Jump to content

Characters

HD Character files (.hdc)

161 files

  1. Kricket AKA Evelyn Patterson

    Evelyn Patterson has been an ER Medical Doctor for around 5 years. One day when she was on the job a super-fight broke in the hospital. She tried to evacuate everyone she could during the fight. As she was trying to save a child in who was trapped by a steel beam. She was able to get the child loose but not before a huge explosion sent her flying. She ended up landing in the research wing of the medical college next door into the Entomology lab. Where they were experimenting with insect DNA. She knocked into a container of altered cricket DNA and a gene splicing agent. After it splashed all over her infusing with her DNA with insect DNA making her more powerful. In seconds she was transformed and her whole body burned she could think of nothing but wanting to sleep to get away from the burning. She walked out of the lab somehow made it all the way home where she fell on her bed and slept. When she awoke she felt different her senses were sharper she was faster and stronger than she ever was. She didn't know how strong she was and ended up breaking her bathroom to pieces. After a few days of experimenting she found she could leap 3 storey buildings with great ease and pushing it she could jump around 100 meters but when she hits the ground he has a habit of damaging property. Her strength has become incredibly enhanced and can easily lift 800 pounds with ease and when trying she can lift 25 tons she also found she could manipulate sound waves and see in the dark. She spent weeks testing her powers. Evelyn was forced into using them when her best friend came to visit her and they went out to dinner. On their way home, a man pulled a gun on them and threatened them even after giving everything over to the man. The assailant fearing that the two women would describe him to the police and shot at them. Evelyn new heightened reflexes allowed her to instinctively feel the path of the shot and get in the way in time to deflect the shots. Before she knew it she had broken the gun and knocked the man out by punching him through a wall in plain view of her best friend who freaked out and saw that her friend has power. So Evelyn told her everything that happened her best friends eye lit up and said to her "You know what you have to do now right you have to fight crime and be a superhero." They argued for a few days till Evelyn gave up and told her she would do it and her best friend said: "See I knew you would come around and being I knew you would I made you something." Her best friend being a tailor for superhumans made her a costume. Even though the costume is a little to form fitting for Evelyn's taste it does help provide her some more protection then her body already does.

    164 downloads

    2 comments

    Updated

  2. Haunted 450pts

    Haunted John Dresden and Karrin Zatana
     
    Val Char Cost Roll Notes
    15 STR 5 12- Lift 200.0kg; 3d6 [1]
    18 DEX 16 13- OCV: 8/DCV: 8
    25 CON 15 14-
    23 INT 13 14- PER Roll 14-
    18 EGO 8 13- ECV: 3 - 3
    20 PRE 10 13- PRE Attack: 4d6
     
    8 OCV 25
    8 DCV 25
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    2+28 PD 0 Total: 2/30 PD (0/15 rPD)
    2+28 ED 0 Total: 2/30 ED (0/15 rED)
    10 REC 6
    50 END 6
    11 BODY 1
    50 STUN 15 Total Characteristic Cost: 165
     
    Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 10m/20m
     
    Cost Powers END
    24 Haunting :My girlfriend the ghost(Karrin "Spitfire" Zatana: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
    1f 2) My girlfriend's the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0
    2f 3) My girlfriend the ghost talks with her ghost friends: <i>My girlfriend the ghost talks with her ghost friends:</i> Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic(vs time): +20 (60 Active Points) 0
    2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0
    1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0
    2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0
     
    14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)
     
    120 Variable Magic Power Pool, 80 base + 80 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (160 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)
    0 1) Soulfire blast: Blast 7d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (79 Active Points) Real Cost: 39 8
    0 2) Napalm for the soul: Blast 4 ½d6, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (80 Active Points) Real Cost: 40 3
    0 3) Hell fire: RKA 3d6-1, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (80 Active Points) Real Cost: 40 8
    0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +5 Increased STUN Multiplier (+1 ¼) (75 Active Points) Real Cost: 37 7
    0 5) Be gone minions of hell: Dispel summoned 9 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (456 points; +1 ¼) (78 Active Points) Real Cost: 39 8
    0 6) quick healing: Healing BODY 2 ½d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (75 Active Points) Real Cost: 37 7
    0 7) Major trama healing: Healing BODY 8d6 (80 Active Points) Real Cost: 40 8
    0 😎 Teleportation 10m, x4 Increased Mass, Safe Blind Teleport (+¼), MegaScale (1m = 10 million km; +2 ¾) (80 Active Points) Real Cost: 40 8
    0 9) Extra-Dimensional Movement (Any Dimension, Any Location), x128 Increased Weight (80 Active Points) Real Cost: 40 8
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
    13 2) invisible protective wards: Resistant Protection (15 PD/15 ED) (45 Active Points) 0
    3 3) Power Defense (10 points) (10 Active Points) 0
    14 4) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-
     
