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  1. The Legion of Drumph

    Write ups of some comical villains of the modern age given comic abilities.
    Quasi serious write ups of unfortunate people.

    55 downloads

    2 comments

    Submitted

  2. World of Darkness - Wraith Shadow

    Created to go along with the World of Darkness - Wraith package deal.

    53 downloads

    0 comments

    Submitted

  3. Gemini

    My first 400pt character for champions, he is missing a 15pt complication and has 7pts to spend. I took a follower over duplication because inherant duplication takes the active points over the power limit for the intended campaign. Would love your opinion.

    53 downloads

    0 comments

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  4. Northwest Guardians 6e

    A superteam requested by Opale.

    53 downloads

    0 comments

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  5. Pulp Hero - Giant Ant

    A giant ant from the Atomic Robo comic book. Could also be from the movie Them!

    52 downloads

    0 comments

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  6. Champion

    Johnny Nash was well known as the ultimate competitor, willing to do anything to prepare himself for competition. No one trained harder. Then, after winning the final Championship match of the 1999 'Ultimate Fighting Championship' held in St. Louis, Missouri, an act of heroism ended his career in competitive sports. The same night that he'd won the championship, Johnny partied until the early morning hours, and finally found himself walking back to his hotel, alone. He'd outlasted all of his entourage, leaving them at various bars around town or putting them in cabs back to the hotel during the night.
     
    It was then that he saw some 'bad guys', running out of a bank, alarms blaring behind them. Without thinking, a little drunk, he went after them. He was able to disarm one and then put down another before they could act at all! Then they activated some sort of teleport belts, and were gone. One of them had disappeared right out of Johnny's best 'sleeper hold'! Immediately Johnny's body ached and itched all over, and tingled. Then it glowed.
     
    Suddenly cold stone sober, Johnny turned around and tried to run, anywhere! Instead he disappeared and in a flash of light appeared across the street! Somehow the experience had caused dormant super powers to activate within Johnny's body! He managed to stumble back to the hotel and fell into his bed, instantly asleep.
     
    His life as 'Johnny Nash' came to an end the morning after his much celebrated victory. He woke up thinking he'd fallen out of the bed and slept on the floor, until he heard the pigeons and felt the breeze. He was on the roof! And when he wondered how to get back down to his roof, suddenly he was there! He was one of 'them'. A mutie. As a 'nat' he'd hated the muties, for their abilities which put his hard won conditioning and training to shame. Now he was one. What if he wasn't allowed to fight anymore!?
     
    It turned out to be worse then he'd thought. Not only was Johnny barred from competitive fighting in the future, but his many enemies within the sports commission got his previous honors declared 'void', by saying that he'd been a mutant all along, and had therefore had had an unknown and unfair advantage.
     
    Johnny was crushed, and went into an emotional hole, checking out on life and losing what money and friends he had left after the sudden end of his career. Over the years he lost himself in the bottle, and anyone who thought of him at all, even in passing, figured he was dead in the gutter somewhere. Ironically his mutant physiology carried him through seven years of hard living.
     
    And eventually, it got caught up with all that damage and neglect had done to Johnny, and even got ahead a bit. Johnny found to his dismay that he could no longer stay drunk for more then a few minutes, and that was if he drank hard and fast!
     
    That day his apartment building was robbed. A whacked out speed-head broke into the next door apartment, expecting no one to be in. The woman screamed, and Johnny simply 'ported over, and easily took down the burgler despite his gun. It felt good. And the incident got Johnny thinking. Maybe he could be a different kind of Champion, using his 'freak' powers to help people. Maybe he could hear cheers again. Now, a year later, Johnny has been fighting crime on his own, and has managed to irritate if not seriously hamper 'the forces of evil'. He is now looking for some public redemption, wanting to graduate up from being a minor, solo super hero to being a part of something larger.
     
    As his mutant physiology has seemingly 'kicked into high gear', Johnny has found that even when he walks around without being 'powered up', no one recognizes him. His voice is no longer roughened by hard living. His broken nose isn't broken any longer. And all his scars are gone, at least on the surface. In fact, much to his disgust, he looks like a punk kid of no more then eighteen! All this worked out to the good in his opinion, once mutants got real unpopular.
     
