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Showing content with the highest reputation on 02/17/2019 in Posts

  1. 1 point
    Cygnia

    "Neat" Pictures

  2. 1 point
    Duke Bushido

    Multipowers

    Hugh: With all sincerity and all respect, you know I _love_ discussing just about anything with you. But we are not going to be able too discuss this. Our experiences with the game have been too different. You can't accept, for whatever reason; presumably your own experience with the game, that there are a shocking number of us who play this game and don't give a rat's runny crap about "what the math says" in terms of X better than Y because two steps from now, and when you factor in-- and on and on. If I got my joy from that-- well, I got my first RPG (Traveller) at a book store. They had calculus text books, too. I didn't leave with one of those, though. I am not math ignorant. I don't even find math particularly difficult. But fun? As far as fun, I'd put it somewhere around having a colonoscopy done with a golf umbrella that had to be opened before extraction. I spend, like a lot of other people, the best part of my working day juggling numbers, running math, etc. And the reason I get _paid_ to do it is because it is not fun, which makes it hard to find volunteers. When I have a bit of time to relax, you can damned well bet "doing math" isn't on my list of things I might do. And I'm not alone in that. I'm not even a minority in that. According to stories you stumble across now and again on the news and on the net, I live in a country _dominated_ by a general dislike of recreational math (why do you think the most common complaint against HERO is "it's so.... Mathy..."?) Do I ignore the math? No. It has to be tracked so you can get your totals or what-have-you. It has to be figured so when a proposed Limitation or Advantage pops up you can get a good idea just how much discount or additional charge is being suggested; all that "let's get our concepts down on paper and start the game" stuff. Am I going to diddle around with it so I can see which power has the best chance of inflicting an extra pip of BODY every four uses? Frack no; I ain't. And there are those of you to whom that is part of the fun, or in some sense of "more fair" becomes important, and is broached with introductions that suggest your lack of understanding of how a large number of us play concept-first: things like "but you'll be hobbled against the other players" or "voluntarily being the least powerful at the table" or "outclassed by your teammates..." You don't seem to really appreciate that this is not happening because _none_ of us are interested in points effectiveness, splitting and round overs, squeezing out another pip every seventh shot, making sure we spend every single character point we are allotted, spiking up dead to the campaign limits, or any of that other "but the math is the best part!" stuff. None of us. Not one single player. You can't get your heads around that any more than we can understand why the hell you _would_ waste all your play time trying to figure it all out. In short: it's not you. It's not us, either. It's the simple fact that we are so far away from each other (semi-formal plural, of course, meaning the two "camps" of play style) that we can't understand each other enough to discuss what the rules "need" or the "proper use" of a mechanic or the "perfection" of a system or even the validity of a character construct in any meaningful way.
  3. 1 point
    Ternaugh

    Star Wars 8 complaint box

    To be fair, the Sith seem to be the ones who have to work the hardest to get their plans in motion. By contrast, the Jedi are a bunch of slackers.
  4. 1 point
    This is one of the more challenging issues in setting a range. The D&D character who does 1d6 or 1d8, with no bonuses, still does some damage, even when that 1d10 + 5 warrior does quite a bit more. A Hero character with low DC may get nothing past defenses on enemies built to stand up to much higher DCs. With 20 defenses, an 8d6 attack will average 8 STUN past defenses. That seems a reasonable low. 12d6 passes 22 points past defenses, and 14d6 would average 29. That's a pretty big range - how useful will the 8dc character feel? Bump defenses up to 25 and 12d6 passes 17 damage through, while 8d6 is only doing 3 stun (**plink**). I am thinking a 4 DC range is probably where we settle in. That might mean a typical attack is 12d6, 14d6 is the top and 10d6 is the bottom we would expext, and we expect defenses of 25 on average, maybe 20 - 30. But if you want 14 DCs damage, you should expect little or no versatility, and should be below campaign average in some other respect.
  5. 1 point
    Old Man

    Star Wars 8 complaint box

    I actually don't want Force ability to be genetic. At all. I get why you're-a-wizard-Harry is a popular story, and why it's almost necessary for background reasons. But I'd rather Force ability be the result of character and hard work, rather than some kind of latent royalty.
  6. 1 point
    CrosshairCollie

    Funny Pics II: The Revenge

    Hope I remember how to do this right.
  7. 1 point
    bubba smith

    What Have You Watched Recently?

