Fantasy Hero
Roleplaying in the wondrous realms of Fantasy!
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The latest Full Frontal Nerdity webcomic posed an interesting question and then some possible explanations. http://ffn.nodwick.com/?p=2470 Given the wealth and power of royals, why do they never seem to get brought back from the dead when such magic exists?
Last reply by MrAgdesh, -
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This one's a two-fer! I want to do two different builds. Both are intended to affect an area, so AoE is assumed: Build 1: any spirits in an area are visible -- maybe Dispel Invisibility, or something with Images, but then there's a Detect issue... Build 2: any spirits in an area are tangible -- maybe Dispel Desolidification, or a Naked Affects Physical World Advantage, but that gets expensive very quickly... And if I go the Dispel route, do I need to Dispel the whole power? But if it's Inherent, that doesn't apply, does it? Any thoughts?
Last reply by Christopher R Taylor, -
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As I was pondering about my "World" I thought about introducing one in a section in my world but for a change of pace make it a matriarchy. BUT... I am not terribly familiar with matriarchies other than what I learned about the Iroquois Confederacy, so I turn to the learned sages here to direct me to any sources of information so I can make it believable. I do NOT want Talislanta Viragos, but something more acceptable!
Last reply by Lawnmower Boy, -
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I'm finding a blind spot in FH with respect to Ancient Greek type spearmen. Obviously FH is oriented towards heroic mediaeval characters, but spear and shield infantry should be an option. So what stats would you give such a spear?
Last reply by Ninja-Bear, -
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As I develop my world I came to the idea of Languages. Some background: The main area is a Basin Lake 1000km by 200km (about) that long ago was conquered fully by one state, and that language was imposed on the populous. But now 600+ years later and the fall of the empire and the fracturing of the area, I can't help but see a parallel to Old Rome. In addition there are areas never conquered by the empire and so their language development was different. Now in my experience differing languages were a PITA. five players who could only communicate with two others at any one time for example. So do you make a detailed lan…
Last reply by Mr. R, -
After a few months hiatus, I'm getting inspired again to revitalize a Fantasy Hero campaign that has been in my archives since the mid to late 1990s and was briefly updated for Palladium Fantasy and featured on a fan's website. My personal preference is 5th Edition over 6th, and I was wondering: which 5th Edition Sourcebook replicates TSR's Greyhawk Adventures or Margaret Weis & Tracy Hickman's Dragonlance Saga the best? I have the digital version of Atlantean Age, which seems more along the lines of characters as mythic level heroes/avatars, demigods, and planeswalkers and a bit too high in power level for what I was to use. Thanks for your help in advanc…
Last reply by Korgoth, -
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Hey Herophiles! On the evening of September 27 I'm appearing on Marc Tassin's awesome Out Of Character podcast! Please come give us a listen to hear us talk about fiction, gaming, and all sorts of related topics!
Last reply by Steve Long, -
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Making my Clerics all Alchemist actually makes for an interesting pairing. Everyone loves potions and here we get a ready made source for them. Of course two potions from the same deity will have different SFX. Like Heal from Themis (Law/Prot/Veng) may feel like an emergency medic quickly stitching things together, while Readaer (Know/Magic/Heal) will feel like a comfy blanket wrapping around the wound. As a fast short hand to the Limitations 1 Charge that may be continuous up to 5 minutes (depending on potion)' OAF fragile Extra Time (you do have to drink it) Restrain able To make the potion you need the skill Potions and Ta…
Last reply by Mr. R, -
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Talismans are the other facet of Cleric Alchemy. These are at best 20 AP BUT have multiple uses OR one use for a long duration (One has a duration of a season) These represent the small holy magic relics that people buy at the temple. As a result I have also made them specific to each deity. This is one where I really can use some help in fleshing out some options. For example Orchen (God of fire and Speed) I could not think of anything that wasn't already a potion! Or am I overthinking this? Anyway, I present... Talismans:
Last reply by Mr. R, -
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What method do you use to track combat in Fantasy Hero? If it is a paper sheet could you post it.
Last reply by DentArthurDent, -
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There have been fan write-ups of Robert E. Howard's Red Sonja for D&D, so here's my interpretation of the famous character of the sword and sorcery genre for Fantasy Hero. Included is the Hero Designer file, Microsoft Excel, and Microsoft Word to use, edit, and print as you see fit. Enjoy! 🙂
Last reply by Lord Liaden, -
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Looking to release 4 Dragon Bestiary titles. Basically there will be stats for Dragons of three different ages. In addition, there will be stats blocks for each type of dragon. Examples: Chromatic, Metallic, Gem and Other, right of each type. There will be tricks and ecology suggestions for each as well. Any thoughts or things you'd like to see?
Last reply by tiger, -
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The other day I reread Autoduel Champions. The most obvious thing was that building characters for it was quick and easy. Part of it was that the setting was well defined and what characters did was also straightforward. It wasn't a case of "you can play anything". Instead it was a case of "you can play any of these options that fit into the setting". The result was a decent range of choices that didn't require you to sit around fiddling with the system. So that's what I want. I need a setting where what PCs do is simple and obvious. But going down a damp and smelly hole in the ground isn't the default... …
Last reply by Ninja-Bear, -
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I have been making Cleric type NPC recently as I was trying to integrate Divine types without going the heal-boy route. So I have twelve deities that control various domains. Yes I was stealing from DND, but then expanded it. Now the Clerics look more like DND sorcerers. Each MP represents a spell level (0-15= L1, 15-30= L2, etc) with a max of 76-90 or L5. Also each MP has own charges /uses. Finally, the spell lists will be very limited, only going on the Domains of the deity. Want a Fireball, well unless the deity has the fire domain, NOPE! So with those ground rules I present Eladrin, Follower of Toubaris, God of Commerce, Skills, Travel, Liberation and Oaths …
Last reply by Mr. R, -
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OK, player characters in my game are either members of the gentry, or members of the social class below them. At the moment I am calling the lower class the Yeomanry. But what do you call the members of that class that aren't male? Think Jeeves and Wooster, or less dumb versions of this. What do you call a female"yeoman"? Or non-male, whatever.