    Now, when he is 'being a big damn hero!', an aura of phase energy obscures his features and distorts his voice. But even when he's just walking around, he is completely unrecognizable to anyone looking for the failed disgraced former champion. He goes by the same name, but if pressed claims to be his illegitimate son with the same name, and loudly declares his disdain--ironically sincere--for mutants, and his complete lack of knowledge as to the whereabouts of his father.

    51 downloads

    0 comments

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  8. Talislanta Hero - Dryad Bush

    This graceful variety of flowering shrub is found primarily in Astar of the Seven Kingdoms. Late at night, dryad bushes undergo an uncanny metamorphosis, becoming beautiful green forest nymphs. The transformation lasts only until dawn, after which the nymphs return to plant-form. The esteemed botanomancer, Viridian, once professed to have been married to a forest nymph, whom he saw only between the hours of sunset and sunrise.
     
    The pdf has both the bush and nymph forms.

    50 downloads

    0 comments

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  9. Asp

    The Asp was recruited by the villain Sidewinder in becoming a founding member of his newly-formed criminal team, the Serpent Society.

    49 downloads

    1 comment

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  10. Sentinels Team 450

    ​The Sentinels Team is the main superhero team of the UK. It has been constructed at 450 pts (75 pts complications) for 6th Edition, using Hero Designer 6.
    ​The files included are:
    Silver Paladin - power armour with variable configurations (multiform) and a computer follower
    Mighty Girl - brick with living hair
    Valkyrie - immortal sword weapon specialist
    British Lion - super soldier patriot with SF skills and special weapons
    Storm Front - weather controller mutant
    Mercury - speedster
    Nebula - alien energy blaster
    Hornet - mutant growing and shrinking metamorph
    Persinette - mystic
    Knight Tower - their base
    Phoenix - their plane
    ATHINA - base AI
    Sentinel team package deal
    Images of team members.

    48 downloads

    0 comments

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  11. Beast- Camel Spider

    For the Modern Bestiary I present the horrid Camel Spider.

    47 downloads

    0 comments

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  12. Mammoth

    Is one of the founding members of the Fearsome Five, and became an enemy of the Teen Titans, Superman and the Outsiders.

    46 downloads

    1 comment

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  13. Blip 225pts 1948 super game

    Blip aka Karrin Harrington
     
     
     

    Val Char Cost Roll Notes
    15 STR 5 12- Lift 200.0kg; 3d6 [1]
    18 DEX 16 13- OCV: 7/DCV: 6
    20 CON 10 13-
    18 INT 8 13- PER Roll 13-
    10 EGO 0 11- ECV: 1 - 1
    13 PRE 3 12- PRE Attack: 2 ½d6
    7 OCV 20
    6 DCV 15
    1 OMCV -6
    1 DMCV -6
    4 SPD 20 Phases: 3, 6, 9, 12
    12 PD 3 Total: 12 PD (7 rPD)
    12 ED 3 Total: 12 ED (7 rED)
    8 REC 4
    40 END 4
    10 BODY 0
    40 STUN 10 Total Characteristic Cost: 109  
    Movement: Running: 12m/24m
    Leaping: 4m/8m
    Swimming: 4m/8m
    Teleportation: 32m/64m
     
     

    Cost Powers END
    Mutant Teleportation powers, all slots Unified Power (-¼)
    17 1) Teleport redirection field: Resistant Protection (7 PD/7 ED) (21 Active Points) 0
    4 2) Teleportation: Floating Fixed Location (1 Locations) (5 Active Points) 0
    12 3) Extra Dimensional Space: Custom Power (30 Active Points); Restrainable (-½), Gestures (Requires both hands; -½), Costs Endurance (Only Costs END to Activate; -¼) 3
    Notes: 4m wide x 4m deep x 2m high 32 hex area APG2 pg 27  

    32 Teleportation: Multipower, 40-point reserve, (40 Active Points); all slots Unified Power (-¼)
    2f 1) Teleporting move bys: Area Of Effect (8m Radius; +½), Selective (+¼) for up to 40 Active Points of attacks +2 ocv and 6d6 damage, Variable Special Effects (Limited Group of SFX; +¼) (37 Active Points); Extra Time (Full Phase, -½) 4
    3f 2) Combat 1 : Teleportation 32m, Reduced Endurance (½ END; +¼) (40 Active Points) 1
    3f 3) Portal effects: Stretching 23m, Does Not Cross Intervening Space (+¼), Reduced Endurance (0 END; +½) (40 Active Points); No Velocity Damage (-¼) 0
    3f 4) Medium range non combat: Teleportation 10m, No Relative Velocity, x32 Noncombat (40 Active Points) 4
    3f 5) Escape : Teleportation 13m, x8 Noncombat, Safe Blind Teleport (+¼), Armor Piercing (x2; +½) (40 Active Points) 4
    3f 6) Long range porting: Teleportation 12m, Safe Blind Teleport (+¼), Armor Piercing (+¼), MegaScale (1m = 1,000 km; +1 ¾) (39 Active Points) 4  

