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HD Character files (.hdc)

161 files

  1. Clark Kent 6E 400

    My take on a modern 'beginning hero' version of Superman for 6e - (Heavily Influenced by the 80's Byrne reboot & DCAU versions). Recently updated VPP HA slots to incorporate correct 6e rules for AOE Accurate and damage adding. Also added new HTH Reflection, Self Only Barrier, Desolidification (as Invulnerability) and Entangle slots.
     
    For my favorite 6e export see:
    http://www.herocentral.net/get/files/premium/Clark+Kent+6e+400.HTML
     
    Here are two exports created by killershrike that shows the bio section option from within HD:
    http://www.herocentral.net/get/files/premium/Clark+Kent+6e+400+KS.HTML
    http://www.herocentral.net/get/files/premium/Clark+Kent+6e+400+KS2.HTML
     
    Here is another export with click to hide features in a very functional but plain black & white format:
    http://www.herocentral.net/get/files/premium/Clark+Kent+6e+400+BN.HTML
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints
     
    last edited 2/17/15
    corrected spelling mistakes and added 4th export example.

    865 downloads

    6 comments

    Updated

  2. Barry Allen 6E 400

    Here's my beginning version of the Barry Allen Flash for the Justice League.
     
    For a 6e template preview see
    http://www.herocentral.net/herocentral/get/files/premium/Barry+Allen+6e+400.HTML
    http://www.herocentral.net/get/files/premium/Barry+Allen+6e+400.HTML
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints
     
    edited 3/10/15
    Updated to v1.4 of export which corrected XP block.
    Updated Dispell and added another Aid to VPP.
     
    edited 4/11/15
    Updated Superspeed Spin (Drain)
     
    edited 9/23/15
    Added Superspeed Clothes-Line (AOE Trail, from APG1 pg135)
     
    edited 4/30/16
    Updated Superspeed Invisible Punch (confirmed in Rules Forum that both IPE and Reduced END Advantages on HA do NOT apply to STR)
    Added Molecular Control Strength (Affects Physical World) using Naked Advantage on STR to replace HA version with Advantage.
    Updated Faster Than a Speeding Bullet v2.1 (No Gravity Penalty) for Running up Walls.
    Saved using most recent version of export format (v1.5.4a - cleaner font and includes ALL Background options from Hero Designer).

    336 downloads

    1 comment

    Updated

  3. Princess Diana 6E 400

    Here's my beginning version of Wonder Woman for the Justice League.
    http://www.herocentral.net/get/files/premium/Princess+Diana+of+Themyscira+6e+400.HTML
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints

    308 downloads

    0 comments

    Updated

  4. Bruce Wayne 6E 400

    My take on a modern 'beginning hero' version of Batman for 6e - (Heavily Influenced by DCAU version).
     
    For a 6e template preview see:
    http://www.herocentral.net/get/files/premium/Bruce+Wayne+6e+400.HTML
    No longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints
     
    edited 1/28/16

    350 downloads

    0 comments

    Updated

  5. John Wick 6e

    John Wick as he appeared in the movie of the same name.
     
    Dark Champions forum thread:
    http://www.herogames.com/forums/topic/91791-john-wick-for-6e/?do=findComment&comment=2450572
     
    Enjoy!
     
    Last updated on 8/14/17
    Added v3 of character to reflect the updates from Chapter 2.

    218 downloads

    2 comments

    Updated

  6. Cyclops 556pts

    A mutant, Cyclops produces a powerful beam with great destructive power from his eyes referred to as an "optic blast". In uniform, he wears a unique ruby quartz battle visor with a lens which runs from eye-to-eye giving him a one-eyed appearance, hence the codename "Cyclops."
    Scott is the first X-Man recruited by Charles Xavier and as one of the original five X-Men, Cyclops has had a large presence in X-Men-related comics since their inception. He has also been featured in almost every adaptation of the team in other media. In practically every incarnation of the character, he has almost always been shown to be not only Charles Xavier's most loyal student, but also the one who most believes in his dream of mutant and human equality.
     
    Xavier is known to view Scott as one of his most, if not the most prized pupil. The relationship is not mentor to protege but akin to that of a father to son. Xavier hand picked Scott to lead his X-Men and to carry on his ideals. From time to time Scott's loyalty to Xavier has cost him dearly. He has remained by Xavier's side and eventually moved out of Xavier's shadow as the singular leader of the X-Men.

    211 downloads

    0 comments

    Updated

  7. Hal Jordan 6E 400

    Here is my take on a 'beginning hero' version of Hal Jordan, the Green Lantern of Earth for 6e. Be sure to look at the matching entry below* as well. For a 6e template preview see:
    http://www.herocentral.net/get/files/premium/Hal+Jordan+6e+400.HTML
     
    *Here is my take on the famous Green Lantern Power Ring of Oa. It's built as an AI follower that grants the use of the Green Energy to the ring's wearer. For a 6e template preview see:
    http://www.herocentral.net/get/files/premium/Green+Lantern+Power+Ring+of+Oa+6e+400.HTML
     
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints

    362 downloads

    1 comment

    Updated

  8. Rita Farr 6E 400

    Here's my beginning version of Elasti-Girl from the Doom Patrol.
    Updated on 9/1/15
     
    Here is a link to a 6e export: http://www.herocentral.net/herocentral/get/files/premium/Rita+Farr+6e+400.HTML
     
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints

    162 downloads

    2 comments

    Updated

  9. Iron Man Mark 06 (836pts)

    Iron Man Mark 06 from Iron Man 2 and Avengers

    303 downloads

    1 comment

    Submitted

  10. Peter Parker 6E 400

    My take on a rookie hero version of Spider-Man.
     
