Champions
Superpowered Roleplaying from the worlds of the comics!
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- DC Comics
- By Rich McGee,
16,484 topics in this forum
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- 1 reply
- 124 views
Thank you Steve for UNTIL's Superpower Database! I am very happy with the Hero system, but it can be difficult sometimes creating powers. This book provides a ton of superpowers to use, and gives some excellent ideas for other powers. It also helps illustrate how to build just about any power I want. This has helped my enjoyment of Champions a ton, and helped the less experienced members of our group be able to make the character they want (rather that having to have the more experienced players hold our hand the whole way). Thanks also to the people contributing powers to the online version of the USPD. I think it is very neat that the folks at DOJ allow t…
Last reply by Steve Long, -
- 11 replies
- 142 views
I'm in the process of starting a new superheroic campaign (YAY!!), and my players and I were brainstorming on the game world and the characters, as well as the main enemy team. I think we've come up with a great world to play in, with an epic reason for the team to work together for the betterment of mankind (and the universe!). However, during the discussion, we came upon an interesting sticking point with which I would like some advice. The game world is much like our own, except that instead of the Industrial Revolution, there was instead a Magical Revolution. Magic is strong and has been the key to advancement since the invention of Sunpowder (a magical deriva…
Last reply by Lord Liaden, -
- 0 replies
- 101 views
For Digital Hero subscribers interested in playtesting but tired of reading Fantasy Hero, our next book, Champions Battlegrounds, a collection of scenarios for Champions, is now available in the usual place.
Last reply by Steve Long, -
- 6 replies
- 106 views
This question may have been asked before and if so I am very sorry. But after seeing Arc-welding on the online USD and the Big Wrap Up in Champions, I was wondering how far do you let an aspect of a special effect go before you require a character to pay points for it (for instance see the two above example)? After all sometime the special effect can be fun like Lightning Wielder Guy jumping a stranded motorist car (or should he buy Transform dead battery to charge battery). Anyway I am just curious and knowing some of my players I also wish to be forearmed. G
Last reply by JohnTaber, -
- 52 replies
- 349 views
I am sure that many will disagree with what I am about to say. I readily expect to see Monolith try to hand me my head but... Having perused the products at the FLGS recently, I took my first hard look at Mutants and Masterminds. While I am not all that impressed with the system, I do admire the format of their supplements and the nature of their supplements. They put out adventure modules! One of the things that has concerned me about Champions is it seems a bit too closed up and self-referential. It seems too focused on the "rules." Now, they are the best rules I have ever seen for superhero role play but there seems to be a certain dryness to the approa…
Last reply by zornwil, -
- 6 replies
- 179 views
Marge = Invisible Woman. Both motherly. Lisa = Mr. Fantastic. Both highly intelligent. Bart = Human Torch. Both pranksters. Homer = The Thing. Both surly but sentimental. And Maggie must be Franklin cause they're both the youngest.
Last reply by Blue, -
- 5 replies
- 87 views
Hi, this if my first time here...so bear with me... Foxbat Foxbat Inc. -- After the stunning (literally) success of his latest Master Plan , Foxbat has gotten it into his head that he has what it takes to be a Criminal Mastermind and work behind the scenes (besides...he figures that he'll get a desk too...c'mon...who wouldn't want a desk?) Unfortunately, all of Foxbat's prior experience with other supervillans has convinced him that working with them usually ends up costing a lot of money, so he has decided to open up his own buisness: Foxbat Inc.! (right on the corner of 5th and Main) Being a legitmate buisness, the Heroes and the law can't touch him (the …
Last reply by keithcurtis, -
- 13 replies
- 171 views
I'm going to trust Mentor and Blackjack not to read this, plus I'll selectively edit out her Disads and some other info... She's the EB for an all-female European team in a Standard level game; not in the Champions universe BTW. Anyway, I'd appreciate constructive criticism. Plasma Player: GM Val Char Cost 8 STR -2 14 DEX 12 18 CON 16 12 BODY 4 13 INT 3 14 EGO 8 15 PRE 5 24 COM 7 4/20 PD 2 4/28 ED 0 4 SPD 16 8 REC 4 36 END 0 32 STUN 7 6" RUN02" SWIM01 1/2" LEAP0Characteristics Cost: 82 Cost Power END 32 Plasma: Elemental Control, 80-point powers, all slots: (40 Active Points); Not Underwater …
Last reply by Trebuchet, -
- 61 replies
- 398 views
All good points Neil, I think that is the difference we can make bewteen Superheroic roleplaying, and Superheroic games... The choice to deal with those harsh realities and explore them.
