HERO System Discussion
13,252 topics in this forum
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- 11 replies
- 132 views
I have a slight conundrum. I have a character who is going to carry a small number of missiles, four to be precise. I have already decided to have automatons act as the missiles and use summon to 'activate' them. The problem is I want him to be able to fire them singlely or as a group of 2 to 4. Here is the power as I have it now. Can anyone think of a better way to do this? 70 Summon 300-point missile, x4, Slavishly Devoted (+1) (140 AP); 4 Charges (-1), No more than 4 missiles total (-0)
Last reply by Bartman, -
- 3 replies
- 91 views
I'm having a "duh" moment. Does DEX w/NFC still affect CVs? I'm thinking it does, but I'm so fried right now I'm not sure. If someone could give me an answer and a FRED page reference (so I can read it again and hopefully not forget in the future no matter how fried), I would appreciate it. Thank you. (So fried that I had to edit the request to make sense.)
Last reply by Simon, -
- 6 replies
- 182 views
It occurred to me that a very cool power would be to alter not the actual power of opponents, or weaken it, but just to give it a totally different special effect. Example: Pryomaniac gestures with his hand and wills the building to catch fire but instaed it spontaneously ices over. Same damqage, different special effect. Suggest some ideas for how to do this. Thanks! I tend to use Transformation Attack as a crutch for everything. So if you have other suggestions, I'd like to hear them. I'm thinking a guy who reverses the SFX of other people's powers would be fun. As would someone who taps into the chaos of the universe and has no control over wha…
Last reply by Blue, -
What is a good rule of thumb for making Champions Characters?? How would you convert stats from Cyberpunk 2020 characters (ex. Solos, Techies, ect.) to Heros????? HElp please
Last reply by TMK2300, -
- 0 replies
- 58 views
Hello, folx! Just wanted to let you know Ben has posted the regular monthly update to the Rules FAQ. (Various alternate-format versions will be available as the people who prepare them have the time and interest to complete them.) We've also updated most of the errata files; a few others will follow shortly. If you have any questions/comments, please post 'em in the "Company Questions" thread of the same title.
Last reply by Steve Long, -
- 1 reply
- 99 views
I'm looking for some suggestions on how to implement a Magic System similar to the Arcanum CRPG or the one used in the "Harry Dresden - Wizard" series by Jim Butcher. Basically, technology and magic don't mix very well - if you're a strong magic user, technology tends to fizzle when you try to use it (computers fry, car engines conk out, automatic guns jam, etc.) I suppose Unluck fits the bill, but if anyone has other suggestions or suggestions on better quantifying it, I'd appreciate the feedback.
Last reply by Farkling, -
- 1 reply
- 113 views
I'm trying to price this Limitation for Simplified Healing (it'd probably also fit BODY Healing), but am drawing a blank. Suggestions? -- Pteryx
Last reply by Sociotard, -
12-second segments..
by Guest hero_fan- 1 reply
- 88 views
Aren't them just a tiny bit too long. I mean there are some rules for combat that cause characters to do nothing for a whole segment, for example the snap shot maneuver. This rule makes it possible for a character to take a shot at an enemy behind the cover and then dive right back. The only problem is that when a character puts his head out behind the corner and takes his attack, he must remain revealed till the next segment. All I'm is does it really take twelve seconds for a man to get out from the cover, take a shot and then dive right back. It sounds more like three or four second job to me. How do you deal with these segments?
Last reply by Simon, -
- 4 replies
- 68 views
...a power that makes someone easier to hit? A Cosmic "Kick Me" sign... What I'm looking for is something that Decreases the Target's DCV for some period of time... Which suggests a Drain, but you can't Drain DCV. You could Drain Dex... but that's affecting his DCV and SPD too... Not what I'm looking for. Melessqr
Last reply by melessqr, -
- 5 replies
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Here's the power I'm trying to construct ... it's more than a little cheesy in appearance, but bear with me. The villain in question was a high-school soccer player who lost the use of his legs, and has had them replaced with cybernetics by the Master Villain of the arc. In addition to some pseudo-speedster powers, he has an energy ball kick (like I said, cheesy). He creates the energy ball with a wrist device, then he kicks it. I want to make the attack Indirect, as a kind of super-Bouncing of the attack (more reliable and easier than just using the Bouncing move) ... but I'm not sure what level of Indirect I need. The attack always, obviously, originates f…
Last reply by JeffreyWKramer, -
- 9 replies
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I imagine you guys get this sort of question all the time, but can any of you offer advice on how to best learn the Hero system? I want to run a Star Hero Game and find myself a bit overwhelmed at the prospect of all the reading I need to do. I have slowly been working my way through FRed, and would welcome any advice you all might have as to how I might be able to decrease the learning curve.
