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  2. Silver/Bronze age post-modern apologetics

    With the appearance of super geniuses, drugs seldom have any side effects other than to be highly addictive. Kidney's don't fail, teeth don't fall out, you just are a happy, spaced out druggie. Manufacturing is totally automated causing a huge depression in the cost of things. Robbing a bank for a few hundred thousand could pay for robotic super armies.
  3. Black Panther with spoilers

    ‘Black Panther’ Is Not the Movie We Deserve http://bostonreview.net/race/christopher-lebron-black-panther Skimmed it. Interesting thoughts about Killmonger & race relations. Recommended for those who think Killmonger is a sympathic character.
  4. I think that list needs 100% more Wilson Fisk and 200% more Kilgrave.
  5. Sadly, I think you're right Matt. I don't think WB particularly wants or cares about a Batgirl movie. They have Wonder Woman serving as their hallmark female superhero and I'm sure they don't see a need for another female superhero franchise. Without (a scandal-free) Whedon attached, this project probably has zero momentum within corporate WB.
  6. COH builds

    A liquid defender.... So she's a water blaster. I know it wasn't in the live game, but was slatted for a future release. And Cold for a secondary gave me the idea for a cold water based blaster. Rather than a FF I gave her more intrinsic defenses. And water always seemed to be a type to flow around attacks. Otherwise it was make a traditional blaster.
  7. Black Panther with spoilers

    To me, KIllmonger's actions were entirely in character with what we had of his past. His history is one of breaking the narrative - both in himself and of others. He moves from ghetto kid to military discipline, then breaks that again by going to the less-rigid special forces, then to CIA black ops, where he is taught the skills and abilities to break not just the course of individuals, but the narrative of nations. Then he breaks his own story twice more - moving from CIA to renegade mercenary, before violating his position there by killing his employer and heading to Wakanda. What does he do there? Break the narrative! He kills the legitimate king by goading him into a duel he did NOT have to fight (the time of challenge being long over), then sidelines the council of the tribes, accepts the grudging loyalty of the royal guard, and gets the army pretty much completely on his side, upsetting the entire interlocking power structure. As Agent Ross says, just as he was trained to do. Killmonger was a prisoner of his past, as was, in large part, T'Challa. This was a sub-plot I loved - two men, both haunted and empowered by the choices of the past made by others. Ultimately, Killmonger, despite his willingness to embrace change, cannot change from his predestined course. T'Challa, as expressly shown in his second spirit quest, can.
  8. Galactic Champions-eque material?

