HERO System Discussion
13,328 topics in this forum
-
- 3 replies
- 317 views
is there anything for devil may cry weapons i want to make Beowulf from dmc3,lucifer from dmc4 and also angi and rudra from dmc 3 but i don't know how to create the system wise i have two friends that could help but i don't want to bother them to much so if you are able to help that would be awesome please thank you.
Last reply by Austin, -
- 2 followers
- 5 replies
- 336 views
Adventuring is a tough and difficult life for those who desire to take that way. Frequently things will take a turn against the hero and they have a great possibility of death. When that happens, can they be resurrected? If yes, what is the method - tech/magic/other? What is the price for being brought back? Are they fully healed or still need healing? Is there a limit to resurrection? Any other problems with this?
Last reply by unclevlad, -
- 1 follower
- 1 reply
- 147 views
I’m looking at the Requires a Roll limitation and I’m simply not understanding how it affects my CP costs under the unmodified roll. Could someone please explain it to me?
Last reply by unclevlad, -
- 2 followers
- 10 replies
- 396 views
Could someone give me a hand with at least getting started with creating an alien sentient "robot" in a exo-skeleton/power armor? I have a 500 point build for this campaign we are starting. I am familiar with Champions but haven't looked at the books in 30+ years. I do have Champions Complete, Powers & Vehicles. I'm just not seeing anything that is straightforward in terms of creating the power armor. I can handle the powers (energy beams, etc). I just need some help with the armor. Vehicles has rules for Mecha, but that's not what I'm looking for. Any/all help is appreciated!
Last reply by Texhnolyze23, -
- 1 reply
- 132 views
Hope this doesn't fall in the "well, duh" category....and also forgive me int hat I'm really just familiar with 4th edition...but when you buy Flight, do you automatically get "x2" non combat movement for free? I originally thought it had to be purchased, but in character write ups I usually only see non combat move if it's x4 or greated Have a great Easter all!
Last reply by LoneWolf, -
- 2 followers
- 14 replies
- 332 views
Question for GMs. If I take as an example from vol 1 on page 35, in the heroic category (very powerful) it is written that the CV on average is 5-9. How do you handle that, if the players have CSL and martial arts. Despite the CSL, the material arts CV must still not exceed 9? How do you keep the fight balanced? Thank you in advance Steph
Last reply by Steve, -
- 1 follower
- 28 replies
- 733 views
In 6th edition does a character that has the power Takes No Stun need CON? I could be missing something, but from what I can see there is no reason such a character could not buy down his CON to 0. Also, assuming the character bought all powers including STR and movement to 0 END they could also buy down REC, and END to 0. Is there anything that would prevent this?
Last reply by Gauntlet, -
- 2 replies
- 503 views
Below is a description of one my characters that turned himself into an alien/human hybrid. Since turning himself into some that is not human anymore he has complete one of his two goals in life. That goal was to become something that did not have the frailties of a human. He believed that combing his DNA with that of an alien's DNA could do that. When this character heard about the Dhan'iell he figure they would have the perfect DNA to combine with his own DNA which he did. The other goal is find a way to evolve humans to the next step. This character thinks that genetic engineering might be the key to doing that. How could I go about having finding out about t…
Last reply by TheNaga, -
- 3 followers
- 3 replies
- 227 views
I apologize if this has been asked and answered, but I can't find anything that directly addresses my question. In the HERO Designer, I'm buying a Skill Level for the group "All Intellect Skills", but when it's added, the skills based on INT do not change to reflect the addition of the skill level. Am I doing something wrong or is this somehow the expected behavior of the application? I'm on the Skills tab and just double click Skill Levels and add a skill named +1 with all Intellect Skills or whatever. No matter what, it will not change the roll for INT skills. What am I doing incorrectly? -M
Last reply by Gauntlet, -
- 1 follower
- 18 replies
- 371 views
Settle an old argument between me and fellow GM/player.I say that there are drawbacks to INVISIBILITY ALWAYS ON he said there wasn't. Most of these drawbacks are social in nature but there are a few combat problems too. Am I right? Would you allow a player to take invisibility always on? Context- this was an old Champions game and I had a character who just gained invisibility as a new power and for laughs I said he had trouble controlling it.
