Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
5,669 topics in this forum
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I have this compulsive habit of searching artist forums for eye candy. The tragedy is that fantasy fans don't see a huge amount of amazing booty stompin art that floats around the net. In an effort to bring more luv to the dark minds illustrating glorious concepts, I have decided to post a daily link to a piece that deserves some respect. Let's see how long it lasts. PS - All linked art will be work safe. Day 1 Original Link ~ cause it's that good and back up.
Last reply by Curufea, -
Fantasy Art Thread 1 2 3 4 24
by Enforcer84- 596 replies
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Okay starting a kid gloves art thread. I know that I have a ways to go before I am an expert at the coloring on computer, but I just wanna post some pics withough being laughed at. anyway, here are two pictures. one is my Character for a fantasy game and the other is the character design from an RPG that I got the costume/pose from. Just to show the reference...
Last reply by Storn, -
Last reply by Lawnmower Boy,
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- 1 follower
- 510 replies
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A lot of good artwork has gotten posted on these boards. Much of that is located in the NGD Art thread. But, with all the recent fallout, several of us have taken it upon ourselves to diversify the locations where we want to post our work. Thus, in honor of Cybertooth's "If you build it, they will come" thread , I present a thread for posting Fantasy pics. I'll put a BUNCH of my stuff in here, and I hope others shall follow. My requests? If you like my stuff... use it. Just don't publish it. If you do a write up based on one of these pics, post it if you can. It'd be neat to see how other folk interpret things. If you have your own art and want to toss it in the …
Last reply by Storn, -
- 3 followers
- 471 replies
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So I have a few problems with trying to teach Fantasy Hero Complete to new folks. I am tying to teach a buddy FHC, and he's been gaming for decades, but there are some problems cropping up. I'd like to get some feedback from sone newbies, or anyone else, who can see the problems with learning the system from an "outsider's" point of view. My buddy's point is that the new FHC is written with the intention of teaching new people, but it is written and presented in a way that is useful to Hero System veterans, not newbies. First off, in all honesty, it's horribly edited. I can find at least one typographical error on virtually every page, which is really bad form for what …
Last reply by John Desmarais, -
- 4 followers
- 401 replies
- 16.9k views
I love the setting and was curious if there's anyone else on these boards who do too? Steve did and amazing job with the book and I think it deserves more supplements. Although the base book is very detailed in terms of races, geography, theology, etc, I think there's tons of room to expand on. The setting has such good bones that it feels criminal to not expand on it. Also, an update to 6th edition would be fantastic although strictly not necessary.
Last reply by Lord Liaden, -
- 367 replies
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Here's the thread I've been threatening. Feel free to add more: 1) The idea that everyone is one of the four basic "classes": Fighter, Thief, Cleric, Wizard. Sure, there are Rangers and Barbarians, but those are just variants of fighters. Sure, there are Druid, but those are just clerics. etc. 2) The assumption that there's a neat dividing line between "divine" magic and "arcane" magic. 3) The perfect compartmentalization of the gods, and the perfect information about them: They're all completely statted out like PCs and they all have specific and fixed attributes. They each have one name, one specific symbol (usually detailed to a ridiculous degree), a fa…
Last reply by Curufea, -
- 1 follower
- 361 replies
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I’m *tentatively* beginning to talk to our investors about a project that would be like Champions Complete, but would be for Fantasy Hero. Like Champions Complete, this project would be a “minimalist” 240-page, softcover, $40 MSRP black-and-white book with no original interior artwork but an awesome new cover. However, there are a couple of different directions I could see this project going in, and I would like your input. Fantasy Hero Complete: A stand-alone book that contains “everything” you need to play Fantasy Hero. I've given some thought about how such a book might be crammed into 240-pages, and it would be a “very” tight fit. But I think it could be done if …
Last reply by Old Man, -
- 358 replies
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Hi everyone. Recent gaming events have reminded me of a setting I came up with a while ago. I might run a Hero Central game with it next year and I thought I’d test the waters It’s a curious blend of fantasy, horror and post-apocalyptic. Basically the story is set in a High Fantasy world during the aftermath of one of those cataclysmic wars that occasionally assail fantasy worlds and could be mistaken for a sort of apocalypse. Effectively everything went to hell in hand-basket. If you want to skip the long version then just ignore the stuff in italics. There was no single cause of this catastrophe unless one lays all the blame on the preceding c…
Last reply by Drakedude, -
- 4 followers
- 350 replies
- 23.7k views
I've been putting together a list of real places on Earth that seem to have been created by some aspiring fantasy writer. I'd like to know what everyone else has tucked away on their hard drives or bookmarked. My List includes: Museum of the Dead Bone Cathedral Wieliczka Salt Mines The Gate To Hell Crater Lake Mirror of Heaven The links go to my personal site but most of them were originally buried in wiki or on travel blogs somewhere else. So, what cool fantastic sites do you know about?