    For more on what went into this design see this forum thread:
    http://www.herogames.com/forums/topic/90950-beginning-version-of-spider-man-for-6e-on-400-points/?p=2419664
    And here is a preview export link:
    http://www.herocentral.net/get/files/premium/Peter+Parker+400+6e.HTML
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    Enjoy!

    232 downloads

    0 comments

    Updated

  11. Dr. Reed Richards

    Here is my take on a rookie version of Mr. Fantastic.
     
    For what went into some of his design see this archived thread:
    http://www.herogames.com/forums/topic/78395-starting-versions-of-reed-richards-and-the-rest-of-the-fantastic-four/
     
    Enjoy!

    131 downloads

    0 comments

    Updated

  12. Valiant

    Valiant is a former TV actor turned force-field-wielding superhero. He has a strong conviction that super-powered individuals should use their powers for good.
     
    Background:
     
    Hello, I’m Mason Cortez. If I sound familiar it’s because I used to play the superhero Valiant on the hit TV show Royal Powers. Each week I would join my mentors Lord and Lady Liberty to take on injustice and stand up for those who couldn’t stand for themselves. We had every intention of providing you with six seasons and a movie, but as you know real life intervened.
     
    More precisely, the super villain Subjugation crashed the live broadcast of our season three finale. While I’m sure you’ve seen the footage of me using my powers to save the cast and crew from harm, it wasn’t my intention to steal the limelight that day. If all had gone as planned, we would have swept the Emmy’s for best special effects and best live performance.
     
    Instead I learned that not everyone with powers uses them responsibly. When someone like Subjugation enters your life, you have to make some quick choices. Do I stand by and let him dominate my friend? Do I allow someone to be shot when I have the power to prevent it? Do I hide my amazing gifts for fear of what others may think?
     
    No. Someone like me does not stand idly by. I believe those with special abilities have a responsibility to act, a moral obligation to use their talents for the greater good. For many years I was content to use my gifts just to entertain and amuse, but now I see I can and must do more.
     
    Subjugation has been punished for his crimes, but there are others like him out there. People who terrorize rather than inspire; those who seek to harm rather than to construct a better world. If you’re like me and blessed with amazing powers, I encourage you to do something wonderful with them.
     
    You don’t have to make the news to make a difference. All you have to do is be willing to share some of your time and effort. Find the hero within yourself, and you’ll find a better world welcoming you.
     
    Hello, I’m Valiant. I don’t just play a hero, I am one.

    35 downloads

    1 comment

    Submitted

  13. Valiant

    Valiant is a former TV actor turned force-field-wielding superhero. He has a strong conviction that super-powered individuals should use their powers for good.
     
    Background:
     
    Hello, I’m Mason Cortez. If I sound familiar it’s because I used to play the superhero Valiant on the hit TV show Royal Powers. Each week I would join my mentors Lord and Lady Liberty to take on injustice and stand up for those who couldn’t stand for themselves. We had every intention of providing you with six seasons and a movie, but as you know real life intervened.
     
    More precisely, the super villain Subjugation crashed the live broadcast of our season three finale. While I’m sure you’ve seen the footage of me using my powers to save the cast and crew from harm, it wasn’t my intention to steal the limelight that day. If all had gone as planned, we would have swept the Emmy’s for best special effects and best live performance.
     
    Instead I learned that not everyone with powers uses them responsibly. When someone like Subjugation enters your life, you have to make some quick choices. Do I stand by and let him dominate my friend? Do I allow someone to be shot when I have the power to prevent it? Do I hide my amazing gifts for fear of what others may think?
     
    No. Someone like me does not stand idly by. I believe those with special abilities have a responsibility to act, a moral obligation to use their talents for the greater good. For many years I was content to use my gifts just to entertain and amuse, but now I see I can and must do more.
     
    Subjugation has been punished for his crimes, but there are others like him out there. People who terrorize rather than inspire; those who seek to harm rather than to construct a better world. If you’re like me and blessed with amazing powers, I encourage you to do something wonderful with them.
     
    You don’t have to make the news to make a difference. All you have to do is be willing to share some of your time and effort. Find the hero within yourself, and you’ll find a better world welcoming you.
     
    Hello, I’m Valiant. I don’t just play a hero, I am one.

