HERO System Discussion
13,241 topics in this forum
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- 19 replies
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The Penetrating Advantage and your input. Taken (cut) directly form FAQ on Penetrating. So what method do you use as a GM or as a player in your gaming group? I am currently torn. Penetrating has not been use in my campaign as of yet but its about to come storming on. In the form of a new Acid Spell the party Mage just finishing up researching, and in the form of some vary nasty Rail guns and X-Ray Lasers. So I need to make a decision fairly soon. I am thinking that 3 Body per D6 is too much, I am not real fond of the normal die method, and I think 1 Body per D6 is too little for a +1/2 Advantage. So I am Leaning A Standard 2 Body per D6 Killing. Th…
Last reply by Farkling, -
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In terms of special effect or point build/design, what is the most interesting power, characteristic, or ability you've ever seen in one of your games? I've heard some really funky ideas, but I'd like to hear more. If the Vanquisher has some elegant way of simulating a magic bullet that does damage based on how impure your heart is, or if Nanoman has some unusual disadvantages on his power to create robots from debris using his nanomachines, or if you have a guy who can secrete a liquid from his skin that absorbs kinetic energy, tell me here.
Last reply by Derek Hiemforth, -
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This is my first attempt at a vehicle, any comments, criticisims or corrections happily accepted.
Last reply by Toadmaster, -
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Did some of guys been facing building such a character in Bodyarmor or Powerarmor faced a dilemma before what turned upside down your character...?
Last reply by VictorVonDoom, -
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Trying to figure out what kind of lim loading a weapon would be, specifically weapons that take at least 1 phase to reload after each shot such as a cannon. I was considering extra time but that would not allow you to have a round in the chamber (no extra time for the first shot), perhaps extra time one level down (or is it up) the chart so the cost is lim is slightly less valuable since the first shot is not counted. I would assume magazine fed weapons which only need a 1/2 to 1 phase action after many shots would either be -0 or just considered part of the real weapon lim, but weapons that take time after each shot should be worth at least -1/4 in my opinion, but what l…
Last reply by Toadmaster, -
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Help me, someone, please. I've looked over it a couple times, and I cannot for the life of me figure out what the differences are, in layman terms. Someone please explain it to me? -cK
Last reply by Lord Liaden, -
Funny that one of the weakest powers my pet character has is the one I'm having trouble building... Basically, one of this character's fringe powers is the ability, as a Zero-Phase Action while in mid-air, to suddenly stop his motion through the air entirely for exactly two seconds. He can reorient himself, take action, etc. while hovering, but can't move from the point he activated the system in question at until the power wears off or he turns it off. Additionally, he can only do this about every thirty seconds (three turns, whatever, close enough) at the most. (There's other minor details, but I think I can handle the rest...) I presume this'd be some smal…
Last reply by Pteryx, -
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How would you go about constructing an attack that you have to charge in advance, but doesn't prevent you from taking other actions or using other attack powers while it's charging? And what if you wanted to make it dangerous, harmful, or inconvenient to hold the finished charge for too long, so that you couldn't just charge it an hour in advance and use it right off the bat when the fight starts? The specific power I'm trying to construct is a blaster cannon that takes a few segments/phases to charge up, but allows the use of other weapons in the meanwhile, and will damage the capacitors if forced to hold the charge for too long, so you have to charge it and us…
Last reply by Blue Angel, -
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Sorry, I can't find this in FREd, and I'm not quite sure if it's legal, but... How much for an "overall" penalty skill level? In other words, a penalty skill level that offset penalties not just to a specific penalty against OCV, but to any roll (including skill rolls)? The any attack penalty level tops out at 3 points per. To me that looks like an 8 point level with all combat and a -2 limitation. Would 5 points per overall penalty skill level be appropriate? A 10 point overall level with a -1 limitation? I'm working on a luck based magician, similar to another character that showed up on the old boards. The idea would be that since you can accomplish "…
Last reply by OddHat, -
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Clarification: Partially Limited Powers and ECs Steve, need to make sure I understand this one from FAQs. EC (20 Pts) Slot A - 40 AP : (8d6 EB) : 20 RC Slot B - 40 AP : (8d6 EB) : 16 RC ---------- Partially Limited Power ::::::::::: 15 AP : (3d6 EB) : 15 - 5 = 10 RC x2 END : 10 AP : (2d6 EB) : 10 - 5 = 5 * -1/2 = 3 RC x3 END : 10 AP : (2d6 EB) : 10 - 5 = 5 * -1 = 2 RC x4 END : 5 AP : (1d6 EB) : 5 - 5 = 0 = 1 RC ---------- Is this correct? Or am I missing something?
Last reply by Simon, -
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I’m converting my D20 game to FH…Best thing I’ve ever done. I’m running into a problem. One of the characters has some magical tattoos. One of these tattoos I’m having trouble designing. The tattoos require an activation roll, easy RSR EGO, to activate. And the part I’m having trouble with to deactivate. They also require an action to activate / deactivate…would this be extra time? I’m not sure how to do all this. The tattoo in question in D&D terms is a +4 to STR with the side effect of -4 to WIS. I’ve built it in Hero as +10 to STR with a side effect of -5 to INT and a -5 to EGO…I added the Int to fit the point minimum of the side ef…
Last reply by RadeFox, -
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Trying to figure out how to make an attack that sticks to the target, reading sticky, I don't think that works. As examples of what I'm trying to build would be napalm, clearly an AoE but one shold not just be able to run out of the effect area to stop that damage, they are covered in burning goo and should continue burning regardless of whether they stay in the area or not. Sticky would be appropriate to cause people coming into contact with them to be affected as well but my interpretation of sticky would not cause the attack to stick to someone leaving the area.
