Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
5,670 topics in this forum
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- 51 replies
- 890 views
This is a question that I seem to see popping up on numerous boards from WOTC to Rpgnet... So I thought I'd bring it here. There are many people who have put much time and effort into creating campaign worlds for fantasy games (and many more genre's). Some keep it simple with the whole intention of "create as you go" just so they can have something to game in. Others have spent years of their lives fleshing out worlds that the hope to someday write novels in, get published, etc. The question that I keep finding is on the lines of... I'm looking to create a world for my fantasy campaign. The problem is that I have no idea where to start. I also have no idea what…
Last reply by Zoth, -
What do you want to play?
by Guest C_Zeree- 8 replies
- 352 views
Although I am sure people are playing Fantasy Hero now, I was wondering when the actual books come out if any were going to start up new campaigns. If you were going to start up a new game, or are currently in a game what style of FH do you, or would you want to play? I would enjoy playing a Planescape style game. It need not be set in the exact setting, but the multitude of planes that could be traveled to, the flavor of inhabitants, and the high fantasy of it appeal to me. Another would be a Mage: Sorcerer’s Crusade style game. Cosmic Magic VPP, who could ask for more. Final style would be a renaissance and Age of Exploration game. Explorin…
Last reply by ShadowRaptor, -
- 20 replies
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Anyone interested in a "Monster Mart"? Which is to say, we all take turns posting fully stated Fantasy Hero-type critters...
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- 10 replies
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Hey y'all! I'm busy converting my long-running AD&D game into HERO (after considering it for years...) = So far so good, but one thing has me absolutely stumped, and my players aren't any help. One player, the party's wizard, has a favorite spell -- Leomund's Secure Shelter -- and I can't figure out how to convert it into Fantasy HERO. =:/ Not converting it isn't an option. Hardly an adventure goes by where he doesn't think of a way to make use of it. Darned clever players! = Essentially the spell creates, out of thin air, a small stone cottage, granting all those things a small stone cottage would grant -- protection from the elements, defense a…
Last reply by Lord Liaden, -
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I want to construct a weak defensive power that would change the 'special effect' (and only that) to something else. It has no effect other than that. I think a Cosmetic Transform, damage shield might work, but I'm not sure if that's the way to approach this. Suggestions?
Last reply by Arthur, -
- 25 replies
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starting a FH game, kind of want power levels to be similar to AD&D (2nd) 1st level character, but rapid advancement, what is a good starting point?
Last reply by Markdoc, -
- 16 replies
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I would like to show some sample fantasy characetrs to some new players. (They still think "Champions only works for Superheroes" but I say "HERO" works for everything) So if you have them in RTF or hdc I would like to look at them and show them to some new players. I curently have two or three but I tis nice to show them a larger variety.
Last reply by tgaptte, -
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So... before I make the attempt meself, has anyone attempted the task of simulating the Ars Magica-style magic system in HERO? If so, how has it worked for you and are you willing to share?
Last reply by Delthrien, -
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I am creating a character who is a priest of magic and knowledge. I have a pretty good idea of spells that I want him to have. However, there are 3 spells that I would like that are not obvious to me how to create. Spell 1 Copy book - this allows me to make a copy of the book. The special effect is I find a book. I cast the spell it create/writes to a scoll that is unintelligbile. Later when I have enough paper the scoll dissaptes into the blank paper and a copy of the book is made. Spell 2 preserve paper - this allow to protect a document from the ravages of time and weather. Spell 3 repair paper - recover writing on a scroll or takes peices of paper…
Last reply by The Mad GM, -
- 5 replies
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These are the rules I am thinking of making my wizards follow in my new FH campeign, please give me your opinions: All wizards will use a MP, Each slot in the MP is requitred to take the "Can be used with personal End or End Reserve advantage" No wizard may have a natural end reserve (Must be via a focus) The MP will further be limited with the following limitations: RSR, VarLim -1/4 (-1/2 of limitations) VarLiims include: Foci Gestures Incantations Concentration ExtraTime x2 End Furthermore all spells WILL COST ENDURANCE
Last reply by JmOz, -
- 3 replies
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I'm working on a brand new FH campaign, characters starting out at 50+50. The general atmosphere is fairly low fantasy, but with some exceptional individuals or groups capable of some impressive magic. Technology is (in the most civilized areas) about the equivalent of 1200-1300 AD. I've worked up some basic magic house rules, and would like feedback. I suspect the first thing I'll get is "wow, mages will blow everything else away", but I'm not so sure of myself as to not want to get a second, thied, etc. opinion. I'm striving for a "realistic" feel as much as possible here, with magic being rare and frightening. ALL spells have to have GM approval, of course. …
Last reply by Greenstar, -
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I would like to say one thing to those of you that are trying to create feats for HERO. AAAAAAAAAAAAAAAGH.
Last reply by DarkGreen, -
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On the old board I started the axes vs maces thread which eventually grew to include a lot of good ideas for handling weapons. Since the old boards are not available at least for now and since Conquest and the impending arrival of FH later this year has the fantasy weapons lobe of my brain going into overtime I thought I'd try to get people to share their ideas on giving weapons and armor more personality. Anything weapons and armor is fair game, good books, TV series, movies etc, individual opinions, Use of UMA for martial maneuvers, ideas for building weapons, armor etc.
