Star Hero
Science Fiction Roleplaying in the worlds of the future!
3,362 topics in this forum
-
- 1 reply
- 174 views
Terran Empire Weapons Systems Table (page 56): The Armor Depletion Beam has a listed A/R Cost of 2617, and a Price of 11. Protective Systems: Defense Packages 3.T and 4.E (Page 58): The Hull Armor in each package is not Hardened (+¼). The Hull Armor in Terran Empire (page 166) for Defense Packages 3 and 4 IS Hardened; this is inconsistent. Point Defense Systems: Elite Point Defense System (Page 58): The table lists this system as “Elite PDS Mark X.†The text has it as “Elite Point Defense System Mark II.†Also, the computed total in the text is incorrect. The total given is 28 Real Points; the Real Cost should be 36. Thorgon IBL “Hammerhead†War…
Last reply by Steve Long, -
- 1 reply
- 93 views
My Lovely Wife is running a human of the Spacer variety (spindly, feet are also hands, etc). A male one, which I mention primarily because we are racking our brains trying to find a picture of one to throw onto her character sheet. Anybody got any pointers to one that's either in a gaming book or easily-accessed non-gaming book, or available freely on the Web somewhere? jk
Last reply by DigitalGolem, -
- 11 replies
- 188 views
How would one effectively run a campaign using time travel over which the PCs have no conscious control? The basic idea iwa first described in a Different Worlds article by Tony Lee that I still wish I have. Basically this fantastically powerful being has recruited agents to go all over time and space to 'fix" what he sees as having gone wrong. They go on their mission, leave the area through a "nexus" portal, and emerge fully healed, rested, fed and recovered 9but with no conscious memory of eating, sleeping or healing) at the site of their next mission. Since the portals are completely under the control of the superbeing, the PC agents have no control over where or…
Last reply by Mordacius, -
- 1 reply
- 109 views
Finally got around to reading the Star Hero and Terran Empire books - wowzers, what a great buy. Kudos once again to the Hero folks, and many thanks for a great intro Star Hero game at Gencon!
Last reply by Steve Long, -
- 5 replies
- 128 views
I've posted this same post at RPGnet today. However, I figured you guys here would probably be of a lot more help to me. I'm looking for a system to run games set in the Perry Rhodan universe (some obscure sci-fi series that most of you won't have heard of). Military style adventures and characters, mutant powers (teleport, telepathy, etc), hyperdrives, laser guns, alien races, primitive to ultra-advanced worlds, force fields, etc. Anyhow, I was wondering if which of the Hero System books I would purchase to make this setting a reality. From what I have read the Hero System is indeed the best suited for my purposes (I am not a big fan of GURPS), but I need to …
Last reply by Farkling, -
- 2 replies
- 114 views
Is it possible to designa campaign where the pCs start out with no greatert goal than making a buck int eh starlanes and then find themselves suddenly having the save the sector from some great threat? Maybe they've been shipjacked and, in the process of revoering their ship, but inflitrate and destory a nest of pirates that threaten trade throughout the sector? How well equippmed will characters built to be merchants be to cope with more serious threats? True, the starlanes are a danegrous place so an indpendent trader has to be tough, but what kind of essential skills will they lack? How amny ship's hands can transfer the skills of powereing an exoskeleton for lo…
Last reply by JohnTaber, -
- 3 replies
- 101 views
Well I have just received my copy of Peter Hamilton's The Confederation Handbook which details the Night's Dawn Trilogy (The Reality Dysfunction, Neutronium Alchemist, Naked God IIRC) in all of it's glory (except for the Deus ex Machina (sp?) ending). Star Hero should be able to emulate the Edenists and the Adamists with nanites, dataviz, and all the other high-tech goodness. I will be creating HD prefabs for character templates, ships and weapons. Later, Natural Twenty
Last reply by ShadowRaptor, -
- 3 replies
- 181 views
An Android PC is built the same way as any other PC -- same poitn base, etc. But what speicial abilities would an adroid have to buy to represent his android nature, and would they make him less effective a character than a human character of the same point base?
