Champions
Superpowered Roleplaying from the worlds of the comics!
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- DC Comics
- By Rich McGee,
16,484 topics in this forum
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Could someone give me some ideas for a 350 point Powered Armor? The most powerful attacks are 14d6. Disads are not important. I can fill in the 150 points. I am running out of points. I have used OIF and Linked at the same time and I think I shouldn't do that even when the Character Creator has no issue with it. It doesn't seem like it should work. When I don't use those two together, I run out of points. Anyway, YOUR character builds would be a great start for me so I see what to start with. Maybe I'm just not being creative enough. Thanks. Also, this ISN'T for a game. I'm just playing around. It's what I do when I'm in the middle o…
Last reply by Strand, -
- 3 followers
- 45 replies
- 1.1k views
I feel like I've seen people talking about this in the forums, and that there are a few people who do this, but I'll be darned if I can mine up any threads. I want to start using xp as Fate Points or how Karma is used in Faserip. I think I want it to be that you can burn an unused xp to increase a roll by one. Does anyone do this? If so, how does it work in your game?
Last reply by Khymeria, -
- 26 replies
- 620 views
Well, I finally have been able to start (and consistently run) my Champions campaign set in a combined Marvel & DC universe. It's a superheroic campaign where DC & Marvel Universes have merged, and I'm busy coming up with rationale, pruning, and GM's fiat that justifies why the power levels are low, and why the multiple threats to Earth, The Universe, and Everything haven't emerged and haven't driven the populace insane. I'll post in the future about how I've been trying to translate all this "Session Zero" stuff for super-heroic campaigns into my own setting and universe -- and how I'm actually taking some of the adventures from other RPGs…
Last reply by KawangaKid, -
- 2 followers
- 25 replies
- 573 views
i decided to separate this from the Forgotten Enemies thread. This is the newest line from Tiger PAw Press and will be part of the Hall of Champions on DrivethruRPG and of course the Hero Games Webstore. This line will, much like Forgotten Enemies, bring organizations to 6th edition that were originally in 4th edition or early. Feel free to suggest other organizations that i my have left out. Looking at the following: Sanctuary, Project Ubermachien, Witch, Red Doom, Raven, VOICE. Others could be added as well but that's the list for now. I working on Sanctuary at the moment, hoping to have it ready soon. Here's a look at the cover https://drive.goo…
Last reply by Amorkca, -
- 1 follower
- 10 replies
- 327 views
Question for you guys, how much XP would you give NPC's in your campaign, both heroes and villains to simulate that they started off as 350 point characters but they are now two, five, ten, twenty years on in their careers? Would it be a range? what would be your maximum? I am trying to simulate and build various NPC's of various experience levels and I want to simulate such xp in as logical way as possible. Would it be anything from 10-50 points a year depending on the NPC? how would you and do you update long running NPC's in your campaign? Dean
Last reply by Cloppy Clip, -
- 11 replies
- 561 views
I wanted a major new villain for my latest Champions adventure, who for reasons of plot had to be an alien. Here's what I came up with. I liked him enough to make an illustration and then format it as a pdf, just to see if I could remember how to do it. Having gone that far, I might as well share the result. I hope you can find a use for Nightfall in your games. He's written for 5th edition because that's what my gaming group still uses. Dean Shomshak EDIT: This link deactivated. See below for the new link. Nightfall-Corrected 5e.pdf
Last reply by DShomshak, -
- 2 followers
- 19 replies
- 591 views
Social Media seems to be everywhere. What would your character do if it all just disappeared, sites and contents?
Last reply by archer, -
- 1 reply
- 208 views
This build is a recreation and Champions upgrade to the Dark Champions villain Tenderheart. Enjoy. Combat Expert (170) The Actor (20) The (Ex-)Criminal (15) The Weapon Specialist (30) Blade Fighting (Fencing) (30) Nanofibers Suit (Fencing outfit/various Victorian style dresses) (30) Neural Static Frequency Wall (looks like various hair ornaments or ribbons or earrings) (10) Sword, Light (15) Sword, Light (5) Taser Gloves (50) Spring Boots (10) Earpieces (usually disguise as earrings) (10) Monoline Slinger (60) Safe House (15) Complications Driving Goal (get protental lover to not…
Last reply by steriaca, -
- 1 reply
- 276 views
The Muerte Files will be the deal of the day at DrivethruRPG tomorrow.
