Champions
Superpowered Roleplaying from the worlds of the comics!
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- DC Comics
- By Rich McGee,
16,492 topics in this forum
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- 6 replies
- 91 views
Having a cape is a cool style, but it also offers a vulnerability to getting it grabbed. How might that work in combat? Perhaps long hair might also offer some kind of vulnerability like this?
Last reply by Stanley Teriaca, -
- 1 follower
- 7 replies
- 73 views
Any character that does not have the proper Life Support ability to resist colds or the flu can get sick. The only instances I can remember of this happening in the comics involved Spider-Man, who seems to get sick almost every winter, especially when he was a teen. So, your character has caught a bad cold, the flu, or maybe even COVID. How does that affect their abilities? Do they hide out until they recover or keep struggling to keep the city safe despite their illness?
Last reply by Steve, -
- 3 followers
- 18 replies
- 169 views
So, a few years ago, we got together and worked on a project that eventually became Champions Begins. This has been a very successful and well-regarded product for Hero, and as it is free, its helping a lot of people learn how to play the game. I am particularly proud how everyone came together with suggestions, tips, ideas, editing, art, etc. Well I want to do that again, but this time we're taking it a step up. The next project will be Baby's First Campaign for Champions, a premade adventure story starting with the group gathering and ending with a big fight to stop the main bad guy. In between will be several chained adventures and several drop-in ones,…
Last reply by Christopher R Taylor, -
- 5 replies
- 85 views
Hey, there. Back after a plague-induced hiatus from TTRPGs! Superhero group is going to be doing some interplanetary stuff (think X-Men and the Shiar Empire, etc.) and yours truly has been tasked with designing the vehicle for Our Heroes to travel back and forth, etc. Looking at some of the stuff in "The Ultimate Vehicle," I'm hoping some of you have house rules that you've had a chance to work out and playtest, that you'd be willing to share so that we don't have to reinvent the wheel. For example, for space travel, how do you guys handle movement? Do you use the "constant acceleration"/Cumulative Advantage option they mention on p.87, or ha…
Last reply by Lord Liaden, -
- 2 followers
- 33 replies
- 352 views
Looking for information on Operation Ubermachien. I know some of the villains from the Operation Ubermachien. Looking for any and all information I can locate
Last reply by Stanley Teriaca, -
- 1 follower
- 8 replies
- 84 views
For curiosity sake, how would other GMs deal with any type of drain that may drain Power Defense as well. One big question is that if the drain is reducing the amount of Power Defense would that mean that it would then cause even more to be drained as there is not as much Power Defense to protect against it?
Last reply by Gauntlet, -
- 1 follower
- 6 replies
- 125 views
For those of you who use Foxbat, do you have him do things solo, is the Awesome Exo-Skeleton Man with him, did he form his own team? What do you do with him? For myself, he's got himself some villains who hang around him. They have no group name because: "I'm Foxbat and we don't need a name. My name speaks for itself!". Unofficially, the heroes call him Foxbat and Company. The Awesome Exo-Skeleton Man is called, "The herald of Foxbat".
Last reply by death tribble, -
- 5 replies
- 117 views
The Those Detectors thread got me thinking about mutants and their like. Has anyone created a template for "mutants" or some other human subspecies? Do mutants have common abilities in your campaign?
Last reply by Opal, -
- 1 reply
- 66 views
I don't have the Aaron Allison martial arts book, and probably won't have it for a while. What I want to know are... 1: Is Curly 's fall upon the ground and spin in place while kicking repersentive in the art? 2: Is the First Game (as Stooge fans name the maneuver where someone like Moe blocks a punch with his fist and use the momentum to counterstrike the opponent) repersentive? 3: Curly 's power bost when he hears Pop Goes The Weasel?
Last reply by Stanley Teriaca, -
- 3 followers
- 25 replies
- 274 views
A staple in most supers games (especially those with mutants) will be something that will allow another person to identify the mutant regardless of their disguise. They will always work perfectly, identify the mutant no matter what problems are presented, how many people around, disguise used, or other issues. Even more, when there are multiple mutants in the area, the detectors will be able to say the exact number and location of each. For some (eg Nightcrawler), they are obvious mutants, but most will look the same as mainstream human. How have you dealt with the issue of these detectors? What principle do they work from? How have the mutants attempted to counter them…
Last reply by Gauntlet, -
- 2 followers
- 17 replies
- 328 views
Hero Games has put out alot of books with supervillains in them. You've got Enemies I, II, III, International Enemies, Villains Vandals and Vermin and so on. What's your favorite (or one of your favorite) supervillain books that they've put out and why?
Last reply by death tribble, -
- 7 replies
- 166 views
Alright the current "End Goal Ideas" of my Champions campaign is getting out of control in my head (no rush I'm only at about step two or three out of ten in actual game play) but the ideas keep coming. Backing up a bit before I post: Current heroes consist of: - An armed martial artist immortal knight from Camelot era wales. - An electric based teleporting energy projector, great-grandson of Zeus. - A Chaos driven (both in power and personality) teenage magic user. - And a soul of a distant star/sun given human form flying brick/energy projector, thanks to the actions of the chaotic magic user. Events so far: Keep in mind there wa…
Last reply by Phoenix, -
- 1 follower
- 7 replies
- 261 views
I've been working on purchasing every Champions product I can find, and I've only done it from here. Aside from pretty much purchasing Enemies and Enemies Revised only to find they were the exact same PDF, I haven't been disappointed. However, I'm getting a little frustrated by the fact that I can't seem to find Enemies III from 3rd Edition. I know it exists, but I was surprised to find that, as long as it's been around, it somehow hasn't been made available on this store, but I can manage to buy it everywhere else. Does anyone have any idea why that is?