Last reply by zornwil, -
- 8 replies
- 90 views
I just saw an eposide of the latest Batman animated series on Cartoon Network. The plot involved the scarecrow using a gas that made people immune to any kind of fear, and used it on Batman. Once he was gassed, he no longer had the fear of the conciquences of killing badguys. This just didn't seem right to me. The only reason he didn't off a few badguys is because Robin steped in to stop him. Was this just a crazy animated script, or is this mentality also shown in some Batman issues that I haven't read? Mightybec
Last reply by Insaniac99, -
- 3 replies
- 144 views
FEUERZAUBER "Firemagic" (Ernst Karsten) Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage 15 DEX 15 12- OCV: 5 / DCV: 5 17 CON 14 12- 11 BODY 2 11- 8 INT -2 11- PER Roll 11- 14 EGO 8 12- ECV: 5 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 4 PD 1 Total: 34 PD (30 rPD) 4 ED 1 Total: 34 ED (30 rED) 3 SPD 5 Phases: 4, 8, 12 6 REC 0 34 END 0 28 STUN 0 Total Characteristics Cost: 61 Movement: Running: 7" / 14" Swimming: 2" / 4" Cost Powers & Skills 90 Invulnerability: Armor (30 PD/30 ED) 40 Immune To Harm: Physical Damage Reduction, 3/4, Resistant; Stun Only (-1/2) 30 Immune To Natural Flame: Energy Damage Reduction, 3/4, Resistant; Stun Only (-1…
Last reply by Trebuchet, -
Xmen Campaign 1 2
by tiger- 49 replies
- 495 views
Ok after watching X2 I really want to get a Hero campaign going. The people I'm playing with are new to the hero system only playing it for less than a year. I've run FH, 40K Hero and we're doing a Star Wars campaign now. I want to get a superhero campaign going and have decide the easiest thing to do for them is to run a x-men campaign. The players are not familiar with Champions. The closest they have come is my supervillian campaign. Here's some of the background for the x-men run 1)All the PCs will be existing xmen, however they will all be 14-18. Much as the new cartoon 2)Prof X, Beast & Wolverine will be NPCs and teachers. 3)Not sure if I'll …
Last reply by Kid Chaos, -
- 5 replies
- 124 views
Mr Cook has been nice enough to give us several awesome pictures, I fugred we could start a thread buildin heroes/villians using them. So...Let get to it!!
Last reply by Starcorp Man, -
- 1 reply
- 114 views
If Only Usable in Hero ID is a -1/4 Limitation, then what would be a suitable level of Limitation for not being able to use an ability or skill in your superpowered ID that you can in your non-superpowered one? I am thinking that -1/4 may still be appropriate, but I'm not sure.
Last reply by pawsplay, -
- 20 replies
- 201 views
I was a little skeptical when I was expecting it to be "just" a laundry list of Powers, but now that I finally have it in my hot little hands, I have to say that this little gem has dethroned CCK as my favorite Champions book. The art, layout, and usefulness are dramatically improved over the other Champs products (IMHO). And the text is surprisingly engaging for such a utilitarian volumn. The gimmick of the numerous "in-character" sidebars with UNTIL folks discussing various CU characters was an inspired choice. Good show, all!
Last reply by Tamashii2000, -
- 10 replies
- 116 views
Hey guys I am looking to make a luck based character and could use some help/input. I have the basics covered I think. The idea is that his stats will be pretty normal just you’re average Joe, but real… real… REAL lucky. Here are the ideas that I have come up with, let me know if I have missed some (and I am sure I have) Also if this is a thread that has been covered somewhere else please let me know, I did a couple of searches but didn’t come up with much. Ok off we go: 1) Levels with DCV/OCV my Dex is low… but somehow I hit. 2) Find weakness with a particular attack 3) Dex drain area effect selective (just an idea) 4) KA only vs…
Last reply by Chris Goodwin, -
- 2 replies
- 139 views
Disadvantages and Multi-Powers Dumb Question number 525,938 Can you take Disadvantages on a multi-powers for changing slots? The player wants to put -1/2 Extra Time 1/2 Phase to change Multi-Power slot. And because of that another question came up about putting an Activation Roll on changing slots in a Multi-Power. Thoughts?
