HERO System 6th Edition Rules Questions
Post here for answers to your HERO System 6th Edition rules questions.
This forum is a question and answer forum - only members of the Rules Mavens group can post answers.
Please consider these as temporary, advisory answers until such time as Steve Long's health and personal circumstances permit him to resume answering rules questions himself.
Posting Guidelines
1. All posts in this forum should be questions pertaining to the HERO System 6th Edition ruleset.
2. How to build questions are better posted in the discussion forums.
3. As much as possible, try to keep posts to a single question. If you have multiple questions, consider breaking them out into separate posts.
Explore Questions
There are no popular questions to show right now
There are no new questions to show right now
6,906 questions in this forum
-
Size in vehicles (best course of action request)
OK, for a scenario I am creating, I am recreating some naval ships. I know the length of the ship from wiki (God bless wikipedia and google). The problem is the width and height of the ship are much smaller than the dimensions than the size characteristic gives for a length of X (usually about 1/2 to 1/3 the height and width). How is this handled in the official supplements for vehicles? I understand this is an abstraction of size for a game system, but size affects the strength of the vehicle which may affect the scenario. Preemptively, thanks for the response.
0 votes1 answer -
How do you push Growth?
You do you push growth? Pushing gets you effectively 10 active points of increased power for 10 end, but each level of growth now costs more than 10 active points (minimum of 25).
0 votes1 answer -
How to determine Size, Mass, and Weight of creatures
I have been looking and looking through all the books but cannot find a definitive chart, table, or rule that lets me determine the size , mass, or weight of a creature. Lets say I want to have an elephant in the game, but need to first determine how big the creature is an then determine who much it weighs. There must be some way to figure this out. Now I know creatures can be big, even huge. But no where in the Bestiary can I find a size reference. The closest I can find is "Heavy" used for Knockback Resistance. If this is completely arbitrary and up to the GM to determine fine. But it is difficult to assign things such as a counter to Powers like Teleport …
0 votes1 answer -
Feeding an Uncontrolled Power
Hello, Steve. Hope things are going OK with you. My questions for today is regarding powers bought with the Uncontrolled advantage. When a person has been attacked with such a power, RAW says you create a pool of END to feed it and you feed it as much as desired, but my questions is: Can you decide how much to feed the attack on a phase by phase basis? Let's say the next phase after the attack was launched, the team decides to withdraw from the scene so you add X END to the pool for the Uncontrolled attack before fleeing? Can you return after doing other actions (assuming the power is still active) and continue to feed the pool of END?
0 votes1 answer -
Allocation of Combat Skill Levels during Abort
Hi Steve, got a question. If I have a number of Skill Levels (Combat, Overall, or otherwise) that may apply to both OCV and DCV, and... ...for example in Segment 3, during my Phase I attack, with those levels allocated to OCV... ...and then in Segment 4 I am attacked, and decide to Abort to a defensive action (let's say Dodge for the sake of argument)... The question is, may I take those levels that were allocated to OCV during my Phase in Segment 3, and during my Abort to Dodge in Segment 4, allocate them to DCV as part of my defensive action (assuming they're applicable)? (I'm looking at the list of actions…
0 votes1 answer -
Movement
Hello, Regarding running and swimming speeds, NCM and CM, is the total distance covered per PHASE the character acts on, or for the total TURN? IE-Does it take all 10 seconds for them to cover that total distance, or do they do it per phase?
0 votes1 answer -
Unarmed HTH Combat and Reach
From 6E2P54: A character’s Reach is 1 meter around himself — about the length of an ordinary human arm, with a little extra space to allow for the minor movement that occurs during any combat situation. For unarmed HTH combat, does this mean that 2 combatants can only be, at most, 1 meter from each other, or 2 meters since both combatants each have 1 meter of Reach? Depending upon the maneuver, of course.
0 votes1 answer -
Scaling a Limitation with an Avantage
I've been working on a particular power, which is a bit hard to explain in its entirety, but I have most of it down, the only issue is this: Ideally I would like to make the power variable in such a way that the AOE can be increased or decreased, but the time to use the power also increases as the AOE increases (and vice versa). Is there a way to build the power like this? I would think to use Variable Advantage/Limitation but the hope would be for the Limitation to not always be the same value and for it to decrease in strength with the AOE advantage. I'm relatively new, so I'm not completely familiar with all the options, but I can't seem to find a way to do this.
0 votes1 answer -
Damage negation vs High point powers
Damage negation basically reduces an attack by 5pts per level bought. So if you bought 3 levels it would reduce the attack by 15 pts... What happens when you have an attack with a lot of advantages so that the cost is extremely high? Let’s say you have a 1 pip RKA with the advantages NND does body. The attack cost 20 pts which is more than your damage negation. Is the attack reduced at all? What about if the attack was 1d6 with the same advantages? How much would the damage be reduced?
0 votes1 answer -
Linking more than 2 powers
Hi all. Been a long while since I've been here. I want to build a 3 part power. An entangle linked to a STR drain linked to an END aid. My question is, is it legal and would you allow it? Follow up question. I haven't used aid in 6th edition (yeah I prefer 5th). If you get 5 END for each character point, and you get 10 character points from an aid, does that translate to 50 END?