    68 downloads

    2 comments

    Submitted

  14. Blip 6th ed 400p pts w/ VPP

    Teleporting MA
     
     
    Blip
     
     

    Val Char Cost Roll Notes
    25 STR 15 14- Lift 800.0kg; 5d6 [2]
    18 DEX 16 13- OCV: 9/DCV: 10
    25 CON 15 14-
    18 INT 8 13- PER Roll 13-
    10 EGO 0 11- ECV: 1 - 1
    10 PRE 0 11- PRE Attack: 2d6
    9 OCV 30
    10 DCV 35
    1 OMCV -6
    1 DMCV -6
    4 SPD 20 Phases: 3, 6, 9, 12
    22 PD 0 Total: 22 PD (12 rPD)
    22 ED 0 Total: 22 ED (12 rED)
    10 REC 6
    45 END 5
    12 BODY 2
    45 STUN 13 Total Characteristic Cost: 153 Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 121m/242m
    Tunneling: 10m/20m
     
     
     

    Cost Powers END
    Mutant Teleportation powers, all slots Unified Power (-¼)
    29 1) Teleport redirection field: Resistant Protection (12 PD/12 ED) (36 Active Points) 0
    12 2) Teleportation redirection field: (Total: 16 Active Cost, 12 Real Cost) +8 PD (Real Cost: 8) plus +8 ED (Real Cost: 8) 0
    12 3) Teleport redirection field: Power Defense (15 points) (15 Active Points) 0
    2 4) Instinct : Absolute Range Sense (3 Active Points)
    16 5) Teleportation: Floating Fixed Location (4 Locations) (20 Active Points) 0
    2 6) Teleportation: Fixed Location (3 Locations) (3 Active Points) 0  

    Equipment
    2 1) Double Wakizashai: HKA 1 point (2d6 w/STR) (5 Active Points); OAF (-1) 1
    Notes: 3d6 hka w/ Basic Strike / Blades sheath into the other's blades handle forming a 15" wooden rod of Red Heart wood//Both blades are offset from center w/ full tangs// Blades are 7" with a 7 ½" handle
    8 2) Polarizing contacts: Sight Group Flash Defense (12 points) (12 Active Points); IAF (-½) 0  

    100 Teleport,, Gates and Portals: Variable Power Pool (Teleport ,gates and portals), 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (150 Active Points); Limited Special Effect Uncommon SFX (-1), Unified Power (-¼)
    0 1) Portal viewing 0.0Default: Penetrative with Sight Group (15 Active Points) Real Cost: 15 0
    0 2) Portal viewing lensing effect 0.1Default: +6 versus Range Modifier for Sight Group (9 Active Points) Real Cost: 9 0
    0 3) Portal see and hear: Clairsentience (Sight And Hearing Groups), Analyze, Discriminatory, Telescopic: +12, Transmit, Reduced Endurance (½ END; +¼) (60 Active Points) Real Cost: 60 2
    0 4) Combat Default 0.2: Teleportation 36m (36 Active Points) Real Cost: 36 4
    0 5) Combat 1 : Teleportation 35m, Position Shift, Reduced Endurance (½ END; +¼), Safe Blind Teleport (+¼) (60 Active Points) Real Cost: 60 2
    0 6) Combat 2 saving yourself: Teleportation 23m, No Relative Velocity, Position Shift, Safe Aquatic Teleport, x2 Increased Mass, Safe Blind Teleport (+¼) (60 Active Points) Real Cost: 60 6
    0 7) Combat 3: Teleportation 60m (60 Active Points) Real Cost: 60 6
    0 8) Short to mid-range non-combat teleporting: Teleportation 5m, x2 Increased Mass, x256 Noncombat, Safe Blind Teleport (+¼) (56 Active Points) Real Cost: 56 6
    0 9) Combat Escape 1.0: Teleportation 25m, Position Shift, Safe Blind Teleport (+¼), Reduced Endurance (½ END; +¼), Armor Piercing (x2; +½) (60 Active Points) Real Cost: 60 2
    0 10) Non-Conbat Escape 1.0: Teleportation 9m, x16 Noncombat, x4 Increased Mass, Safe Blind Teleport (+¼), Armor Piercing (x2; +½) (59 Active Points) Real Cost: 59 6
    0 11) Short range gate: Teleportation 12m, x8 Noncombat, Safe Blind Teleport (+¼), Constant (+½), Usable Simultaneously (up to 8 people at once; +1) (60 Active Points) Real Cost: 60 6
    0 12) Long range porting: Teleportation 5m, No Relative Velocity, x2 Increased Mass, Safe Blind Teleport (+¼), MegaScale (1m = 1,000 km; +1 ¾) (60 Active Points) Real Cost: 60 6
    0 13) Long range gate: Teleportation 10m, Costs Endurance Only To Activate (+¼), Safe Blind Teleport (+¼), Constant (+½), Armor Piercing (x2; +½), Usable Simultaneously (up to 32 people at once; +1 ½), MegaScale (1m = 1,000 km; +1 ¾) (57 Active Points) Real Cost: 57 5
    0 14) Slow explosion(2 objects in the same place at the same time): Hearing Group Flash 10d6, Does Knockback (+¼), Area Of Effect (8m Radius Explosion; +¼), Double Knockback (+½) (60 Active Points) Real Cost: 60 6
    0 15) Portal Punch: Stretching 40m, Does Not Cross Intervening Space (+¼), Reduced Endurance (½ END; +¼) (60 Active Points) Real Cost: 60 2
    0 16) Can opener: Drain PD 4d6, Armor Piercing (+¼), Reduced Endurance (½ END; +¼) (60 Active Points); Limited Power Power loses about half of its effectiveness (Drain only last 1 segment the returns to normal value; -1), No Range (-½), Linked (Double Wakizashai; -¼) Real Cost: 22 2
    0 17) Extra-Dimensional Movement (Any Dimension, Any Location), x8 Increased Weight (60 Active Points) Real Cost: 60 6
    0 18) Tunneling 10m through 25 PD material (60 Active Points) Real Cost: 60 6
    0 19) Removing it from this dimension: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Area Of Effect (8m Cone; +¼) (56 Active Points) Real Cost: 56 6
    0 20) Portal to her private pocket dimension 12 levels 4m tall x 22.6m x 22.6m 512m square: Custom Power (60 Active Points) Real Cost: 60 0  

