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HD Character files (.hdc)

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  1. Joni Lightspeed

    Flying Energy Blaster
    weak in power output but has trained and created her own ranged martial art to better focus her energy attacks
     
    Joni Lightspeed
     
    Val Char Cost Roll Notes
    7/15 STR -3 10- / 12- Lift 66.0kg/200.0kg; 1d6/3d6
    10/18 DEX 0 11- / 13- OCV: 3/9/DCV: 3/9
    10/25 CON 0 11- / 14-
    18 INT 8 13- PER Roll 13-
    11 EGO 1 11- ECV: 1 - 1
    18 PRE 8 13- PRE Attack: 3 ½d6
     
    3/9 OCV 0
    3/9 DCV 0
    1 OMCV -6
    1 DMCV -6
    2/6 SPD 0 Phases: 6, 12/2, 4, 6, 8, 10, 12
     
    2/25 PD 0 Total: 2/25 PD (0/15 rPD)
    2/25 ED 0 Total: 2/25 ED (0/15 rED)
    4/15 REC 0
    20 END 0
    10 BODY 0
    20/50 STUN 0 Total Characteristic Cost: 1
     
    Movement: Running: 12m/24m
    Flight: 85m/10880m
    Leaping: 2m/4m
    Swimming: 4m/8m
     
    Cost Powers END
    Energy form, all slots Only In Alternate Identity (-¼), Unified Power (-¼)
    5 1) +8 STR (8 Active Points) 1
    11 2) +8 DEX (16 Active Points)
    10 3) +15 CON (15 Active Points)
    20 4) +6 OCV (30 Active Points)
    20 5) +6 DCV (30 Active Points)
    27 6) +4 SPD (40 Active Points)
    5 7) +8 PD (8 Active Points)
    5 😎 +8 ED (8 Active Points)
    7 9) +11 REC (11 Active Points)
    10 10) +30 STUN (15 Active Points)
    31 11) Endurance Reserve (180 END, 25 REC) (63 Active Points); Perceivable (-½) 0
    43 12) Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense) (75 Active Points); Perceivable (-¼) 0
    13 13) Absorption 12 BODY (energy, Body, Stun,End reserve), Characteristics (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (30 Active Points); Only Restores To Starting Values (-½), Perceivable (-¼) 0
    24 14) Life Support (Eating: Character only has to eat once per week; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) (36 Active Points) 0
    13 15) Energy awareness: Spatial Awareness (Sight Group) (20 Active Points) 0
     
    87 Energy Manipulation: Multipower, 130-point reserve, (130 Active Points); all slots Only In Alternate Identity (-¼), Unified Power (-¼)
    5f 1) Gravity bolt: Blast 9d6, Reduced Endurance (½ END; +¼), No Range Modifier (+½) (79 Active Points) 3
    Notes: 11d6 w/ ranged MA
    5f 2) Laser Bolt: Killing Attack - Ranged 3d6, Reduced Endurance (½ END; +¼), No Range Modifier (+½) (79 Active Points) 3
    Notes: 4d6-1 RKA w/ ranged MA
    4f 3) Maser: (Total: 80 Active Cost, 38 Real Cost) Killing Attack - Ranged 1 point, Reduced Endurance (½ END; +½), Area Of Effect Nonselective (128m Cone; +1), Penetrating (x2; +1), Autofire (3 shots; +¼), Non-Standard Attack Power (+1) (24 Active Points); No Range (-½), Limited Power Power loses about a third of its effectiveness (Only vs Electronics and EMP sensitive persons or stuff; -½) (Real Cost: 10) plus Sight and Radio Groups Flash 4d6, Area Of Effect (128m Cone; +1 ¼) (56 Active Points); No Range (-½) (Real Cost: 28) 7
    3f 4) Combat flight: Flight 28m, Position Shift, Usable [As Swimming] (+¼), Costs Endurance Only To Activate (+¼) (49 Active Points) 4
    9f 5) Really fast mover in atmosphere: Flight 57m, x128 Noncombat, Costs Endurance Only To Activate (+¼), Rapid Noncombat Movement (+¼) (130 Active Points) 11
    Notes: Max Non-combat 21,888 mph or Mach 28.43 at sea level
    4f 6) Space Flight 10m, Costs Endurance Only To Activate (+¼), MegaScale (1m = 1 light year; +4 ¼) (55 Active Points) 5
    5 Basic Shot +2 +0 Weapon, ranged attack
    Notes: +2 damage classes +1 for no range mod
    5 Basic Disarm +2 +0 Weapon, Strike
    Notes: +2 DC's +1 for no range
    5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
     
    Perks
    2 Money: Well Off
     
    Talents
    3 +1/+1d6 Striking Appearance (vs. all characters)
     
