Champions
Superpowered Roleplaying from the worlds of the comics!
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- By Rich McGee,
16,492 topics in this forum
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- 3 replies
- 125 views
NUKE Val CHA Cost Roll Notes 28 STR 18 15- Lift 800 kg; 5 1/2d6 HTH Damage 23 DEX 39 14- OCV: 8 / DCV: 8 25 CON 30 14- 18 BODY 16 13- 13 INT 3 12- PER Roll 12- 15 EGO 10 12- ECV: 5 20 PRE 10 13- PRE Attack: 2d6 10 COM 0 11- 12 PD 6 Total: 15 PD (3 rPD) 12 ED 7 Total: 15 ED (3 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 12 REC 2 50 END 0 45 STUN 0 Total Characteristics Cost: 158 Movement: Running: 6" / 12" Swimming: 2" / 4" Cost Powers & Skills 60 "Betsy": Multipower, 120-Point Reserve; All OAF (-1) 5 1) u M-60 Machine-gun: RKA 2 1/2d6, Autofire (5 shots; +1/2), 250 Charges (+1) 3 2) u Light Anti-Tank Rocket: RKA 4d6, Armor Piercing (+1/2), Explosion (+1/2); 1 Char…
Last reply by Chuckg, -
- 4 replies
- 95 views
MANHUNTER (Paul Kirk) Val CHA Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage 24 DEX 42 14- OCV: 8 / DCV: 8 25 CON 30 14- 15 BODY 10 12- 14 INT 4 12- PER Roll 12- 23 EGO 26 14- ECV: 8 20 PRE 10 13- PRE Attack: 4d6 12 COM 1 11- 9 PD 5 Total: 15 PD (6 rPD) 7 ED 2 Total: 13 ED (6 rED) 5 SPD 14 Phases: 3, 5, 8, 10, 12 10 REC 2 50 END 0 40 STUN 2 Total Characteristics Cost: 158 Movement: Running: 6" / 12" Swimming: 2" / 4" Cost Powers & Skills Martial Arts: "Ninjutsu" Maneuver OCV DCV Damage 4 Atemi Strike -1 +1 3d6 NND (1) 4 Block +2 +2 Block, Abort 4 Choke -2 +0 Grab one limb; 3d6 NND (2) 4 Dodge +0 +5 Dodge vs All, Abort 4 Elbow Strike +2 +0 8d6 St…
Last reply by Susano, -
Revenge of the Little Rascals
by Guest Confusinator- 2 replies
- 45 views
There is a commercial for Sprint PCS that has been playing for awhile. It shows a guy frustrated with his cell phone service chucking the phone into a little boy's toy building, breaking the toy. The boy gets this angry look on his face, stands up, and just stares at the guy. The only thing distinguishing about this kid is that he is wearing a horizontal striped shirt. With every camera angle change there are more kids with striped shirts, just...staring. First four, then ten, then a whole park full. Creepy. So, the challenge, turn this into a viable power to be used by the most evil of evil.
Last reply by Battlestaff, -
- 2 replies
- 73 views
This is an abridged version of an adventure that I just ran for my group. Theme: The Idiot King is apalled by the "drug culture" of modern society, and decides to do something about it. Of course, he's targeting the major offender ... legal drugs. Clues: The Idiot King is leaving "alphabet crime" type clues (A, B, C). There are also some clues that generally point back to him. A. The Idiot King announces his presence by sending out packages to the group, the police, the media, etc. The package contains a bottle holding 2 tablets. The label says: "The Idiot King is on the loose. Take two and call me in the morning." One tablet is an aspirin. The o…
Last reply by Houston GM, -
- 18 replies
- 94 views
I built a villian NPC as the first super powered enemy to face off against my group, and was wondering if in your opinion this group of powers and tactics are too abusive... 1) Stand back in a crowd during a heist and target the heros with a 2d6 ranged BOECV EGO Drain. 2) When the NPC notices that her target is suffering from negative EGO, she'll hit them with a 1d6 Telepathy to give commands that the hero must roll vs the modified EGO to not follow. Any thoughts?
Last reply by JeffreyWKramer, -
- 4 replies
- 83 views
Here's a few heros I'm using in my current campaign. The PCs are all 300 point villains. I'm using these heros as the local super group and the PC's primary foil. One of the first things you'll notice is all these guys are LOW point cost. I'm ok with that, for a few reasons. First, I'm a notorious point shaver going back to 2nd Ed. I can get a lot of mileage out of 200 points. Second, they all have Stealth, Radio Comunications and the Teamwork skill. these three guys can pull off Combined Attacks like nobody's buisness. I just would like to post them here for some feedback.
