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Stolen idea from Pizza Man

Haunted is an urban fantasy mage, who's dead girlfriend watches over him
comments encouraged

 

Haunted

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 16 13- OCV: 8/DCV: 8

25 CON 15 14-

23 INT 13 14- PER Roll 14-

18 EGO 8 13- ECV: 3 - 3

20 PRE 10 13- PRE Attack: 4d6

 

8 OCV 25

8 DCV 25

3 OMCV 0

3 DMCV 0

4 SPD 20 Phases: 3, 6, 9, 12

 

2+23 PD 0 Total: 2/25 PD (0/10 rPD)

2+23 ED 0 Total: 2/25 ED (0/10 rED)

10 REC 6

50 END 6

11 BODY 1

46 STUN 13 Total Characteristic Cost: 163

 

Movement: Running: 12m/24m

Leaping: 4m/8m

Swimming: 4m/8m

Teleportation: 10m/20m

 

Cost Powers END

24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)

2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0

1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0

2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0

2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0

1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0

2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0

 

14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)

 

90 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)

0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6

0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2

0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6

0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6

0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6

0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6

0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6

0 😎 Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6

 

Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)

8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0

8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0

14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-

 

2 Teleportation: Fixed Location (2 Locations) 0

Notes: His Base and team base

 

Perks

5 always knows which horse to pick: Money: Well Off

3 Anonymity

10 Vehicles & Bases

 

Skills

3 Acting 13-

3 Bureaucratics 13-

3 Conversation 13-

3 Criminology 14-

3 Deduction 14-

15 Kit bashing magic: Inventor 20-

3 Navigation (Dimensional, Land) 14-

4 PS: Mage: all in practioner of the dark arts 13-

3 Persuasion 13-

3 Security Systems 14-

3 Stealth 13-

3 Streetwise 13-

0 Everyman skills

0 1) Climbing 8-

0 2) Concealment 8-

0 3) Language: English (completely fluent; literate) (4 Active Points)

0 4) Paramedics 8-

0 5) PS: Detective of the Occult 11-

0 6) Shadowing 8-

0 7) TF: Everyman Skill, Small Motorized Ground Vehicles

0 😎 AK: USA 8-

 

Total Powers & Skill Cost: 237

Total Cost: 400

 

400+ Matching Complications

15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish)

15 Psychological Complication: Smart mouth (Common; Strong)

15 Psychological Complication: Hates being ordered around (Common; Strong)

20 Psychological Complication: Protective of normals (Very Common; Strong)

5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon)

 

Total Complications Points: 400

 

future stuff w/ exp

 

Equipment END

Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)

1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0

2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0

3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0

 

Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)

1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0

2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0

3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0

4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 60 Active Points (15 Active Points) 1

 

Fringe Benefit: License to practice a profession, Passport

Analyze: Magic 14-

Sleight Of Hand 13-

Systems Operation 14-

Teamwork 13-

Bump Of Direction

Simulate Death

Eidetic Memory

Speed Reading (x100)

Contortionist 13-

Inventor magic 23-

+2/+2d6 Striking Appearance (vs. all characters)

 

Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)

1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0

2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)

3) I know all tongues: Universal Translator 14- (20 Active Points)

 

Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)

 

Background/History:

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:

 

 


What's New in Version 5.0   See changelog

Released

Haunted aka john dresden

 

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 16 13- OCV: 8/DCV: 8

25 CON 15 14-

23 INT 13 14- PER Roll 14-

18 EGO 8 13- ECV: 3 - 3

20 PRE 10 13- PRE Attack: 4d6

 

8 OCV 25

8 DCV 25

3 OMCV 0

3 DMCV 0

4 SPD 20 Phases: 3, 6, 9, 12

 

2+23 PD 0 Total: 2/25 PD (0/10 rPD)

2+23 ED 0 Total: 2/25 ED (0/10 rED)

10 REC 6

50 END 6

11 BODY 1

46 STUN 13 Total Characteristic Cost: 163

 

Movement: Running: 12m/24m

Leaping: 4m/8m

Swimming: 4m/8m

Teleportation: 10m/20m

 

Cost Powers END

24 Haunting :My girlfriend the ghost(Karrin "Spitfire" Zatana: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)

2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0

1f 2) My girlfriend's the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0

2f 3) My girlfriend the ghost talks with her ghost friends: <i>My girlfriend the ghost talks with her ghost friends:</i> Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic(vs time): +20 (60 Active Points) 0

2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0

1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0

2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0

 

14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼)

 

90 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (120 Active Points); all slots Restrainable (-½), Incantations (Complex; -½)

0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6

0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2

0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6

0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6

0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6

0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6

0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6

0 😎 Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6

 

Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)

8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0

8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0

14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14-

 