    2 Teleportation: Fixed Location (2 Locations) 0
    Notes: His Base and team base
    10 Teleportation: Floating Fixed Location (3 Locations) (15 Active Points); Unified Power (-¼), Requires A Roll (14- roll; -¼) 0
    8 Personal Pocket Dimension: Custom Power (55 Active Points); Increased Endurance Cost (x6 END; -2 ½), Extra Time (5 Minutes, Only to Activate, -1), Gestures (Requires both hands; Complex; -¾), Incantations (Complex; -½), IIF (-¼), Unified Power (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed grounds; -¼) 30
    Notes: 2,048 sq m this makes for a 512x512x4m area
     
    Perks
    5 always knows which horse to pick: Money: Well Off
    3 Anonymity
    2 Fringe Benefit: Private Investigator License
     
    Skills
    0 Pre based skills
    3 1) Acting 13-
    3 2) Bureaucratics 13-
    3 3) Conversation 13-
    3 4) Persuasion 13-
    0 Int based skills
    3 1) Criminology 14-
    3 2) Deduction 14-
    15 3) Kit bashing magic: Inventor 20-
    3 4) Navigation (Dimensional, Land) 14-
    3 5) Security Systems 14-
    0 General based skills
    4 1) PS: Mage: all in practioner of the dark arts 13-
    0 Dex based skills
    3 1) Stealth 13-
    3 2) Streetwise 13-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Concealment 8-
    0 3) Language: English (completely fluent; literate) (4 Active Points)
    0 4) Paramedics 8-
    0 5) PS: Detective of the Occult 11-
    0 6) Shadowing 8-
    0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 😎 AK: USA 8-
     
    Total Powers & Skill Cost: 285
    Total Cost: 450
     
    450+ Matching Complications
    20 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; NCI; Harshly Punish)
    15 Hunted: US government Frequently (Mo Pow; NCI; Watching)
    15 Psychological Complication: Smart mouth (Common; Strong)
    20 Psychological Complication: Protective of normals (Very Common; Strong)
    5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
     
    Total Complications Points: 450
     
    EQUIPMENT CARRIED
     
    Equipment END
    Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0
    2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0
    3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0
    4) My girlfriend the ghost's love warms my soul and protects me: Change Environment (+6 Points of Telekinetic STR, +6 Temperature Level Adjustment), Area Of Effect (4m Radius; +¼) (60 Active Points) 0
     
    Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)
    1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0
    2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0
    3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0
    4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 80 Active Points (20 Active Points) 2
     
    Fringe Benefit: License to practice a profession, Passport
    Analyze: Magic 14-
    Sleight Of Hand 13-
    Systems Operation 14-
    Teamwork 13-
    Bump Of Direction
    Simulate Death
    Eidetic Memory
    Speed Reading (x100)
    Contortionist 13-
    Inventor magic 23-
    +2/+2d6 Striking Appearance (vs. all characters)
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0
    2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)
    3) I know all tongues: Universal Translator 14- (20 Active Points)
     
    Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)
     
    Background/History: John Dresden and Karrin Zatana where in love (took them long enough, everybody else knew it)
    John is a mage PI
    Karrin was a police detective who dealt with "unusual happenings"
    The 2 of them teamed up on many cases
    they also made some deadly enemies
    one day their enemy struck while the 2 of them where in the shower
    Karrin was killed instantly, John was shielded by Karrin's body from the gunfire
    John was able kill the assassin as Karrin died in his arms
     
    Later John after a few missions wonders what unnatural forces seems to be helping and protecting him
    He finds out it is Karrin's spirit
    now the 2 of them still solve mysteries and try to have a relationship
     
    Personality/Motivation: Smart ass to cover his grief
     
    Quote: Damn Wanker
    Haunted mk6.hdc



    4 downloads

    0 comments

    Updated

  3. Joni Lightspeed

    Flying Energy Blaster
    weak in power output but has trained and created her own ranged martial art to better focus her energy attacks
     
    Joni Lightspeed
     
    Val Char Cost Roll Notes
    7/15 STR -3 10- / 12- Lift 66.0kg/200.0kg; 1d6/3d6
    10/18 DEX 0 11- / 13- OCV: 3/9/DCV: 3/9
    10/25 CON 0 11- / 14-
    18 INT 8 13- PER Roll 13-
    11 EGO 1 11- ECV: 1 - 1
    18 PRE 8 13- PRE Attack: 3 ½d6
     