    3 Basic Strike +1 +0 11d6 Strike
    5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
    3 Legsweep +2 -1 10d6 Strike, Target Falls
    5 Takeaway +0 +0 Grab Weapon, 55 STR to take weapon away
    16 +4 HTH Damage Class(es)
    2 Weapon Element : Blades, Empty Hand,Portal attacks  

    Talents
    6 +2/+2d6 Striking Appearance (vs. all characters)  

    Skills
    3 Breakfall 13-
    3 Climbing 13-
    3 Conversation 11-
    3 Deduction 13-
    3 Disguise 13-
    2 Navigation (Land) 13-
    3 Security Systems 13-
    3 Stealth 13-
    0 Everyman skills
    0 1) Concealment 8-
    0 2) AK: USA 8-
    0 3) Language: English (idiomatic; literate) (5 Active Points)
    0 4) Persuasion 8-
    0 5) PS: Stunt Actor (Custom Adder) 11-
    1 6) TF: Custom Adder, Small Motorized Ground Vehicles  
    Total Powers & Skill Cost: 248
    Total Cost: 400
     
     
     

    400+ Matching Complications
    10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
    10 Distinctive Features: Looker (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    10 Enraged: Innocents harmed (Common), go 8-, recover 14-
    15 Hunted: Mutant Haters Infrequently (Mo Pow; Harshly Punish)
    15 Psychological Complication: Protective of innocents (Common; Strong)
    15 Psychological Complication: Code vs killing (Common; Strong)  

    Total Complications Points: 400  
    EQUIPMENT CARRIED
     
     
    Equipment END
    Equipment
    1) Video recorder hiddin in N-space seeing and hearing what Blips sees and hears: Eidetic Memory (5 Active Points); Unified Power (-¼), IIF (-¼)
    Skills
    1) Acting 11-
    2) Bribery 11-
    3) Charm 11-
    4) Contortionist 13-
    5) Conversation 11-
    6) Criminology 13-
    7) Deduction 13-
    8) High Society 11-
    9) Navigation (Air, Dimensional, Land, Marine, Space, Temporal) 13-
    10) Tracking 13-
    Stats
    1) possitive thinking: +10 EGO
    2) Self confidence: +13 PRE
    Powers and training
    1) Mental Defense (12 points total) 0
    2) Combat Sense (Sense) (17 Active Points); Unified Power (-¼) 13-
    3) Instict: Defense Maneuver I-IV (10 Active Points); Unified Power (-¼)
     
    Background/History: the simple version might be that her parents got killed standing up to a gang or triad, and they are the moral fiber in her life
    it may also be where powers first appeared
    as the bullets struck her parents, her power kicked in an protected her from them(figure 9mm and 12 ga 3d6ka reduced penatration)
    Her only thought was to get away to her favorite place the roof of their home/business
    While down below the gang/triad saw Blip disappear,they decided to firebomb the place and leave
     
    the killers are not caught for 5yrs,by then Karrin has been moved to live with an uncle,a Master Sargent in the U.S.Army
    Life goes well for Karrin,she masters her powers,learns to defend herself and enjoy most of her teenage years
    Then just before she turns 20, her parents killers are caught and Karrin is asked to ID them
     
    Before she and her uncle can leave to return to her home town ,others in the gang/triad ambush Blip and her uncle killing him
    Blip looses it and cripples the new killers
    Later she goes and Id's her parents killers and they are convicted getting LWoP
    Word later gets to Blip that she and the gang/triad are at war
    Blip just says "Bring it on Scum"
     
    Karrin spent 5yrs with her uncle karrin knew one day she would have to take up defending the weak
    So she spent her time learning how to defend herself and takedown bad guys
     
    Personality/Motivation: generally happy ,till innocents get hurt ,then watch out
     
    Quote: Bring it on scum
     
    Powers/Tactics: Martial Artist
    agent stomper
    terrain changer
    Long range trannsport
     
    Campaign Use: Scout
    Commando
     
    Appearance: early 20's
    Amer-Asian ancestory
    34c-23-35

    97 downloads

    0 comments

    Updated

  15. Wraith 400pts 6th ed

    Gravity based Brick using a spooky motif
     
    WRAITH
     
    Val Char Cost Roll Notes
    15+45 STR 5 12- / 21- Lift 200.0kg/102.4tons; 3d6/12d6 [1]
    18 DEX 16 13- OCV: 3/9/DCV: 3/6
    10+15 CON 0 11- / 14-
    18 INT 8 13- PER Roll 13-
    12 EGO 2 11- ECV: 1 - 1
    13 PRE 3 12- PRE Attack: 2 ½d6
     