Last reply by Derek Hiemforth, -
- 1 reply
- 160 views
Evildude fires his mystics bolts of bleah at Superfastguy. Superfastguy vanishes before the blasts hit him then reappears in the same spot (+DCV, special effect, teleport). Superfastguy runs towards Evildude. Halfway there, he jumps in the air and vanishes, only to reappear 3 stories above Evildude as his sword slash goes home. As a single phase, how would you create this attack? You could use teleport, but going invisible halfway through and then reappearing? (fringe?) I don't have the book in front of me so I don't recall if Teleport 'velocity' could be used as a move through anyway...perhaps I could add dice based upon falling dista…
Last reply by Pattern Ghost, -
- 3 replies
- 194 views
Anyone have any suggestions on how to do a group Teleport? Basically ,the super-mage of the team transports the entire team back to the base. I'm thinking area effect teleport..usable on others..selective target. I have 60 active points to work with. Any Hero wizards want to take a stab at making this power? Rob
Last reply by BlackKnight, -
- 19 replies
- 145 views
Just curious as to whether anyone else has "timelined" an upcoming campaign. Inspired by "Champions Universe", I decided to try one for my new game and found that it not only set a tone for the game but, it also set up tons of plot threads. Here's what I have so far...... Jan 5th, 1935: History Professor/Scientist Dr. Thaddeus Grayscale comes back in time from the year 3050 to make history “more interestingâ€. He injects the Grayscale Device into the earth’s core, thus generating the Grayscale effect*. May 21st, 1938: Icon makes his first public appearance as he prevents the Brooklyn Bridge from collapsing. Oct. 30th, 1938: Dr. Thadde…
Last reply by bcholmes, -
- 2 replies
- 156 views
Hello everyone, I just wanted to announce my new game and let everyone see how things worked my first session. I am going to eventually start a website for this game, and am going to try and document each session. First off, regardless of the title of this thread, we haven't established a name yet. The game is set up group oriented, so we established a theme for the group. I'll start telling you the history, but since my players read here also, I will only be telling as much as they know as well. In the 1960's Viper came into existence. Shortly after that a new hero came onto the scene in Detroit named the Ghost. The Ghost was an occult based detective, who use…
Last reply by Willpower, -
- 3 replies
- 125 views
Here is a character I have made for a game that, alas never came to be. If I get a chance I want to play him.PhaetonPlayer: S Chad Riley Val Char Cost 60 STR 50 18 DEX 24 30 CON 40 15 BODY 10 13 INT 3 11 EGO 2 20 PRE 10 20 COM 5 25 PD 13 20 ED 14 5 SPD 22 18 REC 0 60 END 0 60 STUN 0 6" RUN02" SWIM012" LEAP0Characteristics Cost: 193Cost Power END 50 Flame Vision: Energy Blast 10d6 (vs. ED) 5 20 Fire Resistant: Energy Damage Reduction, Resistant, 50% (30 Active Points); Only Works Against Fire/Heat Limited Type of Attack (-1/2) 15 Efficient Musculature: +0 STR, Reduced Endurance 1/2 END (+1/4) (15 Active Points) (Modif…
Last reply by Enforcer84, -
- 6 replies
- 115 views
I need an exclamation/quote. Something like "Holy Moly!" or "Jumpin' Jehosaphat!", but original. Something appropriate to a Golden Age, partiot character.
Last reply by Enforcer84, -
- 0 replies
- 77 views
Could anyone confirm dates for the following - Death and return of Superman (93 for both?) Spider-man Clone Saga (94-96?) Marvel's Heroes Return (98?) The death of the Authority at the hands of Seth (01?) Thanks.
Last reply by Doug McCrae, -
- 36 replies
- 404 views
I an effort to flesh out my campaign's timeline, I noticed a glaring gap in a hero team in the 70s. Fondly remembering my childhood (I'm an old-timer), I pulled out some of the comics of my youth, specifically the Defenders and the Champions. One thing both teams seemed to have in common were that their lineups were so weird. The core Defenders were Silver Surfer, Dr. Strange, Namor and the Hulk (with Nighthawk and Valkyrie joining soon after). The Champions were even stranger: Ghost Rider, Hercules, Black Widow, Angel (in one of the worst costumes of all time), Beast and later Black Goliath. In putting together my team, using the above two as models, I determin…
Last reply by winterhawk,
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