Champions
Superpowered Roleplaying from the worlds of the comics!
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- DC Comics
- By Rich McGee,
16,492 topics in this forum
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- 1 follower
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Villainy Codex V - Deathly Returns Two deadly teams return.
Last reply by Christopher R Taylor, -
- 6 replies
- 267 views
I’ve been reading a lot of early Avengers and in many battles Wasp seems to become forgotten. Obviously her being so tiny puts her out of sight, but she is consistently out of mind after a few minutes of battle with Thor, Iron Man, and the others. Villains like Mandarin and Kang should likely not be this instantaneously forgetful even though they might have more pressing concerns. In your opinions is this a handwave narrative device between the player and the GM or is this nearly a superpower cloaked in writing and special effect? Like a Mind Control, one specific command: forget, with other variables?
Last reply by LoneWolf, -
- 3 followers
- 25 replies
- 923 views
Background: In another thread, I noted that the Cu didn't have any robot characters that specialized in fast, skillful hand-to-hand combat -- i.e., martial artists. So I decided to write up one of my own. That's done. In fact, I wrote up a whole team. The background for martial arts robots was obvious: Where are robots a big thing, and martial arts are a big thing? Why, Japan. It's a team of robots that each use a different Japanese martial art. Since as a GM I need villains more than heroes, the robots are villains. Whoever originally thought that building a group of robot martial artists was a good idea, the Yakuza coopted the project to use them…
Last reply by Scott Ruggels, -
- 6 replies
- 320 views
Does anyone recall which book Captain Australia appears in? I'm fairly certain it was a 4th ed book. Thanks! Patrick
Last reply by Lord Liaden, -
- 1 follower
- 5 replies
- 265 views
I'm actually re-doing an an episode I ran six years ago. It was one of my most memorable episodes I've ever run and I'm very excited to do this episode again (complete with an almost 5 minute introductory video). Two heroes in love are being forced apart, and the heroine will have to return home (different dimension) in 3 days. While the two broken-hearted heroes pine for each other, the other heroes have to race around to find out what's going on... and stop it. They just barely did it last time with about an hour to go. This episode back then would actually have the heroine leave so the episode was very much in their hands. I'm tickled to do this again (as well as redo …
Last reply by Steve, -
- 2 followers
- 36 replies
- 845 views
Hey all, it has been ages since I posted here, kind of dropped out of the roleplaying scene due to life and other hobbies, but I'm hoping you all can help me out. My son wants to introduce his friends to Hero System to show them that there is more than just class-based systems like D&D available and how Hero can do anything. He is going to use pre-generated heroes for them to play from the Book of Templates, but doesn't know what to run as a one shot to introduce them to the system. He is new to GMing Hero as well, but has played with me GMing so knows the general gist of how it works. He doesn't want to go overboard with this one shot because he wants it to go relati…
Last reply by RPMiller, -
- 0 replies
- 205 views
For those who know of The Dazzlings (Adagio, Aria, Sonata), I've been planning for quite awhile of having them make an appearance in the campaign. I'll throw out one thought I had but I want to hear some suggestions from you. Just an idea I'm toying with: a heroine who can sing is captured. While the captured heroine is left alone, three other captured ladies talk to the hero to make an escape plan together. I'd like to hear your suggestions.
Last reply by Tech, -
- 3 replies
- 205 views
I posted this on Fantasy Hero forum, but I figure I'll get more feed back here as these are simple rules adjudications. This it in two sections: A) The Dosao Style of magic is one that is very structured (X4 Dispel ) but relies on precise words, gestures and minutie (Gest, Incan, Ext Time). Lockland, a Dasao practitioner, is casting a spell hoping to take out the enemy spell caster. But he decides to do extra focus to really power his spell. Finally his spell goes off. He hits the enemy and feels satisfaction when he appears to drop. (Game Speak he has a 30 point MP with a 6d6 EB slot. He decided to Haymaker the spell.) …
Last reply by BoloOfEarth, -
- 3 replies
- 268 views
I've been debating this on and off for awhile and want to know what you think. Is Ralph pure STR damage and if so, what STR? Is he STR + Hand Attack and if so, what would you rate him at?