    Skills
    3 Scientist
    1 1) Nuclear Physics: Science Skill 11- (2 Active Points)
    1 2) Physics: Science Skill 11- (2 Active Points)
    1 3) Quantum Physics: Science Skill 11- (2 Active Points)
    0 Pre based may add +1 for Striking Appearance
    3 1) Charm 13-
    3 2) Persuasion 13-
    3 Computer Programming 13-
    3 Navigation 13-
    0 everyman skills
    0 1) Acting 8-
    0 2) Climbing 8-
    0 3) Concealment 8-
    0 4) Deduction 8-
    0 5) Language: English (completely fluent; literate) (4 Active Points)
    0 6) Paramedics 8-
    0 7) PS: Scientist 11-
    0 😎 Shadowing 8-
    0 9) Stealth 8-
    0 10) TF: Everyman Skill, Small Motorized Ground Vehicles
    0 11) AK: USA 8-
     
    Total Powers & Skill Cost: 399
    Total Cost: 400
     
    400+ Matching Complications
    10 Distinctive Features: Glows like a freaking star (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    20 Enraged: when normals are harmed (Common), go 11-, recover 11-
    20 Hunted: by the corperation that caused her transformation Infrequently (Mo Pow; NCI; Harshly Punish)
    20 Psychological Complication: Protective of normals (Very Common; Strong)
    5 Social Complication: Secret Id Infrequently, Minor
     
    Total Complications Points: 400
     
    Background/History: Substandard equipmet used by the company Joan use to work for is the cause of her transformation
     
    Personality/Motivation: Protect the innocent
     

    68 downloads

    0 comments

    Updated

  2. Rita Farr 6E 400

    Here's my beginning version of Elasti-Girl from the Doom Patrol.
    Updated on 9/1/15
     
    Here is a link to a 6e export: http://www.herocentral.net/herocentral/get/files/premium/Rita+Farr+6e+400.HTML
     
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints

    162 downloads

    2 comments

    Updated

  3. Hal Jordan 6E 400

    Here is my take on a 'beginning hero' version of Hal Jordan, the Green Lantern of Earth for 6e. Be sure to look at the matching entry below* as well. For a 6e template preview see:
    http://www.herocentral.net/get/files/premium/Hal+Jordan+6e+400.HTML
     
    *Here is my take on the famous Green Lantern Power Ring of Oa. It's built as an AI follower that grants the use of the Green Energy to the ring's wearer. For a 6e template preview see:
    http://www.herocentral.net/get/files/premium/Green+Lantern+Power+Ring+of+Oa+6e+400.HTML
     
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints

    360 downloads

    1 comment

    Updated

  4. Bruce Wayne 6E 400

    My take on a modern 'beginning hero' version of Batman for 6e - (Heavily Influenced by DCAU version).
     
    For a 6e template preview see:
    http://www.herocentral.net/get/files/premium/Bruce+Wayne+6e+400.HTML
    No longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints
     
    edited 1/28/16

    347 downloads

    0 comments

    Updated

  5. Princess Diana 6E 400

    Here's my beginning version of Wonder Woman for the Justice League.
    http://www.herocentral.net/get/files/premium/Princess+Diana+of+Themyscira+6e+400.HTML
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints

    306 downloads

    0 comments

    Updated

  6. Barry Allen 6E 400

    Here's my beginning version of the Barry Allen Flash for the Justice League.
     
    For a 6e template preview see
    http://www.herocentral.net/herocentral/get/files/premium/Barry+Allen+6e+400.HTML
    http://www.herocentral.net/get/files/premium/Barry+Allen+6e+400.HTML
    Export previews no longer working due to HeroCentral being down for the count:
    http://www.herogames.com/forums/topic/91292-herocentral-gone/?do=findComment&comment=2453010
     
    For this and other 400 point 6e JLA members see my forum thread:
    http://www.herogames.com/forums/index.php?/topic/86936-beginning-versions-of-the-justice-league-for-6e-on-400-points/?hl=%2Bbeginning+%2Bversions+%2Bjustice+%2Bleague+%2Bpoints
     
    edited 3/10/15
    Updated to v1.4 of export which corrected XP block.
    Updated Dispell and added another Aid to VPP.
     
    edited 4/11/15
    Updated Superspeed Spin (Drain)
     
    edited 9/23/15
    Added Superspeed Clothes-Line (AOE Trail, from APG1 pg135)
     
    edited 4/30/16
    Updated Superspeed Invisible Punch (confirmed in Rules Forum that both IPE and Reduced END Advantages on HA do NOT apply to STR)
    Added Molecular Control Strength (Affects Physical World) using Naked Advantage on STR to replace HA version with Advantage.
    Updated Faster Than a Speeding Bullet v2.1 (No Gravity Penalty) for Running up Walls.
    Saved using most recent version of export format (v1.5.4a - cleaner font and includes ALL Background options from Hero Designer).