Last reply by Lupus, -
- 13 replies
- 190 views
Name: Long John Silver Cyborg Val Char Cost 15* STR 5 15 DEX 15 15 CON 10 15 BODY 10 18 INT 8 15 EGO 10 25 PRE 15 10 COM 8 PD 5 8 ED 5 3 SPD 5 6 REC 30 END 31 STUN *25 STR with Cyborg Arm Characteristic Rolls: STR: 12-/14-, DEX: 12-, CON: 12-, INT: 13-, EGO: 12-, PER: 13- Run: 6", Swim: 0", Jump: 3", Lift: 800 kg Cost Powers END/Roll 30 "Cyborg Weapons," Multipower 3 u - "Bulkhead-Buster Missile," RKA 3D6, +1/2 adv …
Last reply by Hermit, -
- 2 replies
- 115 views
On page 93 of Star Hero, Step 12 of the Quick Planet Creation checklist says, "Step 12: Roll on the Life Forms Table to see what kind of creatures exist." Can anyone tell me where the Life Forms Table is? I've looked through my copy of Star Hero several times, and I don't see any table with that title. (Maybe my Density Increase only affects my brain today.)
Last reply by Edsel, -
- 22 replies
- 213 views
I was always happy with the damage scales used in the old d6 based Star Wars games, and thought it did add a lot to games and realism in play. I like my Sci FI both operatic and hard at the same time, which can be a damn hard thing to pull off or find, I admit. Anyways, I was toying around with some ideas with our group for a suitable means to incorporate similar damage scales into Hero system. Here is what we came up with, put forth for perusal and polish. Standard: Would be personal/character or small vehicular scale. Damage and Defenses are normal. Fighter Scale: Equivalent to weapons/armor mounted on fighters, tanks, Mecha, or other military styled vehi…
Last reply by Mordacius, -
- 8 replies
- 135 views
I have posted a version of Kei and Yuri of the Dirty Pair to the Other Genre board. Its kind of a hybred Anime Hero / Star Hero so I stuck it there. Anyway below is a link to those of you who may be interested. Dirty Pair Link
Last reply by Trencher, -
- 2 replies
- 69 views
Bob Greenwade sent a whole shipload of goodies for the STKO, and I've just uploaded a good stash of weapons and some sensors. Good stuff, Bob! There are more to put up, including some Medical and Nano technology, robots, vehicles and starships, but I wanted to get this stuff up onto the site now. I've also added an Update Log that lists all of the updates that have been made tot he Toolkit. Enjoy!
Last reply by BlackSword, -
- 12 replies
- 123 views
Greetings, I don't play in the Terran Empire campaign setting precisely, but after buying it yesterday and spending quite a bit of time last night reading it, I have found quite a bit of material that I can use for my own campaign. One of the parts of the book that is of great use is the other imperial powers and galactic species material. I was wondering if anyone would like to share information about any species or empires that they have designed for their games? Polaris
Last reply by dbsousa, -
- 33 replies
- 409 views
I have a TON of info about this campaign setting, but i am moving, and i don't know if i will find another group for it, so I want it to go for some good use, any askers?
Last reply by Old Man, -
- 0 replies
- 207 views
I haven;t read my Star HERO book in a while (in fact, I recenttly had to replace my copy after losing it) but I seem to recall there being a lot of character package deals in it. I don;t have tE any more, but there may have been even more in that. What i was wondering is if there package deals for character types like dissolute nobles (useful NPCs who can get a trading ship PC party in a lot of trouble). I also wonder, on a related note, if it is possible to buld a bio-mechanical race like Alternity's Mechalus. They were a really cool race and would make interesting PCs, and I'd like to see one in a Star HERO game.
Last reply by Michael Hopcroft, -
- 3 replies
- 107 views
Here's a design for a suit of Power Armor. I understand that it's expensive for a Heroic level Star Hero game. I'm trying to simulate an "Elite Legion" feel against foes boasting weapons of DC 8-10. ShockTrooper Battle Dress Cost Power END Primary Chassis, all slots: OIF (-1/2) 10 1) Linear Frame: +20 STR (20 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) 2 9 2) Linear Frame: +6 DEX (18 Active Points); No Figured Characteristics (-1/2) 7 3) Menacing Design: +10 PRE (10 Active Points) 7 4) Linear Frame: +1 SPD (10 Active Points) 29 Power Supply: Endurance Reserve (40 END, 40 REC) (44 Active Points); OIF (-1/…
Last reply by NuSoardGraphite, -
- 7 replies
- 114 views
We've just posted our latest Character Pack, containing all the vehicles, tech, characters, and such from Terran Empire and The Spacer's Toolkit in Hero Designer format, in the Online Store for a mere $5.99. Enjoy!