    4 Fast Strike +2 +0 7d6 Strike
    3 Legsweep +2 -1 6d6 Strike, Target Falls
    5 Takeaway +0 +0 Grab Weapon, 35 STR to take weapon away
    8 +2 HTH Damage Class(es)  

    Talents
    3 +1/+1d6 Striking Appearance (vs. all characters)  

    Skills
    2 Navigation (Land) 13-
    3 Stealth 13-
    3 Streetwise 12-
    3 Language: Japanese (completely fluent)
    0 Everyman Skills
    0 1) Language: English (idiomatic; literate) (5 Active Points)
    0 2) Acting 8-
    0 3) Climbing 8-
    0 4) Concealment 8-
    0 5) Deduction 8-
    0 6) Paramedics 8-
    0 7) Persuasion 8-
    0 8) PS: Courier 11-
    0 9) Shadowing 8-
    0 10) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 11) AK 8-  
    Total Powers & Skill Cost: 116
    Total Cost: 225
     
     

    300+ Matching Complications
    5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
    10 Distinctive Features: Looker (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    10 Enraged: Innocents harmed (Common), go 8-, recover 14-
    15 Hunted: Mutant Haters Infrequently (Mo Pow; Harshly Punish)
    5 Hunted: Street gang Infrequently (Less Pow; Harshly Punish)
    15 Psychological Complication: Protective of innocents (Common; Strong)
    (2 points unspent)  

    Total Complications Points: 225  
    EQUIPMENT CARRIED
     
     
    Equipment END
    Knife fighting: HKA 1 point (1d6+1 w/STR) (5 Active Points); Unified Power (-¼)Notes: 3d+1HKA with martial artsno focus as she has tons of cheap blades in an extra dimensional pocket 1
    weapon element: Custom Power (1 Active Points) 0
    Portal vision: Penetrative with Sight Group and Normal Hearing 0
    +22 versus Range Modifier for Sight Group and Normal Hearing 0
    Tracking with Sight Group 0
    Transmit with Hearing Group and Normal Sight 0
     
    Background/History: Karrin's father was an american mad scientist who fled america w/ his wife and child, back to his wife's home country of Japan as he was a wanted fugitive in the USA
    Karrin's father was recruited to work with Unit 731 http://en.wikipedia.org/wiki/Unit_731
    Toward the end of the war Karrin and her family where all together in Hiroshima when the atomic bomb was dropped there
    the bomb caused a cave in in her father's lab
    Both her mother and father where killed in the cave in
    Karrin survived because she was inside her father's teleport pod which was finished but needed a large burst of energy to make it function
    Little Boy provided more than enough power to over power the machine and dump dimensional energies into Karrin
    Karrin survived for a week underground protecter from most of thev deadly radiation effects
    Karrin soon learned to control and manipulate the dimensional energies infused into her body in the 3 yrs since the bomb
     
    Personality/Motivation: generally happy ,till innocents get hurt then watch out
     
    Quote:
     
    Powers/Tactics: Martial Artist
    agent stomper
    Long range trannsport
     
    Campaign Use: Scout
    Commando
     
    Appearance: Amer-Asian ancestory

    45 downloads

    0 comments

    Updated

  14. Radio Police Automaton (1924)

    A primitive robot for your pulp games, from the May 1924 issue of "Science & Technology" magazine, edited by Hugo Gernsback.

    44 downloads

    0 comments

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  15. Alonso Peretti

    Sample character for a little different kind of Monster Hunter International game on www.herocentral.net
     
    http://www.herocentr...paignId=1202992
     
    At 29 years of age, Al is a highly trained professional software engineer who inexplicably finds himself unable to keep--or lately get--a job. He is completely oblivious to his utter lack of personal hygene standards or work ethic, and believes his unwillingness to buy into the "Big Business Conspiracy" to make bad code ubiquitous is to blame.
     