Last reply by tiger, -
The Muerte Files 1 2
by tiger- 2 followers
- 25 replies
- 1.3k views
Just wanted to start a new thread dedicated to the future product Muerte Files. It will be a POD project the included all released material by Tiger Paw Press. The material will be re-edited and include new material. Look at my notes there will be a new villain team called the Reapers that are connected to TI, as well as the Conquistadors from TPP VC II. There will be two adventures plus other adventure hooks. Two places of interest on San Muerte, as well as some important people linked to them. More on the secrets of Muerte discussed in Villainy Codex II. Still considering other additions as well. Will come with a wrap around cover by John Becaro,…
Last reply by tiger, -
- 0 replies
- 162 views
Good luck guys.
Last reply by steriaca, -
- 1 follower
- 6 replies
- 332 views
Hey everyone. Does anyone have a scan of Champions: The Super Hero Role Playing Game (2nd Edition) pages 37-44? They are missing from the existing files, and DriveThru has brought this to my attention. - Jason
Last reply by rravenwood, -
- 0 replies
- 123 views
Oops. Double post. Saved it by making it a review. Anyways, it's a relatively short book designed for putting together quick basic heroes for starting play for players who don't exactly have the time to do a fine tune build. The builds are not exactly balanced but don't exactly look thusly either (no 15d6 blasts or 8d6 killing attacks). It's good for a beginning character which can be balanced later on. Steven W. Otte isn't a bad writer for someone writing his first rpg book. The sample characters are ok (The Amazing Connor: a street magician turned the real thing, Blue Streek: a female reporter turned speedster, Dragonflame: a trained …
Last reply by steriaca, -
- 3 followers
- 17 replies
- 319 views
If this doesn't spark an idea for an amazing superhero campaign then nothing will: (Seen on Mastodon, original source not known)
Last reply by Mark Rand, -
- 1 follower
- 4 replies
- 340 views
Not that anyone here needs help writing up PCs or NPCs, but here's the latest hero I wrote up. I hope to use him as a PC someday. In the meantime, I like the personality (no angst please, we're well rid of the 1990s) and I think the illo turned out well. I hope he may be of use to someone else, too. While my group plays 5e, Rep is written up in both 5e and 6e versions. It was somewhat interesting just seeing where the points shifted around. (And please let me know if I flubbed anything. No man is wise by himself, especially at HERO System accounting and editing.) ADDENDUM: Not quite pure 5th edition. I give the 5e version 75 points of Complica…
Last reply by DShomshak, -
- 1 follower
- 16 replies
- 277 views
Last reply by greypaladin_01, -
- 3 followers
- 334 replies
- 13.3k views
For the first time in literally decades, I've been looking back at the Third Edition of Champions. It's the version I learned to play on, and there are times when i miss the simplicity--especially as I contemplate teaching new people to play. So I've begun building characters again. And I've got to tell you, here's something really cool about building a character with pencil and paper. I've had to relearn how a few things work, like END (Holy cow! How did my heroes ever stay awake for more than a Turn?!) and proper Elemental Controls, but I'm now able to create a new character in ~30 minutes, start to finish. It's been a lot of fun. Anyway, I've created a hand…
Last reply by Christopher R Taylor, -
- 1 follower
- 73 replies
- 1.7k views
Hi guys, I have been running and playing in rpgs a long time, since i was eleven! I am in my early fifties now and champions was one of my first games I played long term through my school years along with Runequest and D&D. I look back to that childhood campaign with much affection, such early scenarios as Viper's Nest remain very much in my consciousness. I played all the way through 4th edition and then came back to the game during 5th edition for a while. My current group however (of about 10 years now) where always much more into fantasy and science fiction games than supers, as none of them were comic readers. However over the last ten years…
Last reply by dean day, -
- 11 replies
- 1k views
Just because I finish a writing project doesn't mean I stop thinking about the ideas. I published Shared Origins: The Dynatron (available through the HERO Store) last year. Recently, though, I thought of a new hero whom I thought would work well as a character who gained his powers through the Dynatron and its supervillain inventor, Red Giant. So I wrote him up for my campaign. Then I thought, why not polish him up and share him with the forum? So here's the Gladiator, who got his powers because he made a wish and had it answered in an unusual way. I hope you like him. Dean Shomshak EDIT: Hyper-Man and Pinecone kindly brought some errors to my attention. Thank…
Last reply by steriaca, -
- 1 follower
- 53 replies
- 1.4k views
Simply as the question asks. Well, maybe a few more information. Western Champions would be a low powered Champions campaign set in the Western Hero setting. A bit more wierd wierd west then wild wild west. Generally speaking western comics with a superhero gimmick (the original non-supernatural Ghost Rider, Bat Lash, Johna Hex, Firehair, Two Gun Kid, etc.etc.etc.).