    333 downloads

    1 comment

    Updated

  7. Precision 400pts 6th ed

    Martial Artist w/telekinetic and telepathic abilities
    Ranged through manifesting a telekinetic cloak
     
     
    Precision
     
     

    Val Char Cost Roll Notes
    30 STR 5 15- Lift 1600.0kg; 6d6 [1]
    18 DEX 16 13- OCV: 9/DCV: 9
    25 CON 15 14-
    18 INT 8 13- PER Roll 13-
    13 EGO 3 12- ECV: 1 - 3
    18 PRE 8 13- PRE Attack: 3 ½d6  

    9 OCV 30
    9 DCV 30
    1 OMCV -6
    3 DMCV 0
    5 SPD 30 Phases: 3, 5, 8, 10, 12  

    8+12 PD 6 Total: 8/20 PD (0/12 rPD)
    8+12 ED 6 Total: 8/20 ED (0/12 rED)
    10 REC 6
    50 END 6
    10 BODY 0
    50 STUN 15 Total Characteristic Cost: 178  
    Movement: Running: 12m/24m
    Flight: 43m/172m
    Leaping: 4m/8m
    Swimming: 4m/8m
     

    Cost Powers END
    Telepathic and telekinetic enhacement of his body, all slots Unified Power (-¼)
    18 1) Telekinetic enhancement: +15 STR, Reduced Endurance (0 END; +½) (22 Active Points)
    32 2) Telekinetic Radar : Detect A Class Of Things Objects 14- (Touch Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Partially Penetrative, Targeting, Telescopic: +5, Transmit (41 Active Points) 0
    29 3) Telekinetic shielding: Resistant Protection (12 PD/12 ED) (36 Active Points) 0
    8 4) Telepathic Shielding: Mental Defense (10 points total) (10 Active Points) 0
    8 5) Telekinetic shielding: Power Defense (10 points) (10 Active Points) 0
    13 6) Sub conscience telekinetic repair: Regeneration (1 BODY per Turn) (16 Active Points) 0
    8 7) Clinging (normal STR) (10 Active Points) 0
    8 8) Telepathic Awareness: Defense Maneuver I-IV (10 Active Points)

    48 Telekinetic Cloak Manifestation : Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-¼)
    4v 1) Cloak stretching abilities: Stretching 30m, x2 body dimension, Reduced Endurance (½ END; +¼) (44 Active Points); Limited Power Power loses about a fourth of its effectiveness (no fine manipulation; -¼), Limited Body Parts (arms only; -¼), No Velocity Damage (-¼) 1
    1f 2) Hardening the corners(30m range): HKA 1d6 (3d6 w/STR) (15 Active Points) 1
    Notes: 4d6 HKA when adding in martial arts
    5f 3) Puffer fish spikes attack: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR), Reduced Endurance (½ END; +¼), Penetrating (+½), Area Of Effect (30m Radius; +1), Selective (+¼) (60 Active Points) 2
    3f 4) Shocking Pufferfish Attack: HKA 1d6+1 (2d6 w/STR), +2 Increased STUN Multiplier (+½), Area Of Effect (30m Radius; +1), Selective (+¼) (55 Active Points); Limited Power Power loses about a third of its effectiveness (Does no body; -½) 5
    3f 5) Mental Puffer fish attack: Blast 3 ½d6, Attack Versus Alternate Defense (ED; Vs Menbtal Def; +1), Area Of Effect (30m Radius; +1), Selective (+¼) (58 Active Points); No Range (-½) 6
    4f 6) Mental spike: Blast 4d6+1, Armor Piercing (+¼), No Range Modifier (+½), Attack Versus Alternate Defense (ED; Mental Def; +1) (60 Active Points); Limited Range (30m; -¼) 6
    5f 7) Telekinetic: Flight 43m, x4 Noncombat, Reduced Endurance (½ END; +¼) (60 Active Points) 2
    Notes: 143 mph at spd 5 114.67 at spd 4

    Equipment
    5 1) Armored Costume : Resistant Protection (6 PD/6 ED) (18 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Does not stack w/ other resistant def; -1 ½), Only In Alternate Identity (-¼), Perceivable (-¼), Requires A Roll (14- roll; -¼) 0
    13 2) Armored Costume: LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-½) 0
    Precision MA
    Maneuver OCV DCV Notes
    1 Weapon Element: Default Element(empty hand), Whips(cloak)
    2 Weapon Element: Blades, Clubs
    4 Fast Strike +2 +0 12d6 Strike
    5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
    3 Legsweep +2 -1 11d6 Strike, Target Falls
    4 Martial Escape +0 +0 65 STR vs. Grabs
    3 Martial Throw +0 +1 10d6 +v/10, Target Falls
    5 Takeaway +0 +0 Grab Weapon, 60 STR to take weapon away
    16 +4 HTH Damage Class(es)  