Last reply by James_Kiley, -
- 7 replies
- 125 views
I'm putting together generic soldiers for a Terran Empire game. I have based the skill sets for the various units on the package deals in TE. I am pretty happy about the Marine and the IASF results. However, I am now trying to create the basic Imperial Army Infantryman, and quite frankly, I'm not sure what to make his speed. Just to give you an idea of where the other units stand...My marines came in at 3 Spd (100 pts), and the IASF at 3 Spd (125). I'm planning on having the Infantry be either 25 pt normals or 50 pt skilled normal, depending on what I make their Spd. I figure most PCs will be 3 or 4 Spd and 150 pts. So how do you guys do it? Is 2 Spd for b…
Last reply by comfortmd, -
- 11 replies
- 95 views
Greetings, Does the Terran Empire book have a map of the galaxy (a map of where various empires are relative to each other)?? If not, is there a chance that this could be put somewhere? Looking through the book at the store, I noticed that it shows a quick map of the shape of some of the empires, but didn't see any galactic map. Polaris
Last reply by comfortmd, -
- 40 replies
- 510 views
This assumes, of course, that their enemies don't kill them first. Cataran seems an obvious choice; she was immortal before the magic burst. Could a character like Menton survive that long, perhaps by decanting his mind into a succession of new bodies? An ability he doesn't have ... yet. Could Teleios do the same thing, only with clones? I'm not saying any of them *have* survived; it might be that their special gifts evaporated when the magic went. That hinges on whether your opinion is that the magic changed them or sustains them. Opinions?
Last reply by Tech, -
- 0 replies
- 107 views
Sorry I need to update this.
Last reply by SilverMarble, -
- 11 replies
- 182 views
Please let me know what you think. --Polaris Hornet Player: Terra Val Char Cost 55 STR 0 30 DEX 60 24 BODY 5 9 SPD 50 4" RUN-42" SWIM00" LEAP0Characteristics Cost: 162 Cost Power END 30 Reinforced Structure: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Real Armor (-1/4) 25 Battery: Endurance Reserve (50 END, 20 REC) (25 Active Points) 43 Phaser: Energy Blast 13d6 (vs. ED) (65 Active Points); Beam (-1/4), No Knockback (-1/4) (uses Personal END) 6 50 Tactical Sensors: Find Weakness 15- (All Attacks) 30 Shields: Force Field (15 PD/15 ED) (uses Personal END) 3 7 Norton Cyber Proetection Syste…
Last reply by Snarf, -
- 0 replies
- 153 views
Greetings, Is anyone running a SH game based upon a Starfire type game (empire building, or Civilization in space)? I am looking for any ideas on how to build empires. I was going to give each empire a certain number of points, and have each player build their empire like a character. Some of the areas they would need to spend points on is Technology, Population, Number of Planets, Trade, Economics. Technology would be broken down into investing into levels of technology in communications, engine power, weapons, minitiarization, industry. They could build items of technology that is one level above what their technology is but would require an ACTIVATION…
Last reply by Polaris, -
- 8 replies
- 171 views
Before I dive headfirst into the mass that is Fantasy Hero, I wanted to do a little more work on my Galactic Champions/Space Opera setting. Thus, I've designed a mainstay of Space Opera, the single-pilot fighter craft. If any of you are moved to feedback, I'm always open to suggestion. In designing this craft, I was trying to get a feel of Space Opera physics, where fighter craft zip around each other like WWII fighters in a dogfight. SA339 Aerospace Fighter Player: Val Char Cost 30 STR 0 20 DEX 30 20 BODY 6 4 SPD 10 0" RUN-120" SWIM-20" LEAP0Characteristics Cost: 70 Cost Power END Power Systems 37 1) Main Power…
Last reply by SuperPheemy,
-
Recently Browsing 0 members
- No registered users viewing this page.