    3+6 OCV 0
    3+3 DCV 0
    1 OMCV -6
    1 DMCV -6
    2+2 SPD 0 Phases: 6, 12/3, 6, 9, 12
     
    20 PD 0 Total: 20 PD (15 rPD)
    20 ED 0 Total: 20 ED (15 rED)
    4+11 REC 0
    20+30 END 0
    11 BODY 1
    20+30 STUN 0 Total Characteristic Cost: 23
     
    Movement: Running: 12m/24m
    Flight: 53m/106m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 5m/10m
    Tunneling: 6m/12m
     
    Cost Powers END
    Mutation:Graviton energy form, all slots OIAID (-¼), Unified Power (-¼)
    53 1) Flight 53m, Costs Endurance Only To Activate (+¼), Usable [As Second Mode Of Movement] (Underwater; +¼) (79 Active Points) 7
    45 2) +45 STR, Reduced Endurance (0 END; +½) (67 Active Points); Unified Power (-¼)
    20 3) +6 OCV (30 Active Points)
    10 4) +3 DCV (15 Active Points)
    10 5) +15 CON (15 Active Points)
    13 6) +2 SPD (20 Active Points)
    7 7) +11 REC (11 Active Points)
    10 8) +30 STUN (15 Active Points)
    4 9) +30 END (6 Active Points)
    29 10) Gravitic perception: Detect A Large Class Of Things 13- (Touch Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Partially Penetrative, Range, Targeting, Telescopic: +6 (43 Active Points) 0
    13 11) Knockback Resistance -20m (20 Active Points) 0
    7 12) Teleportation: Floating Fixed Location (2 Locations) (10 Active Points) 0
     
    Muation:Graviton energy form, all slots Unified Power (-¼), Perceivable (-¼), Only In Alternate Identity (-¼)
    19 1) LS (Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (34 Active Points) 0
    26 2) Resistant Protection (15 PD/15 ED) (45 Active Points) 0
    2 3) +3 PD (3 Active Points)
    2 4) +3 ED (3 Active Points)
    5 5) Power Defense (9 points) (9 Active Points) 0
     
    40 Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼), Only In Alternate Identity (-¼)
    4f 1) Gravtic crush: Drain BODY 6d6 (60 Active Points) 6
    4f 2) Warping the EM spectrum: Invisibility to Sight, Radio and Hearing Groups , No Fringe, Reduced Endurance (0 END; +½) (60 Active Points) 0
    4f 3) Gravitic warping of time and space: Teleportation 5m, No Relative Velocity, x2 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) 6
    4f 4) Tunneling 6m through 21 PD material, Costs Endurance Only To Activate (+¼) (60 Active Points) 5
    3f 5) Gravity field: Area Of Effect (16m Radius; +¾), Selective (+¼) for up to 48 Active Points of Strength (48 Active Points) 5
     
     
    Perks
    5 Money: Well Off
     
    Talents
    6 +2/+2d6 Striking Appearance (vs. all characters)
     
    Skills
     
    3 Concealment 13-
    3 Criminology 13-
    3 Deduction 13-
    3 Forensic Medicine 13-
    5 Horror writer: PS 14-
    3 Navigation 13-
    3 Scholar
    1 1) All the worlds monster of myth,legend of earth: KS (2 Active Points) 11-
    1 2) Criminal Law and Procedures: KS (2 Active Points) 11-
    1 3) Criminal Underworld: KS (2 Active Points) 11-
    1 4) Current Events: KS (2 Active Points) 11-
    1 5) Law Enforcement World: KS (2 Active Points) 11-
    1 6) Literature (Horror fiction): KS (2 Active Points) 11-
    3 Streetwise 12-
    0 Everyman skills
    0 1) Conversation 8-
    0 2) Language: English (idiomatic; literate) (5 Active Points)
    0 3) Climbing 8-
    0 4) AK: USA 8-
    0 5) Paramedics 8-
    0 6) Persuasion 8-
    0 7) Comic artist: PS (Custom Adder) 11-
    0 8) TF: Custom Adder, Small Motorized Ground Vehicles
     
    Total Powers & Skill Cost: 377
    Total Cost: 400
     
    400+ Matching Complications
    15 Dependent NPC: Editor Infrequently (Incompetent; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
    20 Enraged: if normals are endangered (Common), go 11-, recover 11-
    10 Psychological Complication: Code vs killing (Common; Moderate)
    10 Psychological Complication: Loves playing up the spooky motif (Common; Moderate)
    10 Psychological Complication: hates dealing with incompetence (Uncommon; Strong)
    5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
    5 Distinctive Features mental energy attraction: detectable by mental sense (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
     