Last reply by TheEmerged, -
- 16 replies
- 83 views
I've been running a Fantasy game using Hero since this summer. I've heard of people putting limits on powers and such and didn't give it much thought. Well, I am now at the point where I have to start looking at it again as I have one character with too much armor and another character with a 4d6 RKA. While it hasn't totally unbalanced the game, it has made it so that I have to come up with some pretty darn ferocious beasties. For a 75+75 point game what caps do you put? I've heard 10pts def max and 60pts in any power or attack. Is this reasonable? Do you ever let charactes exceed this and when? Any advice greatly appreciated
Last reply by zornwil, -
- 11 replies
- 147 views
I am trying to construct a villain similar to X-Men's the Blob. I'm having a difficult time properly defining his ability to trap (Entangle) someone who attacks his fat (torso area, not arms, legs, or head) in melee combat. I read through the section on both Entangle and Damage Shield in the FAQ and I'm still not satisfied with my construct. Right now it looks like this: 6 D6 Entangle Damage Shield Continuous Reduced END 0 No Barriers Set Effect: Only Traps That Which Hits Him in Melee (Fists, Feet, Baseball Bat, etc.) Does Not Prevent Use of Accessible Foci It's still missing the fact that you don't "break" the entangle to break free, it requires mo…
Last reply by Greatwyrm, -
- 6 replies
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I've spent a couple years away from the Champs system and seem to have gotten rather rusty with the rules. I'm brushing up on 5th ed. stuff and had a question regarding power design I'm hoping for a little help with. What I'm trying to duplicate is a power which creates a fire-and-forget effect that doesn't use charges. Example would be SuperColdGuy uses his SuperIcy multipower to create a wall of ice (using endurance to activate) and the wall of ice sticks around for awhile while he proceedes to use his SuperIcy multipower to make flavored slushies for the neighborhood kids. I know how to do this with charges, but it wouldn't make sense that he can only do th…
Last reply by Simon, -
- 12 replies
- 320 views
Does anyone know where I can find a conversion for the DC Universe games to Hero? I remember seeing someone post guidelines on the old boards (with an example of Impulse).
Last reply by Kristopher, -
- 18 replies
- 177 views
How would you build a power that a character gains from an animal or living creature? For instance, a character who gains flight by being carried around by a bird or one of those magic girls that gets magic powers from a talking animal. Focus is only for objects, so I've done it by creating followers with usable by others powers so far.
Last reply by Snarf, -
Sun's damage 1 2 3
by xanatos- 64 replies
- 891 views
What whas the reasoning for the very high numbers given in Star Hero for the Sun? (page 100-101) The nucleus inflicts 975d6 Killing damage (plus a ton of advantages) per segment.. Isn't 3000 damage per segment a little too much? Using the tables of TUV (or the ones of FRED) the sun should have around 100 BODY (the Sun has a diameter of 700 million hexes, so a Size of 90). So the Sun shouldn't be able to survive to himself for a segment (the attack doesn't have the Personal Immunity)... And the Sun isn't even the hottest star of the galaxy/universe!