Last reply by tec-9-7, -
- 1 follower
- 12 replies
- 282 views
It's almost complete. I just got a shipment today of nearly all of the books I didn't have. And I just ordered today the final book that I didn't yet own. It should be here in a week or so. Horror Hero Hudson City Blues S.H.A.D.O.W. Over Scotland Watchers Of The Dragon I got those today. The next one coming is Justice, Not Law
Last reply by Shiva13, -
- 3 followers
- 39 replies
- 453 views
In HeroDesigner what would be the best way to create an Invisibility to Detect Mutants? You can add a detect but you have to have it based on a full sense like sight, or sound or touch.
Last reply by Christopher R Taylor, -
- 1 follower
- 8 replies
- 205 views
Would love to hear what is the best quote either your character or villain has ever said in a game.
Last reply by GDShore, -
- 2 followers
- 5 replies
- 123 views
In the course of having played Champions way longer than I ever expected, I've ended up secretly re-using episodes I've done before. Quite frankly, it's easier for the most part. However, I've made sure that alot of time has passed since the last time. For example, I plan to reuse a Champions episode I ran 5 years ago. Change which heroes are in it, a few changes as to the place or villains used and voila - new episode. One particularly creative episode I've re-used 3 times: a heroine from a different dimension, who is the love interest of another hero, is called home due to unusual circumstances occurring on Earth. The heroes have to solve the problem before …
Last reply by Scott Ruggels, -
- 2 followers
- 11 replies
- 167 views
Players like having characters that possess great power. However, the greater power one has means that they need more powerful opponents. It quickly gets to the point where normal people are unable to properly deal with those characters. What happens when criminals gain abilities, technology, or something else that is more than normal law enforcement can deal with? Most established groups like Avengers, JLA, etc deal mostly with more powerful threats and government agencies are ment to deal with characters at that level. This leaves the street level characters with little to no backup that is properly qualified. How is this addressed in your campaign, if at all?
Last reply by Scott Ruggels, -
- 4 followers
- 45 replies
- 756 views
When Peter Parker first put on the mask, he was a kid in high school. When he was just starting out would he be considered a “Teen Champion” and built accordingly? Or was he a full superhero right out of the starting gate?
Last reply by Gauntlet, -
- 21 replies
- 407 views
As a thought experiment, what might be the effect of superhumans on the economy of the world? I was thinking about this today and thought I’d throw it out for discussion. The main comic book universes tend to try to keep their worlds relatively close to “real life” when it comes to your average person, but what if such restrictions were removed? What if the Champions Universe saw the release of tech breakthroughs by superhuman geniuses that our world can only dream of? Would it warp a campaign beyond the point of fun or believability? Energy production? Materials production? Food production? Medical treatments? Space and underse…
Last reply by GDShore, -
- 1 follower
- 16 replies
- 256 views
The Champions universe, like Marvel and DC and the Forgotten Realms, is a kitchen sink of ideas... super science, mutants, magic, aliens, beings from alternate dimensions, you name it, it's all in there. Have you ever run or played in a campaign setting where the source of superpowers was limited to a single source? All mutants, all from an alien virus (Wildcards), all super-science (super soldiers, cyborgs), all psychic manifestations, etc? (Scott Bennie's Gestalt setting always fascinated me.) My wife ran one of my favorite campaigns with an all-cyborgs theme.... there were no innate superpowers, only cyborgs and robots. I find the constraints…
Last reply by Gauntlet, -
- 1 follower
- 5 replies
- 147 views
Teleios has come up with a new experiment. A brain parasite. This body horror monster is a larval creature that enters its hosts through the nose or mouth and burrows its way to the brain without causing any significant damage to the target. Once within, it is able to fairly quickly take control of the target and maintain a high level of fidelity to the original personality. Once in control, after a day or two to settle in, it begins to spawn a few new larva in the sinus cavity. Infected beings seem to have a mild sinus condition. A small batch of them was released at a frat party at Millennium City University by one of his agents, the …
Last reply by Doc Democracy, -
- 4 followers
- 27 replies
- 486 views
What is the most grandiose crime your heroes have seen a supervillain attempt in a campaign? Take the mayor hostage? Kill the mayor? Hold an entire city hostage? Destroy an entire city? Hold the leader of a country hostage? Kill the leader of a country? Conquer a planet? Destroy a planet? Conquer a universe? Destroy a universe? I didn’t set this up as a poll because it is more of an open question with many possible variant answers.
Last reply by Sailboat, -
- 6 replies
- 140 views
So... I've got two big events coming up in Meta-Earth. First is the invasion by Istvatha V'han's forces from another dimension, and then the campaign's transition to Galactic Champions. (I'm also running the Great Supervillain Contest at the same time... but that's another matter.) I've got this character, the Imp, as readers will attest from a while back. It's easy to send a detective (Thorne) from her race to Meta-Earth to cause trouble while trying to track her down. This helps introduce the Players to the wider multiverse and makes the invasion seem like a less jarring experience. Almost a narrative ringing of a doorbell. Alternatively, there i…
Last reply by Stanley Teriaca, -
- 2 followers
- 31 replies
- 388 views
In looking at Stronghold, a grab bag mix of personalities of the superpowered, it makes me wonder if a different approach is warranted. Consider a super criminal who robs banks. While powerful, they aren’t a significant danger to society at large. I’m thinking the likes of Shrinker or Ogre. They may loot and rob, but they aren’t going to kill a bunch of people or destroy a city. Then consider the members of Eurostar. They are superpowered terrorists. They act to topple governments or hold cities hostage. Should they all go into the same prison facility? Would it be better to segregate the thieves and robbers from the really terrifying v…
Last reply by Lord Liaden,
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