    Total Complications Points: 400
     
    Background/History: Rena is a ,but has only had her powers for a year though she is in her late 20's
    she has had good success writing horror/action books(3 books since she started at 25)
    she has taken the past year to learn and develop her powers and the Wraith persona
    she has yet to make an appearance in public
    Before her writing career took of Rena worked as a Crime scene Investigator
     
    Personality/Motivation: thrill seeker
    a way to expand her writings
    develope a new character to write about
     
    Quote: she is generally silent
     
    Powers/Tactics: Str 55:just pretty much brick tactics
    Flight:flys upright and strides when moving
    She becomes an semi solid energy being when powered up
    N-ray perception:mass detection based on touch(and can easily id targets by it)
    Speed:she is using gravity to warp time/space(slowing everything vs her)
    Teleportation:using gravity to warp 2 points in space
    Drain:she is creating an intense gravity field to crush her target into a singlularity(think of a sub going past crush depth)
    Tunneling:just a movement version of Drain
    Knockback resistance:using gravity to lock her in place
    Invisibility:expanding and refining of her skin tight field to include her clothing
     
    Campaign Use: Flying Brick
    Transport
     
    Appearance: 34c-22-35
    she looks like a set of animated clothing(nobody looks to be in the clothing but they look as if being worn)
    when in her energy form she looks like a very strong heat shimmer(a very bad invisiblity fringe effect visible beyong 2m)
    see picture

    74 downloads

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  16. Silk Detective and her Dragon multiform 400pts 6th ed

    Detective/ Scientist/Gunslinger and her multiform a Dragon
    Silk just by herself
     
    Silk Detective
     
     
     

    575] Val Char Cost Roll Notes
    575] 15 STR 5 12- Lift 200.0kg; 3d6 [1]
    575] 18 DEX 16 13- OCV: 8/DCV: 7
    575] 25 CON 15 14-
    575] 18 INT 8 13- PER Roll 13-
    575] 13 EGO 3 12- ECV: 1 - 3
    575] 13 PRE 3 12- PRE Attack: 2 ½d6  

    575] 8 OCV 25
    575] 7 DCV 20
    575] 1 OMCV -6
    575] 3 DMCV 0
    575] 4 SPD 20 Phases: 3, 6, 9, 12  

    575] 2+23 PD 0 Total: 2/25 PD (0/15 rPD)
    575] 2+23 ED 0 Total: 2/25 ED (0/15 rED)
    575] 10 REC 6
    575] 20 END 0
    575] 10 BODY 0
    575] 40 STUN 10 Total Characteristic Cost: 123  
    Movement: Running: 12m/24m
    Leaping: 2m/4m
    Swimming: 2m/4m
    Teleportation: 45m/90m
    Tunneling: 12m/24m
     
     

    Cost Powers END
    Aquired knowledge(,alien,super tech), all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Unified Power (-¼), Only In Alternate Identity (-¼)
    24 1) Force field: Resistant Protection (15 PD/15 ED) (Protect Carried Items) (55 Active Points) 0
    11 2) Force Field: (Total: 28 Active Cost, 11 Real Cost) +8 PD (Real Cost: 8) plus +8 ED (Real Cost: 8) plus +7 Mental Defense (7 points total) (7 Active Points) (Real Cost: 3) plus Power Defense (5 points) (5 Active Points) (Real Cost: 2) 0
    7 3) LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) (17 Active Points) 0  
     

    51 Custom M1911a1 .45 Pistols w/ child safe interlocks: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots Restrainable (-½), Unified Power (-¼)
    3f 1) Mercy rounds single target Neural suppessor: Mental Blast 6d6, Alternate Combat Value (uses OCV against DCV; +0) (60 Active Points) 0
    2f 2) Mercy Rounds Cone Neural suppessor: Mental Blast 3d6+1, Area Of Effect Nonselective (64m Cone; +¾) (58 Active Points); No Range (-½), Extra Time (Full Phase, -½) 0
    2f 3) Force field jacketed shape charge rounds: Killing Attack - Ranged 1d6, Affects Desolidified Any form of Desolidification (+½), Penetrating (x2; +1), Area Of Effect (64m Radius; +1 ¼), Selective (+¼) (60 Active Points); No Range (-½), Extra Time (Full Phase, -½) 0
    3f 4) Depleted Uranium ammo: RKA 4d6 (60 Active Points) 0
    3f 5) Blasting holes in walls: Tunneling 12m through 24 PD material (60 Active Points) 0  

    34 Gloves and belt extra dimensional manipulation equipment: Multipower, 60-point reserve, (60 Active Points); all slots IIF (-¼), 8 clips of 4 Charges (-¼), Gestures (-¼)
    4f 1) Combat porting 1: Teleportation 45m, No Relative Velocity, Position Shift (60 Active Points) 0
    4f 2) Short ranged Non-combat teleporting: Teleportation 9m, No Relative Velocity, x16 Noncombat, Safe Blind Teleport (+¼), Armor Piercing (x2; +½) (59 Active Points) 0
    4f 3) Global teleporting: Teleportation 10m, No Relative Velocity, Safe Blind Teleport (+¼), MegaScale (1m = 1,000 km; +1 ¾) (60 Active Points) 0  

