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HERO System 6th Edition Rules Questions

Post here for answers to your HERO System 6th Edition rules questions.

This forum is a question and answer forum - only members of the Rules Mavens group can post answers.

 

Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.

Posting Guidelines

1. All posts in this forum should be questions pertaining to the HERO System 6th Edition ruleset. 

2. How to build questions are better posted in the discussion forums.

 

3. As much as possible, try to keep posts to a single question.  If you have multiple questions, consider breaking them out into separate posts.

  1. Started by dsatow,

    Usually, this refers to Crush: Does Must Follow Grab mean the target is still grabbed? The answer has been Yes. Does this apply to Grappling Throw as well? And if they are still grabbed, can they effectively be thrown again?

  2. Feedback on the below would be helpful and appreciated: A character has a multiform--a huge jaguar. After she transforms from a human into the jaguar, the jaguar personality takes over, which is sentient and loosely connected to the human character. So there is some loss of control, but she's not "Enraged." Like the Hulk in the recent Marvel movies, it's difficult for her to transform back into her human form. It's effortful and external factors can help to make it more likely (e.g., friends' encouragement). So, the idea is that she can change into the jaguar willingly, but it entails some risks--in terms of the personality change and the difficulty in transfo…

  3. 6E1p182 includes the following text: What does being "stuck to" a character in this manner actually do in game terms? For example: How would this construct interact with Accessible Foci (somebody hits Glue Boy with a sword), Inaccessible Foci (Wrist-Gun-Man punches Glue Boy), or powers with a specific point of origin (Drillfinger stabs Glue Boy)? How would this construct interact with movement? Can the clingee and clinger move relative to each other at all? Can they force each other to move? If yes, where and what are the rules for that? How would this construct interact with Knockback? Particularly if the attack that triggers the Damage Shield…

  4. Started by Astromath,

    On 6E2 260 (example character) you have Hur’shaas's claws as "Claws: HKA 1 point (½d6 with STR) Reduced Penetration (-¼)" According to the rule on 6E1 242, you add +1d6 (or 3 DCs) per 15 STR (or 1 DC/5 STR). If this is the case, then shouldn't the claws be "Claws: HKA 1 point (1d6+1 with STR) Reduced Penetration (-¼)"? I can't find anywhere that adding STR is limited to double the DCs of the HKA (like previous editions). EDIT: Never mind. I found the errata for this. Since this is the case then Hur’shaas's write up should be errata'd for his claw attack.

  5. Started by Astromath,

    6E1 37 The rogue template has a hunted by fellow rogues (infreq, watched, as pow) for 5 points. However, that is not correct. From the table on 424: As Powerful: 10 Infrequent: +0 Watched: -10 Total: 0 There is no errata for this yet.

  6. Started by Astromath,

    6E2 Chapter 8 any sample character write-up (also any other book that has a write-up with a social complication). All the social complications have parentheses encompassing the frequency & effects, such as "(Frequently, Minor)". I'm asking because Hero Designer doesn't put the parentheses in. P.S. Negative Reputation has the same problem.

  7. How much damage does someone take if they are hit with a penetrating killing attack in a game that uses hit locations? For example let’s say I have a 2d6 RKA hit in the head for average damage against a target with enough defenses to stop the attack, but the defenses are not impenetrable. Since I rolled 2 for the “Body” that means that 2 points get through no matter how much defense or damage reduction the target has. But a head shot has a x2 multiple for body. So does that mean the target takes 4 Body, or do they take 2?

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  8. "This is a good way to simulate magic scrolls whose writing disappears after the spell on it is cast one time..." Ok, I'll bite: Scroll of Fly: Flight 30m (30 Active Points); 1 Continuing Fuel Charge lasting 5 Minutes which Never Recovers (-2 1/2). Real Cost: 8 cp. Depending on speed, that's 1.5 - 3 km which can be useful in a magical medieval society sure, but... what happens to those 8 cp after you use the scroll? Maybe I'm running a superheroic campaign and the player had to buy it with CP, or maybe a heroic campaign using resource points from the Advanced Players Guide, but either way, 8 character points got spent on a non-recoverable charge. Do yo…

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  9. Started by dsatow,

    How does damage negation and penetrating work against each other? I tried searching the forum as I thought this was asked a while back but didn't find it. i.e. If someone has 6d6 of damage negation and is attacked by a 4d6 blast penetrating(say 6,4,3,1 in damage for a minimum of 4 stun), how much damage would they take?

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  10. Started by ToddWat1,

    So I have finished reading Champions Complete, am working on understanding everything so I can run a game with my kids (seems like a great way to spend some quarantine quality time), and have a question. If a character, super or otherwise, uses a normal firearm (no powers added to it), does it cost Endurance somehow? I found one passage in Champions Complete that pointed out that firearms have to have the Charges and Beam limitations, so perhaps there is no endurance requirement because you already pay a price with those limitations? I see in some of the examples in the book that weapons that have powers attached (like a bow that shoots arrows with various abilities such …

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  11. Started by GoldenAge,

    How can a character simply change its skin color without spending too many points on a purely self affecting, non-combat power? Something like this would still cost 3 Points, cost 1 END and require 2 ZERO PHASES to activate: Change Hair/Skin Color: Cosmetic Transform 3d6 (9 Active Points); Limited Power - Self Only, power loses about half of its effectiveness (-1), No Range (-1/2), Gestures - Must shake out hair (-1/4). Seems a bit much for just changing your color...

