HERO System Discussion
13,255 topics in this forum
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- 7 replies
- 219 views
I may have missed this, but I did a search on Armor Piercing and didn't see any thread specifically adressing this. Question: In 5th Ed, am I correct in understanding that, if you buy a Hand Killing Attack, and put AP on it. (Say 2d6k + AP for 45 Active points)... you get to add your STR (say 15 STR so add 1d6K to the attack) and get full AP on the total 3d6 attack... even though you didn't buy AP on your STR. Is this correct? If so, it makes things simple, but I find this very unbalancing. HKAs are already the most easily abusable attack out there, and giving any Power Advantage on the HKA to the STR automatically only seems to make it worse. J…
Last reply by TheEmerged, -
- 4 replies
- 229 views
In everyone's opinion, would a standard hand grenade be Trigger (Pull Pin) or would that just be a Special Effect? I'm thinking in terms of the scene in X-Men 2 where... (Spoilers) . . . . . . . . . . . . . . . . 5 4 3 2 1 ...Magneto kills a group of soldiers by magnetically pulling the pins on all of the grenades that they're carrying.
Last reply by TheEmerged, -
- 0 replies
- 188 views
I'm sure it seems like we just updated the FAQ -- because we did -- but I want to get back on the monthly schedule now that Ben's not busy writing. So, the May update is now available; AFAIK the PDF hasn't yet been updated. If you have any questions/comments, please post 'em in the "Company Questions" thread of the same name.
Last reply by Steve Long, -
- 2 replies
- 146 views
That's damn funny. Okay, here goes... If my mouse has universal translator and I want to buy it down by restricting the languages so that he must be "taught" them (Kind of like the Cramming perk, only for languages) and I were going to require use of pipe cleaners, duct tape, and a kilo of pure heroine, what would the limitation be worth? (You can't imagine how hard it was to make up a question to fit those answers)
Last reply by Chris Goodwin, -
- 9 replies
- 251 views
HISTORY: Special effects can hurt some PC's more than others, e.g. a vulnerability to fire. A PC could, therefore, take more damage from "magic" effects, or "mental" effects. PURPOSE of thread: A friend and I are going to be debating magic vs. mental powers soon. I'd like to hear other opinions from Hero Gamers. It is not a debate that we can turn to the Hero rules to solve since it isn't necessarily a rules question. I perceive mental and magic as being two entirely different things with vagely similar trappings. To me, a Mental power comes from the mind; it cannot function without an actual, tangible brain behind it. Magic, on the other hand, is more ethe…
Last reply by FTJoshua, -
- 6 replies
- 293 views
As I recall, when Xavier put on that shiney headpiece he basically megascaled a few of his powers (he claims it takes them to the thousandth power). I was wondering how you would do this. The character I'm tinkering with is a weapon of mass destruction. He was sent to observe humanity over the course of seven generations and then decide whether to give them vast alien knowledge or obliterate them. Six generations have gone by, and he feels torn, and decides to try to nudge humanity along (by joining a superhero team, of course). He has a vehicle in orbit that megascales his teleport, clairsentience, and telepathy. I was considering just figuring out what his powers wou…
Last reply by Tom McCarthy, -
Help Wanted
by Simon- 2 replies
- 171 views
Hey all! I've (finally) had a chance to go through the chat server code and start to refine it. Hopefully this will prevent any crashes during the Monday/Thursday chats. To that extent, I could use your help. I need to "stress test" the chat. I'll be in the chat room all evening today from now (~4pm CT) until about 9pm CT. If you have a minute, please stop into the chat and see how it works for you. Thanks in advance! Dan
Last reply by Simon, -
- 12 replies
- 247 views
