Champions
Superpowered Roleplaying from the worlds of the comics!
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- By Rich McGee,
16,484 topics in this forum
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How would you simulate a great team leader like Cyclops and Captain America in 5th edition? 1 2
by dean day- 1 follower
- 26 replies
- 833 views
There is no Leadership skill, so how would you simulate the really great comic leaders who have a real effect on combat for their teams? please give me some ideas how to model this.
Last reply by massey, -
- 1 follower
- 1 reply
- 246 views
Session one is in the books. I decided I was tired of dnd and got my brother and our friends interested in a champions game.( they too were tiring of dnd and everyone had played champions 20 years ago ). Had session zero last month, let them rework the kinks out of their characters in that test session. A decade ago I had an idea- there was this old game called Torg which last couple years got rereleased as Torg Eternity and reading both made me realize that it would make an awesome Champions game- why wouldn’t earth tap into its own possibility energy and create superheroes to fight back against reality raiders? Cast ( forgot to write down th…
Last reply by Mr. R, -
- 12 replies
- 426 views
I would like to hear what people think of this Doctor... I made him up on the spur of the moment, for a one-off Adventure that I did years ago, but the idea for the character just won't go away... Mainly, I think, because there is just so much about this character that feels right... This is an experienced character, at 20 points of experience, but shaving 20 points would let him be built at 400 points... The easiest way to do that would be to reduce the points for his bases and followers... I laid out 100 points for the cost of a Base, and gave him 64 of them, so lots of opportunity for point shaving there... Also, he has this many followers so he can have 33 Agent…
Last reply by steriaca, -
- 1 follower
- 10 replies
- 365 views
Hello all, I was just wondering if there is a site or source where I can print out the outline of various heroes (bricks, flyers, etc.) and my players can design the costumes, etc. Thanks for any guidance!
Last reply by Grailknight, -
- 5 followers
- 486 replies
- 48.1k views
Ladies and Gentlemen, I give you... the Mississippi Avengers. Edit: A friend suggested "Gulf Coast Avengers" as a better name, and I agree - its more consistent with the existing Avengers names/
Last reply by Christopher R Taylor, -
- 10 replies
- 306 views
I've looked through the books, and found no guidelines to this... How much of a Villain Bonus is needed for a Master Villain... I remember something about this in earlier editions of the game, but in 6th edition, I can't find anything... Can anyone point me to any guidelines I've missed...?
Last reply by Foxiekins, -
- 10 replies
- 358 views
What are some of the more exotic locations from your various (Champions) campaigns? I'm not talking about which real-world foreign cities and/or nations you've used; I'm talking about places most mundane people won't even necessarily know about or at least not be able to visit. What are the counterparts to Latveria, Themyscira, and Atlantis in your games? To help get this started, here are some of the ones I've used. CK: Heinlein Station, at Luna's South Pole AK: Luna, Earth's Moon CK: Port Olympus, on Mars AK: Mars AK: Jovian Space; Jupiter and its Moons AK: Cronian/Saturnian Space; Saturn and its Moons …
Last reply by Foxiekins, -
- 1 follower
- 11 replies
- 357 views
So if someone were to, say, set up a super basic campaign as a followup to Champions Begins, what kind of things do you think it should have? I'm thinking a neat base, a basic big city, a few useful NPCs, and a string of loosely connected adventures leading up to a finale. The PCs would be what players want to make, and the book could include super basic ideas on building characters. I'd like to see the Goodman tips brought back, too, stuff we vets all know but new players would find useful. They could even carry over Champions Begins characters if they want. The adventures maybe we could update and reuse some from the old Adventurer's Club magazines, for …
Last reply by Christopher R Taylor, -
- 7 replies
- 330 views
Hey all, my first post. I could use some help in creating a couple of NPCs connected to my 5th ed teen hero. One NPC is a former Green Beret with a medical discharge for a back injury. He's fit, but can't do normal Green Beret stuff. He's not a DNPC, but I want to have an idea for him as he is often the man my PC turns to for man type advice. The other is a DNPC, the PC's girlfriend. She is 16, like him, and she is mute. I haven't played HERO/Champions for a long time, and could use some ideas so the NPCs aren't run of the mill. Everything will have to be approved by the DM, and I tend to write fiction around my characters. Any ideas for skills, ads, disads? I…
Last reply by Leitz, -
- 1 follower
- 2 replies
- 184 views
Reading the rules on dependence... If a character takes 3d6 damage from a dependence every hour, and that damage starts as STUN, wouldn't the character be able to mitigate all that damage using REC in between? For example, a character with 50 STUN and 10 REC takes 12 points from their dependence. Assuming the damage is per-interval, wouldn't a character simply recover those 12 points like 2 minutes after they took it initially? In which case, is this a complication with no actual impact?