    Gloves and belt extra dimensional manipulation equipment, all slots IIF (-¼), Gestures (-¼), 8 clips of 4 Charges (-¼)
    8 1) Teleportation: Floating Fixed Location (3 Locations) (15 Active Points) 0
    9 2) Extra dimensional space: Custom Power (35 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Extra Phase, -¾), Costs Endurance (-½) 9
    Notes: area 64 cubic meters 4x8x2h
    3 Basic Strike +1 +0 10d6 Strike
    4 Martial Escape +0 +0 55 STR vs. Grabs
    5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
    20 +5 HTH Damage Class(es)  

    Talents
    20 Universal Scientist 13-  

    Skills
    2 WF: Small Arms
    10 TF: Science Fiction & Space Vehicles, Combat Aircraft, Helicopters, Large Military Ships, Large Motorized Ground Vehicles, Large Planes, Small Military Ships, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
    0 Everyman skills
    0 1) AK: USA 8-
    0 2) Acting 8-
    0 3) Climbing 8-
    0 4) Conversation 8-
    0 5) PS: Archeologist 11-
    0 6) Language: English (idiomatic; Everyman, literate)
    0 7) Paramedics 8-
    0 8) Persuasion 8-
    0 9) Shadowing 8-
    0 10) TF: Everyman, Small Motorized Ground Vehicles
    0 Normal skills
    3 Analyze: Tech 13-
    3 Combat Driving 13-
    3 Combat Piloting 13-
    3 Stealth 13-
    3 Computer Programming 13-
    3 Concealment 13-
    3 Criminology 13-
    3 Deduction 13-
    3 Electronics 13-
    3 Super Tech: Inventor 13-
    3 Mechanics 13-
    3 Navigation 13-
    3 Systems Operation 13-
    2 Weaponsmith (Firearms) 13-
    3 Her Pistols: +1 with a small group of attacks  
    Total Powers & Skill Cost: 277
    Total Cost: 400
     
     

    400+ Matching Complications
    15 Enraged: If refered to as a mad scientist (Uncommon), go 11-, recover 11-
    15 Hunted: SUSHI Infrequently (Mo Pow; Harshly Punish)
    15 Hunted: Nazis Infrequently (Mo Pow; Harshly Punish)
    15 Psychological Complication: Hates Nazis (Common; Strong)
    15 Psychological Complication: Loves to discover stuff and explore (Common; Strong)  

    Total Complications Points: 400  
    EQUIPMENT CARRIED
     
     
    Equipment END
     
     
    Background/History: Curiosity has nearly killed her many a time and she just keeps proving Nietzsche right "That which does not kill us makes us stronger"
     
    Child of an explorer who always got into trouble
    And a knack for figuring stuff out
     
    Personality/Motivation: thrill seeker and explorer
     
    Quote: let me have a look at that
    you get it to work by doing pushing this button
    this is one of those "man was never suppose to know kind of things"good thing I'm a woman
     
    Powers/Tactics: Gunslinger
    Martial artist
    Teleporter
     
    Campaign Use: Detective
    Scientist
     
    Appearance: late 20's

    124 downloads

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  17. Mary Calkins

    In 1882, Calkins entered into Smith College as a sophomore. She studied for the year, but in 1883 with the death of her sister she took the year off from college and studied on her own. She then returned to Smith College in 1884 to graduate with a concentration in classics and philosophy.
    Upon graduation, Calkins and her family took a sixteen month trip to Europe. When she returned to Massachusetts, her father set up an interview with the President of Wellesley College, an all women's college, for a tutoring job. She worked as a teacher in the Greek department for three years until a professor in the Psychology department took notice of Calkins' excellent teaching and offered her a teaching position, as long as she studied psychology for a year prior to teaching. Mary accepted the position and began to look for places to expand her knowledge of psychology.
    There were not many options for women at the time looking for a place to study and graduate with a degree in psychology. Calkins decided to take classes at Harvard Annex, taught by Josiah Royce. Royce influenced Calkins to take regular classes through Harvard, taught by William James, w/ males as her peers. The president of Harvard, Charles William Eliot, was opposed to this idea; a woman learning in the same room as a man. With pressure from James and Royce, along with a petition from Mary's father, Eliot finally gave in and allowed Calkins to study in the regular classes, w/ the stipulation that she was not to be a registered student. The next few years, Calkins continued to excel in the field of psychology, working on more graduate work.
    On her work with James: I began the serious study of psychology with William James. Most unhappily for them and most fortunately for me the other members of his seminary in psychology dropped away in the early weeks of the fall; and James and I were left not, as in Garfield's vision of Mark Hopkins and himself, at either end of a log but quite literally at either side of a library fire. The Principles of Psychology was warm from the press; and my absorbed study of those brilliant, erudite, and provocative volumes, as interpreted by their writer, was my introduction to psychology. What I gained from the written page, and even more from tete-a-tete discussion was, it seems to me as I look back upon it, beyond all else, a vivid sense of the concreteness of psychology and of the immediate reality of "finite individual minds" with their "thoughts and feelings. James's vituperation of the "psychologist's fallacy" -- the "confusion of his own standpoint with that of the mental fact about which he is making his report" -- results directly from this view of introspection as immediate experience and not mere inference from experience. From introspection he derives the materials for psychology. "Introspective observation," he expressly asserts, "is what we have to rely on first and foremost and always...."

