HERO System 6th Edition Rules Questions
Post here for answers to your HERO System 6th Edition rules questions.
This forum is a question and answer forum - only members of the Rules Mavens group can post answers.
Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
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1. All posts in this forum should be questions pertaining to the HERO System 6th Edition ruleset.
2. How to build questions are better posted in the discussion forums.
3. As much as possible, try to keep posts to a single question. If you have multiple questions, consider breaking them out into separate posts.
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6,878 questions in this forum
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Limitations on 0 phase actions
If I put a limitation on a 0 phase action, how long does the limitation stay in effect? Put another way, how do I make sure that the limitation is worth the points it saves for a given action? Example1: I have a multipower that is 80 points and I select Incantations for changing the slots, per 6e1, 405. Per 6e1, 381: "If he takes damage or is adversely affected by any power that requires an Attack Roll or MCV Attack Roll while he’s Incanting, the power doesn’t turn on or immediately turns off." Is there a time period someone could interrupt the incantations per that rule, or is it enough that silence fields or removing her ability to sp…
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Partially Limited Multipowers
I am currently attempting to create a character based on the world setting in the game Aberrant. I'm not trying to solicit advice on how to do this (though I would be thankful for your input) but one of the things about that game is that it is possible for the characters utilizing the power to be Tainted. Now, I was thinking to have it that if the character used powers over a certain point(50 APs is my go to number for now) then the character must attempt a check to maintain control or receive Taint which I'm attempting to simulate with a Limitation:Side Effect that uses a Transform that risks Transforming the character to gain further aberrations. The powe…
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Adding damage class
I have Champions Complete rulebook and try to understand. Probaly its easy, but i cant find answer. On page 156 is about damage. I completly dont understand how calculate DC (damage class) to damage dices? For example: how i know how many dices add to HKA if I add 4 DC to attack?
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Absorption with Healing Effect
I'm trying to wrap my head around the description of Absorption with Healing Effect from APG1, and I'm having some difficulties. The description says that the points gained don't fade like they would with a normal version of Absorption, which I understand defaults to the fade rate of 5 points per Turn like other Adjustment powers do. So, how exactly does this work with the cap on Absorption points, which is normally limited to double the amount bought but fades 5 points every Turn? Does that mean that if I buy 5 points of Absorption with Healing Effect, I can use it in Turn 1 to regain up to 10 points of BODY that don't actually fade aw…
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Telekinesis
Hi Steven i'm sorry to reposting this but i couldn't be able to find your previous answer dated i think 2009. In APG2 i at page 37 it states that: The Adding Damage rules apply to Telekinesis in the standard way. Thus, Telekinesis (STR 40), which costs 60 Active Points, has 12 DCs for purposes of adding damage to it. However, the GM can rule that the DCs of Telekinesis are based on the STR used rather than the Active Points, if he feels that’s more consistent and/or won’t case game problems. So my question is if this is the standard rule and if an hit of a 60ap telekinesis alone worths 12dc of damage. Thanks and sorry again for the re…
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Multiple Damage Reductions
Nvm. I found it!
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Defenses Against Change Environment
I've noticed that in a lot of situations, to defend against damage-causing Change Environment abilities requires having an appropriate form of Life Support. Do abilities like Damage Negation and Damage Reduction reduce the damage that can be caused by Change Environment?
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Usable By Others and Multiform
If a character has Multiform, and is in his base form when granted a UBO power (e.g Flight), then changes to another form, does he maintain use of the UBO power in his new form, or is that only in the form in which he received it?
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Linked
I am a little confused as to what options to use from the Linked Table (6e1, p385). A character has Resistant Protection (SFX is a self-sustaining 'Force Field' - i.e., no END cost, and is still Persistent). The character wishes to buy some Life Support (safe environs) that are Linked to the Resistant Protection (since it is the 'Force Field' that is granting the protection). The Life Support has lower Active Points than the Resistant Protection. Would the Linked limitation on the Life Support be -½, -¼, or even -0? Forex, do I apply the -¼ reduction because I don't want/need the "proportionality" that comes with Linked? Do I apply the -¼ reduction because the Res…
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Flying Dodge vs Dive For Cover
The Flying Dodge maneuver can be aborted to and includes a full move, which could get a character out of the range of an AOE attack. If a character has bought this maneuver, do they gain the effective benefits of Dive For Cover when using it?
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Costs endurance to maintain aid in a multipower
If something costs endurance to maintain like aid in a multipower, can you switch slots and still maintain the aid?
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Must pass through intervening space
Hello Steve! I'm trying to build a power that allows the character to cover short distances in any direction almost instantly by transforming into some kind of energy. The character is invulnerable but cannot pass through walls or other solid barriers. Teleportation seems to be the obvious base power for this. My question is, does the limitation "must pass through intervening space" allow the character to move unharmed through fire and to move vertically through the air or does it mean that he remains in physical form and can only move on the ground? Thank you!