  12. Started by Astromath,

    @Steve: If this is not the proper forum for this 5e question (you don't seem to have a forum for 5e questions), please move it to the proper forum. Thx. Under The Ultimate Vehicle page 41 there is a tire chart. I don't understand how to build the tires to get the point cost that's on the chart. Let's say the standard tire has 2 BODY and costs 0 points. What I'd like to do is to just simply add +x BODY (but keep the DEF at 2) to get a nonstandard tougher tire. I'm especially having problems with the DEF calculation. It has +4 DEF, Only Versus Blunt Attacks (-1) and this is supposed to add +2 to the cost, but I calculate 6 for this. Am I missing somethin…

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  13. Started by dsatow,

    Can flash be used with cumulative? I was thinking of making a power which acts as a painkiller or localized anesthesia.

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  14. Started by dsatow,

    While desolidified, per 6e1p190 all senses work except Touch. 1) Does this mean you are effectively Touch flashed while desolid to people who are not? 2) If you have Affects Physical World (+2), does it give you the Touch sense too? 3) It seems to state or infer that if you have Affects Physical World on your strength, you can use martial arts with it. Just to clarify, that means you prorate the martial damage based on the +2 advantage right?

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  15. Started by Alan Kellogg,

    How does relative size affect matters?

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  16. Started by Tower,

    Hi, I'm trying to make my first character using Hero System (version 6, if that helps), and I wanted to make him a size-altering superhero. But I have a question about how the Growth power works. I'm looking at the Size Templates and it says you have to pay more Endurance for each succeeding size (25 for Large, 50 for Enormous, etc.). That's completely understandable, but when I test it out in Hero Design, it only lets me pick one Template when I assign the Growth power to my character. Here's an example of what I mean; Let's say I equip my hero with a Growth template of Huge. It costs 90 endurance, and it lets him grow up to 8 times normal size. It even says …

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  17. Hi Steve, when HSMA, p 9 says that "... characters with innate Ranged attacks buy Ranged Martial Maneuvers, in which case you should consider that Ranged attack as a “weapon”...", is each attack power slot of a Multipower it's own attack (I'd need to pay a WF for each slot past the first), or can the whole Multipower be treated as the "weapon" the Ranged Martial Maneuvers apply to? Also, how does one apply a Martial Maneuver to an attack power that is advantaged, like AoE/Explosion? Thanks!

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  18. Started by Gandalf970,

    On the weapons table in fantasy hero it has a Battle Axe that does 2d6 damage with the Notes stating 1 1/2H. How much damage does it do one handed?

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  19. Started by Tywyll,

    So how does this work in regards to actions. The way it seems to read is that if someone establishes Cover before a combat starts, they could effectively attack twice once it does (since inflicting the damage 'takes no time'). We had a scerario where a character was covered last night (the cover being established before the characters were in actual combat), and when the pc took his action, the covering npc took the shot (in phase 12) and then when it rolled around to the npcs DEX, he was going to go again. Is that correct? Or should his phase have been spent already?

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  20. Started by ibenny,

    It's embarrassing but I can't seem to wrap my head around this simple example..Take the one on pg. 43, Advantages for Strength: "Example: Grond (STR 90) wants the ability to do a "Shockwave" - to slam the ground with his fists and damage anyone standing nearby. He buys that as a naked Area of Effect (Radius Explosion) Advantage for his STR, witch certain Power Modifiers: Area of Effect (16m Surface Radius Explosion; +1/2) for up to 90 STR, Hole In The Middle (the 1m radius area Grond stands in when he uses the power;+1/4) (56 points); Can Only Be Applied To Horizontal Surfaces (-1/4), Extra Time (Full Phase, -1/2), Only Does Knockdown, Not Knockback (-0).…

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  21. Started by Sphynx King,

    Can you multi attack aoe that has selective targets. I came across a situation last night were a character has earth powers shooting two columns at two targets. He rolled to hit his target hexes then rolled each target twice. First attack was normal ocv and the other 3 attacks was -6. He cast his two aoe on two different hexes giving him two separate attacks on each targets. I was wondering if this is correct or does he get a -2 for the 2nd hex then instead of -6 its -8 total for the 3 other attacks? I was wondering how it would work if even you could multi attack a aoe with selective targeting. Sorry I am new to 6th edition but been fan of champions for long time.

  22. Started by Ninja-Bear,

    Thanks Steve! Dont worry about taking so long to answer. You restated exactly what I was trying to ask.

  23. Started by Barton,

    If I have read the volume 1 of the sixth edition rules correctly one can not have absorption of a mental attack. Short of the GM allowing such, any other way to have Mental attacks absorb and increase a power?

  24. Started by IndianaJoe3,

    I have a character that would like to make one other person immune to one of his powers (Darkness, in this case). My preferred method is to to buy Personal Immunity as a Naked Advantage, Usable Simultaneously by one other person. Several questions have arisen. Will this do what I think it should? If the immunity is bought through a Focus, does the character need to pay 5 points for a second copy of the Focus? If the character pays 5 points for a duplicate Focus, does he need to buy it as Usable By Others? (Assume it will be routinely shared.) (The power build that generated these questions is in the, "Blocking Transmissions One Way" thread in …

  25. Started by Yamifire,

    Hi, I'm trying to build an AI character that can shift to another body at will or when the current shell is damaged, and was wondering two different things 1) if an AI is sentient would you need to buy programs or just skills and 2) how to build the Automatons so that the AI is the brain

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