    3/9 OCV 0
    3/9 DCV 0
    1 OMCV -6
    1 DMCV -6
    2/6 SPD 0 Phases: 6, 12/2, 4, 6, 8, 10, 12
     
    2/25 PD 0 Total: 2/25 PD (0/15 rPD)
    2/25 ED 0 Total: 2/25 ED (0/15 rED)
    4/15 REC 0
    20 END 0
    10 BODY 0
    20/50 STUN 0 Total Characteristic Cost: 1
     
    Movement: Running: 12m/24m
    Flight: 85m/10880m
    Leaping: 2m/4m
    Swimming: 4m/8m
     
    Cost Powers END
    Energy form, all slots Only In Alternate Identity (-¼), Unified Power (-¼)
    5 1) +8 STR (8 Active Points) 1
    11 2) +8 DEX (16 Active Points)
    10 3) +15 CON (15 Active Points)
    20 4) +6 OCV (30 Active Points)
    20 5) +6 DCV (30 Active Points)
    27 6) +4 SPD (40 Active Points)
    5 7) +8 PD (8 Active Points)
    5 😎 +8 ED (8 Active Points)
    7 9) +11 REC (11 Active Points)
    10 10) +30 STUN (15 Active Points)
    31 11) Endurance Reserve (180 END, 25 REC) (63 Active Points); Perceivable (-½) 0
    43 12) Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense) (75 Active Points); Perceivable (-¼) 0
    13 13) Absorption 12 BODY (energy, Body, Stun,End reserve), Characteristics (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (30 Active Points); Only Restores To Starting Values (-½), Perceivable (-¼) 0
    24 14) Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (36 Active Points) 0
    13 15) Energy awareness: Spatial Awareness (Sight Group) (20 Active Points) 0
     
    87 Energy Manipulation: Multipower, 130-point reserve, (130 Active Points); all slots Only In Alternate Identity (-¼), Unified Power (-¼)
    5f 1) Gravity bolt: Blast 9d6, Reduced Endurance (½ END; +¼), No Range Modifier (+½) (79 Active Points) 3
    Notes: 11d6 w/ ranged MA
    5f 2) Laser Bolt: Killing Attack - Ranged 3d6, Reduced Endurance (½ END; +¼), No Range Modifier (+½) (79 Active Points) 3
    Notes: 4d6-1 RKA w/ ranged MA
    4f 3) Maser: (Total: 80 Active Cost, 38 Real Cost) Killing Attack - Ranged 1 point, Reduced Endurance (½ END; +½), Area Of Effect Nonselective (128m Cone; +1), Penetrating (x2; +1), Autofire (3 shots; +¼), Non-Standard Attack Power (+1) (24 Active Points); No Range (-½), Limited Power Power loses about a third of its effectiveness (Only vs Electronics and EMP sensitive persons or stuff; -½) (Real Cost: 10) plus Sight and Radio Groups Flash 4d6, Area Of Effect (128m Cone; +1 ¼) (56 Active Points); No Range (-½) (Real Cost: 28) 7
    3f 4) Combat flight: Flight 28m, Position Shift, Usable [As Swimming] (+¼), Costs Endurance Only To Activate (+¼) (49 Active Points) 4
    9f 5) Really fast mover in atmosphere: Flight 57m, x128 Noncombat, Costs Endurance Only To Activate (+¼), Rapid Noncombat Movement (+¼) (130 Active Points) 11
    Notes: Max Non-combat 21,888 mph or Mach 28.43 at sea level
    4f 6) Space Flight 10m, Costs Endurance Only To Activate (+¼), MegaScale (1m = 1 light year; +4 ¼) (55 Active Points) 5
    5 Basic Shot +2 +0 Weapon, ranged attack
    Notes: +2 damage classes +1 for no range mod
    5 Basic Disarm +2 +0 Weapon, Strike
    Notes: +2 DC's +1 for no range
    5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
     
    Perks
    2 Money: Well Off
     
    Talents
    3 +1/+1d6 Striking Appearance (vs. all characters)
     
    Skills
    3 Scientist
    1 1) Nuclear Physics: Science Skill 11- (2 Active Points)
    1 2) Physics: Science Skill 11- (2 Active Points)
    1 3) Quantum Physics: Science Skill 11- (2 Active Points)
    0 Pre based may add +1 for Striking Appearance
    3 1) Charm 13-
    3 2) Persuasion 13-
    3 Computer Programming 13-
    3 Navigation 13-
    0 everyman skills
    0 1) Acting 8-
    0 2) Climbing 8-
    0 3) Concealment 8-
    0 4) Deduction 8-
    0 5) Language: English (completely fluent; literate) (4 Active Points)
    0 6) Paramedics 8-
    0 7) PS: Scientist 11-
    0 😎 Shadowing 8-
    0 9) Stealth 8-
    0 10) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 11) AK: USA 8-
     