Last reply by Patriot, -
- 25 replies
- 454 views
I'm thinking about designing some tricks for my new Brick character. However, looking through UNTIL, I didn't quite see what I had in mind, so I figured it was time to ask the forum again. My brick is a 9 foot tall demon looking thing with wings. I figure he probably has about a 30' wingspan, so when he has them open I imagine he can cover two adjacent hexes on either side of his body. He's also proven that he is quite bullet proof and I imagine this supernatural resiliance extending to his wings. I was thinking a neat trick might be that he can shield others behind his bullet proof wings. I think Archangle used to do this kind of thing back when he had the met…
Last reply by Vondy, -
- 31 replies
- 216 views
Help! I’m trying to build a power that CON Stuns the target, but they do not lose STUN from the attack. I can’t find a satsifactory way to model this. I’ve considered a big NND with a big “Only For CON Stunning†disadvantage. Maybe a Suppress of some kind? (Suppress STUN?) Suggestions, anyone?
Last reply by Lightray, -
- 71 replies
- 973 views
While Darren puts the finishing touches on the UNTIL sourcebook, I'm going to get a jump on The HERO System Vehicle Sourcebook, so I thought it was time to start another one of my "fan input" threads. The HSVS is a collection of vehicles for HERO System campaigns. It's like the HSB or MMM -- it's a bunch of pre-built stuff (in this case vehicles instead of creatures and monsters). It's not a rulebook about vehicles (we've got TUV for that) or the like -- it's just pre-created vehicles for you to drop right into your games or have your characters buy with their hard-earned points. Basically it's going to have four chapters: Ground Vehicles Air Vehicles …
Last reply by Steve Long, -
- 14 replies
- 87 views
I have some ideas on how to build a particular power. This power is going to be used in a FH game as a Spell, but the general idea for the power is applicable to any HERO game that has powers in it. Here is a little background: In a High Fantasy setting there is a wizard who created a duplicate over his own body and the duplicate is more like a body with no "life" yet. This duplicate has the exact mind/memories/abilities of the wizard at the time of creation. The duplicate can only ever be awakened/brought to life if the original creator dies. When the "creator" dies, the hibernating wizard awakens and becomes the "current creator". In the 5ed book it defines a…
Last reply by badger3k, -
- 12 replies
- 70 views
I'm in the process of renovating my old space opera campaign, and I want to define a quality for Jump Drives so that they will operate reliably for a while, and then aquire an activation roll. At present, I've decreed that the basic unit starts with an Activation (Burnout) Roll of 36- and which drops by one with each successive use of the drive, effectively giving the user 19 reliable jumps before something might break. It works similarly to Ablative in its effect, but the deterioration doesn't kick in for a while. My problem is, how do I cost this?
Last reply by Farkling, -
- 15 replies
- 72 views
The challenge: come up with particularly interesting special effects for things that cost 1 Real Point and no more than 6 Active Points. Example: +2 COM (1 Active Point); IIF (ring, -1/4) (1 real point) This magical ring automatically takes care of your personal hygene to a degree you couldn't manually. You wake up every day with your hair perfect, shiny teeth and fresh breath, no significant body odor, and no blemishes. Normal bathing is unnecessary, though if you get significantly soiled (say, covered in mud) you'll still have to to take care of that yourself. Anyone else? -- Pteryx
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- 19 replies
- 235 views
Ok, I am playing my first Hero's game this Sunday and I am still trying to put together my character. Since this is my first time playing, I get to be ther party brick, as allegedly that's one of the easier things to play. So of course I had to go and make things complicated My basic idea is a Banner/Hulk type character. The game is magic based, but is set in modern day, so insted of gama iradiated blood I got something a bit more setting appropriate: I have a demon bound to me. The character is set up as sort of a schitzo with Multiple Personality Disorder. The "Banner" person is a very skilled normal, sort of an occult detective actually. Lets call him Jack.…
Last reply by Farkling, -
Arrow Damage 1 2
by Gary- 32 replies
- 362 views
Why is arrow damage roughly comparable to handgun damage? According to numerous posters, Hero operates on a logrithmic damage system where each additional DC = roughly 2 times kinetic energy. A 9 mm pistol bullet has roughly 450-500 joules of energy and is rated as 1d6+1 damage in the book. However, arrows usually range from about 20 joules for a reed arrow from a light bow, to a little over 100 joules from an arrow from a heavy longbow. That would seem to imply that arrow damages should only range from 1 pip to 1/2d6. Anything wrong with my reasoning?
Last reply by pinecone,
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