Last reply by Lord Liaden, -
Dark, low fantasy preferred. After I graduate I'm going to be working for a year, so I'm looking for something to soak up some extra time and get my gaming fix in the near future. Aid me! Thanks folks.
Last reply by Nolgroth, -
- 4 followers
- 332 replies
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What types of things that might come up in a fantasy game* ruin the immersive experience for you? I'm not asking you to come up with just anything that *would* ruin it, but what actually has ruined it. What have you actually encountered in play that disrupted your willful suspension of disbelief? *And you can also include things outside of games, such as fantasy literature or movies or TV shows, etc. For me, the main one is anachronisms - which is a very broad category. It includes all of the following: * Injection of sci-fi elements (Expedition to the Barrier Peaks, anyone?) I don't like ray guns and robots mixed with my rapiers an…
Last reply by SilvercatMoonpaw, -
- 305 replies
- 9k views
What happened guy? Everybody stop playing Fantasy Hero? It's been pretty quiet in here lately. This board is usually the 2cnd or 3rd most popular section after the Champions and Hero System Discussion boards. Why has the traffic in here died down so much lately?
Last reply by NuSoardGraphite, -
Do you have Elves in your fantasy world? If you do, what are they like?
Last reply by tkdguy, -
- 284 replies
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I'm beginning a new FH game this month with my regular group. Most of us have been together for more than a decade, but a few joined the group about a year ago. This game is taking place in my own fantasy world, Temoris (which is the same world as the Black Blood River Expeditionary Company, if you remember my last campaign log). I've been running games in Temoris for the better part of 25 years -- it began as a AD&D game, and still retains much of the flavor of that system. I'll be posting campaign logs in this thread as the game goes on. I expect it will last about a year, starting with a few minor, unrelated adventures and culminating in a giant battle to save…
Last reply by teh bunneh, -
OK I listened to the 4th edition playtest with the PVP and Penny Arcade guys, it was fun although the guys are huge dorks most of the time. I came away with two impressions. 1) D&D is trying to simulate an online MMOG which is wierdly recursive, since most of them are trying to simulate D%D. That really does seem to be their model, to make a pen and paper game that feels like and simulates an online game. 2) They borrowed some from Fantasy Hero, down to the "perception roll" which I think is smart of them but interesting.