    We'd almost have to be. After all, you've got to survive hundreds of thousands of years of being a caveman and hunting the mastodon with a sharp stick, before you can develop anything like civilization. A lot of the things we frown upon today (racism, bullying, sexism, etc) make perfect sense in pre-civilization hunter gatherer land. You want to pick on the weak and drive them out of your tribe. Somebody who is too weird, they're probably showing genetic traits you don't want in your group. People who look too different (skin color, whatever) probably came from a long ways away. They probably carry diseases you don't have resistance to. Being accepting of guys with different skin color didn't work out too well for the American Indian. As far as women go, you want them breeding as early as possible, so there's probably going to be an age disparity between them and your men (bigger, stronger men get first choice of the most fertile women). This will generally lead to them taking subservient positions. Now, today we have the technology and the social structures that we don't have to live this way. Better communication and safer travel show us that we're way more similar to other people than we are different. Better medicine means that encountering a new group of people isn't necessarily going to cause a super-plague. More food means less incentive to slaughter a competing tribe. This is only possible once you've gone beyond hunter-gatherer stage. But our basic animal instincts don't evolve like that. Our primal nature is still that of the caveman throwing the rock at the stranger.
  9. Today
  10. Weird thread title, huh? I tried posting on this subject a few years ago, but the thread didn't get many responses, in part because I didn't even understand what I was asking for. I had a hard time putting the idea into words. Therefore, I got very few responses. Hopefully I'll have better luck this time. The thread on Galactic Champions, where discussion turned towards Emperor Superman taking over and making the world a better place (why shouldn't he do it?), reminded me of this and so I wanted to raise the topic again. So the basic idea is to look at Silver and Bronze age comics and come up with workable modern explanations for why things happen the way they do in those old stories. Come up with Iron Age-worthy explanations for why older, brighter stories could take place. Justify the happy world of the comics I grew up with to a modern, cynical audience. For instance: --With the presence of Superman and other heroic characters always saving the day, there was no pressing need to force updated fire codes, or improve airline safety. There's always some burning tenement building in Gotham or New York or wherever, because the local superhero always saves everyone. You haven't had those disasters where 200 people burn to death. A headline that says "Building Burns in Hell's Kitchen, Zero Dead Thanks to Daredevil. Molly the cat missing." doesn't generate near the calls for political action that you saw in the real world in the mid-20th century. So there's always some kind of emergency for the heroes to react to. --In the real world, huge increases in violent crime in the late 70s through the early 90s led to a "tough on crime" approach that saw incarceration skyrocket and police use more aggressive tactics. In the 60s and early 70s it was not uncommon for murderers and other criminals to receive shorter sentences, or often be placed in mental hospitals (compared to today). Many courts were also more likely to use the exclusionary rule to keep out improperly obtained evidence, the whole "bad guy goes free on a technicality" thing that you've heard about. When Bloods and Crips started massacring each other in the 80s (and then all the crazy meth-related crimes of the 90s), courts became much more conservative and far less likely to do that. If superheroes are present, that spike in crime may never occur, leading to the "revolving door" that lets supercriminals back out of jail. --Investment into super-technology has led tech development in a different direction than in the real world. iPhones and internet are less important when people can build flying robots and things of that nature. Tech trends towards big and bold industrial scale instead of small consumer oriented devices. The Batman Animated Series villain HARDAC is a great example. It's a super-computer 80 feet tall that is self aware and can shoot zap bolts. That's cooler than Angry Birds. The justification is that when people have super-powers, the investment is going to go in the direction of countering and/or duplicating those abilities. This also means less money for things like ever-present security cameras, or facial recognition software. --More tolerance for vigilantes and known "good guys" because of the prevalence of super-crime. Mind control rays and extradimensional evil twins are a proven thing. People know they exist for a fact. So when Batman, who has defended his city for 10+ years, suddenly goes on a week-long crime spree robbing banks, once he "gets over it" and starts being a hero again, no criminal charges get filed. Batman tells the cops that the Joker used a hypnosis ray, and everybody says okay and just believes him. After all, everyone remembers last year when half the city got hit by a hypnosis ray and spent the afternoon thinking they were chickens. Known superheroes are going to get the benefit of the doubt in almost all situations, because everyone knows they're the only ones who can really stop some of these villains.
  11. Glass cannon syndrome.

    Ok everybody lets take a moment to appreciate that we have different opinions and that not all campaigns are alike. All the talk I seen here makes sense and the characters and point values indicate great GM's who got their game in order. The only thing that is important in accordance to balance is to stick to the creation parameters you as the GM have developed. Normal characteristics maximums not being used as the maximum for human development in many campaigns is because the games curve is way to steep. Its the only weakness of the hero system. The hero system is unique among rpgs as its rules are not really rules for simulation but rather an "language" which can be used to describe everything from a pencil to an house cat to an sentient galaxy cloud. The only problem here is that we start at different places when we set the standards, in relation to how much emphasis we put on different aspects of the stories we create. Be it ease of gameplay, realistic simulation, dramatic effect or balance. The discussion I wanted was to get each of your thoughts about players focusing on not getting hurt and doing damage themselves rather than being able to get hurt but still keep going and that the majority of characters I seen in the game goes down if they take a stunning hit twice.
  12. Glass cannon syndrome.

    DI was great and had many foundational changes incorporated into 4e. However, it did NOT give any definition to supers. That was done first in Champions 4e. What DI did (as well as Espionage and Fantasy Hero 1e) was define the point at which characteristics cost double. This was unfortunately referred to as max when it was nothing of the sorts.
  13. Glass cannon syndrome.

    I love Danger International. The write ups for various character types was very useful.
  14. In other news...

    And/or rampant diabetes.
  15. In other news...

