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Star Hero

Science Fiction Roleplaying in the worlds of the future!

  1. Started by KawangaKid,

    I noticed that there are 51 sentient species living in the Terran Empire, and a number of my players have opted to create their own races and cultures... Has anyone else done so?

  2. Started by Ben Seeman,

    I've added a Ground Vehicle and two new Starship WEapons to the Online Spacer's Toolkit... Up next, a batch of starships and a space station! http://www.herogames.com/StarHero/SpacersToolkit/updatelog.htm

    • 8 replies
    • 219 views
  3. Started by BobGreenwade,

    I finally got my copy of Spacer's Toolkit this week. It actually arrived Tuesday; I've just waited until today to crow about it because I wanted to let it absorb. (These things need to be allowed their proper time, you know, or they could cause indigestion.) Anyhow, it's every bit as awesome as the preview manuscript hinted -- and a lot easier to handle in professional-looking layout and with illustrations and all that. Like most readers, I personally could have done with more in Chapter One, but that doesn't make it a bad book by any means. Congratulations to Ben, Steve, Darren, Andy, and all of the interior illustrators on a job well done.

  4. Has anybody done any work on advanced construction materials for vehicles in the Hero system? various versions of Traveller and GURPS have covered this, but is there anything in HERO for this Heres a couple of rough ideas I've been tinkering with Hull Construction:[Hardened Steel assumed to be standard] Planetoid Hull: +10 Body, +10 Def, ½ Cost, cannot enter atmosphere Buffered Planetoid Hull: +15 Body, +15 Def, 2/3 Cost, cannot enter atmosphere Both planetoid hulls can have armor added, but get no bonuses for hull type, or for interior design They also cannot be equipped with stealth hulls. Advanced Hull Material I[ Titanium Alloy]: +1 Bod…

  5. Started by Susano,

    GILBERT GILGAMESH HAMILTON Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage 13 DEX 9 12- OCV: 4 / DCV: 4 11 CON 2 11- 10 BODY 0 11- 12 INT 2 11- PER Roll 11- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 3 PD 1 Total: 3 PD 3 ED 1 Total: 3 ED 3 SPD 7 Phases: 4, 8, 12 4 REC 0 22 END 0 21 STUN 0 Total Characteristics Cost: 37 Movement: Running: 6" / 12" Swimming: 2" / 4" Cost Powers & Skills 3 Imaginary Arm: TK (2 STR), Fine Manipulation, Indirect (+1/4), Invisible To Sight Group (+1/2), Reduced Endurance (0 END; +1/2), Transdimensional (Video Screens; +1/4); No Range (-1/2), TK Limited To Very Small Amounts (i.e. only a few o…

  6. Started by Ben Seeman,

    And I do mean very small... http://www.herogames.com/StarHero/SpacersToolkit/updatelog.htm I hope to get to more during the week...

  7. Traveller/Hero Starship Hull Chart: Hull Size:[DT] Size: STR: Body: DCV: 1 5 35 15 -3 2 7 45 17 -4 3 8 50 18 -5 5 9 55 19 -6 10 10 60 20 -6 15 11 65 21 -7 20 12 70 22 -8 50 14 80 24 -9 100 15 85 25 -10 200 17 95 27 -11 400 18 100 28 -12 600 19 105 29 -12 800 20 110 30 -13 1,200 21 115 31 -14 2,000 22 120 32 -14 3,000 23 125 33 -14 5,000 24 130 34 -16 8,000 25 135 35 -16 10,000 25 135 35 -16 20,000 27 145 37 -18 30,000 28 150 38 -18 50,000 29 155 39 -19 60,000 29 155 39 -19 75,000 30 160 40 -20 100,000 30 160 40 -20 200,000 32 170 4…

