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Templates

HD Rules Templates (.hdt)

30 files

  1. HERO Designer Built-In Templates

    These are the built-in templates that HERO Designer uses. Template editors/creators should use these as their starting point.
     
    Remember to always extend Main.hdt or Main6E.hdt and not replace!

    3,048 downloads

    2 comments

    Updated

  2. Mentalist Campaign

    Mentalist Campaign -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions
     
    {Description is taken from my post on the Hero Games forum: http://www.herogames.com/forums/showthread.php?t=53119 } Okay, I have something that mostly almost sort of works (attached .hdt). The template has two additional custom characteristics (MD for Mental Defense and MSPD for Mental Speed) and figures them both from ego, and ego costs 3 per level, and buying the Mental Defense power does automatically add to the new, custom, MD characteristic. Is it possible to: (1) Get MSPD (Custom2) to only round up when ego is at an increment of 10? Currently it rounds to the next higher MSPD as soon as ego hits halfway to the next increment of 10 (like getting mental speed 3 for buying your ego to 15). (2) Get Mental Defense in 'Powers' to stop offering to let me buy multiple 'quantities' of the power as well as higher levels of it? (3) Get the 'rolls' not to show for the custom characteristics. (4) Get a display on MSPD (mental speed) like the SPD one? Showing phases? (5) Okay, the export template was easier then I thought it would be; must mean I really hosed it! http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    41 downloads

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  3. Valdorian Age

    6e Valdorian Age -- EDIT
    HERO System Sixth Edition
    Genre: Fantasy Hero
     
    Base 8 Characteristics w NCM 18 and Valdorian Age languages and Skill NCM 13 and Combat Stunts skill for different weapons.
     
    Meant for 6e campaigns based on the 5e product, "Valdorian Age" for Fantasy Hero.

    104 downloads

    0 comments

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  4. Psi World Character

    Psi World Character -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions
     
    A character template customized from the generic 'Mentalist Campaign' character template.
     
    It has the same optional characteristics (Mental Speed, Mental Defense) and Ego cost (x3) and also has prefabs (firearms, body armor) and Campaign Disadvantages (Hunteds, Social, Physical Disadvantages) for my 'Psi World' campaign.
     
    You need the export template to be able to see the new custom characteristics on the exported character sheet:
     
    http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    57 downloads

    0 comments

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  5. Psi World Dependent

    Psi World Dependent -- EDIT
    HERO System Fifth Edition
    Genre: Dark Champions
     
    This template is for 'normal' psionics in my Psi World game, wherein the vast majority of people born with psionics are less mentally and physically capable then normal humans. You need the export template to be able to see the new custom characteristics on the exported character sheet: http://www.herogames.com/forums/index.php?/files/download/42-mentalist-campaign/

    39 downloads

    0 comments

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  6. 6E Superhero Custom Template edit by etherio

    6E Superhero Custom Template edit by etherio
    HERO System Sixth Edition
    Genre: Champions
     
    This is the 6e template I'm currently using for our Champions campaign. It's based off the Superhero template and is formatted to work with the export format I use (original credit to Killer Shrike): http://www.herogames.com/getHDExportFormat/241979/Killer_Shrikes_cha_sht_customized_by_etherio.hde
     
    The only differences are on the Basic Info and Background tabs. Some fields are omitted, and others have been relabeled to match the export output.
     
    If both are used together, the character sheet will include info reminiscent of the old Marvel Universe books.

    77 downloads

    0 comments

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  7. 6E Superhero Custom Template edit by etherio

    Superheroic House Rules 6E Template by etherio
    HERO System Sixth Edition
    Type: Template
    File Extensions: HTML, HTM
    A character image at about 400 pixels high should display nicely.
    To use this template is needed for the export format Killer Shrike's character sheet customized by etherio
    Downloads: 206
    Last Updated: Thursday, October 1, 2009

    168 downloads

    0 comments

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  8. World of Darkness - Wraith Template

    The template file for creating World of Darkness Wraiths.