Last reply by Mark Rand, -
- 1 follower
- 16 replies
- 374 views
A couple of years ago, I started reexploring Third Edition Champions. It's the version I first learned, way back in the fall of 1986. But my favorite iteration of Champions has always been 4th Edition, a/k/a/ the Big Blue Book (BBB). So I have recently begun a 4th Ed building challenge. I'm building 250-point characters with the following guidelines: Do the Disads first. No stats, Powers, Skills, or anything else until the Disads are done. No more than 50 points in any Disad category (BBB allows up to 75). After the Disads, spend at least 10 points on noncombat Skills, Talents, Perks, etc. Build as normal after that. T…
Last reply by Scott Ruggels, -
- 2 replies
- 273 views
[Moving thread here from Star Hero forum, since it pertains to more of a "superheroic" game level.] I'm curious -- how does your table handle the "vehicles for vehicles/bases" rules when designing bases or vehicles? Some thoughts... At one end of the spectrum, "The Ultimate Vehicle" includes an example of an elevator on p. 167 as a vehicle. This seems unnecessary to me: surely an elevator or a turbolift can be considered "everyvehicle/everybase" equipment? As a more central position, that same book describes defining missiles as vehicles, and gives examples of various types of munitions-as-vehicles on pp 130-133. These would in turn be carried by a lar…
Last reply by cbullard, -
- 1 follower
- 39 replies
- 1.2k views
Hello everyone, I need a good name for a kind of mafia created and controlled by supervillain. Tired of fighting heros in bad world's conquest plan, they decided to organised the mundane crime such as vice, drugs, weapons dealing, racket.... They have customs, tradition, rules.... but... i dont have a name. Any suggestion?
Last reply by steriaca, -
- 1 follower
- 11 replies
- 338 views
This was a character I created for SuperMegaTopia, but didn't wind up using much, if at all... She shares an SFX with Mighty Yak, in that she builds up a progressive immunity over time to stress in her environment... The character speaks in Valley Girl, so I named her most prominent ability the Power of Interminable Elocution... She literally has the power to TALK FOREVER... She has also developed superhuman capability with anything related to or involved with speech... I have started to wonder what the character would look like in 6th edition... She has spit ball bearings at people for damage, exploded a vending machine by blowing into the coin slot when…
Last reply by Foxiekins, -
- 4 replies
- 263 views
The rules for using Multiple Power attacks brings up Power Frame Works, but not Ultra Slots. That may be enough to say they are not allowed or vague enough to say maybe. My friends in a recent game at first said yes. I have a Mulipower with among other things a zero range EB and Telekinesis. Both are Ultra slots. At the time when I wanted to use this EB "hand attack" with the TK punch, the GM was okay with it. Later I was told absolutely no. I tried to say that it was in the rules but still No. I just went with it. I'm not a rules lawyer. It does make sense that Ultra Slot powers can't be used because it says you must have enough points to pay…
Last reply by Hugh Neilson,
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