Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
5,669 topics in this forum
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- 9 replies
- 110 views
I'm getting a chance to play for a change, but I don't want to upset the game..I would accept it if the player genuinely wanted powers to simulate an effect rather than an excuse for cool powers from the book. Anyway here is the main power of my character (stolen from a novel btw) Is it overpowering? Would you allow it? The premise is basically that the character can always hit the heart if he concentrates and empties his mind of everything else. The world becomes grey and lifeless apart from the beating heart which draws his arrows.. Heart-shot. 8 skill levels. Active points 40 costs end (-1/2) 4 end only to hit the vitals, location 13 (-1) concen…
Last reply by dugfromthearth, -
- 1 reply
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Mage for Hire ¡V PbeM After four years of a rigorous apprenticeship, you¡¦re finally ready to see the world. Or, your cruel master has kicked you out and you¡¦ve no place to go. Or . . . In any case, there¡¦s a band of intrepid adventurers leaving for the desert. If you hurry, you can have a place among them. I¡¦ve been running a pbem for quite some time now and am looking for a new player. We have just about every permutation and combination of archetypes except a mage, so that¡¦s what I¡¦m fishing for. The world has a fairly high level of magic as long as you are near a city or large town. Teleportation spells and items became very common ear…
Last reply by Karimarle, -
- 10 replies
- 81 views
Okay, I like powerful "High Fantasy" magic, and my players like D&D style magic. But I don't want them to be able to cast powerful spells all day long. Using personal END, it only takes about a minute to fully recover after a fight... so I'm casting about for some other method to limit spellcasting. I'm not so concerned about combat as the potential of magic as a plot-wrecking device outside of combat. Delayed Effect + extra time limits the amount of spells they can cast in combat, but they can quickly recharge during "down time". VPP with charges-per-day allows a limited number of total spells per day, without specifying exactly what they are. An END r…
Last reply by austenandrews, -
- 13 replies
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Why do spells cost 1/3 of what the Grimoire says they do in the Turakian Age? Page 4 notes (quite unhelpfully): "For more information about the Turakian magic system, please refer to the Turakian Age setting book." Quite unhelpful at this point because the Turakian Age setting book is not yet printed. Any guidelines for why the Real Cost for spells is so reduced in the Turakian Age? I don't expect a full version or the book to be available for free, but otherwise the reasoning could just be termed "because the GM said so" and then all the careful calculations in this Grimoire seem kind of moot since the cost reduction become so great that most spells differ …
Last reply by slaughterj, -
- 7 replies
- 86 views
In Fantasy Hero book, where are talking about wepons damage, it say that some weapons add 1 DC every 5 STR over STR Minimum (okei, this is the standard rule); some weapons add 1 DC every 6.75 STR over STR minimum and some add 1 DC every 8.25 STR over STR Minimum (or likes...) Well, the problem is: say that this is an Advantage not a disadvantage... but i think it was a disadvantage (requires an higher STR to have a DC bonus) so is an error? or i miss the real advantage in this?
Last reply by slikmar, -
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Hi all, I intend to use the info on the Turakian and Valdorian Ages (that's the one right after Kal-Turka/Takofanes bites it, right?) in my own games, as I have a PC in Champions who owes his origin to a Turakian artifact. Just out of curiosity, what do you folks think the 'feel' of the Turakian Age should be like when used? Is it Tolkien, Howard, or whatever? I do get the idea that it's something very ancient, giving me the impression of Lovecraft or Howard myself.