    61 downloads

    0 comments

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  9. Support Your Local Geek Squad character template

    Character template for a little different kind of Monster Hunter International game on www.herocentral.net
    http://www.herocentr...paignId=1202992
    Face to face role-playing gamers become involved in events way beyond their experience and competency level when they encounter real-life monsters and learn they can get paid for killing them, which is the only way for them to survive the encounters anyway!
    Low powered, Hero System 6th edition as described in the licensed, "Monster Hunter International" rule and setting book.
    NOTE: CHARACTERS MAY DIE! "Low Powered" means teamwork will be essential, and just getting unlucky could result in a "party wipe out", so please don't play if having a character die would traumatize you irreparably.
    Character Creation: Starting characters to be built on fifteen character(15) points, total. All fifteen character points (15) must be matched by Complications.
    I. Things not allowed (or not included) in the MHI rulebook: Combat Luck, Missile Deflection, etc.
    II. Things imposed as Campaign "House Rules":
    Characteristics are Base 8 and Max 13 with x2 cost per point over 13; CV's base 3 with x2 cost over 4; Speed base 2 with x2 cost over 2; PD & ED base 2 w x2 cost over 3; Talents and Perks and Skills x2 cost after first 3 points.
    Characters are unemployed and geeks (pick an area of specialization: board games (includes strategy games), card games (includes deck based, i.e. "Magic" ™), comic books, computer games, movies (Action, Fantasy, Horror, SciFi, etc), Role Playing games, video games, etc).
    Player characters must be human with no magic spells or previous knowledge about the real world of monsters and magic
    Campaign disadvantages that all characters must take for no points:
    Wealth: poor
    Social Limitation: negative 3d6/-3 modifier to PRE-based rolls (special effect can vary from geek to geek)
    Distinctive Features: Geek Clique (Easily Concealed; Noticed and Recognizable)
    Hunted: Geek Clique character belongs to 11- (As Pow, NCI, Watching)
    Rivalry: Geek Clique character belongs to 11- (As Pow, NCI, Watching)
    Additionally, each character must have a Complication that keeps them from being on the actual, MHI team, something that either got them "washed out" of training or kept them from being invited at all, either Physical or Psychological or something else we collaborate on (it can be a "mystery complication" that the PC isn't aware of too).
    Each character needs to have an area of "Geek specialization" which represents a useless area of expertise. Examples: "Civil War Re-enactment", "Superheroes", "Star Wars", "Prime Numbers", etc.
    Characters will get six (6) free points of Knowledge Skills in this area of expertise, but they must be useless and impractical.

    50 downloads

    0 comments

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  10. sectionalarmor.hdt

    I found this hdt file at some point in the past.
     
    This limitation is applied to real armor which protects only part of the body. It must be cleaned and maintained, or it begins to fall apart on him, providing less and less defense until it becomes completely ruined and useless. This Limitation should only be used in campaigns which use the Hit Location optional rule.

    Helmet (Protects Locations 3-4)
    Full Helmet (Protects Locations 3-5)
    Short Vest (Protects Locations 12-13)
    Standard Vest (Protects Locations 11-13)
    Full Vest (Protects Locations 10-13
    Jacket (Protects Locations 7-13)
    Body Suit (Protects Locations 7-16)

    91 downloads

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  11. Race Templates for Fantasy Hero 5th

    These are characteristic modified racial templates for Fantasy Hero 5th Edition.

    1,767 downloads

    0 comments

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  12. New World Order Agent

    Up until 2012-10-22 the game world had no more real proof or experience with "real" supernatural or super powers than our own, Real World (possibly less depending on who you believe). Homeland Defense has created a small sub agency with a minimal budget (and even less office space) to "investigate" some of the strange occurances since 2012-10-22, but all the agents assigned (no volunteers for a clear career stopper assignment) are not going to be specialist in wierd. Just know that officially, the agents assigned to this are not the cream of the crop, but rather the ones that their previous departments felt would be least missed.

    72 downloads

    0 comments

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  13. New World Order Academy

    New World Order Academy
     
    Up until 2012-10-22 the game world had no more real proof or experience with "real" supernatural or super powers than our own, Real World (possibly less depending on who you believe). The initial super powered (or supernatural) entities were from dimensional breaches into the game world, but after those breaches were (largely) closed in thwarted invasion 140 days later on 2014-3-11, it came to the attention of Homeland Defense that there seemed to be..."local contamination", that is to say, people native to the game world began to develop super powers as well. The phenomena is very rare, and seems to only happen in teenagers, typically younger teens, and these "native" powers are in general weaker and more erratic than the extra-dimensional ones, but after a few "incidents" it became the official mandate to identify and "contain" these people in a special place of their own.
     