    Talents
    0 Precision Talents
    3 1) just a little handsome: +1/+1d6 Striking Appearance (vs. all characters)  

    Skills
    0 Precision Skills
    3 1) Acrobatics 13-
    3 2) Acting 13-
    3 3) Breakfall 13-
    3 4) Climbing 13-
    3 5) Charm 13-
    3 6) Combat Driving 13-
    3 7) Combat Piloting 13-
    3 8) Conversation 13-
    3 9) Deduction 13-
    3 10) Disguise 13-
    3 11) Electronics 13-
    3 12) Inventor 13-
    3 13) Mechanics 13-
    3 14) Navigation 13-
    3 15) Power 11-
    3 16) Shadowing 13-
    3 17) Stealth 13-
    3 18) Streetwise 13-
    10 19) TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Combat Aircraft, Hanggliding, Helicopters, Large Planes, Parachuting, Basic, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
    4 20) WF: Common Melee Weapons, Small Arms
    0 everyman skills
    0 AK: California USA (Custom Adder) 11-
    0 KS: Stunt Gags (Custom Adder) 11-
    0 PS: Stuntman 11-
    0 Language: English (idiomatic; Everyman, literate)
    0 Persuasion 8-  
    Total Powers & Skill Cost: 329
    Total Cost: 507
     

    500+ Matching Complications
    0 Precision Complications
    30 1) Hunted: Men in Black Very Frequently (Mo Pow; NCI; Harshly Punish)
    10 2) Hunted: Eden Institute Frequently (Mo Pow; Watching)
    15 3) Psychological Complication: Not a murder but will kill to protect (Common; Strong)
    15 4) Psychological Complication: Loves playing it flashy swashbuckler type (Common; Strong)
    Notes: This Disadvantage is most appropriate for male characters. This character feels that an exciting and adventuresome life is the only life to live. The character regularly trades jibes with friends, but accepts no insult from strangers. He lives to sweep women off their feet (and does so with style, of course) with poetry and flowers. The character will accept any challenge, no matter what the odds. He fights aggressively and confidently. In order to avoid acting in this manner, the character must make an Ego Roll. This Disadvantage works well with Fearless and Showoff.
    15 5) Psychological Complication: Fearless (Common; Strong)
    Notes: Such a character risks himself without a thought to his own survival. He takes no consideration of the odds against him, or what might happen to him if he fails. He simply does what he does with no fear. Such a character wouldn't hesitate to enter a burning building, or skydive off of a skyscraper, or go toe to toe with a foe when he knew he was outmatched. At the Strong level, the character must make an Ego Roll in order to consider the potential danger. At Total commitment the character is completely oblivious to danger in all but the most dire of situations, and even in those he must make an Ego Roll.
    10 6) Rivalry: Professional, Men in Black, Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
    5 7) Rivalry: Professional (other swashbuckler types), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
    7 Experience Points  

    Total Complications Points: 507  
    EQUIPMENT CARRIED
     
     
    Equipment END
    Vehicles x8 200pt base
    Mimicry 13-
    Persuasion 13-
    Concealment 13-
    +2/+2d6 Striking Appearance (vs. all characters)
     
    Background/History: Robert Mitchell is a stuntman
     
    Since finding out he has super powers( he landed badly and broke his ankle only to find it mostly healed by the time the stunt crew got to him )
    Robert has been secretly testing out what he can do,and taking riskier stunts
     
    The most visible effect is his ability to manifest a cloak and mask(too many Zorro ,Scarlet Pimpernel,Errol Flynn movies)that moves and stretches itself at Robert's beck and call
     
    doing many different effect including flight
     
    Stretching cloak as far as 30m
     
    forming various types of spikes some lethal some not
     
    Personality/Motivation: Swashbuckler daredevil type
     
    Quote: Watch this
     
    Powers/Tactics:
     
    Campaign Use: hand to hand to med range combatant
    stealth

    85 downloads

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    Updated

  8. Ghost Cat

    Demi Brick MA
     
    Ghost Cat
     
     
     