    Al consoles himself by working, sporadically on his own software for a "killer game" that will make him rich and "show them all"...when he isn't gaming. Al finds all the commercial computer games too "flawed", so mostly plays with local gamers in face to face role playing and table top strategy games, though he is prone to side-tracking even these sessions to "fix the rules".
     
    Al prides himself on having "high standards" and won't even take on a project, personal or professional, unless it's going to be "done right". He tends to ask a lot of questions up front, and then lose interest when the time comes to actually do the work. He plays in other peoples' games, constantly talking about "improvements" he will make when he runs his own game, but never quite gets around to doing his own games.
     
    Al will put a lot of energy--relatively--into testing game systems and their assumptions, and has acquired basic familiarities with clubs, handguns and "home-made weapons" in the course of proving game system assumptions "wrong".
     
    Quote: "No, see that's not right. Everybody always gets that wrong."
     
    Al is a big guy, both in height and (moreso) in weight. He doesn't shave or get haircuts often, and doesn't seem to shower or change clothes very much either. He looks younger than his years due to his "baby fat", and always has a serious expression.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Face to face role-playing gamers become involved in events way beyond their experience and competency level when they encounter real-life monsters and learn they can get paid for killing them, which is the only way for them to survive the encounters anyway!
     
    Low powered, Hero System 6th edition as described in the licensed, "Monster Hunter International" rule and setting book.
     
    NOTE: CHARACTERS MAY DIE! "Low Powered" means teamwork will be essential, and just getting unlucky could result in a "party wipe out", so please don't play if having a character die would traumatize you irreparably.
     
    Character Creation: Starting characters to be built on fifteen character(15) points, total. All fifteen character points (15) must be matched by Complications.
     
    I. Things not allowed (or not included) in the MHI rulebook: Combat Luck, Missile Deflection, etc.
     
    II. Things imposed as Campaign "House Rules":
     
    Characteristics are Base 8 and Max 13 with x2 cost per point over 13; CV's base 3 with x2 cost over 4; Speed base 2 with x2 cost over 2; PD & ED base 2 w x2 cost over 3; Talents and Perks and Skills x2 cost after first 3 points.
     
    Characters are unemployed and geeks (pick an area of specialization: board games (includes strategy games), card games (includes deck based, i.e. "Magic" ™), comic books, computer games, movies (Action, Fantasy, Horror, SciFi, etc), Role Playing games, video games, etc).
     
    Player characters must be human with no magic spells or previous knowledge about the real world of monsters and magic
     
    Campaign disadvantages that all characters must take for no points:
     
    Wealth: poor
    Social Limitation: negative 3d6/-3 modifier to PRE-based rolls (special effect can vary from geek to geek)
    Distinctive Features: Geek Clique (Easily Concealed; Noticed and Recognizable)
    Hunted: Geek Clique character belongs to 11- (As Pow, NCI, Watching)
    Rivalry: Geek Clique character belongs to 11- (As Pow, NCI, Watching)
     
    Additionally, each character must have a Complication that keeps them from being on the actual, MHI team, something that either got them "washed out" of training or kept them from being invited at all, either Physical or Psychological or something else we collaborate on (it can be a "mystery complication" that the PC isn't aware of too).
     
    Each character needs to have an area of "Geek specialization" which represents a useless area of expertise. Examples: "Civil War Re-enactment", "Superheroes", "Star Wars", "Prime Numbers", etc.
     
    Characters will get six (6) free points of Knowledge Skills in this area of expertise, but they must be useless and impractical.

    43 downloads

    0 comments

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  16. A-Team (Superhero name)

    Player character: Duplicater Teleporter Martial Artist 350 points

    41 downloads

    0 comments

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  17. Jovan Durkovitch - Cyberkinetic - Psi World

    Jovan Durkovitch - Cyberkinetic -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions Template: Custom
    Last Updated: Friday, February 15, 2008
    Base Points: 50
    Disad Points: 55
    Experience: 0
    Petty thief with the ability to deceive electronic sensors. An NPC for my Psi World campaign. Uses a custom character template from this site in the Template section which has Mental Speed and Mental Defense as standard characteristics.
     