    Total Powers & Skill Cost: 399
    Total Cost: 400
     
    400+ Matching Complications
    10 Distinctive Features: Glows like a freaking star (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    20 Enraged: when normals are harmed (Common), go 11-, recover 11-
    20 Hunted: by the corperation that caused her transformation Infrequently (Mo Pow; NCI; Harshly Punish)
    20 Psychological Complication: Protective of normals (Very Common; Strong)
    5 Social Complication: Secret Id Infrequently, Minor
     
    Total Complications Points: 400
     
    Background/History: Substandard equipmet used by the company Joan use to work for is the cause of her transformation
     
    Personality/Motivation: Protect the innocent
     

    68 downloads

    0 comments

    Updated

  4. Haunted

    Stolen idea from Pizza Man

    Haunted is an urban fantasy mage, who's dead girlfriend watches over him
    comments encouraged
     
    Haunted
     
    Val Char Cost Roll Notes
    15 STR 5 12- Lift 200.0kg; 3d6 [1]
    18 DEX 16 13- OCV: 8/DCV: 8
    25 CON 15 14-
    23 INT 13 14- PER Roll 14-
    18 EGO 8 13- ECV: 3 - 3
    20 PRE 10 13- PRE Attack: 4d6
     
    8 OCV 25
    8 DCV 25
    3 OMCV 0
    3 DMCV 0
    4 SPD 20 Phases: 3, 6, 9, 12
     
    2+23 PD 0 Total: 2/25 PD (0/10 rPD)
    2+23 ED 0 Total: 2/25 ED (0/10 rED)
    10 REC 6
    50 END 6
    11 BODY 1
    46 STUN 13 Total Characteristic Cost: 163
     
    Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 10m/20m
     
    Cost Powers END
    24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0
    1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0
    2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0
    2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0
    1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0
    2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0
     
    14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)
     
    90 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)
    0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6
    0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2
    0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6
    0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6
    0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6
    0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6
    0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6
    0 😎 Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
    8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0
    14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-
     
    2 Teleportation: Fixed Location (2 Locations) 0
    Notes: His Base and team base
     
    Perks
    5 always knows which horse to pick: Money: Well Off
    3 Anonymity
    10 Vehicles & Bases
     
    Skills
    3 Acting 13-
    3 Bureaucratics 13-
    3 Conversation 13-
    3 Criminology 14-
    3 Deduction 14-
    15 Kit bashing magic: Inventor 20-
    3 Navigation (Dimensional, Land) 14-
    4 PS: Mage: all in practioner of the dark arts 13-
    3 Persuasion 13-
    3 Security Systems 14-
    3 Stealth 13-
    3 Streetwise 13-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Concealment 8-
    0 3) Language: English (completely fluent; literate) (4 Active Points)
    0 4) Paramedics 8-
    0 5) PS: Detective of the Occult 11-
    0 6) Shadowing 8-
    0 7) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 😎 AK: USA 8-
     
    Total Powers & Skill Cost: 237
    Total Cost: 400
     
    400+ Matching Complications
    15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish)
    15 Psychological Complication: Smart mouth (Common; Strong)
    15 Psychological Complication: Hates being ordered around (Common; Strong)
    20 Psychological Complication: Protective of normals (Very Common; Strong)
    5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
    5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon)
     
    Total Complications Points: 400
     
    future stuff w/ exp
     
    Equipment END
    Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)
    1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0
    2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0
    3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0
     
    Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)
    1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0
    2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0
    3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0
    4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 60 Active Points (15 Active Points) 1
     
    Fringe Benefit: License to practice a profession, Passport
    Analyze: Magic 14-
    Sleight Of Hand 13-
    Systems Operation 14-
    Teamwork 13-
    Bump Of Direction
    Simulate Death
    Eidetic Memory
    Speed Reading (x100)
    Contortionist 13-
    Inventor magic 23-
    +2/+2d6 Striking Appearance (vs. all characters)
     
    Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)
    1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0
    2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)
    3) I know all tongues: Universal Translator 14- (20 Active Points)
     
    Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)
     
    Background/History:
     
    Personality/Motivation:
     
    Quote:
     
    Powers/Tactics:
     
    Campaign Use:
     
    Appearance:
     
     

    17 downloads

    0 comments

    Updated

  5. Ni'aal Garthan

    The team's token orc, Ni'aal Garthan has the life gift of strength (but don't ask him to do any stealth).  He is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    24 downloads