Last reply by LordGhee, -
I'm starting this thread to encourage people to post "feats". We all know what they are in the DnD context: small special things that exceptional characters can do that normal characters can't. I've been writing a collection of them recently and figured I'd start a thread. I have a bunch but will post slowly to keep from making a mondo thread at the very beginning (which means nobody will read it ) Examples: Weapon Master – 9 pts A Weapon Master can instantly use any weapon or object he picks up in combat. Even the most exotic weapon is familiar in his hands. The only thing that may slow him down in using a weapon would be a complex weapon who’s very func…
Last reply by DarkGreen, -
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I've been thinking more about various magic system designs, and I like ones in games I run to be structured so that magic isn't cast willy-nilly ("I cast my "Tie my shoes" spell!"), and isn't so common as to make one question the medieval state of society, i.e., so that disease/plague, famine/starvation, healing, travel, etc. are all still relevant. A number of suggestions have been made, from use of BODY, to Side Effects, to hard-to-obtain materials. Here's one I've been thinking about: Make all spells cost LTE END on casting. A few thoughts/clarifications: - Award the lim, let the casters save the pts (magic can be costly, set up the lim at a set -1/2 lim…
Last reply by slaughterj, -
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I don't like D&D much, really. However, I like how you can prevent a spell from having verbal components by making it more difficult. Would it be possible to nakedly buy off a disadvantage like Incantations? Like you have to expend more END to cast the spell silent. Just a thought.
Last reply by The Mad GM, -
Do you use shields as DCV, Armor, or both?
Last reply by The Mad GM, -
- 1 reply
- 231 views
Hi! I've some trouble figuring out if a spell taking extra time, let's say 1 minute, costs the END just ONCE or if a character with SPD 2 would pay< the END cost every phase and 1 minute would therefore mean 10 times the END cost of the spell. By the way greetings to Alibear from Berlin ;-] thanx swobeas
Last reply by JohnTaber, -
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Hmm one of your asides in the what do you want to see in the FH thread caught my eye. specifically your plaints about weapons and playing 1st ed AD&D. frankly yes I do see alot of longsword weilders but I also happen to know that if you do not allow the weapon notes in the book Longswords are the best weapon out there, seconded by bastard sword weilders. if you do use the weapon notes as is you get Ranseur weilders. Alot. read up on page 38 1st ed AD&D PH book. makes your head spin how useful that is in a party situation. O course it helps if people actually READ the weapon tables........ Other things trhat are not spelled out b…
Last reply by Victim, -
- 8 replies
- 346 views
In HERO, Darkness trumps Light (via Change Environment, Images, etc.). However, in many fantasy settings, whichever was last, trumps the other. I see a couple of ways to handle this: 1. For Darkness, create Darkness spell. For Light, create a MP with 1 slot to create light (CE or Images), and another slot for Dispel Darkness. This is a bit cumbersome though, and also wouldn't create light in the darkness area, it would simply dispel Darkness (i.e., you were in a very dark setting naturally, but someone cast Darkness, one casting would not be enough to light up the area - first you'd have to dispel darkness, then create light). 2. Another solution I thought of wa…
Last reply by wlfjstr, -
- 2 replies
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This may or may not be a silly question, and I haven't picked up TE yet, but... What, really, are the chances of one or more of the alien species in TE (or any other sci-fi setting) appearing as non-human species in the Fantasy Hero setting books? It seems like a reasonable possibility (like maybe a Mon'dabi deep-space scout ship crashes and the crew is forced to live among the inhabitants and start a new sub-society of Lizardmen that perishes in the Cataclysm). I'm just curious. It's a wrinkle that I think would make an interesting twist (and a potential source of adventures in both settings).
Last reply by BobGreenwade, -
- 0 replies
- 270 views
I just picked this up for my computer, basically you build castles and defend them or besiege them. Not really related to Hero but I've found it is really getting me in the mood for FH, I love dumping the flaming oil over the walls. Not the greatest game ever but well worth the $19.99 I spent.
Last reply by Toadmaster, -
- 3 replies
- 334 views
I want to create a race of dragons that can shapeshift into human form when the need suits them. I want to use the base dragons from the Bestiary as my template, but add the ability to assume a human form. I take it this is Multiform, and since the dragon is built on far many more points than the human I imagine it gets very expensive. These are not potential player-characters we're talking about. We are talking about major adversaries or patrons for the player heroes. We're talking the immortal power behind the thrones of royal houses, influencing for war and peace as it suits them, financing the development of civilization for a price. Are they good? Are they …
Last reply by Thirdbase, -
- 32 replies
- 610 views
I'm needing to create a Armor to represent Spell Resistance in a game... I've looked at a few options to create it and focused on the following... Magic Armor - Magic Resistance Power Defense OAF Only vs. Magic Damage Resistant Real Armor Normal Mass .... This seem acceptable of does anyone else have an idea? I want it to seem virtually magic reistant and have thought about a Dispell Magic Armor.... The Players will be focusing on this Armor during the adventure and will be required to find a work around... I'm basing the armor off of Chain Mail with a 6 Defense rating for normal attacks also.... Any help would be appreciated...
Last reply by GradonSilverton, -
- 23 replies
- 661 views
I'm pulling the pieces together to run a Fantasy Hero campaign (thus the posting in this particular forum - pretty swift of me, eh?)... One of the things I'm mulling over is whether or not to use hit locations. Or, perhaps, a modified version...using the to-hit roll to determine what location is hit (though I can see that causing a problem in increasing the chances of a successful hit smacking someone in the "vitals"). I'd appreciate hearing from the resident experts on the impact of using hit locations (length of combats, lethality, etc.), or doing away with them. Thanks.
Last reply by keithcurtis,
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