    various rocket Robin Hood episodes on youtube
  8. 1 point
    Hugh Neilson

    Multipowers

    In my view, it was removed for failing the "you get what you pay for" test. All characters should have a concept. Rewarding those who have a lot of powers with the same/similar point cost over those that do not was a problem. And the "concepts" for ECs seemed to broaden out fast. Fire Powers, Electric Powers, Spider Powers, Alien Blob Powers, Kryptonian Powers - "Invulnerability Powers", anyone? PD, ED, Damage Reduction, Flash Defense, Power Defense, Mental Defense, Invisible Force Field, maybe Hand Attack reflecting my steel-hard skin? "But it's my amazingly tight concept"! To the "we use it because it would be stupid not to" issue, we could say the same of a lot of things in the game. We buy CON because it would be stupid not to. Ever see a character based on HKA who did not spend equal AP on HKA and STR (at least after 1e and before 6e, neither of which had a doubling rule). OK, I saw a lot when the Enemies books were updated to 2e, but only because every high STR character written for 1e had a 1d6 KA (it would be stupid not to), and no one increased them when the did the 2e translation. Pre-6e, we bought STR and CON, not Figureds. It would be stupid not to. And we bought high DEX, not combat skill levels. The pricing made it stupid not to. A lot of those issues got fixed. So the question is which ones merit being fixed. I will keep buying Mental Blast instead of a Blast, IPE, Range: LOS, ACACV, AVAD - it would be stupid not to. The versatility of the Multipower carries a cost higher than a single attack of the same power level, and less than being able to use all of the powers at once. That seems appropriate. The only question is whether the balance is right. As KS points out above, part of the issue is on how the toolkit is used. It seems like we apply hard and fast DC limits - 12 DC is the absolute maximum, for example - but we do not apply any limits or balancers for greater versatility. In the past, I would allow characters with only one attack a few more DCs than those with many attacks in a MP. I would also allow higher PD/ED for a character lacking exotic defenses,. "You can be really good at one thing, pretty good at a few things, or somewhat good in a lot of things" seems like reasonable character build guidance. KS, you are 100% right that the low cost of a new slot is a real draw when xp trickles in under the Hero model.
  9. 1 point
    Cygnia

    "Neat" Pictures

  10. 1 point
    While we’re on the topic of weapons, I feel that certain weapons (mostly martial art weapons) shouldn’t grant all “powers” just because it’s OAF. You still need the appropriate WF. For example a Sai grants besides its damage, CSL to Block, Disarm & Takeaway. Joe Average shouldn’t have access to those CSLs unless he has the proper WF. I can see that with other equipment too case by case.
  11. 1 point
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  14. 1 point
    L. Marcus

    More space news!

    Social organization is my guess.
  15. 1 point
    BoloOfEarth

    Classic/80s Champions Villains

    Heh. I once had a supervillainess make friends with Grond, gave him a My Little Pony as a gift -- and then later stole it and convinced him that one of the PC heroes took it. You can imagine the hero's confusion when Grond came charging at him, shouting, "GROND WANT PINKIE PIE!!!"
  16. 1 point
    mattingly

    What Have You Watched Recently?

    Today, The Mask and Mystery Men.
  17. 1 point
  18. 1 point
    Cancer

    The Non Sequitor Thread

    I have no tusk and I must scrimshaw!!
  19. 1 point
    steriaca

    Building Multiverses

    Hamsterspace is an odd pocket dimension. Anyone can put anything into Hamsterspace, but only hamsters can be taken out of Hamsterspace. It is unknown if objects are changed into hamsters, or if the dimension is simply overrun with the furry rodents.
  20. 1 point
    Chris Goodwin

    Building Multiverses

    Subdimensions Subdimensions are oddities. For some reason they are worlds that don't quite gel fully. They usually crowd around a "full" dimension; most full dimensions have their own versions or equivalents. Very rarely will one subdimension meld with its counterpart around another, but it's not impossible. The most common of these are the realms of pure mind (i.e. the Astral Plane, the Dream Realm) and the realms of the dead (the various heavens and hells). Others include abstract representations of physical properties (like the Speed Zone), incomplete reflections (Timestop, the Nanoverse), or "empty" spaces (Hammerspace). Cyberspace As a dimension develops computer technology, it will eventually generate a cyberspace. In appearance, cyberspaces tend toward glowing edges, geometric forms, and grid lines. Some cyberspaces allow perception only, though they can be manipulated via the world's computer network. Some cyberspaces act as realms of pure mind, with their own forms of pseudomatter made of bound energy. Some cyberspaces gel enough to allow full bodily entry, though this is usually through a portal of some kind. Super powers, magic, etc., can sometimes interact unpredictably with a cyberspace, though it's more likely that the cyberspace will accommodate them in some way (usually applying its own distinct aesthetic).
  21. 1 point
    death tribble

    On This Day in History

    Today in 1959 is the day that the music died https://en.wikipedia.org/wiki/The_Day_the_Music_Died
  22. 1 point
    dsatow

    Things not covered/addressed in Hero

    That's just a loss of face
  23. 1 point
    tkdguy

    The Non Sequitor Thread

    Re: The Non Sequitor Thread MacArthur's Park is melting in the dark, All the sweet green icing flowing down.
  24. 1 point
    SatinKitty

    The Non Sequitor Thread

    Re: The Non Sequitor Thread Oh, Dear. Cancer's top desk drawer is stuck again.
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