     
    You need the export template to be able to see the new custom characteristics on the exported character sheet:
     
    http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    40 downloads

    0 comments

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  18. Stasis

    Captured by aliens and used for experiments, Stasis acquired the power to manipulate kinetic energy in space, allowing her to stop the motion of opponents and objects.

    39 downloads

    0 comments

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  19. Aeromobil V2.5 Roadable Aircraft

    This is the Aeromobil V2.5, a roadable aircraft that achieved its first flight in 2013.

    38 downloads

    0 comments

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  20. Sentinel Legion 400

    The Sentinels Legion team is the "reserve" superhero team of the UK. It has been constructed at 400 pts (75 pts complications) for 6th Edition, using Hero Designer 6.
    ​The files included are:
     
    Spectre - ex MI6 agent turned grim vigilante
    Paragon - artificial human mentalist
    Longbow - bow weapon specialist
    Amethyst - transforming big brick
    Quark - EM/radiation/magnetic blaster
    Galatea - density controlled android
    Starfist - wielder of ancient alien ring of power
    Sentinel Legionary team package
    Images of team members.

    38 downloads

    0 comments

    Updated

  21. Kisho Miyazaki - Pyrokinetic - Psi World

    Kisho Miyazaki - Pyrokinetic -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions Template: Custom
    Last Updated: Friday, February 15, 2008
    Base Points: 50
    Disad Points: 55
    Experience: 0
    Contract killer with the ability burn people up from the inside with his mind. An NPC for my Psi World campaign. Uses a custom character template from this site in the Template section which has Mental Speed and Mental Defense as standard characteristics.
     
    You need the export template to be able to see the new custom characteristics on the exported character sheet:
     
    http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    37 downloads

    0 comments

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  22. Valiant

    Valiant is a former TV actor turned force-field-wielding superhero. He has a strong conviction that super-powered individuals should use their powers for good.
     
    Background:
     
    Hello, I’m Mason Cortez. If I sound familiar it’s because I used to play the superhero Valiant on the hit TV show Royal Powers. Each week I would join my mentors Lord and Lady Liberty to take on injustice and stand up for those who couldn’t stand for themselves. We had every intention of providing you with six seasons and a movie, but as you know real life intervened.
     
    More precisely, the super villain Subjugation crashed the live broadcast of our season three finale. While I’m sure you’ve seen the footage of me using my powers to save the cast and crew from harm, it wasn’t my intention to steal the limelight that day. If all had gone as planned, we would have swept the Emmy’s for best special effects and best live performance.
     
    Instead I learned that not everyone with powers uses them responsibly. When someone like Subjugation enters your life, you have to make some quick choices. Do I stand by and let him dominate my friend? Do I allow someone to be shot when I have the power to prevent it? Do I hide my amazing gifts for fear of what others may think?
     
    No. Someone like me does not stand idly by. I believe those with special abilities have a responsibility to act, a moral obligation to use their talents for the greater good. For many years I was content to use my gifts just to entertain and amuse, but now I see I can and must do more.
     
    Subjugation has been punished for his crimes, but there are others like him out there. People who terrorize rather than inspire; those who seek to harm rather than to construct a better world. If you’re like me and blessed with amazing powers, I encourage you to do something wonderful with them.
     
    You don’t have to make the news to make a difference. All you have to do is be willing to share some of your time and effort. Find the hero within yourself, and you’ll find a better world welcoming you.
     
    Hello, I’m Valiant. I don’t just play a hero, I am one.

    35 downloads

    1 comment

    Submitted

  23. Moonbow

    Brittany Brandon was a classmate and onetime romantic interest of Ronnie Raymond.

    35 downloads

    0 comments

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  24. Boomerang

    Fred Myers was born in Australia but moved to America when he was a small child.

    34 downloads

    0 comments

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  25. Enrichetta 'Mama' Cassiani - Psi World

    Enrichetta 'Mama' Cassiani -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions Template: Custom
    Last Updated: Friday, February 15, 2008
    Base Points: 0
    Disad Points: 55
    Experience: 0
    Government employed foster parent with the ability to locate and mentally track her wards. An NPC for my Psi World campaign. Uses a custom npc template from this site in the Template section which has Mental Speed and Mental Defense as standard characteristics.
     
     
    You need the export template to be able to see the new custom characteristics on the exported character sheet:
     
    http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    33 downloads

    0 comments

    Updated

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