    Val Char Cost Roll Notes
    45 STR 5 18- Lift 12.8tons; 9d6 [1]
    18 DEX 16 13- OCV: 8/DCV: 8
    25 CON 15 14-
    18 INT 8 13- PER Roll 13-
    10 EGO 0 11- ECV: 1 - 1
    13 PRE 3 12- PRE Attack: 2 ½d6
    8 OCV 25
    8 DCV 25
    1 OMCV -6
    1 DMCV -6
    6 SPD 40 Phases: 2, 4, 6, 8, 10, 12
    25 PD 0 Total: 25 PD (10 rPD)
    25 ED 0 Total: 25 ED (10 rED)
    15 REC 11
    50 END 6
    10 BODY 0
    50 STUN 15 Total Characteristic Cost: 157 Movement: Running: 40m/65m/160m/260m
    Flight: 18m/144m
    Leaping: 50m/104m/100m/208m
    Swimming: 4m/8m
     
     

    Cost Powers END
    34 Nanite and genetic construct manipulation: Multipower, 43-point reserve, (43 Active Points); all slots Unified Power (-¼)
    2f 1) Fur Ball Cat fight: Area Of Effect (4m Radius; engaging all targets in an 4m radius; +¼), Selective (+¼) for up to 50 Active Points of Fast Strike +2 OCV 8DCs,Legsweep +2 OCV -1 DCV,9DCs,Takeaway 50 Str, Variable Special Effects (Limited Group of SFX; Martial maneuvers; +¼) (31 Active Points); Restrainable (-½) 3
    3f 2) Running +25m (40m/65m total), x4 Noncombat, Reduced Endurance (½ END; +¼) (40 Active Points) 1
    3f 3) Leaping +54m (50m/104m forward, 25m/52m upward) (Accurate), Reduced Endurance (½ END; +¼) (40 Active Points) 1
    3f 4) Desolidification (affected by area effects) (40 Active Points) 4
    3f 5) Shape Shift (Sight, Touch and Hearing Groups, limited group of shapes), Imitation, Costs END Only To Change Shape (+¼) (41 Active Points) 3  

    Nanite ,alien tech enhancements, all slots Unified Power (-¼)
    4 1) Sharp claws and knows to use them: Killing Attack - Hand-To-Hand 1 point (3d6+1 w/STR) (5 Active Points) 1
    Notes: 4d6-1 HKA with fast strike
    24 2) Resistant Protection (10 PD/10 ED) (30 Active Points) 0
    20 3) (Total: 26 Active Cost, 20 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0
    11 4) Infrared Perception (Sight Group), Discriminatory, Partially Penetrative, Tracking (20 Active Points); Lockout (-½) 0
    Notes: Normal Vision locks out -- cannot see usual details, read, see pictures or images, etc.
    36 5) +30 STR, Reduced Endurance (0 END; +½) (45 Active Points)
    4 6) Power Defense (5 points) (5 Active Points) 0
    4 7) Mental Defense (5 points total) (5 Active Points) 0
    13 8) Regeneration (1 BODY per Turn) (16 Active Points) 0
    8 9) Clinging (normal STR) (10 Active Points) 0
    25 10) Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (31 Active Points) 0  
     

    4 Fast Strike +2 +0 11d6 Strike
    3 Legsweep +2 -1 10d6 Strike, Target Falls
    4 Martial Escape +0 +0 60 STR vs. Grabs
    1 Weapon Element: Claws  

    Talents
    6 +2/+2d6 Striking Appearance (vs. all characters)  

    Skills
    0 Pre based skills may add +2 for Striking Appearence
    3 Charm 12-
    5 Acting 13-
    0 Dex based
    3 1) Breakfall 13-
    3 2) Stealth 13-
    0 Int based
    3 1) Concealment 13-
    3 2) Deduction 13-
    3 3) Mimicry 13-
    2 4) Navigation (Land) 13-
    3 5) Security Systems 13-
    0 Everyman skills
    0 1) Climbing 8-
    0 2) Conversation 8-
    0 3) AK: USA 8-
    0 4) Criminology (Custom Adder) 10-
    Notes: Carry over memories from Silk Detective
    0 5) Language: English (idiomatic; literate) (5 Active Points)
    0 6) Paramedics 8-
    0 7) Persuasion 8-
    0 8) Shadowing 8-
    0 9) TF: Custom Adder, Small Motorized Ground Vehicles  
    Total Powers & Skill Cost: 243
    Total Cost: 400
     
     