Last reply by Gauntlet, -
- 1 follower
- 2 replies
- 277 views
I was playing around with Custom Maneuvers and found something weird on the "Hoist ‘n’ Heave" maneuver under the Martial Arts Style "Dirty Infighting/Fisticuffs/Cinematic Brawling". When recreating it I am showing it as costing 6 points, not 5. The maneuver is as follows: ½ Phase; 5 Points; -2 OCV; -2 DCV; Grab Two Limbs; +20 STR to Throw I am showing that it would be purchased as the following: Element Description Points Grab Oppt +3 points if hit Grabs two of opponent’s limbs, +1 point per additional limb …
Last reply by Gauntlet, -
- 2 followers
- 65 replies
- 3.1k views
Heo basically has four "effects" of combat damage on a character: Decrease in stun or body "Con Stunned" being unable to act/must recover for one action if loses more Stun than Con in a single attack "Unconsciousness" in that Stun is reduced below a certain number (usually 0) "Death" in that Body is reduce below a certain number (-10 or -amount of Body, etc.) While not perfect, it does a good job of providing game rule guidance for cinematic effect in play. What Hero doesn't really account for is being "Stunned" (I have to shake it off before I can act!) without being closer to unconsciousness. It is one thing to "have your …
Last reply by Christopher R Taylor, -
- 1 follower
- 3 replies
- 291 views
Hiya! I'm looking for DC villains that have been written up in 5e or 6e. I love Surbrook's site but it seems like mostly heroes. I'd be happy with links but also reposts of DC villains that have been done here on the herogames forums. (I'm running a Suicide Squad campaign and I just want some characters ready for the non-Hero players to grab rather than spend a lot of time in character creation.)
Last reply by Tymefyre, -
- 2 replies
- 141 views
So, you have an attack power. The power has Can Draw From END Reserve or Personal END. Say you want to use this power in a Multiple Attack...you're going to try to strike a few different people. The question is...do all the strikes have to draw from the same source, or can I split up the END between the two? The only text is in the END Reserve power itself, and it doesn't specify anything about the actual mechanics of switching the END source, and there's no errata about it.
Last reply by Grailknight, -
- 3 replies
- 353 views
I'm updating my velocity calculator to use the special timing rules for Leap. From 6E1 243: These are actually inconsistent statements. A normal maximum-distance leap is a full move, and thus takes a full phase. With 1 NCM, the freebie, the first part says it takes 1 phase. But the second part says it should take 2. The example gives 4 purchased NCMs for x32, and such a leap takes 5 phases. This is consistent with the first section. The "every doubling" clause is redundant, as well.
Last reply by unclevlad, -
Say I want to fly into a collapsed building to rescue survivors. I use desolidification. I want to pull survivors out. I have the advantage Usable Simultaneously +1/2. Do I still need an advantage to move the person who is now desolidified?