    Or become an orthopedic surgeon in a country where the aging population is also grossly overweight.
  16. The Coming Epic Failure of the DC Movie Universe

    I've been hearing Roxanne Gray's name thrown about, but so far as I know she has no directing experience, and WB was stoked about a Batgirl movie in the first place because Whedon brought up the idea. I suspect it's not going to happen at all now. They'll have to reschedule the BootyCam for more filming on Harley Quinn movies.
  17. The Sailor Guardians are in Gotham City

    Good point. What city does Wonder Woman call home? Hopefully, it's a fictitious city that I can have fun with.
  18. I feel that Marvel Studios has been making an effort to invest their villains with more depth over the last half-dozen or so movies, having gotten the message from the fans. Their track record has been hit-and-miss, but the misses were very noticeable. We also tend to focus on the costumed "supervillains," and overlook bad guys who aren't parading around with superpowers. Alexander Pierce and "Thunderbolt" Ross are the true antagonists in their movies, despite being relatively normal human beings.
  19. Funny pics

    I love Pop-Tarts, though my body has learned to reject the chocolate fudge ones. Nowadays I only eat them when camping for scouts.
  20. Funny pics

    For the record, I think I have eaten Pop-Tarts exactly once, and that was because I left responsibility for that meal to someone else. I have committed many dietary sins, but that one is not in my repertoire.
  21. Galactic Champions-eque material?

    Finishing what I started before, the only social/political system that provably *doesn't* self-destruct is the hunter/gatherer band, which was humanity's (and pre-humanity's) sole form of social organization for at least a million years. On the one hand, this system owed much of its stability to the external constraint of next to no technology. Once somebody figures out agriculture, you get atom bombs in a comparative eyeblink. At least, we did. I suspect (though I have no expert opinion to back me up here) that we are subtly gene-programmed with attitudes adapted for hunter/gatherer life in small bands, and the further we get from that lifestyle, the more unstable our societies become. Take away the physical and social technologies built to support them, and society quickly regresses to the primordial mode of tiny communities, all intensely suspicious of each other and prone to attack each other at the drop of a hat. See the Central African Republic, Congo or the rest of that neighborhood, for instance. Shifting gears to Istvatha V'han: One of the more subtly creepy moments in Brave New World is where the World Controller explains that experiments have been made to create a better society with greater human dignity... but they all failed. The Brave New World, with all its horrifying inequities, is the best that humanity can ever achieve -- or at least, it is the only system found that keeps humanity contented and at peace with itself. Contnentment, he admits, might not sound like a very inspiring goal. But you might feel differently when anthrax bombs are falling around you. Istvatha V'han could easily make a similar argument. Having traveled through multitudes of universes, seeing multitudes of societies at every level of developments, she has seen what works and what doesn't. And authoritarian, imperial rules has the best track record for keeping the largest number of people living in peace and prosperity for the longest period of time. It's just basic untilitarianism: the greatest good for the greatest umber. PCs are unlikely to be in a position to challenge her based on their own experiences. I hope at some point to contribute something actually relevant. Dean Shomshak
  22. If it's any reassurance, I follow LGBTQ press fairly regularly and have seen only one brief, poorly received complaint of the sort zslane is referencing. If there are lots of people complaining that Black Panther didn't fill every square of diversity bingo, they're largely not doing it in respected queer media outlets.
  23. Armor Encumbrance

    Yeah lowering run speed slightly makes sense for heavy armor. Its not going to have a big effect on you, but your flexibility and movement will be slightly hindered. What is difficult to simulate in a game that happens in real life is annoyance. It doesn't take a lot to make an expert and skilled person annoyed at something. Put tape over the top of someone's fingers and ask them to type. Its not much but its annoying as heck. Discomfort and annoyance are sort of intangibles that are hard to really impose in a game. Minor penalties, reminders of what its like, really all you can do. No, you can't feel how soft that maiden's hair is, you're wearing a gauntlet. Plus her hair caught in a joint and now she's mad at you for yanking it. No, you can't sit in that chair in full plate. Its extra weight is causing the floor to creak ominously when you walk, too. You had to turn sideways to get through that door with those shoulderpads, and the helm's big crest bashed on the doorjam.
  24. A DC Animated-style HeroMachine

    And here's LDM's very own personal religious fanatic: Grand Censor Mal'ar Major Tom 2009
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