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Cheat Sheet
I am new to the HS and recently got a bunch of 6e Champions books. Is there some sort of table or cs that spells out all the acronyms?? Thanks!
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How does penetrating officially work?
Greetings! I am fairly new to 6e and only slightly familiar w/ 4e so I still have a lot of questions and confusions about certain aspects of game. In this case I would appreciate an official clarification on how Penetration actually works. I had a side note about this on another post and someone pretty much confirmed what I understood how it works: " Um, Penetrating doesn't mean that all damage goes through, but rather that a certain amount gets through. So if the 4d6 rolled, say, 6-4-3-2, the 15 total would have bounced against your 20 rPD, but at least 5 BODY would get through (2 from the 6, and 1 each from the 4, 3, and 2). On average, 4 BODY would have gotten …
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Cooldown power
Hi Steven i have two questions: -the first one is if a continuing charge can be applied to endurance reserve and if the reserve when activated works normally for the time the charge allows; -the second one is if is correct to build a power linked to an endurance reserve with continuing charges to render a weapon or power with cooldown I tried to build such a power this way: Blast 8d6 40bp; double endurance (-1/2), jointly linked - 1/4. Total cost 23pt Endurance reserve 80 end, 3 rec (23bp); restricted use - 1/4, 6 continuing charges 5min - 0, delayed use 1 hour (-1,5), jointly linked - 1/2. Total cost 7pt …
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Triggers within Multipowers question
A question regarding powers with and Multipowers: If a power with a trigger is placed in a multipower slot, say, the STUN transfer multipower on 6E1 197 (30+36 AP) should this a) Require a single multipower slot within a 66+ multipower. b) A single single multipower slot within a 36+ multipower. c) Two slots within a 66+ multipower. d) Two slots within a 36+ multipower. Personally, I'd say a), but trigger powers have always seemed kind of tricky.
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Image movement
If I create a one-hex image of a mobile actor (an animal, a cop, a thug) can it move out of the area in which it was created? Or can it only move within that area?
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Time limit and continuing charges
6E1 page 347 says that you can give a power continuing charges to avoid expending a charge each phase with time limit, and it says the GM typically caps the value of continuing charges at -0. In this case does capping it mean it doesn't become more of a limitation or it doesn't become an advantage or both?
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using mind scanning to track a target
How do you handle mind scanning a target from a building and tracking that target when it leaves the build and travels into say a park. The mind scanner is constantly paying the end throughout. 1) Is it that the mind scanner can not keep tracking of the target? 2) Does the mind scanner need to re hit the target if the area the target is in changes area or number of people around? 2a) If a re-hit to target is needed, then do they need to reroll effect?
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Mass & Shields
How is the mass for a shield figured out? The Mass Limitation explains how mass for armor is based on PD & ED, but I can't find anything for the mass of shields based on DCV.
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Adjustment Powers to END when character Knocked Out
Good day. 6E2, 106 says a character's END equals his STUN total upon waking up. How does that affect Adjustment Powers applied to the character's END? For example, a character has 10 points of Aid applied to his END (giving him an additional 50 points of END). That character is then Knocked Out. Does he awaken with his STUN total, as usual, or does he have the additional 50 points added to that as a result of the Aid?
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Shove
Sorry if this has been addressed somewhere or sometime before, but I did a search or two and couldn't find anything. So surprisingly enough, over the years of playing 6th edition none of the Players in my campaigns have ever Shoved an NPC. But now it has come up and I have been reading up on it and have a couple of questions, and might have found a discrepancy in how Shoves are resolved, or at least maybe an error in an expansion on the rules/example. In the write up on Shove in 6E2 79, it says the target gets Shoved back 1m for every 5 STR of the Shover (on a successful attack), it then goes on to say the person being Shoved can resist using the…
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Teleportation and Blind Jumps
Hello there, I've been mulling the "teleportation into an area you can't see" rules for a bit and found a light layer of ambiguity (in my mind at least) about how the penalties apply. I have a character with a Mega-Scale teleport power, Gate. My GM says that a PER roll is necessary to place a Gate at a long distance. For distances of a mile or more this could go as high as -15 or more. I am not debating the ranged penalties at all. We are in agreement that it would apply just fine. What I am seeing is that a blind jump is different from a jump into a location that is hard to perceive. Both interpretations make sense to me, and the layer…
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Resource Points
What book is the "Resource Points" perk detailed in? If it's not in a book where else could i find it?
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Mass combat battle scale
Page 228 of Fantasy Hero has this line "The time, distance, and Range Modifier scales apply to all units in a battle, even those smaller and larger than average." It's under the Size of Units heading. What are the time and range modifier scales this line refers to? The time scale is the only one I actually see more information for.
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