Ok I have written in here before and I recieved some great help but I'm still lost. I need some help in Basic (extremely Basic) Character creation. Please , please, please, please, Help!!! I need to understand the system. Point of clarification I have both played and GM'd games but I do not (as of yet) understand the Concept of Hero Games. If you could break the process down using simple terms ( yes I may sound stupid but I have had others try to teach me and failed) Please explain it as if to a ten year old (I am 29 years old but I feel stupid) I am not afraid to admit I have NO clue how to do this. Yeah I know I should give up and move along but I'm also…
Last reply by Harry Canyon, -
- 24 replies
- 398 views
I was just flipping through the book, reading the combat section and noticed that no matter what the characters will go in the same rough order all the time and I was trying to figure a way to change it. Then I was reading JAGS and an idea popped into my head, which is this: At the beginning of each combat, each person makes a DEX check and compares it to their Dexterity roll. If they fail their roll, they subtract 1 from their total DEX for each they missed by unless they roll a natural 18. If they succeed they add one to their respective DEX for each number they succeed by unless they roll a natural 3. If they critically fail, they roll 3d6 and subtract th…
Last reply by Old Man, -
Dual Brians
by tiger- 16 replies
- 336 views
I'm working on a creature with 2 brians. I have thought of a couple ways of doing this but wasn't sure on the legality of them. 1)Increase the Spd, Allows the creature to act more an could reflect the two brains. I realize this is legal 2)Limited form of duplication. Doesn't create a second body. Just a second brain. Speciall effect is that the body would react twice in a round. This I'm totally unsure of the legality
Last reply by AlHazred, -
- 4 replies
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In response to a recent question http://www.herogames.com/forums/showthread.php?threadid=3186 Steve talked about the business of being an actor. I think his response was spot on (I bet Steve's really relieved I agree with him ), but Harry asked about KS: Acting as well (at least in the heading of his question). I suggest that PS: Acting is not only the business of being an actor, but also other practical things such as learning your lines, knowing stagecraft (or television or film etc) and being able to take direction. KS: Acting would cover theoretical or anecdotal knowledge about different methods of acting, famous actors, acting schools, great per…
Last reply by sachmo, -
- 7 replies
- 332 views
I'm trying to design a character who is basically a Sabertooth rip-off and I'm trying to model the toxin/disease immunity. Simple enough on the whole. The problem is, I don't want the absolute immunity bestowed by LS - Toxin or Disease Immunity. I'd like it to be more of a resistance. i.e. it can be overloaded with huge doses of toxin and even with normal doses, the character gets a slight, temporary effect. After all, who'd want to be totally immune to all of the effects of alcohol? Any ideas? Preferably costing less than the 10pts for absolute immunity! Thanks in advance. Smudge
Last reply by Vondy, -
- 5 replies
- 139 views
I was wondering, you know how in shows like Vultron and Power Rangers they each have robots that can combine into one? What would be the best way represent these mechas in HERO? I'm thinking of giving having the characters pay for the mecha's stats and giving it OIHID and OIF. Also, if I wanted these mechas to combine into a super mecha, how would I do that? I was thinking of each of the pilot's contributing a portion of the super mecha's CP with some limitations such as Must Have Mechas Combine or something like that. Any ideas from the HERO gurus out there?
Last reply by bushido11, -
I figure we may as well start a list now. With ten years worth of input, "SREd" should write itself.
Last reply by Tech, -
FREd?
by WillRhodes- 5 replies
- 172 views
Ok, I'm going to kick myself for not figuring it out, but what does FREd stand for? Can't seem to find the reference... Will
Last reply by sachmo, -
- 6 replies
- 230 views
Back to work on those 4th level spells!