Last reply by assault, -
- 3 replies
- 51 views
I have a player with a character concept where when his power (molecular control) first manifested he accidentally killed somebody with it and therefore lives in fear of using on actual living beings to the point that he has a mental\subconscious block. Obviously, this is easily bought with power limitations, but my concern is should the player also be entitled to a Psychological Limitation? I'm thinking both, because eventually he could buy off the limitation on the power, but still be concerned about it mentally. Your opinions?
Last reply by Tae Kwon Dan, -
- 9 replies
- 72 views
I have decided for my campeign that the good Doc. Destroyer will have a Lt that is similar to the good doctor. I will be using a classic character by the name of Profesor Morte (AKA Proffesor MORRRTY) as said Lt. The way I see the good Prof is that he alone should be able to take on a team of superheroes by himself. He will however have his own bodyguards. The first one I thought of was a THIRD Battle suit character named Major Mayhem, who the only thing I could think of was that he is a "Good Soldier" type, and would leath the Death Squat (The Professors body guards) So two things, what do you all think of the idea, and other characters to include i…
Last reply by Ghost who Walks, -
- 46 replies
- 107 views
Just thought I would point out a general announcement: New Developer Announced Hey that's me! So does anyone have any comments, questions or concerns that they would like to send my way regarding the San Angelo line?
Last reply by RPMiller, -
- 26 replies
- 104 views
Greetings, along time ago on a message board that's been archived at the bottom of the page, I came in and asked some questions about getting started in Champs. Unfortunately, those plans never came to fruition so while I appreciate the help I received I never got to put it to good use. But fear not true believers, I have gotten a small group together and we're going to actually get into Champs. So here comes my dilemma. None of us have ever played in the Hero system and, currently, I'm the only one that owns any books. I'm sure the latter will be remedied soon, but I'm trying to figure out the best way to pass along info to my future group while also learnin…
Last reply by JohnathanChance, -
- 14 replies
- 52 views
Hey the pop up art over to the left is really fantastic, especially the red head with the nice legs plaid scirt and long sword. Who is she?
Last reply by Monolith, -
- 3 replies
- 40 views
The Guardian. Ten years ago, Aiden Pierce-Powers, then known as Kid Courageous, was young, powerful, and the leader of the media darling New Guard super team. The first appearance of the New Guard had caused quite a stir; they arrived one at a time during a huge battle between the mythical juggernaut Malevolence and several f the more experienced hero teams. The youngsters helped turn the tide and Malevolence was driven to another dimension. The New Guard (taking that name because they considered the venerable Vanguard team the "old" Guard) were popular, young, attractive, and considered the heir apparent to the Vanguard. The older team trained with the youngster…
Last reply by wcw43921, -
- 31 replies
- 94 views
What's the point level of your campaign? How many "free" points and how many points from disadds?
Last reply by zornwil, -
- 7 replies
- 45 views
I'm designing a Quicksilver (X-Men) knock-off called Blur. I'm having a hard time designing the power he has where he runs in a circle around a target and creates a whirlwind, trapping them in the air. I also want him to be able to slam a "trapped" person into a wall. My first attempt invloved 10" Flight, Usable As Attack, Continuous, with a limitation that the flight cannot exceed 10" vertically. Also another limitation that he must run in a circle around them for a full turn before it affects them (like a haymaker going off the very next pahse) and must continue to run in a circle around them to keep them there. He has 40" Flight Only In Contact W/ Surface. I ran i…
Last reply by Rage, -
- 20 replies
- 121 views
Who here remembers that there actually WAS a Champions comic book? Moreover, who can tell me if there are plans to republish it as a graphic novel?