  8. Started by shadowcat1313,

    some basic weapon conversions from Traveller to Star Hero, Maximus Arms 1115 Catalog: These weapons come from various versions of Traveller, along with a couple of my own creation. The damage conversions are based on the 2nd edition Star Hero draft tables of long ago. Infantry Weapons: DVS-8R: 12mm Macromag. 2D6+1 RKA,+2 OCV scope, 8 Shots, STR min, OAF/RW NOTES: Standard issue heavy pistol, can take HEAP rds, these guns are standard tech slugthrowers except for the use of binary propellants instead of standard powder. Standard tech, Law Level 4 Real Cost: 13 Maximus Spitfire 4mm Gauss Pistol: 1D6+1 RKA AF5, Invisible to sound gro…

  9. Started by Michael Hopcroft,

    It may sound like a "plot-device weapon", but since i HERO people like to point-cost everything out I was wondering how one would design a weapon of si\ufficient power to eradicate a planet from orbit. It could work several different ways, from boring into the core of the planet and causing it to explode (leaving a rapidly-expanding bunch of rocks) to igniting the entire atmosphere 9leaving an airless, burnt-out husk where an inhabited planet once was). If something is attacking a planet in this fashion, is it safe to assume that any lviing thing that was on that ufnrotunate world automatically perishes? Hopefully no PCs were planetside when it struck.... or could an…

    • 19 replies
    • 190 views
  10. Started by Monolith,

    Here is a quick rundown of my group's current Terran Empire adventure. The Crew: Janner “Cap†Marineris (Martian – Male) – Captain (Captain) Kyrella “Ky†Purvree (Fex - Female) – Second in Command and Engineer (Commander) Harmond “Hard†Burlle (Heavy - Male) – Security Specialist (Lt. Commander) Nathan “Nate†DuMont (Human - Male) – Espionage Specialist (Lieutenant) Gremlik “Rem†Ver’shara (Mon’dabi - Male) – Communications Specialist (Lieutenant) Xerxesterus “Xerx†Yllarziz (Catavalan - Male) – Navigation Specialist (Ensign) Public Identity: The crew of the Fearless Coward are mercenary traders, and sometimes sm…

    • 47 replies
    • 502 views
  11. Started by Michael Hopcroft,

    In the period from 1955 to 1990, the British Broadcasting Corporation produced several remarkable science fiction series for its television service. It was the age of Quatermass and the Pit , Doctor Who ,Blakes 7 and Hitchhiker's Guide to the Galaxy . The shows were marked the the paradoxical combination of cheap, often cheezy effects and often truly creative storytelling. The era ended when Star Trek: the Next Generation proved concolusively that a government agency that relied on TV license fees could never raise the financial resources to compete. Since then BBC SF has been limited to satires like Red Dwarf , which have proved popular but not quite as satisfying…

  12. Started by AnotherSkip,

    Seeing all of the work Steve is putting into TUV, the only thing that bothers me is the written assumption in Star Hero that looks to me as if Steve is saying Hovercraft dont exist yet. Is anyone else here bothered by that?

  13. Started by lensman,

    Page 51 of Satr Hero lists HotShot Pilot +2 to to Combat Piloting +2 DCV ,Useable by Other, ship under 100 ktons LimitOnly for Starship Charcater is Piloting -2.0 I get 16 Active points and 5 Real points The book says 24 points Who is with me?

  14. Started by Nezeray,

    How do you do Symbiots in Hero? We're using 75pt characters (+75 disads). Basically a player in my upcoming Star Hero game wants to play a symbiot (ala Stargate SG1) and one of the other players or an NPC will be his host. He's planning on selling off most of his physical attributes, so he'll end up with low stun/body. The relationship will be like the Tokra, rather than Gould. Both will share the consciousness equally. The problem that we're mostly concerned with is Taking Damage. Assume the host takes a shot from a blaster and takes 30 stun and 10 body. How much, if any, damage does the symbiot take? My personal thought on the matter is: …

    • 5 replies
    • 291 views
  15. Started by Herolover,

    Well, it looks like I have been roped into doing a campaign based on the, now defunct, FOX tv show FIREFLY. I love science fiction and since HERO is my system I am of course going to doing Firefly HERO. I know people have talked somewhat about it on this list and I have gone through the internet and found as much information as I feel I am going to reasonably find about the show. However, I do have a couple of questions. How cinematic do you feel Firefly should be? Should Hit-locations be used? Wounding? What would you reccomend?