Last reply by Nolgroth, -
- 1 follower
- 267 replies
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How to write up certain spells that might appear in the Grimoires of FH mages whose players have missed several days worth of their medication. Rain of Cows: "It's raining cows! Hallelujah!" This spell causes a downpour of (temporarily) live cattle over the area of its effect. The effect of having one of them land on you is the same as it would be had a cow fallen on you from several thousand feet in the air under normal circumstances. The cows are real, and do not go away at the end of the spell's duration, although you probably don't know where they came from in the first place (or want to). Scissors beats paper AND rock: using energy from the Elemental Plane …
Last reply by Lucius, -
A history that never was, featuring nations, characters, artifacts, and random ideas. Table of Contents Song of the Ainu List of Empires Vague, Sweeping Overview Shen Zhou Quick Take Magadha Quick Take Totun Quick Take Imperium Romanum Quick Take A Quick and Easy Map Magic Overview Magic Overview: The White Magic Overview: The Black Magic Overview: The Green Magic Overview: The Gold Magic Overview: The Red Technology Fighting Styles Attitudes Towards Magic Astral Projection and The Sight Sample Starting Character - Xu Ruibai, apprentice magicker Religion in…
Last reply by Damascan, -
Okay, so I'm a newbie to the Hero system. I am currently writing my ideal RPG for a PC, which will (hopefully) be eventually ported to a console (probably XBox 360 but that remains to be determined). For the past 2 years or so, I had been using the d20 system. However, I only recently (about 2 weeks ago) discovered the Hero system at a local games store. As I'm sure most people on these forums will agree, the Hero system is far superior to d20 and is EXACTLY what I was looking for with which to write my game. So I converted. But I have some issues... I very much like the idea of Alignment in the d20 system. I like the idea of good, evil, law and chaos as determining …
Last reply by Old Man, -
Just finished reading the Digital Hero article about the evil race of Migdalars. Recently, on a thread about race and gaming, Michael Hopcroft wrote that he deplored the fantasy staple of evil races. Is the idea that an entire race can be evil an intrinsically racist concept, even if the race does not actually exist in the real world? Does the 'evil race' trope encourage fantasy gamers to think in negative stereotypes? Or is this merely entertainment which does not affect our real life thinking? If you do not think the concept of 'evil races' encourages racist thought because this is just pretend, would it be acceptable to run a Earth setting campaign with the 'e…
Last reply by cyst13, -
- 236 replies
- 3.3k views
OK, folx, now that the new message boards are working, it’s time to start the promised thread about what you’d like to see in Fantasy Hero. To guide the conversation, and hopefully save everyone time, I’m going to start with two things. The first is a brief summary of the outline and contents of the book as they now currently exist in my pointed li’l noggin and computer files. You’ll note that it’s similar in structure to other genre books, particularly Star Hero. The second is a list of things I won’t be doing or including. FANTASY HERO OUTLINE Chapter One, The Fantasy Genre: an exploration of the various subgenres of fantasy (high, low, …
Last reply by Melchior777, -
In your experience, what's the appropriate number/number-range of fantasy races in the campaigns you've ran or played in? What should GMs be on the lookout for in regards to supplements that introduce new races? Do societies become too unbelievable when there are twenty-six varieties of elves and fourteen kinds of dwarves?
Last reply by Tasha, -
- 4 followers
- 215 replies
- 4.3k views
I've been away from actively thinking about Hero System for a couple of years, entertaining the idea of GMing something fantasy. Of course I have to consider how to do magic in my world, and I find myself looking at a gazillion oddball ways proposed by many, including in published material, and I am left wondering. Just why are multipowers not the perfect and obvious way to do magic? They seem absolutely perfect to me. Am I missing something?
Last reply by Vanguard, -
- 214 replies
- 2.7k views
I picked up Tuala Morn today. I've only just skimmed it, but it seemed to have a lot of usefulness to me as a comparison point for my own Celtic / Viking influenced setting (the Machtig) However, in the meantime, I thought I would open up a thread for open discussion of Tuala Morn. Any thoughts, reviews, opinions, etc you might have on the subject?
Last reply by Olliande, -
After running FH for about 1 1/2 years, here are my observations: 1. It's alot of work--alot more work than any other fantasy genre game. It has to do with having to make some important, complex rules decisions the consequences of which cannot be obvious until you are running the game, namely--magic system, caps on stats, caps on skill levels, standard values for weapons damage, armor value, use of shields (DCV bonus or extra armor with activation), balancing armor/defenses with attack damage, balancing magic damage with regular killing damage. There are several others. 2. You can use whatever source materials you want, and if you are familair with the HERO…
Last reply by PhilFleischmann,
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