Last reply by Simon, -
- 1 follower
- 21 replies
- 491 views
So I am making an Angelic character with an OAF Sword. I was going to have it such that when the sword was knocked from his hand, only someone not evil could pick it up. But I am wondering if this goes against the Accessible part of the Focus. Maybe another question would be: How would you build Mjolnir so that only Thor or "only the 'worth'" (like Captain America in Endgame) can pick it up? Thanks.
Last reply by Pattern Ghost, -
- 1 follower
- 57 replies
- 2.4k views
For those who've read the rather keen Primus sourcebook from back in the day, you'd know of the rather terrible origins of the Cyberline treatment and the process that creates the Silver and Golden Avengers. That was well over 20 years ago, however, and the world has moved on. Assuming that the program was exposed and terminated, what would you use to replace it? Would Primus agents go 'cold turkey' and then turn into regular agents? Would Silver Avengers vanish? What replaces them? A new Super Soldier treatment? Androids? Cybernetic upgrades? Everybody wears power armor? Or does the entire organization go belly up from the release of the information and Until just ste…
Last reply by Lord Liaden, -
- 27 replies
- 435 views
I had an idea spring into my brain... Just imagine a Drill Instructor during World War 2, that liked to push boots to their breaking points... And then, along came a boot that seemed to have no limits... No matter what the DI asked him to do, he did it, without fuss and with aplomb to spare... What would a character need to make it through boot camp with a perfect score in everything...? His Strength is already set at 60, with 1/2 End cost, because of the incident with the Tank... The Drill Instructor, growing more frustrated with his failed attempts to break him, ordered the character to pick up a tank... And he promptly did... Which attracted attention in a BIG …
Last reply by Foxiekins, -
- 1 follower
- 7 replies
- 855 views
Can I use the generic golden age character templates with champions 1st edition? Just wondering.
Last reply by Scott Ruggels, -
- 1 follower
- 44 replies
- 944 views
Is there any information on the V'hanian Parterres/Imaginal Realms? If not, does anyone have any headcannons?
Last reply by DShomshak, -
- 5 replies
- 244 views
I have been given the opportunity to Run Champions again, its been a few years. I have all my collective **** together, except one thing. I can't remember for the life of me,the name of the Ani-Mutant group- Can you help me out?