    400+ Matching Complications
    5 Distinctive Features: Mystically Active / Nanotech Infused (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
    10 Hunted: Tech Villians Infrequently (As Pow; Numerous/Various; Capture / Study)
    20 Hunted: CIA Frequently (Mo Pow; NCI; PC's ID Known to Watcher; Watching)
    0 Hunted: Guardian Program Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching; Custom Adder)
    10 Psychological Complication: Aversion to Killing (Common; Moderate)
    10 Social Complication: Emotionally Detached Frequently, Minor
    Notes: Because her memories are not <i>actually</i> her own, there is a slight, subtle, but distinct detachment between what happens and how Ghost Cat reacts. She does not usually <i>react</i> incorrectly, but there's often a slight hesitation between action and reaction that would not be there in a 'normal' human. As she gets older and claims more experience, this will be able to be bought off -- but because of it, people tend to be just a <i>touch</i> uneasy around her.
    10 Psychological Complication: Striving to Be More Human (Common; Moderate)
    Notes: Because she <b>is</b> still learning how to be 'herself', Ghost Cat can sometimes be manipulated by suggesting to her that 'real humans react X way'. This has the potential to lead her into trouble, but it isn't likely to lead her into BAD trouble ...
    10 Physical Complication: Affected as both Human and Machine re: Mental Powers (Infrequently; Slightly Impairing)
    Notes: Due to the fact that she is not just human but also highly infused with nanobots, Ghost Cat can be affected by mental powers that target either humans (her brain), or machines (her nanobots, which then control her brain).  

    Total Complications Points: 400  
     
    Background/History: Maggie May is a human genetic,nanite and alien tech construct done by the original Silk Detective just after WW2 with technology SD captured from the Nazis and others
    Maggie was created as a decoy so the real SD could retire
    The basis of Maggie is DNA from SD along with the Ubermensh project the Nazis had been working on during the war
     
    SD found that she did not need to use Maggie,but she did want a child
    so she arranged for Maggie's paper work with the OSS(now the CIA)
    Maggie appears as a 22 yr old woman
    she has all of SD's memories but knows they are false but they give her a working template to grow on
     
    Now with the sudden disappearance of SD the CIA has suggested that GC join the(insert group name here) to complete her training and be part of a bigger picture
     
    Personality/Motivation: wants to do the right thing
     
    Quote: shush
     
    Powers/Tactics: Demi brick
    Stealth
    Detective
     
    Campaign Use:
     
    Appearance: appears to be 22 but is 2 yrs old
    36d-24-36

    91 downloads

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  9. Jovan Durkovitch - Cyberkinetic - Psi World

    Jovan Durkovitch - Cyberkinetic -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions Template: Custom
    Last Updated: Friday, February 15, 2008
    Base Points: 50
    Disad Points: 55
    Experience: 0
    Petty thief with the ability to deceive electronic sensors. An NPC for my Psi World campaign. Uses a custom character template from this site in the Template section which has Mental Speed and Mental Defense as standard characteristics.
     
     
    You need the export template to be able to see the new custom characteristics on the exported character sheet:
     
    http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    40 downloads

    0 comments

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  10. Enrichetta 'Mama' Cassiani - Psi World

    Enrichetta 'Mama' Cassiani -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions Template: Custom
    Last Updated: Friday, February 15, 2008
    Base Points: 0
    Disad Points: 55
    Experience: 0
    Government employed foster parent with the ability to locate and mentally track her wards. An NPC for my Psi World campaign. Uses a custom npc template from this site in the Template section which has Mental Speed and Mental Defense as standard characteristics.
     
     
    You need the export template to be able to see the new custom characteristics on the exported character sheet:
     
    http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    33 downloads

    0 comments

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  11. Durriken Lovel - Precog - Psi World

    Durriken Lovel - Precog -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions Template: Custom
    Last Updated: Friday, February 15, 2008
    Base Points: 50
    Disad Points: 55
    Experience: 0
    A member of the idle rich with the ability to influence probability. An NPC for my Psi World campaign. Uses a custom character template from this site in the Template section which has Mental Speed and Mental Defense as standard characteristics.
     
     
    You need the export template to be able to see the new custom characteristics on the exported character sheet:
     
    http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    32 downloads

    0 comments

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  12. Michael Willis - Null Psi - Psi World

    Michael Willis - Null Psi -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions Template: Custom
    Last Updated: Friday, February 15, 2008
    Base Points: 50
    Disad Points: 55
    Experience: 0
    Bodyguard for hire with the ability to extend mental shields to others. An NPC for my Psi World campaign. Uses a custom character template from this site in the Template section which has Mental Speed and Mental Defense as standard characteristics.
     
    You need the export template to be able to see the new custom characteristics on the exported character sheet:
     
    http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    31 downloads

    0 comments

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  13. Kisho Miyazaki - Pyrokinetic - Psi World

    Kisho Miyazaki - Pyrokinetic -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions Template: Custom
    Last Updated: Friday, February 15, 2008
    Base Points: 50
    Disad Points: 55
    Experience: 0
    Contract killer with the ability burn people up from the inside with his mind. An NPC for my Psi World campaign. Uses a custom character template from this site in the Template section which has Mental Speed and Mental Defense as standard characteristics.
     