    0 comments

    Submitted

  6. Max Covington

    A security guard turned Monster Hunter, Max Covington is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    15 downloads

    0 comments

    Submitted

  7. Jake Olsson

    A  former MCB Agent and US Army Ranger who serves as a  Team Leader with MHI, Bruce Rollins is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    17 downloads

    0 comments

    Submitted

  8. Gabrielle Blanchard

    A sorority girl cursed by fey magic turned Monster Hunter, Gabrielle Blanchard is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    26 downloads

    0 comments

    Submitted

  9. Tatiana Kovalenko

    An  mail-order bride from Ukraine with mafia connections (and Bruce Rollins' wife), Tatiana Kovalenko is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    20 downloads

    0 comments

    Submitted

  10. Bruce Rollins

    An Elvis-impersonator turned Monster Hunter, Bruce Rollins is a MHI character built on 300 character points, 60 complications, and 100 equipment points.

    21 downloads

    0 comments

    Submitted

  11. Low Powered Heroes (250 Pts, 50 Complications)

    A large number of low powered heroes (250 Pts; 50 Complications). I created them as I am starting a new game with a number of players who have never played Hero. If you take a look at them please feel free to let me know what you think about them. I feel that they are rather powerful even for low point characters.

    521 downloads

    1 comment

    Updated

  12. Jim Patross (The Beast Bear)

    Detective who is a Werebear.

    29 downloads

    0 comments

    Submitted

  13. Gauntlet

    When in his mother's womb he was damaging her but his mother would not abort her child. She died 6th months into her pregnancy and her child was taken from her womb after her death and surprised the doctors to find that he was fully grown to a baby and in great health. His father took him in but started blaming him for the death of his wife. As time went on he started drinking and started abusing his child. Eventually when in a angry fit he locked his son in a freezer. The boy found the space becoming unbearable (his power activated and made the space sterile) and started pounding on the door. Getting angry his father got a stick to beat his child and opened the freezer. The child jumped out at him and grabbed his face with his hands. The touch did hurt his father but the father then died of a heart attack. Blaming himself for his father's death the boy ran away and began living homeless.
     
    Gauntlet is an NPC that can either be a villain or a friend to the heroes. He has a power that he has no control over, a power that will kill people that he has skin to skin contact with. Because of this he considers himself to be a monster and is very protective of the homeless of which he is one as well.

    20 downloads

    0 comments

    Updated

  14. Continuous

    Continuous is a hired assassin with a regeneration power that quickly regenerates any physical or energy attack.

    28 downloads

    0 comments

    Updated

  15. Brick

    This is Brick from the Vipers Nest adventure from many years ago.
     
    Updated to 6th Edition

    32 downloads

    0 comments

    Submitted

  16. Mammoth

    Is one of the founding members of the Fearsome Five, and became an enemy of the Teen Titans, Superman and the Outsiders.

    46 downloads

    1 comment

    Submitted

  17. John Wick 6e

    John Wick as he appeared in the movie of the same name.
     
    Dark Champions forum thread:
    http://www.herogames.com/forums/topic/91791-john-wick-for-6e/?do=findComment&comment=2450572
     
    Enjoy!
     
    Last updated on 8/14/17
    Added v3 of character to reflect the updates from Chapter 2.

    219 downloads

    2 comments

    Updated

  18. Asp

    The Asp was recruited by the villain Sidewinder in becoming a founding member of his newly-formed criminal team, the Serpent Society.

    49 downloads

    1 comment

    Submitted

  19. Firelord

    Leader of the Atomic Rangers.

    98 downloads

    0 comments

    Updated

  20. Fer-de-Lance

    Little is known of Fer-de-Lance's background before she became a professional criminal.

    32 downloads

    0 comments

    Submitted

  21. Boomerang

    Fred Myers was born in Australia but moved to America when he was a small child.

    34 downloads

    0 comments

    Submitted

  22. El Aguila

    Alejandro Montoya discovered his mutant ability to generate electricity at an early age while living in Spain where he also learned how to sword fight.

    20 downloads

    0 comments

    Submitted

  23. Powerman

    Kerry Lattimer, a British crime reporter visiting Chicago one Christmas Eve, is visited by an old man who gives him "a seasonal present from the mists of time."

    23 downloads

    0 comments

    Submitted

  24. Riptide

    Riptide is a member of the Marauders, a team of villains.

    29 downloads

    0 comments

    Submitted

  25. Mason Storm

    A 'go it alone' cop.

    13 downloads

    0 comments

    Submitted

×
×
  • Create New...