2 Teleportation: Fixed Location (2 Locations) 0

Notes: His Base and team base

8 Personal Pocket Dimension: Custom Power (55 Active Points); Increased Endurance Cost (x6 END; -2 ½), Extra Time (5 Minutes, Only to Activate, -1), Gestures (Requires both hands; Complex; -¾), Incantations (Complex; -½), IIF (-¼), Unified Power (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed grounds; -¼) 30

Notes: 2,048 sq m this makes for a 512x512x4m area

 

Perks

5 always knows which horse to pick: Money: Well Off

3 Anonymity

2 Fringe Benefit: Private Investigator License

 

Skills

0 Pre based skills

3 1) Acting 13-

3 2) Bureaucratics 13-

3 3) Conversation 13-

3 4) Persuasion 13-

0 Int based skills

3 1) Criminology 14-

3 2) Deduction 14-

15 3) Kit bashing magic: Inventor 20-

3 4) Navigation (Dimensional, Land) 14-

3 5) Security Systems 14-

0 General based skills

4 1) PS: Mage: all in practioner of the dark arts 13-

0 Dex based skills

3 1) Stealth 13-

3 2) Streetwise 13-

0 Everyman skills

0 1) Climbing 8-

0 2) Concealment 8-

0 3) Language: English (completely fluent; literate) (4 Active Points)

0 4) Paramedics 8-

0 5) PS: Detective of the Occult 11-

0 6) Shadowing 8-

0 7) TF: Everyman Skill, Small Motorized Ground Vehicles

0 😎 AK: USA 8-

 

Total Powers & Skill Cost: 237

Total Cost: 400

 

400+ Matching Complications

20 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; NCI; Harshly Punish)

15 Psychological Complication: Smart mouth (Common; Strong)

15 Psychological Complication: not interested in any romance(he has a girfriend (Uncommon; Total)

20 Psychological Complication: Protective of normals (Very Common; Strong)

5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

 

Total Complications Points: 400

 

EQUIPMENT CARRIED

 

Equipment END

Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Inherent (+¼*), Reduced Endurance (0 END; +½) (105 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼)

1) My girlfriend the ghost can use unearthly forces to protect me: Barrier 10 PD/10 ED, 11 BODY (up to 6m long, 2m tall, and ½m thick), Non-Anchored (60 Active Points) 0

2) My girlfriend the ghost just spoke of your DOOOOOM: Mental Blast 4 ½d6, Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (56 Active Points) 0

3) My girlfriend the ghost say I belong to her and you cannot have me: RKA 4d6 (60 Active Points) 0

4) My girlfriend the ghost's love warms my soul and protects me: Change Environment (+6 Points of Telekinetic STR, +6 Temperature Level Adjustment), Area Of Effect (4m Radius; +¼) (60 Active Points) 0

 

Our wedding rings tapping energy from the afterlife, all slots Gestures (Complex; -½), Incantations (Complex; -½), IIF (-¼), Limited Power Power loses about a fourth of its effectiveness (Not on Hallowed ground; -¼)

1) Endurance Reserve (100 END, 10 REC) (33 Active Points) 0

2) Absorption 10 BODY (energy, to end reserve) (10 Active Points) 0

3) Absorption 10 BODY (physical, to end reserve) (10 Active Points) 0

4) Naked Advantage: Endurance may come from personal or reserve (+¼) for up to 60 Active Points (15 Active Points) 1

 

Fringe Benefit: License to practice a profession, Passport

Analyze: Magic 14-

Sleight Of Hand 13-

Systems Operation 14-

Teamwork 13-

Bump Of Direction

Simulate Death

Eidetic Memory

Speed Reading (x100)

Contortionist 13-

Inventor magic 23-

+2/+2d6 Striking Appearance (vs. all characters)

 

Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼)

1) Improved Mystical Barriers: Resistant Protection (15 PD/15 ED/10 Mental Defense/10 Power Defense/10 Flash Defense: Sight Group) (90 Active Points) 0

2) My Girlfriend the ghost is warning me: Defense Maneuver I-IV (10 Active Points); Limited Power Power loses about a fourth of its effectiveness (not on hallowed grounds; -¼)

3) I know all tongues: Universal Translator 14- (20 Active Points)

 

Variable Power Pool, 75 base + 75 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (150 Active Points); all slots Incantations (Complex; -½), Gestures (-¼)

 

Background/History: John Dresden and Karrin Zatana where in love (took them long enough, everybody else knew it)

John is a mage PI

Karrin was a police detective who dealt with "unusual happenings"

The 2 of them teamed up on many cases

they also made some deadly enemies

one day their enemy struck while the 2 of them where in the shower

Karrin was killed instantly, John was shielded by Karrin's body from the gunfire

John was able kill the assassin as Karrin died in his arms

 

Later John after a few missions wonders what unnatural forces seems to be helping and protecting him

He finds out it is Karrin's spirit

now the 2 of them still solve mysteries and try to have a relationship

 

Personality/Motivation: Smart ass to cover his grief

 

Quote: Damn Wanker




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