    57 downloads

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  18. Captain America 648pts

    Captain America is the steward and defender of the best ideals of man. He's goody-goody without bugging you about it.

    243 downloads

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  19. Wolverine 600pts

    Howlett's past is mostly unknown, but during World War II he participated in military airdrops with Captain America. Decades later, he was abducted and experimented upon by a covert government unit, who bonded unbreakable adamantium to his skeleton and implanted three claws in each arm. Initially designated Weapon X (later the name of the entire unit), Howlett was renamed both "Logan" and "Wolverine." Weapon X held him for at least a decade. Supposedly programmed to kill any human he saw, he proved his humanity was intact by saving Nick Fury's life in the Middle East. He grew to hate his captors and also his fellow prisoner, Sabretooth.

    235 downloads

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  20. Jean Gray 450pts

    The younger daughter of history professor John Grey and his wife Elaine, Jean Grey was 10 years old when her mutant telepathic powers first manifested after experiencing the emotions of a dying friend. Her parents took her to be treated by Professor Charles Xavier. While Xavier treated Jean he also used her to fine tune his Cerebro machine. When Xavier introduced young Jean to the astral plane a part of her mind manifested as a Phoenix raptor and touched the mind of Scott Summers in the orphanage. Later, Xavier erected psychic shields in Jean’s mind to prevent her from using her telepathic powers until she was mature enough to control them. Eventually, using her telekinetic powers, Jean was a founding member of Xavier’s team of mutant trainees the X-Men as Marvel Girl. Upon a mission in outer space Jean was noticed by the Phoenix Force which took note of her unlimited potential. At this moment Jean had a vision of becoming the Phoenix but the vision faded from her memory as it ended. She soon fell in love with fellow student Scott Summers, and later would develop a strong attraction towards one of the team’s new recruits, the feral Wolverine.

    199 downloads

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  21. Colossus 349pts

    Colossus can transform his body tissue into an organic, steel-like substance that grants him superhuman strength and a high degree of imperviousness to injury. His armored form can withstand ballistic penetration as well as temperature extremes from 70º above absolute zero (-390º F) to approximately 9000º F. Colossus cannot become partially or selectively armored; his body is either entirely converted, or not at all. Even his eyes become steel-like.
     
    Through an act of will, Colossus can transform virtually instantaneously into his armored state, and can remain in that form for an as yet undetermined amount of time. Once in his armored form, Colossus remains so until he consciously wills himself back to normal. If he is rendered unconscious, however, he spontaneously reverts to his normal form. In his armored state, Colossus retains his normal human mobility, though his endurance and speed are enhanced. He does not need to breathe while transformed, but it is believed that he could not survive for long in a vacuum.

    226 downloads

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  22. Beast 585pts

    When first introduced, the Beast — a mutant — possesses ape-like superhuman physical strength and agility and oversized hands and feet, though he otherwise appears to be a normal human being. Throughout his history, the Beast undergoes progressive transformations to his physiognomy, permanently gaining increasingly animalistic physical characteristics. These include blue fur, feline facial features, pointed ears, fangs, and claws. His physical power increases to even greater levels, as do his senses.
     
    Despite his savage appearance, he is a brilliant man of the arts and sciences; he is a world authority on biochemistry and genetics, the X-Men's medical doctor, and the science and mathematics instructor at the Xavier Institute (the X-Men's headquarters and school for young mutants). He is also a mutant political activist. Fighting his bestial instincts and fears of social rejection, the Beast dedicates his physical and mental gifts to the creation of a better world for man and mutant. He also has a witty sense of humor.

    156 downloads

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  23. Thor 664pts

    Thor is a somewhat vain, extremely confident, god-like Asgardian protector of Midgard (aka Earth).

    244 downloads

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  24. Spiderwoman 603pts

    Jessica has been a double agent for some time, working both for Hydra and for S.H.I.E.L.D., hence her loyalties are somewhat in flux at times. Currently she is working with the unsanctioned Avengers for now to see how things pan out. If a better offer comes along she may take it.
     
    She is not a leader of others in any sense of the word, as she normally only has to watch after herself, hence she sometimes has words for those that can't take care of themselves. Of course when she needs aid, she often pops off with a "I was dealing with it", to cover her shortcomings.

    156 downloads

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  25. Black Widow 762pts

    The Espionage specialist on the hero side of the Marvel Universe, Natalia Romanova, known to most as Natasha Romanoff, is rumored to be a relative of the Romanoffs, the last ruling czars of Russia, but nothing else is known of her family. During World War II, a Nazi assault upon Stalingrad set the building she was in on fire. A woman, possibly her mother, threw her into the arms of a Russian soldier named Ivan Petrovich before being consumed by the flames. Ivan brought Natasha under his protection and soon had to defend her from her many enemies. In 1941, Natasha was sought by the Nazi Baron Strucker, who presented her to the Hand to become their master assassin. She was saved from Strucker and the Hand by Ivan, the American super-hero Captain America, and the Canadian adventurer Logan.

    196 downloads

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