Last reply by Hermit, -
- 6 replies
- 349 views
It's a cold December night, and your character is visited by four spirits (one to announce that your going to be visited, and three to drive some sort of message or another). If your character can detect magic or undead or fey they do. But none of the spirits detect as evil. What will your character do?
Last reply by Lawnmower Boy, -
- 17 replies
- 400 views
While patrolling the city, your superhero finds a strange floating wooded door with a wooden cat sign on it. It can't be moved, radiates magic, and smells of food can be smelled from the door. It's Saturday, and while there is a lock on the door, the door doesn't seem to be locked. What will your character do? (Inspired by "Restaurant From Another World".)
Last reply by Drhoz, -
- 3 followers
- 41 replies
- 1.3k views
Say I have a VPP, and one of the limitations is Mental Powers Only. So you get the usual - Ego Attack, Telekinesis, all the rest. You can hand wave Flight as "I'm using my telekinesis to lift myself." All standard stuff. Would Teleport fit? I only know of one instance in lit/rpg where Teleport was lumped in with psionic powers - Classic Traveler. And even back in the 70s I felt it didn't fit. If you were GM would you allow it? If you were a player would you try to justify it?
Last reply by Opal, -
- 8 replies
- 214 views
Cassandra SugarbakerPlayer: Mark Jones Val Char Cost 30 STR 0 14 DEX 12 13 CON 6 10 BODY 0 13 INT 3 14 EGO 8 13 PRE 3 14 COM 2 7/17 PD 1 3/13 ED 0 4 SPD 16 10 REC 2 40 END 7 40 STUN 8 6" RUN02" SWIM06" LEAP0Characteristics Cost: 68Cost Power END 25 Touch Telekinesis: +20 STR, Reduced Endurance (1/2 END; +1/4) (25 Active Points) 2 50 Telekinetic Powers: Multipower, 40-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (50 Active Points) 8m 1) Flight 15", Position Shift, x4 Noncombat (40 Active Points) 2 8m 2) Force Field (10 PD/10 ED/10 Mental Defense/10 Power Defense) (40 Active Points) 2 2u 3) Teleki…
Last reply by animemun001, -
- 1 follower
- 33 replies
- 822 views
Here is a new character I came up with from a subject posted in the Hero FB page by Steve Otto what do you think? Comments are welcome(so long as they are nice and or constructive) Ghost Girl VAL CHA Cost Roll Notes 15 STR 5 12- HTH Damage 3d6 END [1] 18 DEX 16 13- 20 CON 10 13- 18 INT 8 13- PER Roll 13- 10 EGO 0 11- 13 PRE 3 12- PRE Attack: 2 1/2d6 7 OCV 20 9 DCV 30 3 OMCV 0 3 DMCV 0 7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12 2 PD 0 2/15 PD (0/13 rPD) 2 ED 0 2/15 ED (0/13 rED) 10 REC 6 40 …
Last reply by Beast, -
- 1 follower
- 17 replies
- 434 views
In your average TTRPG group, even with just a handful of players, if each of them takes DNPCs, Hunteds, Contacts and Followers, that can quickly become a cast size that could overwhelm a GM. So, how many NPCs is too many? Should a limit exist on the number of NPCs a group can bring to the table as their supporting cast? How about an individual player? What if one player’s supporting cast is significantly larger than those of other players? Should a limit be imposed to keep their NPCs from taking over the campaign?
Last reply by LoneWolf, -
- 6 replies
- 413 views
Or it could just be the top supervillain in the country. Very few females, and a large amount of bricks. This I think is a response to the one generated a couple of weeks back.
Last reply by Duke Bushido, -
- 0 replies
- 319 views
Last weekend, we had a battlemap game where various heroes (not in any supergroup) got together at a park to protect a park statue from being stolen from villains. Among these villains is one of the campaign's most powerful bricks: Armageddon. This brick is from an old book "Trouble for HAVOC" (although he no longer has an 8 Spd!). Anyways, my detective character minifig is closest to him; I decided to have him go up against him and I say aloud, "This is nuts, but my character's going for Armageddon." Really, one hit from this brick and my character will go down. Here's where I pull off a few brilliant moves: my detective character has Cinematic Brawling. So, I delay …
Last reply by Tech, -
- 16 replies
- 1.1k views
How Tony Stark Spends his experience points seems to mirror how veteran Champions characters spend theirs.