Last reply by Chris Goodwin, -
- 1 follower
- 2 replies
- 288 views
Alright, I hope this is the correct Forum. So I'm creating a creature from mythology for family game; basically a Scottish Kelpie or Irish púca or Welsh ceffyl dŵr. I know the Kelpie is in the 4th Ed Bestiary. But I'm looking at the mythology of the creatures. they are said to be horse like in appearance, but can 'resemble' seaweed, humans, goats or other creatures. So I've been thinking Shapeshift is not the ability I should use but rather really good disguise or maybe concealment. Something more like a mimic octopus, YouTube video below (If I did it right). Ref: https://www.youtube.com/watch?v=Wos8kouz810
Last reply by unclevlad, -
- 1 follower
- 4 replies
- 247 views
Hi; Page 43 in Vol 1 talks about applying Naked Advantages to Strength, and the examples used are Grond and Durak. These two characters have a high native strength, so it's easy to calculate. But what if you have a martial artist (or high values of HA)? If I make a character with 15 STR - 3d6 5cp; a Martial Strike - 2d6 4cp; 5 HtH Damage - 5d6 20cp for 10d6 29cp tot is the Naked Advantage Cost calculated from the cp of the STR (5) or the STR+MA (29)? In Hero System Martial Arts, pg 107, there is a comment about Martial Maneuvers not costing endurance but Naked Advantages applied do cost endurance which leads me to think it's the total …
Last reply by unclevlad, -
- 16 replies
- 354 views
So, this came up on the Discord server, and I honestly am not clear on it now. How much is Martial Throw like a Throw maneuver? I have always played it as a knockdown move, at most maybe a meter or two away. As in, Martial Throw is not the same as Captain America flinging his shield around, its Batroc flipping Cap to the ground. However the rules seem to make it sound like Martial Throw is just a better throw that doesn't require a grab. So you can legsweep someone across a room? In HSR 2 it says this: In Hero System Martial Arts 6th edition, its put this way: So is it a knockdown or flinging people all o…
Last reply by LoneWolf, -
- 2 followers
- 29 replies
- 713 views
Hola Herodom! I'm working on an NPC who shrinks. As a byproduct of his shrinking, if he becomes too small, he has a chance of falling into a micro-universe for Xd6 weeks. I was thinking maybe a weird susceptibility? Or would this be a Limit on the power itself?
Last reply by Gauntlet, -
- 2 followers
- 10 replies
- 429 views
In my most recent Epic City game I led the heroes (Epic Alliance) into a battle with copies of themselves (a classic comic book trope): Grove of Shattered Reflections Description: A reflective pool of dark violet surrounded by towering crystal mirrors formed by soaring crystals. The heroes see distorted reflections of themselves, making it difficult to identify their true surroundings. At the center of the small pool is a crystal cairn with the following inscribed upon it: "Mirrors shatter, fragments dance in hall's illusion, Distorted echoes reveal a deeper fusion. True reflections pierce the fractured profusion, What hidden truth li…
Last reply by GoldenAge, -
This may be more of a rule question, but more of being creative. I wanted to be able to beat someone that has Magical Darkness that covers all senses, including Mental Detection. I thought of one way to do so is to have a global Naked Advantage on a Mental Detection...just curious as to anyone's wisdom if this is viable and how would I write this up?
Last reply by Duke Bushido, -
- 2 followers
- 11 replies
- 457 views
Despite being a long-term Hero turbonerd, I found out today about The Clobberin' Times, a Champions zine put out by a group of players from Sacramento, California from September, 1988, to January, 2000, finishing its run after 67 issues. There was a revival of sorts in the form of The Clobberin' Times Online, an online-only form of zine which lasted from April, 2005, to February, 2010, for a total of 30 "issues." The Online form can still be found (in a form) on the Wayback Machine here: https://web.archive.org/web/20150405000329/http://forteuniverse.com/cto/30main.htm I'd never heard of any of it. And I'm a guy who religiously read every issue of EZ Hero and …
Last reply by AlHazred, -
- 2 followers
- 10 replies
- 347 views
Blast (No Range) is the flip side of Telekinesis...Telekinesis says you can use "STR" at range, and thus (with FIne Manip and GM approval) martial maneuvers. But...ranged or HTH? They're neither fish nor fowl entirely. Blast (No Range) is the same in that regard...it's not ranged because of the limitation, but it's not entirely HTH. But to me, someone whose power set centers on no-range blasts should be training in a manner similar to an HTH type, particularly with issues like balance, footwork, stance, and recovery. IOW: martial arts training makes perfect sense. So...how should we build maneuvers for someone with real combat training with his no-range …
Last reply by Gauntlet, -
- 1 follower
- 8 replies
- 294 views
How do you handle winter clothing? Is it just a definition of clothing? Do you build it using Change Environment? Or just use Life Support's Safe Environments? Inquiring minds would like to know.
Last reply by unclevlad,
-
Recently Browsing 1 member