HERO Games Product Line
Information, reviews, and questions about Hero Games books
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Here’s our back-cover text describing WoE: STRANGE NEW WORLDS It’s a big Galaxy out there — and here’s where the hot spots are! Worlds Of Empire covers two dozen planets, ranging from minor but intriguing worlds scattered throughout Human space to some of the most important planets in the Terran Empire. With Worlds Of Empire as your guide, your characters can: —visit the pleasure planet Halcyon, Rigel V and the mysterious Rigel system, the psi-ocracy of Hermetica, or the marketplaces of Adamant —experience the strange cultures of planets like New Alexandria, Sigma Caeruleus III, Emerald, Tridymite Beta, and the Tau Ceti worlds —explore such unusua…
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Here’s our back-cover text describing VVV: VILLAINY UNLEASHED! Time for another dose of fiendish villainy! Villains, Vandals, And Vermin introduces sixty new villains for Champions campaigns, ranging from low-powered costumed crooks to villains powerful enough to singlehandedly threaten the world. It includes: —the master villain Sunburst and his supervillainous henchmen —three villain teams: the Brain Trust, a group of strange villains led by a living brain; the Crimelords, a mercenary supervillain team; and the Tiger Squad, the official superhero team of China —over three dozen solo villains, suitable for combining into your own teams or h…
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Here’s our back-cover text describing USP: THE NEED FOR SPEED Every character has to walk, run, swim, or fly at some point. But some characters specialize in movement — they’re incredibly fast, able to run at hypervelocity and do things in the blink of an eye that take other characters hours, or they can move in ways other characters in the campaign can’t. The Ultimate Speedster is your guide to creating and playing movement-based characters and powers in the HERO System. It includes: —a discussion of the various types of speedsters and how to create them using the HERO System rules —a review of Movement Powers such as Running, Teleportation, Flight, a…
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Here’s our back-cover text describing UMA: MASTER THE FIGHTING ARTS! The Ultimate Martial Artist is a comprehensive guide to martial arts from around the world — and beyond. Written and designed for use in any campaign, genre, time period, or setting, The Ultimate Martial Artist provides you with everything you need to create and play a master of the fighting arts. You can read about and use real-world martial arts for your character, or even create your own styles and maneuvers! The Ultimate Martial Artist includes: —Over 150 real-world martial arts styles and variants, and dozens of fictional styles —Over 130 martial arts weapons —New martial art…
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Here’s our back-cover text describing UEP: PURE ENERGY One of the most popular archetypes in roleplaying games is the energy projector — the character who commands the awesome, elemental powers of energy, whether he’s a Fire Bolt-flinging wizard in a Fantasy game, a superhero who glows with raw power as he shoots beams of pure energy, or an energy-manipulating alien in a Science Fiction setting. The Ultimate Energy Projector is your guide to creating and playing energy projectors in the HERO System. It deals with all facets of energy projection powers in HERO System terms, from the “mechanical” aspects of creating them to using them in your campaign properl…
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Here’s our back-cover text describing UB: ARE YOU STRONG ENOUGH? Bricks — characters emphasizing strength and toughness — are popular in every genre, from the super-strong heroes and villains of the comics, to the thugs and legbreakers of Dark Champions, to the two-fisted heroes of the pulps. The Ultimate Brick is your guide to the “strong guy” character for any genre or setting. It includes: —Expanded and advanced HERO System rules for the Strength Characteristic and related game elements —Over 100 “brick trick” special abilities for high-strength characters —Advanced rules for lifting, breaking, and throwing things —Tips, suggestions, and g…
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Here’s our back-cover text describing TP: PLACES OF PERIL! Pulp heroes often travel to the ends of the Earth seeking adventure, but even citybound masked crimebusters and reporters come across all sorts of interesting locales. Thrilling Places is a resource for Pulp Hero players and GMs describing over a dozen amazing places all around the world where your heroes can have amazing adventures. Do your heroes have the guts and skill to brave: —the Grant Building, a possibly-haunted office building —Pranamoltar, volcano city of the alien Mole Men —the Island of the Pale White Lady, where an insidious cult worships a foul, ancient god —Laussat Pla…
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Here’s our back-cover text describing TC: YOUNG HEROES It’s tough being a teenager: school, parents, dating, acne, homework, the Prom, rivalries, getting permission to use the family car, cliques, part-time jobs... ...and for some teens, supervillains! Teen Champions describes the “teen heroes” subgenre of superheroes for your Champions campaign, giving you the information and resources you need to create and play a teen hero, or run a Teen Champions campaign. It includes: —a detailed discussion of the “teen heroes” subgenre, with information about genre conventions, background elements, character creation, and power levels —Package Deals for hig…