Last reply by mattingly, -
- 5 replies
- 42 views
Well, two actually, and I'm wondering what the best way to do them is. I'm working on a new martial artist character and had the idea of giving him a billy club/battle staff weapon akin to what Mockingbird used to use. Namely, two billy clubs that can be joined together to form a longer staff. Also the individual clubs can be thrown. So, what I have now is a multipower with a hand-to-hand slot (seperate clubs-OAF), energy blast (serperate clubs-OAF & two recoverable charges). The issue is that other powers I'm thinking of (extra leap, stretching on the hth attack) require the clubs to be joined into the staff. This can't be done if he's thrown one of the clubs a…
Last reply by Beetle, -
- 15 replies
- 108 views
I'm running Champions Battlegrounds and I need a death trap idea for a flame projector. He's a lot like Fuermacher from CKC. He has various flame blasts, flaming damage shield/force field, and flight. No life support except against heat. Any really cool ideas? Thanks, Rob
Last reply by DocMan, -
Character for your review
by Guest Confusinator- 5 replies
- 55 views
Here is a character I'm thinking of using. Please let me know your thoughts. Aegis Player: Val Char Cost 25 STR 15 27 DEX 51 18 CON 16 12 BODY 4 10 INT 0 10 EGO 0 15 PRE 5 10 COM 0 15 PD 10 15 ED 11 7 SPD 33 10 REC 2 36 END 0 45 STUN 11 7" RUN22" SWIM05" LEAP0Characteristics Cost: 160 Cost Power END 5 Accelerated Healing: Healing 1 BODY, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Hour (-2 1/4), Self Only (-1/2) 5 Seen It All Before: +10 PRE (10 Active Points); Only To Protect Against Presence Attacks Power loses about half of its effecti…
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- 3 replies
- 71 views
What books have the write-ups for the big villains such as Mechanon, Ripper and Halfjack?
Last reply by Captain Liberty, -
- 0 replies
- 36 views
Hey, gang! I just wanted to post a brief heads up that we'll be releasing a 14-page PDF preview of The Dragon's Gate: San Angelo's Chinatown at the end of the week! The Dragon's Gate is the Chinatown sourcebook for our critically acclaimed San Angelo superhero RPG setting. The Dragon's Gate contains stats for HERO System, M&M Superlink and Action! System. Watch for the update on our web site this Friday for the link to download this special sneak peak at The Dragon's Gate (scheduled for release in December)! For info about The Dragon's Gate, visit http://www.goldrushgames.com/dgsac.html .
Last reply by Gold Rush Games, -
- 1 reply
- 51 views
Hey, So one of the most fun characters that I have ever played was a super stretch/shapeshifter named, (ready for it) Stretch. I had been playing Champs for nearly 10 years at the time that I made him and never in that time had I even considered playing a stretching character. I just thought it was silly. Then I had to make a character for a friends game that I was sitting in on. I wanted to make something I had never played before, so there it was. I went more toward the Plastic Man route of wise cracking, fun loving guy, rather than the Mr. Fantastic guy. Anyway, despite what I thought, it was a total blast! I have never had so much fun as I did with this g…
Last reply by Lightray, -
- 11 replies
- 126 views
I've done enough talking about them in other threads, and so for anybody who cares, I'm going to post their character sheets and writeups. For anybody who doesn't care, my apologies for the waste of bandwidth -- I've only been here a month or so, I'm not fully up on the etiquette of posting your characters. Since I do my characters in my own Excel spreadsheet, and not the Heromaker software, I'm not sure if these will format right. Note -- two of these characters were built for a 750-point campaign, only one of them is a 350-pointer. ("A 750 point campaign?", you might ask? Yup. A 750 point campaign. The purpose of this campaign is to role-play th…
Last reply by JTesla, -
- 8 replies
- 56 views
Well it has been a long time sense I have GM'ed adults, and I ran my second session for adults today. My current group is a mixed bag of experienced gamers, gamers who are experienced with other games but not Hero. The group of heroes so far is Mystfire a Super mage who managed to blow his ID in the first session of the game, pick up talismon as a hunted, a tabloid who wishes to mildly punish him (Embaress) and the cops watching him. Name I can't spell, a kung fu hero with OIHID and Restrainable cyberntics A reptilian Brick with 40" accurate leaping A 17 year old genius who built his own battlesuit (Flight, EB) A character who can assume an…
Last reply by Ghost who Walks, -
- 8 replies
- 183 views
What are the rules regarding posting conversions of old characters? I'm talking really early sourcebooks and adventures like the Seven Horsemen, the Coriolis Effect, etc. Obviously the 4th edition stuff is unlikely to be postable, but the really old stuff might be okay. Or am I just going to have to keep them to myself? Glen (slowly working towards Skilled Normal)
Last reply by Killer Shrike, -
- 4 replies
- 130 views
The Question Man has another question . How would you enlarge the Maps for Champions Battlegrounds ??? For the Technically inclined and Uninitiated .
Last reply by Redmenace,
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