happy ,till innocents get hurt ,then watch out
     
    Quote: Bring it on scum
     
    Powers/Tactics: Martial Artist
    agent stomper
    terrain changer
    Long range trannsport
     
    Campaign Use: Scout
    Commando
     
    Appearance: early 20's
    Amer-Asian ancestory
    34c-23-35

    97 downloads

    0 comments

    Updated

  25. Wraith 400pts 6th ed

    Gravity based Brick using a spooky motif
     
    WRAITH
     
    Val Char Cost Roll Notes
    15+45 STR 5 12- / 21- Lift 200.0kg/102.4tons; 3d6/12d6 [1]
    18 DEX 16 13- OCV: 3/9/DCV: 3/6
    10+15 CON 0 11- / 14-
    18 INT 8 13- PER Roll 13-
    12 EGO 2 11- ECV: 1 - 1
    13 PRE 3 12- PRE Attack: 2 ½d6
     
    3+6 OCV 0
    3+3 DCV 0
    1 OMCV -6
    1 DMCV -6
    2+2 SPD 0 Phases: 6, 12/3, 6, 9, 12
     
    20 PD 0 Total: 20 PD (15 rPD)
    20 ED 0 Total: 20 ED (15 rED)
    4+11 REC 0
    20+30 END 0
    11 BODY 1
    20+30 STUN 0 Total Characteristic Cost: 23
     
    Movement: Running: 12m/24m
    Flight: 53m/106m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 5m/10m
    Tunneling: 6m/12m
     
    Cost Powers END
    Mutation:Graviton energy form, all slots OIAID (-¼), Unified Power (-¼)
    53 1) Flight 53m, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (Underwater; +¼) (79 Active Points) 7
    45 2) +45 STR, Reduced Endurance (0 END; +½) (67 Active Points); Unified Power (-¼)
    20 3) +6 OCV (30 Active Points)
    10 4) +3 DCV (15 Active Points)
    10 5) +15 CON (15 Active Points)
    13 6) +2 SPD (20 Active Points)
    7 7) +11 REC (11 Active Points)
    10 8) +30 STUN (15 Active Points)
    4 9) +30 END (6 Active Points)
    29 10) Gravitic perception: Detect A Large Class Of Things 13- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Partially Penetrative, Range, Targeting, Telescopic: +6 (43 Active Points) 0
    13 11) Knockback Resistance -20m (20 Active Points) 0
    7 12) Teleportation: Floating Fixed Location (2 Locations) (10 Active Points) 0
     
    Muation:Graviton energy form, all slots Unified Power (-¼), Perceivable (-¼), Only In Alternate Identity (-¼)
    19 1) LS (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (34 Active Points) 0
    26 2) Resistant Protection (15 PD/15 ED) (45 Active Points) 0
    2 3) +3 PD (3 Active Points)
    2 4) +3 ED (3 Active Points)
    5 5) Power Defense (9 points) (9 Active Points) 0
     
    40 Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼)
    4f 1) Gravtic crush: Drain BODY 6d6 (60 Active Points) 6
    4f 2) Warping the EM spectrum: Invisibility to Sight, Radio and Hearing Groups , No Fringe, Reduced Endurance (0 END; +½) (60 Active Points) 0
    4f 3) Gravitic warping of time and space: Teleportation 5m, No Relative Velocity, x2 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6
    4f 4) Tunneling 6m through 21 PD material, Costs Endurance Only To Activate (+¼) (60 Active Points) 5
    3f 5) Gravity field: Area Of Effect (16m Radius; +¾), Selective (+¼) for up to 48 Active Points of Strength (48 Active Points) 5
     
     
    Perks
    5 Money: Well Off
     
    Talents
    6 +2/+2d6 Striking Appearance (vs. all characters)
     
    Skills
     
    3 Concealment 13-
    3 Criminology 13-
    3 Deduction 13-
    3 Forensic Medicine 13-
    5 Horror writer: PS 14-
    3 Navigation 13-
    3 Scholar
    1 1) All the worlds monster of myth,legend of earth: KS (2 Active Points) 11-
    1 2) Criminal Law and Procedures: KS (2 Active Points) 11-
    1 3) Criminal Underworld: KS (2 Active Points) 11-
    1 4) Current Events: KS (2 Active Points) 11-
    1 5) Law Enforcement World: KS (2 Active Points) 11-
    1 6) Literature (Horror fiction): KS (2 Active Points) 11-
    3 Streetwise 12-
    0 Everyman skills
    0 1) Conversation 8-
    0 2) Language: English (idiomatic; literate) (5 Active Points)
    0 3) Climbing 8-
    0 4) AK: USA 8-
    0 5) Paramedics 8-
    0 6) Persuasion 8-
    0 7) Comic artist: PS (Custom Adder) 11-
    0 8) TF: Custom Adder, Small Motorized Ground Vehicles
     
    Total Powers & Skill Cost: 377
    Total Cost: 400
     
    400+ Matching Complications
    15 Dependent NPC: Editor Infrequently (Incompetent; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
    20 Enraged: if normals are endangered (Common), go 11-, recover 11-
    10 Psychological Complication: Code vs killing (Common; Moderate)
    10 Psychological Complication: Loves playing up the spooky motif (Common; Moderate)
    10 Psychological Complication: hates dealing with incompetence (Uncommon; Strong)
    5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
    5 Distinctive Features mental energy attraction: detectable by mental sense (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
     
    Total Complications Points: 400
     
    Background/History: Rena is a ,but has only had her powers for a year though she is in her late 20's
    she has had good success writing horror/action books(3 books since she started at 25)
    she has taken the past year to learn and develop her powers and the Wraith persona
    she has yet to make an appearance in public
    Before her writing career took of Rena worked as a Crime scene Investigator
     
    Personality/Motivation: thrill seeker
    a way to expand her writings
    develope a new character to write about
     
    Quote: she is generally silent
     
    Powers/Tactics: Str 55:just pretty much brick tactics
    Flight:flys upright and strides when moving
    She becomes an semi solid energy being when powered up
    N-ray perception:mass detection based on touch(and can easily id targets by it)
    Speed:she is using gravity to warp time/space(slowing everything vs her)
    Teleportation:using gravity to warp 2 points in space
    Drain:she is creating an intense gravity field to crush her target into a singlularity(think of a sub going past crush depth)
    Tunneling:just a movement version of Drain
    Knockback resistance:using gravity to lock her in place
    Invisibility:expanding and refining of her skin tight field to include her clothing
     
    Campaign Use: Flying Brick
    Transport
     
    Appearance: 34c-22-35
    she looks like a set of animated clothing(nobody looks to be in the clothing but they look as if being worn)
    when in her energy form she looks like a very strong heat shimmer(a very bad invisiblity fringe effect visible beyong 2m)
    see picture

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