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Here’s our back-cover text describing Predators: IT’S A JUNGLE OUT THERE... ...and it’s filled with Predators who prey upon saint and sinner alike. Some merely steal money, while others will take your dignity, your soul... or your life. Even the least of them is dangerous. It’s time for the hunters to take back the streets. Predators is a book of enemies for Dark Champions. It’s filled with criminals, killers, terrorists, druglords, thieves, and every other sort of scum you can imagine, from the mundane to the bizarre. Do your heroes have what it takes to defeat: —over a dozen master criminals, such as El Azteca, Caligula, Janus, and Michelangelo Strak…
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Here’s our back-cover text describing NKN: EVIL MOST FOUL! Every great hero needs an equally great villain as his nemesis. In a Fantasy Hero campaign having just the right enemies can make the game especially exciting. That’s what Nobles, Knights, And Necromancers offers you — dozens of Fantasy villains perfect for adding even more fun to any campaign! It includes: —four master villains: the deadly spymaster known as the Lord Of Spiders; Sargath the Vampire Lord, usurper of the throne of Dragosani; Thorg Split-Chin, a menacing Orc chieftain; and Zaarograth Khrom, the Yellow King of Valicia. —six organizations: the Baragon Coven, a gathering of wicked…
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Here’s our back-cover text describing the HSVS: ACROSS LAND, AND SEA, AND SKY... The HERO System Vehicle Sourcebook is a comprehensive resource on vehicles for all HERO System games. No matter what genre, setting, or time period your campaign takes place in, the HSVS has just the vehicles you need! In addition to full HERO System writeups for the vehicles, the Vehicle Sourcebook contains fascinating historical, technical, and performance information for the cars, planes, and watercraft it describes. The HERO System Vehicle Sourcebook includes: —over 50 ground vehicles, ranging from Pulp-era automobiles, to modern sportscars, to tanks and other military…
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Here’s our back-cover text describing the CCB: YOU’VE GOT CHARACTER One of the HERO System’s greatest strengths is its character creation rules, which allow you to create any type of character you can dream up and to define his abilities as precisely as you need. The basic rules in Chapter One of The HERO System 5th Edition, Revised rulebook, combined with the more advanced or genre-specific rules in various HERO System books, provide the most detailed and flexible character creation rules available. To help your game run as smoothly and enjoyably as possible, The HERO System Character Creation Handbook compiles the character creation rules from The HERO S…
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Here’s our back-cover text describing FHB: Fantasy Hero Battlegrounds is a collection locations and adventures for Fantasy Hero, each focusing on a place you can use repeatedly in your campaign. You can run the scenarios individually, or as part of a single story arc. Do your heroes have what it takes to survive: —A Night Out Of The Rain, when taking refuge at a lonely roadside inn proves more dangerous than braving the storm outside —From Out Of The Depths, in which a search for missing miners leads to a confrontation with a strange, alien horror, and —Eisburk-Beyond-The Shoals, where they must help an isolated castle fend off a siege by a large army …
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Here’s our back-cover text describing Everyman: EVERYDAY ADVENTURE Even in a world of superhumans, there’s more to life than people with unusual powers. But even though the average Joe or Jane can’t fly or throw cars around like baseballs they can still provide your campaign with intriguing depth, roleplaying opportunities, and adventure hooks. Everyman presents dozens of these interesting “normal” individuals for use in your campaign as Dependent NPCs, Hunteds, Rivals, Followers, Contacts, or just people for your characters to interact with. They’re organized into seven chapters: —At The Office (bosses, co-workers, and other office folk) —In The Med…
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Here’s our back-cover text describing COTN: INTO THE NORTH The United States isn’t the only place in the Champions Universe with superheroes and villains! Superhumans exist all over the world, and nowhere more prominently than Canada. Though it seems like a calm and easygoing place to many outsiders, the Great White North is home to more than a few superbattles, villainous plots, and evil conspiracies... just the sort of things your heroes need to deal with! Champions Of The North is your guide to Canada in the Champions Universe. It includes: —a history of Canada covering both the real world and the world of Champions —a review of modern Canada i…
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Here’s our back-cover text describing CB: SUPERHEROIC ADVENTURE! Champions Battlegrounds is a collection of five adventures for Champions, each focusing on a particular location that you can use repeatedly in your campaign. You can run the scenarios individually, or as part of a single story arc. Do your heroes have what it takes to survive: —A Walk In The Park, in which several villains lure them to a peaceful park for a confrontation with a sinister purpose —Let’s Go To The Maul, when a day of peaceful shopping turns into an encounter with the lunatic supervillain Foxbat —Fatal Attractions, in which the murderous Black Harlequin turns a superher…
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Here’s our back-cover text describing AB2: MORE ASIAN MONSTERS Every gamer’s heard of dragons, vampires, werewolves, and zombies — but how about kitsune, langsuir, aswang, nat, tokkaebi, penanggalan, or rolang? The Asian Bestiary, Volume II is the second Hero Games guide to these and dozens more strange, eerie, and dangerous monsters, creatures, beings, and fantastic animals from the cultures and folklore of Asia. It includes monsters from: —Japan —the Philippines —Burma —Korea —Malaysia —Tibet And see Volume I for even more monsters from China, India, Thailand, and beyond! If you’re looking for something new and unusual to pit agai…
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