0 votes1 answer -
Variable (Special) Effect Adjustment Powers
On page 55 of the Advanced Player's Guide, there is an Advantage option for granting Adjustment Powers the ability to affect multiple special effects. The text implies you would need to take both Variable Effect and Variable Special Effect to do this, however, in the example, AquaChimp does not have Variable Effect as a separate power, only this alternate use of Variable Special Effects at the 1/2 level. Is that example correct? Also, Variable Special Effect usually changes your own power's special effect, but here it seems to be changing which special effect your power can affect. I would think this should be Variable Effect instead. Is this correct, and if so, how do…
0 votes1 answer -
What Happened to Steve?
Did the Nargles get him?
0 votes1 answer -
Absorption as a defense
Just a few questions on absorption as a defense 1) If the attack is AP, it undoubtedly cuts the defense the absorption offers unless it is hardened. But does it still absorb the full amount of Body? 2) If you have absorption as a defense area of effect, does it provide defense to any one in the area? (i.e. is this a cheap version of defense usable by others)
0 votes1 answer -
A question about psycological complications.
If a character has 2 psychological complications in conflict with each other and all else is equal what do you do? For example if if a character has the psychological complication: racist and the psychological complication: protective of innocents those two complications can overlap quite easily such as if someone of the disliked race is traped in a fire but has done nothing wrong. I assume that if the complications are uneven the more severe one wins out but what happens if they are equal? Do they just cancel each other out? Thanks in advance.
0 votes1 answer -
Building Cell & Vaults
Hey I was wondering how do you build cells and vaults in the hero system, I've been trying to build it, but the math doesn't add up. I'm not sure it's supposed to be a compound power or a barrier, can you tell me what I'm doing wrong?
0 votes1 answer -
Question about a weapon described in The Ultimate Vehicle
I don't know if this question has been asked anywhere here on any of the threads, but was the Plasma Cannon (a.k.a. Fusion Beam) described on page 123 of The Ultimate Vehicle inspired by the Hellbore weapons system employed by the A.I./human operator- controlled supertanks of the Bolo sci-fi novel series? Major Tom 2009
0 votes1 answer -
Martial Maneuvers HTH & Weapons
When you buy a HTH Martial Maneuvers (lets say "Fast Strike") does that mean you could use it bare-handed and with a weapon or do you have to buy it twice in order to do that?
0 votes1 answer -
Damage Negation and Move By / Move Through
How does the feedback damage from Move By or Move Through resolve when the attacker has Damage Negation?
0 votes1 answer -
Limited Power capabilities
So this topic spun this question off for me. If a power is taken with a Limited Power: Not versus XXX or Only works on XXX, are those limitations based on only the perceptions of the character who has the power? So to use Hugh's example, if it is Only Versus Women, would a passing (ie, undetectable to the character via normal senses) drag queen be affected? Or a more explicit example: Only affects people who are color blind. Would the player need a detect for those who are color blind or is the limitation sufficient? - E
0 votes1 answer -
Skills: Can't do it if it isn't purchased
Hi Steve, I am in a discussion with my GM regarding my character's ability to do something even if a skill has not yet been purchased for that task. Here is the question, before I get to the examples: Is there something in the rules (that I missed, as I use Champions Complete and not the 6E1 or 6E2) which forbade actions by a character using their raw stats if an actual skill is listed in the book? With that question in play, my point to him is this: His stance is this: Basically the ruling is that if the activity that wants to occur is covered by one of the skills liste…
0 votes1 answer -
martial arts Flying Dodge
If someone cancels to a Flying Dodge (in a segment that is not one of their phases), are they able to move in that same segment as well?
0 votes1 answer -
skill levels Why purchase a Skill Level for All Attacks?
In 6th Edition rules why would someone want to purchase an All Combat Level? They cost 10 points each and only give you a single bonus that can be used either to OCV or DCV (not both at the same time) while for the same 10 points you can increase the OCV and DCV characteristics both by one (giving you bonus to OCV and DCV at the same time). Now I do understand that in heroic games you can use skill levels for additional purposes, such as increasing the damage if you use 2 of them, but that is not much of a bonus, and in addition in a Champions game you can only use them for OCV and DCV, nothing else.
0 votes1 answer -
Fusion Power
I have retracted my question.
0 votes1 answer -
Drain and aid
Please help me... i don't understand how "temporary" are Drain and Aid powers? How long it works? How to restore drained points?
0 votes1 answer -
Skill ranks questions.
I've got a character in my game who's basically resurrected 1930s pulp noir Batman. Since Batman knows all of the things Batman knows, we gave him +3 to all skill (limited to things from the 1930s). Once his HeroDesigner sheet, there's a 12-, 13- etc., next to all of his stats. If he's got a +3 to all skills, does that mean that his target number is whatever the linked stat is +3? I.e., if he's at a 13- for all Intelligence skills, with his +3 to all skills is he now at a 16-? I was trying to represent the fact that pulp noir superheroes know basically everything regardless of the fact that they're not powered, but I don't know if I did it right. Simil…
0 votes1 answer
-
Recently Browsing 0 members
- No registered users viewing this page.