Last reply by Lord Liaden, -
- 10 replies
- 336 views
I ask, because I am making some NPC for my FH and I am adapting power sets from Killer Shrike. A number of the powers have Lingering with usually 1 extra turn (+1/2). Now the description in my HD (uses 5th ed.) says it is a power that can be used, then set aside while you do something else, but can be reused again anytime within the timeframe. Example Retributive Gaze 3d6 Ego Blast, Lingering End 4 Now I adding a Limitations SE (cause LTE loss equal to AP/10 to activate the power) Questions: Does this person pay the regular End cost every time they use the power thereafter? Can this person set aside use of the gaze, use a…
Last reply by Killer Shrike, -
- 3 followers
- 41 replies
- 1.5k views
Open up a dimensional gate under the sea that leads to a total water world and let the water flood in until everything but the mountains is drowned. Erase the memories of every human being who isn't under my protection Trigger an electromagnetic pulse that will fry every civilian computer and power grid on the planet Start a chain reaction that causes every volcano in the Ring of Fire to erupt, triggering a new Ice Age Envelope the Earth in a shrink field that causes all humans to reduce in size. Unite all of humanity into a single harmonious hive mind Travel back in time and prevent the origins of every superhero. Expose all of humanity…
Last reply by DShomshak, -
- 2 followers
- 18 replies
- 423 views
In "The Great Supervillain Contest", one of the villains is Shadow Queen. Selfish but also helpful as the bio goes. I GM her more towards good and getting whatever she wants. I'm looking for suggestions for an episode: For this episode, her powers are greatly increased. Shadow Queen hears news of how many orphans wait long periods of time to be adopted. This triggers something in her and she decides she's going to take all the orphans (probably from one particular orphanage) to a place where she will care for them. Listen to "Children of the Night" by Kate Covington. That's the music I'll play before the episode. What I'm stumped on: a)…
Last reply by Lord Liaden, -
- 1 follower
- 8 replies
- 295 views
I am curious as to the various details you GMs put into your game. Do you: a) Give your episodes titles? b) Do you give origins to all your villains c) Are your important NPCs stated out? d) Do you go above and beyond the duty with special props for any of your games? e) anything else? For myself: a) Generally, yes, I give the episode a title, if only for my own purpose. Sometimes I tell the players beforehand, sometimes at the end, and sometimes not at all b) Most (not all) of my villains have an origin of some sort spelled out, if only if a line or two. c) A few times; only if there's a possibility of the NPC…
Last reply by Hermit, -
- 1 follower
- 17 replies
- 482 views
I'm working on an NPC that has little to virtually no need for sleep, and thus has a LOT of time on his hands... My intent is to build this with a set of 1 point familiarities at 8 or less, along with 4 skill levels that apply to all non-combat skills... This gives him a 12 or less roll with anything he puts 1 point into... With his point build, he has 18 points to use this way... So, which 18 non-combat skills would you pick, to give the impression he knows everything...?
Last reply by steriaca, -
- 2 followers
- 8 replies
- 439 views
Played a lot of Champions back in the day, using what I now know is the "3rd ed." My friends and I played a few years after the 4th edition came out, but we were basically a 3rd edition group. Strict adherence to any rules was not really an issue. We played for fun. If a dice role would break something, we looked away and rolled again. And we took turns being GM, but each had our own character who would, when we were GM, essentially tag along as an NPC. That said, we took our characters seriously and loved working within the rules to build and then, with experience, flesh out characters over time. Anyway, many years after I stopped playing but many years…
Last reply by x_Im_tc, -
- 9 replies
- 323 views
I've decided to introduce the Dissidents to my Champions campaign, set in San Francisco. The premise of my game world is that it was very similar to our own world until about 3 years ago when an event (called the Paranormal Flux) caused a number of people to get superpowers. A small number (say, a fraction of 1%) got full suites of powers, while significantly more (say, 5%) got minor powers (5 STR TK) or only one useful power (like, say, 30 STR or x-ray vision). So now the world is turning more and more into a comic book-style world, with megalomaniacal superhumans trying to carry off plots that are "sheer elegance in their simplicity" (which is often utter BS). …
Last reply by BoloOfEarth, -
- 3 followers
- 21 replies
- 999 views
A very defensible building with solid construction, and tiny windows. Perfect for a hero base, and not expensive, either. https://www.atlasobscura.com/articles/living-in-masonic-temple?utm_medium=atlas-page&utm_source=facebook&fbclid=IwAR1fSSRJMcnG50SlYQ0c3yAMEJAq1V-gyIPg2fSxtrUSENgtFVdVEq4mqt8
Last reply by csyphrett, -
- 1 follower
- 7 replies
- 425 views
This was just a random thought I had. What kind of special measures for dealing with waste disposal might need to exist in a world with superhumans? Do fans dig through the trash of the local superteam looking for souvenirs? Maybe there are people searching for things to sell? How much would an old mask go for? What might show up in a supervillain’s trash? Failed experimental weapon prototypes? Items of alien origin? What might Eurostar be putting in their trash? How about VIPER? Could alien microorganisms be getting released into the sewer system every time a team’s alien member uses the restroom? Could there be…
Last reply by Opal,
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