Last reply by Killer Shrike, -
- 5 replies
- 454 views
I'm presently trying to convert some Silver Age Sentinels d20 system characters over to Champions 5. The character I'm currently working on has Damage Conversion (incoming damage becomes points to add to powers), which is obviously Hero5's Absorption. Here's the construction I'm presently trying to work with: 6d6 Physical Absorption, +4pts Max (40 total), can feed any one of (power list). 6d6 Energy Absorption, +4pts Max (40 total), can feed any one of (same power list). I added the +4 simply because it made things a nice round divisible-by-five number. I left out the power lists for brevity. Now, here are my questions to the forum on how this works: 1. …
Last reply by Killer Shrike, -
- 33 replies
- 518 views
It's one of those "What is the best way to do this" questions. I have a player who would like to use his power pool to build robots. I suspect, without researching, that this can be done with Summoning, but I'm open to suggestions. It's obviously too abusive to put the Perk "Followers" in a pool. So give me suggestions, if you've got 'em. Thanks.
Last reply by Killer Shrike, -
- 16 replies
- 164 views
Hi all. I'm trying to create a device for one of my PCs, who is some kind of Pulp mad scientist. It's my first device, so i'm afraid to misunderstand some rules... He wants a amored coat that works like an exosquelton, with some kind of mecanism that allows him to have quickly his gun in his hand. So, I think of : a 8 DP/EP armor (24 points) With a fast draw skill (FD :17, works on a 14-, 10 points) And a Strngth of 16 (no figured characteristic, 3 points) It should have the OIF malus (coat) So, is it worth 18 or 31 points, or am I really miles away from it ?
Last reply by Glabutz, -
- 6 replies
- 328 views
I was showing a friend of mine how to make a character in HERO and he told me that he wanted his character to do particular maneuvers with his two swords. I figured that could be done by making it a Martial Arts style. The problem is, I don't know how to make Martial Arts Maneuvers. I saw the way some of the maneuvers were constructed, and the numbers seemed out of whack to me. A maneuver that gives you a +2 to OCV and DCV with Block and Abort for 4 CP only? I don't understand how they came up with those numbers. Could somebody please show me how it's done? Also, about Weapon Element, I want to see if I have this straight: If you want to use a particular m…
Last reply by Killer Shrike, -
- 6 replies
- 272 views
Okay, so how would do this? In the movies, especially the martial artist types, you see lots of times where the hero hits the guy next to him while shooting his friend across the room. This is disallowed by the Multiple Power Attack, so how would you do it? Also, would you allow Rapid Fire or Sweep combined with the appropriate MPA? Using the book's example, could Defender shoot his target three times with his EB & Flash MPA?
Last reply by NuSoardGraphite, -
- 9 replies
- 226 views
In a recent post on the QnA board, Steve said... "It's targeted by Common Sense Combat Value (CSCV), which states that, "It's a frickin' self-destruct device, just let it make him go boom." " i really have to prise you for this. i nearly fell out of my chair and did spray coke. i haven't seen a rules response this good or this humorous in a long time. Answers like these keep the "its a game people!" spirit alive and well. Thanks Steve!
Last reply by Killer Shrike, -
- 8 replies
- 142 views
I was just replying to the "Hero 6th Ed Wish List" thread with a request for a change from the basic in-game unit of the inch to having everything measured in metres. Off the top of my head, I can see nothing but good things coming from such a change. What do you think would be the implications, apart from the necessity to update old character sheets, of making a change like that?
Last reply by tesuji, -
- 12 replies
- 256 views
Anyone have experience with creating new powers? Have you deviated from the guidelines in 5th edition? What are your recommendations? Thanks, -d
Last reply by zornwil, -
CV "Drain"
by Guest C_Zeree- 14 replies
- 437 views
Ok Drain says its to be use don characteristics and powers. Change Environment should only inflict up to a -1 CV penalty, and Transform can do up to a -2 CV penalty. Is there a more elegant way to do a CV "curse." I just want a power that makes someone really bad at HTH combat. I was thinking Negative CSL's with Usable As Attack? Surely others must have come across this before? Also hoping to make the curse last for some time. But, even one Negative CSL UAA Uncontrolled gets very prohibative, Active Point wise, and doesn't last the length of time I was hoping for (an hour or so). Enjoy the eve
Last reply by Pattern Ghost,
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