    6e
    200 w 50 Complications
    PC's are all "mutants" age 12-16; most girls 12-13 and boys 13-14
    Starting characteristics of "8"; any characteristics over "12" must be bought as powers.
    All equipment (foci) must be bought as powers
    All Talents over 3 cp's must be bought as powers.
    All Martial Arts after the first 3 cp's must be bought as powers.
    All Skills after the first 3 cp's must be bought as powers.
    All languages are INT-based Skills.
    All perks over the first 3 cp's must be approved by the GM, and may be required to be bought as powers.
    All powers are x2 cost unless they are 8- Activation Roll.
    Max Offense AP 45 (after doubling)
    Max Defense AP 60 (after doubling)
    Max Martial Arts 45 (after doubling)
    More light hearted than NWO: No psych lims stronger than "Strong"; no Berserks; Enraged only on 8-; etc.
    Preferred Limitations: Activation, Increased END Cost, & Side Effects
    Preferred Complications: Accidental Change
     
    New World Order Academy Campaign Complications
    0 1) Distinctive Features: Minor/juvenile (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    0 2) Distinctive Features: Mutant (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
    0 3) Social Limitation: Minor/juvenile (Frequently; Minor)
    0 4) Watched: Watched by school/authorities/parents 11- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)

    55 downloads

    0 comments

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  14. Against the Black Tide Gnome Template 6e Fantasy

    Template for a fantasy game I'm running based on the MHI descriptions

    28 downloads

    0 comments

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  15. Against the Black Tide Elf Template 6e Fantasy

    Template for a fantasy game I'm running based on the MHI descriptions

    40 downloads

    0 comments

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  16. Against the Black Tide Minotaur Template 6e Fantasy

    Template for a fantasy game I'm running based on the MHI descriptions

    33 downloads

    0 comments

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  17. Against the Black Tide Orc Template 6e Fantasy

    Template for a fantasy game I'm running based on the MHI descriptions

    34 downloads

    0 comments

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  18. Against the Black Tide Human Mutant Template 6e Fantasy

    Template for a fantasy game I'm running based on the MHI descriptions

    48 downloads

    0 comments

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  19. Against the Black Tide Troll Template 6e Fantasy

    Template for a fantasy game I'm running based on the MHI descriptions

    41 downloads

    0 comments

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  20. Talislanta Hero - Blue Aeriad

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This package contains a package deal and race template for the Aeriad, a species of avian humanoid native to the Seven Kingdoms region. The race is in the process of devolving from a fully avian species to a flightless one. The Blue Aeriad are the more aggressive subspecies.

    40 downloads

    0 comments

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  21. Talislanta Hero - Muse

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This package contains a package deal and race template for the Muses, fairy beings descended from forest nymphs. Delicate in appearance, they nevertheless command formidable mental powers.

    38 downloads

    0 comments

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  22. Talislanta Hero - Green Aeriad

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This package contains a package deal and race template for the Aeriad, a species of avian humanoid native to the Seven Kingdoms region. The race is in the process of devolving from a fully avian species to a flightless one. The Green Aeriad are the more peaceful subspecies.

    39 downloads

    0 comments

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  23. Talislanta Hero - Gnomekin

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This package contains a package deal and race template for the Gnomekin, a diminutive species of underground dweller. Friendly and open, they nonetheless fight an unceasing battle against dangerous underground species.

    50 downloads

    0 comments

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  24. Talislanta Hero - Sindaran

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This package contains a package deal and race template for the Sindarans, a strange race descended from refugees from another world. They possess dual-encephalons, which give them great mental prowess.

    44 downloads

    0 comments

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  25. Talislanta Hero - Thrall

    Talislanta is a fantasy setting by Stephen Michael Sechi, which eschews vanilla generic fantasy tropes in favor of the exotic. This package contains a package deal and race template for the Thrall, a hybrid race created by an ancient society of decadent sorcerers. The consummate warrior race, they have little aptitude for anything besides combat.

    46 downloads

    0 comments

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