HERO System Discussion
13,241 topics in this forum
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- 5 replies
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This could be fun. Or, it could fizzle out after 5 posts and never be heard from again... Pick an everyday, normal item and put stats to it. Post it, and let everyone try to figure out what it is that you've created. Its the Hero System Game Show. I'll start. This is one item (one Power with two other Linked Powers). Drain INT 1d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1) (20 Active Points); 6 Charges which Never Recover (-2 3/4); 5 points Drain DEX 0 1/2d6, Reduced Endurance (0 END; +1/2), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (12 Active Points); Linked (INT Drain; -1/2); 8 points Aid C…
Last reply by Richard Logue, -
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This is a tangent arising from the Rapid Fire thread (don't worry - it starts here and you don't need to weed through that thread to get the background). The background comes from the drawbacks of Rapid Fire and Sweep - you're at half DCV and it costs your full phase - which some believe discourages its use (and rightly so - there must be some offset to the advantages). One comment was that these aren't so bad if I hold my phase until DEX 1 (or zero, or "how low can you go"), use the Rapid Fire maneuver, and then abort at the start of the next segment, say to Dodge. To me, there's a lot of metagame thinking to that, which sits poorly. This action should take y…
Last reply by tesuji, -
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Okay...this has always perplexed me. Of what practical worth is Stealth...and how is it different form Shadowing? I know Stealth can be used in combat, but most combatants aren't hidden...so I can't see this being useful. Help me out here. Let's say....hypothetically...someone had a great Stealth roll. What kind of things would...or could...they do? I have a player with Stealth...and right now...I have no practical advice to give him on it's use. Any help would be greatly appreciated. Rob
Last reply by Blue, -
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- 201 views
Does anybody have any ideas for running a Shadowrun-like Cyber Fantasy setting? I enjoy the Shadowrun world but Hero is the only game system for running a game IMHO. Do you just combine Fantasy Hero and Star Hero or are there any other products or sites that could help with this?
Last reply by glenrm, -
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Got a question. Let's say I throw requires a skill roll on my entire VPP, all sub items included. So when I use an item in the VPP, I have to make that skill roll. But I can also put a required skill roll on *just* the VPP itself, not including the sub powers. In this case, do I just have to make the skill roll when reconfig'ing the VPP?
Last reply by t-bear, -
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I'm curious... Most powers that take extra time to activate have a graduated set of limitation levels from an extra phase up to days, months, and years - ranging to -4 for a day and up. Why is is that VPP's jump from a full phase with a skill roll in combat and between a turn and a minute out of combat, to between adventures (takes days) for only -1/2? I see in the FAQ where it's said that the GM can allow a lesser limitation (-1/4) for "takes hours". It just seems like a heck of a jump to me.
Last reply by Hugh Neilson, -
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I'm fairly open about hero interpritations. I believe that how your group interpits hero is as legitamit as mine. I also have played W/several different philosophies or interpitations. Here's my question how do you interpit speed. Here's how I've used it: A) It has been seen as a pure representation of a character's ability to move their meat. So Batman was a 4-5 speed, Superman was an 8 spd. Then it flopped, well batman always has a trick, A phase to burn (abort), an action on delay, he always has time. Superman pretty much flies really fast (lots of flight) and punches stuff (I know, simplification). So Batman became the 7-8 spd and supes was the 4-5 spd…
Last reply by Killer Shrike, -
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Herodom Assembled, I'm trying to build a speedster character with some minor fire generation powers named "Hotfoot". I picture the character getting the fire energy from the friction that he generates while running. I want to design a power whereby he gets up all this energy, and then just starts emitting flames as he runs by a group of enemies. Here's how I'm building it: xD6 Energy Blast vs. ED, AOE Line (+1), No Range (-1/2), PC must run by target (-1/2) Any differing thoughts on how to build this power?
Last reply by Killer Shrike, -
- 4 replies
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Aight, Ive been thinkin about running a short campaign where the players are all GHOSTS! Basically the jist of the games will be that the PCs are all spirits that can interact with the mortal world in different ways. One can move things with a small TK, another can create images to scare people, another can Entngle (ie: freeze people scared), etc. Theyd have to work together to be able to manipulate the world around them (you'll need a "skin-rider" to possess someone so they can travel via car). But how can I do certain ghostly disadvantages? The one I cant figure out how to do would be: - Haunting: the ghost is actually tied to an area and cannot leave unt…
Last reply by GrimJesta, -
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Warning - mild rant mode... It seems to me that way too often there's a rejection of powers and/or tactics as presumed munchkinery or being "out of character" and only for efficiency. Rejections like "your VPP couldn't possibly have a desolidify, you're making that up just to win the battle" or "you wouldn't know to run around and flank that guy, you're just a regular joe, not a tactician" are what I'm referring to. Yes, I readily acknowledge these can be valid and I don't enjoy non-roleplaying win-oriented play in my RPGs. But let's remember it IS a game and part of the fun for people is making the right decision and having the right tool just at the required mom…
Last reply by Tech, -
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- 181 views
It's pretty obvious how to handle immunity, but what about resistance? Poison I am not so concerned about, as poisons generally affect everyone, some survive and some don't, but everyone suffers (unless they're immune). Disease however is a different story. People can encounter a virus once, not be affected, only to encounter it again a year later and get sick. Diseases in Hero are typically modeled as NND Drains and NND RKAs. This results in everyone being affected everytime. Imposing a Resistance Roll seems appropriate, but does it make sense in terms of doing things hero-style. You could apply an activation roll to Immunity, be it a set amount or a …
Last reply by Monolith, -
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Lead off here is that the GM is a novice GM, and all of us playing the game are novice in the HERO system. The scenario is a burning building, apparently started by an explosion of some type. Once character in question has Clairsentience, touch group, x1000. How do you handle using him to search the burning building for casualties? The book says you have “perception pointâ€. However, if it’s x1000 rapid, how many rooms could he cover per phase? Second in this point, should he take any kind of damage while checking through burning areas of the building using this power? If so, what kind? What add would you have the player take if he really wanted to av…
Last reply by pinecone, -
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I saw this point in another thread, and rather than derailing it (Deadlands is cool enough that it deserves its time in the spotlight) I started a new thread. This seems like a common practice. Roll a natural 3 get max damage. But really, shouldn't it be get the best result? So the question here for discussion: When a natural 3 is rolled, what should be the results in your game? Same question for an 18? Should the result differ for combat versus skill rolls?