Last reply by Dauntless, -
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Using the ER system does anyone here no how to add for V.P.P.'s I am trying to impliment the system but cannot find mention of V.P.P.s value.
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Posted this question yesterday and got an answer today: I'm still lost. Based on the size of the object how? I looked in the FREd index under "object", "DCV", "size" and a multitude of other things and I found no reference at all to calculating the DCV of an object from its size (or by any other means). Does anybody know how to find what I'm looking for?
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Last night I finished watching Bruce Lee in "Enter the Dragon" on AMC for the umpteenth time. During this movie in the final fight scene Bruce chases the main bad guy, Mr. Han, into a secret room. The room is large and bright, with mirrors everywhere. The mirrors form hallways and rooms in a maze, and it is very confusing and unnerving to someone not used to it. My question is, has anyone either set up something like this as a GM, or had to work through this as a player? I would appreciate any experience from both sides.
Last reply by Fur Face, -
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A while ago I posted a question to Steve about what sort of powers naked power advantages can be applied to and he responded that there are no official rules about it. So, I made some of my own house rules and I'm wondering about what everyone else is using. In my games, by default, a naked power advantage is an instant and self only power that costs END, as the 5th edition book recommends. Uncontrolled, Persistent, Usable by other, a focus limitation defined as universal, and Reduced Endurance may be used to change these properties. By default, the advantage can be applied to only one power, but it can be applied to any form of that power the character posses…
Last reply by Hugh Neilson, -
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I'd like to simulate the effect of the invisible girl who can create a force field bubble in an area affect. I like the use of force wall because of how damage either gets through and breaks the wall or no damage gets through. The problem I am having is creating a 2-3" radius force wall that won't cost tons of points. A force field with Area Affect is doable, but lacks the damage "resistance" effects of force wall. Any suggestions?
Last reply by Hugh Neilson, -
- 5 replies
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Can i link any power? Do linked power power each other? Do linked powers work with each other? Do linked powers boost each other? Can MP powers be linked with eachothers? please use examples to explain yourself others then the manual's.
Last reply by Snarf, -
- 8 replies
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OK, newbie question here from someone still in the process of reading FREd... what's a mourn staff? I tried a Web search but that only turned up a few HERO weapon lists which didn't explain what a mourn staff actually is... (For that matter, I've never heard of a weapon called a "ring"...) -- Pteryx
Last reply by Pteryx, -
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Hello all. I am running a Heroic level campaign and am using the Impairing and Disabling rules from FRED and have come to a question. For those who don't know a body part can be Impaired when it takes the BODY equal to 1/2 the character's BODY total in damage, and it can be Disabled if it takes the character's BODY total in damage. The question that has risen is this. What about character's that have high BODY's? I have a character that has 16 total BODY. That means he wouldn't have an arm disabled until the arm took 16 BODY. Doesn't this sound to much? What do you think?
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Maybe I'm just not seeing it but I can't find any reason to buy 33+ charges instead of 0 Endurance, both are +1/2 advantages. I can understand that charges could be used for a magazine in a gun but unless you have less than 33 charges it is not cost effective. As far as special effect, it seems like using the 0 Endurance and the Real weapon lim to restrict the number of rounds carried to a "realistic" amount (couple of magazines of a reasonable size) would be more elegant. This came up while I was building a Sherman tank, it carries 97 rounds for the main gun, 5000 rounds for the .30 cal machineguns and 1000 rounds for the .50 cal machine gun. I was going to use…
Last reply by Hugh Neilson, -
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Is there a way to shoot two different targets with two different weapons in the same Phase? If I want to shoot them both with the same weapon, I can Rapid Fire it. If I want to shoot one of them with two different weapons at once, I can use a Multiple Power Attack. But what if I have, say, a magnum revolver in one hand and a laser pistol in the other and I want to shoot a different thug with each one simultaneously. Is there a rules-legal way to do that? I ask because I'm working on a character that routinely "dual wields" mismatched weapons of various types and this particular stunt is a big part of the fighting style I have in mind.
Last reply by Chris Goodwin, -
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- 60 views
Trying to build a Sherman tank, aka Ronson or Tommy lighter. The Sherman had a bad reputation of catching fire and burning violently when it took a hit. I am assuming this would be a physical lim but TUV touches very lightly on these. Basically I'm thinking this would use a modified hit chart with a much higher chance of fire results than the normal tank hit chart. I also considered vulnerability but that seems less appropriate, also part of the problem is the effect only occurs if the armor is penetrated. Any help appreciated. Second part is vehicular reputations, it is not clear to me if these reps are restricted to the effect the reputation has on the crew or the …
Last reply by Chris Goodwin, -
- 12 replies
- 84 views
Last night, my wife and an NPC teamed up to throw the boom of a ship into a clay golem, knocking him off the ship. But, uh, I coudn't find rules in FREd for combined efforts. I found coordinated attacks, but not rules for, say, two scientists working together on a math equation, or two sexy pirate chicks throwing wood around. Your help is appreciated!
Last reply by Blue Angel, -
- 21 replies
- 157 views
I was browsing the Rules Question forum and stumbled across this post: http://www.herogames.com/forums/showthread.php?s=&threadid=6080 Steve didnt go into it too much, but the above question indicates a general misunderstanding of the Powers rules, which I thought I would try to clear up for you. No BS answer: Its rarely worthwhile pointswize to put limitations on a multipower slot, particularly ultra slots, unless you are dealling with a very high AP MPP. The primary reason to do so is as Steve indicated to corectly model the game effect of the power constructs SFX and the flavor of the character. You'll also save a few points, but the savings will be much …
Last reply by VictorVonDoom,
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