Last reply by Lord Liaden, -
- 1 follower
- 19 replies
- 506 views
This is my take on the character of Professor Pythias Pomegranate and his Ubermachine. Any other take is, of course, someone else's take. Since we don't really have, never gotten, and will never get "official" stats for both, we will probably never get them. I MIGHT do some writeups later on. The Ubermachine And What Exactly It Is. The Ubermachine is actually a "fraud". The machine is NOT what actually gives people superpowers. What the machine DOES do is open a portal into a place with a sentient energy being. This being connects to the mind of the subject, and grants the subconscious wish of the subject. It also implants a portion of itself withi…
Last reply by starblaze, -
- 23 replies
- 493 views
We are going to be starting a new Champions game (Hero 5e) soon, and I thought it might be fun to play a character that has a legacy type background, possibly one where mutant powers run in the family. My character Crystal Shield, will be a relatively young (20s) brick who can change into a crystal form (smokey quartz). She tends to be a bit of showoff (overconfident and showoff flaws, PS: model and PS: social media influencer), but her heart is in the right place. She has a public id. I spent quite a few points buying her family as a contact: 21 points, Powerful Family (11- (2), Extremely Useful (3), Good Relationship (2), Organizational Contact (x3) and …
Last reply by Lord Liaden, -
- 37 replies
- 1.2k views
With the move from Netflix to Disney+, I started watching the Defenders shows again. And started building out some of the more colorful characters. I'll be posting them here as I complete them. Comments and suggestions are welcome! First up... one of my favorite secondary characters, and the only character to appear in every Defenders Saga series... TURK BARRETT. Turk Barrett Val Char Cost Roll Notes 11 STR 1 11- Lift 115kg; 2d6 [2] 11 DEX 3 11- OCV: 4/DCV: 4 13 CON 6 12-…
Last reply by SDad63, -
- 1 follower
- 37 replies
- 978 views
One of the questions I am grappling with in the new champions game I am creating is that I want to really reduce the the origins for power sources quite considerably to make them be a little more realistic and logical rather than a total free for all. For example looking at many of the older villains for champs I have lost count on how many are experiments gone wrong, with yet another set of scientists on yet another secret project! Instead of each power armor character being a totally new project maybe their have been only half a dozen of these in history that all such designs flow from? maybe one super solider program that has been adapted and…
Last reply by Opal, -
- 2 followers
- 60 replies
- 1.7k views
Here's a picture (borrowed from Cygnia via NGD): The challenge: Describe a Champions adventure based on the picture. Be as succinct or as loquacious as you please. And maybe after five or six suggestions, we can post a new picture and do the same from there. Go!
Last reply by steriaca, -
Shield Maiden 1 2
by Beast- 3 followers
- 32 replies
- 731 views
as always comments are welcome, if they are nice and/or constructive Shield Maiden mk2 Vigdis Augustdottior VAL CHA Cost Roll Notes 45 STR 5 18- HTH Damage 9d6 END [1] 18 DEX 16 13- 28 CON 18 15- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 18 PRE 8 13- PRE Attack: 3 1/2d6 9 OCV 30 6 DCV 15 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 2/20 PD 0 2/20/31 PD (10/21 rPD) 2/20 ED 0 2/20/31 ED (10/21 rED) 15 REC 11 50 END 6 13 BODY 3 60 STUN 20 Movement Cost Meters N…
Last reply by Beast, -
- 22 replies
- 453 views
I am going to use this thread to detail my upcoming hopefully long term superhero campaign using Hero 5th edition. The only rule so far is that I am only going to use NPC's that have previously been published in the huge amount of super rpg's I have. One of the fun things I am going to try to do is create a huge world of supers and try to mix them all together, changing, eliminating and using various characters, groups, events, etc from the all the games and settings I have. I will be using the next few postings for timelines, groups, organisations, places, lists of characters and will come back to edit and add to them as time goes on. I will be using the Ch…
Last reply by Lord Liaden,
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