Last reply by FenrisUlf, -
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I've had two successful FH games based on the Planescape setting. The first involved a group of "primes" who ended up in Sigil by accident. This worked very well for the players who knew nothing about Sigil. Everything was new to them. Sigil was their base as they worked with a wizard who hired them and sent them on missions. Eventually, they became a key element in foiling a plot to take over Sigil by a different "Power" in conflict with the Lady of Pain. This game lasted for nearly two years, playing 3-4 times per month. The characters started with 150 pts. and many finished with over 300 pts. The second game had many of the original players and several …
Last reply by MordeanGrey, -
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this is for a "race" that binds their life to a tree. They gain some powers from it. I will post other bits as I have them detailed (tree is a "base", detect tree instead of detect north for absolute direction, etc). Their hair turns green and thick (like grass, although it could be leafy, needley or otherwise) and stores extra lifeforce when they are healthy. This functions as extra body, strength, and con. The hair is a focus - cut it off and they lose the extra points (it grows back at the rate body regenerates). The strength and con are linked to the body - if the character loses body their hair falls out and/or wilts and their strength and con drops u…
Last reply by dugfromthearth, -
- 7 replies
- 85 views
Lately, I've been doing low fantasy, even to the point of excluding magic. I've wanted to do it for a long time (since AD&D 2nd Ed. was new), but I wasn't familiar with the HERO system or GURPS at the time, and AD&D is not well-suited for such a campaign. So how much realism do you include in your combat? Do you use the bleeding, disabling and impairing rules? I was sorely tempted to do so, but I decided against using them for two reasons: 1. I'm a first-time GM (for HERO, anyway), and my players are new to this system. 2. These rules don't fit very well in a swashbuckling campaign, at least in my opinion. How do you people like to run combat?
Last reply by Vondy, -
- 22 replies
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dwarves are supposed to take great pride in their beards. They grow them out, decorate them, and display them proudly. The danger with a beard is that it can be cut off, and then takes a long time to regrow. So buy it as a reputation, IIF (assuming you don't want beards cut off in combat) but independent. If it gets cut off, you have lost it for years.
Last reply by Rick, -
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- 47 views
Hello all, I wanted to let you guys know that Fantasy Hero Grimoire is in stock and has been shipping out!! All preorders have been shipped and we are digging into open stock fast!! If you have not picked up your copy yet, you can do so here: Fantasy Hero Grimoire (Only $19.95!! Save $5!!) Thanks! FRP Games http://www.frpgames.com/
Last reply by zornwil, -
- 17 replies
- 95 views
I'm toying with the idea of how Renaissance Europe would look like if certain events were replaced by other events. I read somewhere that if Zoroastrianism and its offshoot Mithraism had remained the dominant religions of the Middle East and the Roman Empire respectively, the Crusades may never have happened. Of course, the Romans were fairly tolerant of other faiths as long as the followers paid both their taxes and some lip service to the state gods. So the witch burnings may never have happened either. The Moorish conquest of Spain and the spread of the Ottoman Empire would probably have happened, though. Greed would still be a major factor. If Clovis ha…
Last reply by AnotherSkip, -
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Just curious if anyone has expanded on this particular sample system yet. I really like the idea behind it, and think it could be run kinda like Highlander. As for spells usable, I think I'd limit the effects to stuff like increasing damage, jumping, aid to different stats and maybe skills, etc. Is there any guideline for how long the Aid from killing another Chaos Blade lasts?
Last reply by Markdoc, -
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- 67 views
How does one go about linking a spell effect to a weapon attack? An example would be a warrior/wizard who delivers all his spells by either hitting the target with an arrow, a crosswob bolt, or their sword depending on the circumstances. In effect, he would cast the spell on the weapon and it would remain charged into the weapon until it struke a target. Then he could cast a different spell on the weapon, or on the next arrow, etc. In theory, such a izard could craft a ressurection spell, cast it on an arrow, and shoot it into a crpse to bring a dead character back to life. Mind you the formerly dead character would have an arrow sticking out of him, which he might n…
Last reply by Markdoc, -
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Hallo heroes; in near future, maybe i'll make part of a con, with fantasy theme (possible name: Hobbiton; in Roma, in January 2004) And probably i'll must GMastering an adventure. Because of fantasy theme of the con, i cannot GM'ing Champions, so i'll GM a fantasy hero adventure! Well, this is not sure, but possible; so i'll start to prepare the adventure Now, the problem: the magic. I dont want to create an entire magical system for a 2-3 hours adventure (with player who, at best, have never RolePlayed, and at worst, are D&D players...) So i'm thinking about create some "magical ability" using standard Hero Systems Rules. So i've thinked: …
Last reply by Dr Divago, -
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- 54 views
I just want to ensure that I get this right. Lets say I play in a Standard Heroic game (75 base, 75 disadvantage). Now I make my character a Wood Elf, as described on page 17 on FREd. I now have 61 base points to spend, and 65 more from disadvantages possible. Is that about right? I've honestly never done "Racial Packages" before.