Last reply by TheQuestionMan, -
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I'm sure this has been asked before, but here goes: I'm wondering if there is a way to spceify that a power (or spell, or magic item, etc) can be constructed so that it's powers that cost Endurance can be "scaled" by more or less END being spent. For example, let's say I have an item that provides X PD of armor and Costs Endurance. What would I do to allow a user to say, pay a certain amount of END to get one level of PD one segment, then increase or decrease th rate of END expendiure the next to increase or decrease the PD provided.
Last reply by JamesDJIII, -
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- 193 views
I noticed that a character cannot have Density increase with the limitation always on. I had a character from the 4th edition I want to convert point for point, now it seems he would cost more in the new rules
Last reply by Gary, -
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- 93 views
I have a character who is a powerful shapeshifter who can take on pretty much any form, and keep it indefinitely (0E, Persistent Shapeshift). In order to simulate the breadth of movement powers available to him, he has an MPP for movement powers. Whatever movement powers he has are dependent on his shape. If he is to have flight, his form needs to be physically capable of flying, to run, it must be physically capable of running, to swim, of swimming, and so on. So my question is, since his MPP distribution is dependent on his form at the moment, the only way for him to redistribute the MPP is to use his Shapeshift power, which requires a 1/2 phase action. I a…
Last reply by pinecone, -
- 9 replies
- 128 views
Does anyone know what the reasoning is behind making vehicles cost 1 character point per 1 vehicle point after the vehicle is worth more than the character? Do you find it necessary and balancing in your games? It seems like this is would be hard on "pilot" type characters, who have little or no powers, but use an awesome vehicle, like a giant robot or that talking car from knight rider.
Last reply by Jhamin, -
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How much would this limitation on an attack be? Normal usage of an offensive power like EB with AoE/Continuous is to throw it at range to set up a zone (or multiple zones) of continuing attack, which will hit anyone who then moves into it, even between the character's phases. It is very useful for blocking movement, or encouraging people to move (depending on if they start outside the AoE, or inside it) First, how much would removing the character's ability to maintain multiple fields be worth? Second, removing the ability to use the power at range is a -1/2 Limitation, but all that really does is make it so the character can only initiate the field set…
Last reply by Killer Shrike, -
- 7 replies
- 168 views
I've been trying to figure out the appropriate Power construction to use to allow a character to freeze a section of a river or other body of water. Would the appropriate power be a Transformation (Major or Minor) or would Change Environment suffice? Of course, I could be barking up the wrong tree entirely...
Last reply by Legendsmiths, -
- 5 replies
- 189 views
I've got to decide how strongly to build some powers of a character. What I can't decide is just how many levels of success you'd have to get in Mind Control with the "Machine" class of minds, to convince a computer to just freeze and do nothing. How many to shut down? It's hard to judge what a computer "wouldn't mind" doing. I figure that it gets it's "recovery" roll whenever someone uses their computer skills to try and prod it in the right direction (as well as the normal places--like immediately after the mind control succeeds).
Last reply by Fireg0lem, -
- 20 replies
- 425 views
In a spy campaign (modelled on a mix of James Bond/Mission Impossible), how do you encourage players to design their characters so that certain stats don't all clump around certain break points? The characters are supposed to be trained agents but not super-human. I'm specifically thinking about DEX and STR. Please help.
Last reply by Chris Goodwin, -
- 12 replies
- 91 views
Yet another question... I'm thinking of making a secret language that would be very difficult for someone else to figure out. My idea is to add the Crypography skill to a Language skill and declare it to be a very hard language to learn (requiring Cryptography at the same or better skill level as the language's Cryptography). What do you think of this? Is this the way to go, or is there a better method? Thanks MistWing SilverTail
Last reply by BobGreenwade, -
- 2 replies
- 102 views
What are the consequences of successfully Coordinating attacks with Autofire? Do you use the highest rolled STUN from each attack for purposes of checking if the target is Stunned, or all of them, or is it handled another way?
Last reply by Derek Hiemforth, -
- 24 replies
- 225 views
I've hit a brick wall so to speak here. Our game group want's to add in minatures into use while playing. Seeing as some of us are avid sculptors and scratch build modelers it didn't take long to say yes to the though of adding whole scene elements....anyway here's the problem: Hero scale is set to where 1 inch is 6.5 feet. Most of the figures we use are on a 1 inch base which if I figure right means at "arms stretched" will have a 6.5 arm span....not going to work. Has someone done any reconfiguration to the game scale to alter the 1 in = 6.5 ft scale to something lower like 1 in = 3.5 ft or so? I'd do it myself if I knew exactly how to make it work in game ter…
Last reply by Talos, -
- 43 replies
- 236 views
I was just wondering . . . Has anyone ever done a write-up (in HERO, of course) of their avatar? There are some that I´d really like to see . . . `Specially lemming.
Last reply by L. Marcus,
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