    You need the export template to be able to see the new custom characteristics on the exported character sheet:
     
    http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    37 downloads

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  14. Morgoth

    A collosal figure striding across a glacier of fire and ice, destroying all around him for a hundred thousand meters.

    59 downloads

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  15. William James

    James spent almost his entire academic career at Harvard. He was appointed instructor in physiology for the spring 1873 term, instructor in anatomy and physiology in 1873, assistant professor of psychology in 1876, assistant professor of philosophy in 1881, full professor in 1885, endowed chair in psychology in 1889, return to philosophy in 1897, and emeritus professor of philosophy in 1907.
    James studied medicine, physiology, and biology, and began to teach in those subjects, but was drawn to the scientific study of the human mind at a time when psychology was constituting itself as a science. James's acquaintance with the work of figures like Hermann Helmholtz in Germany and Pierre Janet in France facilitated his introduction of courses in scientific psychology at Harvard University. He taught his first experimental psychology course at Harvard in the 1875-1876 academic year.
    During his Harvard years, James joined in philosophical discussions with Charles Peirce, Oliver Wendell Holmes, and Chauncey Wright that evolved into a lively group informally known as The Metaphysical Club in 1872. Louis Menand speculates that the Club provided a foundation for American intellectual thought for decades to come. It was during this time he also had the pleasure of teaching a young Theodore Roosevelt.
    James is one of the two namesakes of the James-Lange theory of emotion, which he formulated independently of Carl Lange in the 1880s. The theory holds that emotion is the mind's perception of physiological conditions that result from some stimulus. In James's oft-cited example; it is not that we see a bear, fear it, and run. We see a bear and run, consequently we fear the bear. Our mind's perception of the higher adrenaline level, heartbeat, etc., is the emotion.

    68 downloads

    0 comments

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  16. Theodore Roosevelt

    In 1883, at the age of 24, Teddy Roosevelt stepped off a train in Little Missouri (later called Medora) in the heart of Dakota territory. He'd come to join the hunt for the last buffalo. He went back East soon after his hunting trip was over. After his wife died in childbirth in 1884, Roosevelt returned to the West to take a personal hand in running the Maltese Cross Ranch which he'd invested in the previous year. The ranch was doing so well, he established a second ranch, the Elkhorn, just a little further on down the Little Missouri River.

    76 downloads

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  17. Marshal Seth Bullock

    Bullock came to Deadwood, South Dakota, on August 1, 1876, whereupon he opened a hardware store. Soon after his arrival, Bullock was asked to become the town's first sheriff. He accepted the job and continued to operate the hardware store on the side. Bullock was as brave a man as one could ask for, and a crack shot besides, but even so he used his gun rarely. He preferred strong words to hot lead. Later in his life, Bullock owned and operated a ranch which bordered on Teddy Roosevelt's Elkhorn ranch. Bullock is credited w/ introducing alfalfa as a crop to the Black Hills on his very ranch.

    67 downloads

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  18. Red Cloud

    Red Cloud is war leader and a chief of the Oglala Lakota (Sioux) since 1868. One of the most capable Native American opponents the United States Army faced, he led a successful campaign in 1866Ð1868 known as Red Cloud's War over control of the Powder River Country in northeastern Wyoming and southern Montana.
    Red Cloud's War was the name the US Army gave to a series of conflicts fought with American Indian Plains tribes in the Wyoming and Montana territories. The battles were waged between the Northern Cheyenne, allied w/ Lakota and Arapaho bands, against the United States Army between 1866 and 1868. In December 1866, the Native American allies attacked and defeated a United States unit in what the whites would call the Fetterman Massacre (or the Battle of the Hundred Slain); it was the event on the Plains to that point with the highest US fatalities.
    Captain William J. Fetterman was sent from Fort Phil Kearny with two civilians and 79 cavalry and infantrymen to chase away a small Indian war party that had attacked a wood party days before. Captain Frederick Brown accompanied Fetterman; the two were confident in their troops and anxious to go to battle with the Indians. They disobeyed orders to stay behind the Lodge Trail Ridge and pursued a small decoy band of warriors, led by an Indian on an apparently injured horse. The decoy was the prominent warrior Crazy Horse. Fetterman and his troops followed the decoy into an ambush by more than 2,000 Sioux, Cheyenne, and Arapaho. Combined Indian forces suffered only 14 casualties, while they killed the entire 81-man US detachment.
    Following this battle, a US peace commission toured the Plains in 1867 to gather information to help bring about peace among the tribes and w/ the US. Finding that the American Indians had been provoked by white encroachment and competition for resources, the commission recommended assigning definite territories to the Plains tribes. The Lakota, Northern Cheyenne, and Arapaho bands, and others settled for peace with the US under the Treaty of Fort Laramie. The US agreed to abandon its forts and w/draw completely from Lakota territory.