Last reply by dugfromthearth, -
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... I do! It's made it to Southern California. Between this and the Bestiary (and FH, of course), I think I could run a campaign right now with little prep. Of course I should finish reading the Grimoire first I like how the art is Fantasy-based, but it still has that Champions/Hero system sensibility. I mean, they're great and they don't look like illustrations you'd find in D&D or WoD.
Last reply by Bazza, -
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- 57 views
Hi there Everyone, I have a quick question I am hoping some astute FH readers/players can answer. The FHG is broken into schools of magic and each school requires a different skill roll. I like this idea but I have a problem with slotting spells into specific schools - for example if a divination spell has a fiery effect could it not be classed as elemental magic (maybe the Wizardry school spell detect magic creates a fiery aura - is this not elemental magic)? What I am trying to get at is if a character wishes to he could create spells that have, for example, an elemental effect but belong to another school - do they also belong to the elemental school as …
Last reply by tkdguy, -
Free Adventure
by Guest Keneton- 20 replies
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I am feeling very generous tonight!! I already gave away a bunch of goodies in the Star Hero Thread. http://www.herogames.com/forums/showthread.php?s=&threadid=7966 Now I'm giving away a free FH advaneture complete with new bad guys and loads of fun.. Let me know what you think.
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- 1 reply
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I'm rather new to gaming. I've been playing about a month now (once a week) and I've been interested in making a magic nullification/negating spell, but I'm stuck as I don't have any clue on how to do this. I'm playing the Fantasy Hero set (150 pt character as set by GM) and I'd like to see a really nicely made spell that's relatively cheep but effective. Any help on this would be much appreciated. For more details just ask on the board and I'll try to reply ASAP. On another note, for a class I'd love to do with a max of 150 pts total is an Illusionist/Shadowmaster that is well rounded in defense/offense/misc. If anyone has one built/designed, I'd love to see it…
Last reply by Talon, -
- 16 replies
- 183 views
My campaign has been running for a while now and we are running into STUN issues. With the mega-damage that large creatures bring, characters are usually 1 hit away from being out of the fight due to STUN. Hero's design preference for superheroic combat certainly is obvious here, considering the amount of STUN most attacks can cause relative to the amount of defense a character can have. Has anyone else dealt with this issue and how? I've tried the variant STUN rules from FH and don't like them. I think they are too soft. From my assessment, it seems like STUN should be dealt at about 80% of what it is now. This lead me to the idea that higher point c…
Last reply by Legendsmiths, -
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- 109 views
I'm soliciting comments on the magic notes attached below. Note that I will design most (if not all) of the spells (with the aid of the Grimoire, once I get my greedy little hands on it, of course!) to help ensure balance. (the attachment is an MS-Word doc. If anyone needs it in ASCII let me know!)
Last reply by JakSpade, -
- 2 replies
- 65 views
I was making/altering a race when I came to something that I don't know how to do. Ears. I don't know how many people have ever tried to sneek up on a deer, I have. As you are aproaching if they smell or hear something out of the ordinary (you) they become alert and their ears stick up. I would assume this helps them hear better. Then if they are alert and you make a noise they point their ears towards you. I assume this helps them hear in that particular direction better. Jumping to another animal, the wolf, it seems like any time a wolf is attacking or otherwise engaged in a fight it's ears lay back on it's head. This, I assume, is to keep them protected.…
Last reply by dugfromthearth, -
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- 61 views
looking through the packages they are great. I definitely recommend it as a place for creating fantasy characters. http://www.killershrike.com/FantasyHERO/HighFantasyHERO/FantasyHERO.shtml One option I would recommend adding to the dwarves is slow thinker. +5 or +10 to int with extra time limitation.
Last reply by Killer Shrike, -
- 4 replies
- 82 views
Bought Fantasy Hero yesterday after work. Excellent work guys! The interior art is excellent. It's been a long time since I've bought any Hero products, and I have to say you've won me back. I'm officially throwing off the chains of D20 fantasy role playing. This afternoon, I begin the task of creating the magic system for my existing campaign, or should I say 're-creating'. With hero, I can finally do it the way I WANT to do it! I haven't been this excited about fantasy role playing in a looooong time.
Last reply by Liberator,
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