Last reply by Steve, -
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Hear me out. rather than casting spells a cleric has learned to focus their faith and belief into a more portable form. Sort of like the old Bard Games alchemists. They used Force of Will to make Agents react in a certain way to make "..potions, inks, dusts, creams, salves, unguents, elixirs, simple explosives, smoke bombs, agents and reagents, glues, poisons...". Though some potions are universal Cough Healing Cough, some will be distinctive to the deity in question. So what do you guys think? At worst it explains all those potions in circulation!
Last reply by Mr. R, -
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So my clerics get spells based on their domains ranked from 1 to 5. Right now I have one power per level per domain, but I am prepared to allow more spells as long as they meet the domain criteria (no Call Lightning if you have the Heal domain for example.) BUT.... Some low level abilities almost seem to be universal So I come to you people for ideas. Help me flesh out the ALL domain. This is what I have so far All Level 0(1-15 pts) Healing BODY 1d6+1 (13 Active Points); 4 Charges (-1), Magic: Detect A Single Thing 12- (Unusual Group), Discriminatory, Analyze (13 Active Points); Protection…
Last reply by DShomshak, -
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So I've bought this little adventure for the Hero System in the summer of 2007 from Drivethru. Of course I've lost it in the mean time and it's impossible to download again, although it's still shown in my library as a zip. The adventure itself is still there for sale, but it's for Tunnels & Trolls/Fudge now and has a different cover. Would be great if someone here has a good idea, how I can get my hand on a copy of this module. I've even tried to contact the author Thomas Rafalski, but so far he hasn't answered.
Last reply by Calindrill, -
- 8 replies
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Hi all, I found a hard copy Fantasy Hero book many years ago in a used book store. (pic attached) Its contents are identical to the other book in the attachments which is 2nd edition Fantasy Hero. I have been running Fantasy Hero games for many, many years and through all the editions but I never heard of a hard copy of the 2nd edition book. Can anyone tell me when this book came out and if it is a special release or something? It doesn't have any numbered copy or special note like I got in my 25th Anniversary Champions book - Number 112 of 200, which I am very proud to own! Much thanks. Laser
Last reply by fdw3773, -
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Regarding racial package deals in Fantasy Hero: has anyone come up with a package deal which would allow FH GMs or Players to create hobgoblin characters or NPCs for campaigns? Major Tom 2009👨🏫
Last reply by Ninja-Bear, -
- 4 replies
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I am modelling my Divine casters. They will have a MP with a very restrictive set of abilities. MP Gestures Incantations Concentration (1/2 DCV) Only for domain spells--- each deity has three domains Ex Air, Cold, Darkness. Each domain has a granted power that costs 10 RP, then a MP with powers at the 30, 45, 60, 75 and 90 Active point level. Each domain has one power at each level. So MP 45 pts has the Air 30 and 45, the Cold 30 and 45, and the Darkness 30 and 45. This is not my question though. Last Limitation Each slot costs end (even if it normally didn't) and a Side Effect --- Each use of the power will cost…
Last reply by Mr. R, -
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It's mostly all in the title. I'm running a bunch of 1st Edition AD&D ports for GenCon this year. Instead of doing it piecemeal and not having what I need, I've decided to go to the extra effort and convert all the spells into Hero (eventual goal is to upload everything to the library so everyone can have it). My goal is to have a master spellbook with the descriptions and particulars of each spell (that will probably also contain the Hero build) and a Prefab for HD. I'm going to have one prefab for Cleric Spells, one for Druid Spells, and one for Magic-Users. I'm skipping Illusionists because no one ever liked them anyway. My plan is to provid…
Last reply by Rapier, -
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I'm trying to think of the best way to model the spell Page Bound Epiphany from Pathfinder for a Hero mage. The special effect (which I love) is as follows: In Pathfinder, the spell gives +1 to knowledge skills per round you continue reading, up to a maximum of +10. But I'm not sure that fully reflects the description of the spell (which may reveal knowledge you didn't previously have at all), and also plays badly from a mechanics point of view with a lot of Hero magic systems as skill levels are wildly imbalanced in power frameworks. Any neat ideas, hive mind?
Last reply by theinfn8, -
- 6 replies
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I have been making sample characters for the Deities from my notes that you people have graciously been helping me out with. But now I come to a conundrum, How much should a starting PC or NPC spend on Contact (the church). Organization adder is a given, good relations etc. By the time I am done it is a 15 point expenditure. Since I plan for 125 - 150 for starting people, that is a lot of points. My question is--- am I going too big, or is that a good base amount?
Last reply by Mr. R, -
- 1 follower
- 7 replies
- 406 views
I threatened a long time ago to run a Pulp Fantasy game. Recently, since I can't find my copy of the original Fantasy Hero, I've been creating fantasy characters using Justice Inc. It's easy, except for Disadvantages. That's the bit that takes time and thought. Disregarding edition issues, I need to be able to suggest appropriate Disadvantages and Complications in a way that allows characters to be built very quickly. So that's my question: how do you point new players at a disadvantage set that doesn't result in them sitting about scratching their heads?
Last reply by Old Man,
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