    72 downloads

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  19. Mary Calkins

    In 1882, Calkins entered into Smith College as a sophomore. She studied for the year, but in 1883 with the death of her sister she took the year off from college and studied on her own. She then returned to Smith College in 1884 to graduate with a concentration in classics and philosophy.
    Upon graduation, Calkins and her family took a sixteen month trip to Europe. When she returned to Massachusetts, her father set up an interview with the President of Wellesley College, an all women's college, for a tutoring job. She worked as a teacher in the Greek department for three years until a professor in the Psychology department took notice of Calkins' excellent teaching and offered her a teaching position, as long as she studied psychology for a year prior to teaching. Mary accepted the position and began to look for places to expand her knowledge of psychology.
    There were not many options for women at the time looking for a place to study and graduate with a degree in psychology. Calkins decided to take classes at Harvard Annex, taught by Josiah Royce. Royce influenced Calkins to take regular classes through Harvard, taught by William James, w/ males as her peers. The president of Harvard, Charles William Eliot, was opposed to this idea; a woman learning in the same room as a man. With pressure from James and Royce, along with a petition from Mary's father, Eliot finally gave in and allowed Calkins to study in the regular classes, w/ the stipulation that she was not to be a registered student. The next few years, Calkins continued to excel in the field of psychology, working on more graduate work.
    On her work with James: I began the serious study of psychology with William James. Most unhappily for them and most fortunately for me the other members of his seminary in psychology dropped away in the early weeks of the fall; and James and I were left not, as in Garfield's vision of Mark Hopkins and himself, at either end of a log but quite literally at either side of a library fire. The Principles of Psychology was warm from the press; and my absorbed study of those brilliant, erudite, and provocative volumes, as interpreted by their writer, was my introduction to psychology. What I gained from the written page, and even more from tete-a-tete discussion was, it seems to me as I look back upon it, beyond all else, a vivid sense of the concreteness of psychology and of the immediate reality of "finite individual minds" with their "thoughts and feelings. James's vituperation of the "psychologist's fallacy" -- the "confusion of his own standpoint with that of the mental fact about which he is making his report" -- results directly from this view of introspection as immediate experience and not mere inference from experience. From introspection he derives the materials for psychology. "Introspective observation," he expressly asserts, "is what we have to rely on first and foremost and always...."

    57 downloads

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  20. Doctor Druid 529pts

    Well, it's, um, Doctor Druid, so, yeah. Best not to ask.

    131 downloads

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  21. Ms Marvel 600pts

    Ms. Marvel is looking to get back into the good graces of the Avengers. She has been asked to join in with the New Avengers, but she also realizes that she will have to earn her place, as Captain America and her have had words before. She hopes that now she is on the straight and narrow and is dealing with her alcoholism that she will be able to eventually because a trusted member of the team. Carol is a feminist, and often espouses that a woman can do just as well as a man, which has on occasion got her into hot water with some other heroes. Currently Carol is content to let others lead the group, but is more than willing to do some heavy lifting if called upon.

    233 downloads

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  22. Luke Cage 538pts

    Cage is a self-taught hand-to-hand combatant with years of street fighting experience; he is also a superb athlete despite his great height and weight. He is self-educated in the law and speaks several languages.

    173 downloads

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  23. Iron Man 608pts

    A genius level intellect that allows him to create a range of sophisticated inventions, most notably his Iron Man armor. Also possesses a keen business mind.

    199 downloads

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  24. Black Widow 762pts

    The Espionage specialist on the hero side of the Marvel Universe, Natalia Romanova, known to most as Natasha Romanoff, is rumored to be a relative of the Romanoffs, the last ruling czars of Russia, but nothing else is known of her family. During World War II, a Nazi assault upon Stalingrad set the building she was in on fire. A woman, possibly her mother, threw her into the arms of a Russian soldier named Ivan Petrovich before being consumed by the flames. Ivan brought Natasha under his protection and soon had to defend her from her many enemies. In 1941, Natasha was sought by the Nazi Baron Strucker, who presented her to the Hand to become their master assassin. She was saved from Strucker and the Hand by Ivan, the American super-hero Captain America, and the Canadian adventurer Logan.

    196 downloads

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  25. Spiderwoman 603pts

    Jessica has been a double agent for some time, working both for Hydra and for S.H.I.E.L.D., hence her loyalties are somewhat in flux at times. Currently she is working with the unsanctioned Avengers for now to see how things pan out. If a better offer comes along she may take it.
     
    She is not a leader of others in any sense of the word, as she normally only has to watch after herself, hence she sometimes has words for those that can't take care of themselves. Of course when she needs aid, she often pops off with a "I was dealing with it", to cover her shortcomings.

    156 downloads

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