    • 7 replies
    • 173 views
  16. Here are a few sites that might help get your crew into the game. They both have interior pictures / deck plans for ships. This is the NEW home of http://www.defrog.com, a D6 Star Wars site that I couldn't find for a long time. http://deckplans.00sf.com/ships.html This site has models of the decks for Star Trek, most of the ships that I can think of. http://www.ex-astris-scientia.org/gallery/bridges1.htm Enjoy! Nezeray

  17. I thought this question had been asked, but now I am not sure. What kind of Terran Empire campain are you in or have plans of running?

    • 7 replies
    • 285 views
  18. I'm planning my Terran Empire campaign set in the Frontier area, using a Dreadnaught as the "main base" that the characters are sent out from. Trying to figure out how many people would go on a big dreadnaught-type ship, and a basis of company and squad organizations for the Navy folks and Marines. Good resource page?

    • 10 replies
    • 167 views
  19. Started by Agent Escafarc,

    Here's a new site for Trek Mini's that was posted over ar RPGnet http://dspace.dial.pipex.com/scarecrow/trekminis/index.htm

  20. Just wanted to let the DIGITAL HERO subscribers know that the ALIEN WARS manuscript is now available for playtesting/testreading. You can find it in the usual place. If you have any questions/comments, please post them in the "Company Questions" thread of the same title.

  21. Started by Herolover,

    I am wondering for those that play and GM star hero campaign how often do you do "normal" star hero compared to "star hero plus." In other words how often do you throw supernatural or high powered psionics, or strange inexplicable races into your campaigns? Or do you just stick with basic sci-fi?

    • 2 replies
    • 174 views
  22. Started by TheFool1972,

    A while back... For the Alternity game... I created a starship map for a Paladin class Corvette. Here is the info blurb on it, minus the stats for now: History The Paladin class corvette is a paradox; it is both one of the oldest, and one of the newest additions to the Concord fleet. Originally called Venus class in the Union of Sol, these ships were designed for support and escort duty. Lightly armored and heavily weaponed, they were made for multi-role combat situations. Over 100 years old, they served well in the old Union, and many were lost during the Second Galactic War. The Paladin itself was heavily damaged in a battle around the Union world of T…

    • 1 reply
    • 339 views
  23. Started by Adventus,

    This topic is for people with psionics in their campaigns. What type of these do you have in your campaign? In my sci -fi campaign I have the Esper Guild. They are a shadowy guild. There is not a lot known about them. Members have blocks put in to prevent them from talking about the guild and its goals. At the present time they are coming slowly out of the shadows. You can always spot them, they were black robes and usually travel in groups. It is rumored that they have their own space fleet. It is rumored that they are controlling part of the gov't

  24. Started by trechriron,

    I am gearing up to run a Star Wars campaign. We have mapped out a PILE of the force powers utilizing a multi-pool, with some being separated for functionality (or define abilities better, applying all points to the character). The area I am having the hardest time is figuring out how the Dark Side impacts a character. Especially dealing with the idea of physical and psychological corruption of a supernatural nature that gradually accumulates for the character and gradually affects them. Short of simply tracking behavior and assigning disadvantages arbitrarily (something I want to avoid). There is the flip side to this relating to the “path of the Dark Side is intox…

  25. Started by Al_Beddow,

    I have just picked up Star HERO and while reading it have been considering just how I want my Sci-Fi campaign set up. Then I remembered, I have all this Stuff for Classic Traveller and MegaTraveller. Has anyone out there thought about or done any work on creating a Star HERO campaign in any part of the Traveller Universe/Timeline?

    • 49 replies
    • 1.1k views

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