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Showing content with the highest reputation since 03/24/2004 in File Comments

  1. 2 points
  2. 2 points
    lou_tennant

    Speed Calculator

    Just wanted to say that I used this in a Champions game I ran at the weekend to work out how fast (in hexes) a meteor was travelling. Nothing to worry about the flying brick managed to intercept it and help it into the sea.
  3. 2 points
    Hyper-Man

    5eHTML_SupersUltimate_CS_v1_1.hde

    I like it. However, I miss the Combat Maneuver block. That's a key feature of all HERO character sheets that reduces the need for rulebook reference during a game. It also needs some type of HERO System or Champions logo. Nice Job!
  4. 1 point
    Great stuff! KillerShrike never fails to please! Thanks Hyper-Man!
  5. 1 point
    Genma

    Dr Macabre.pdf

    Wow! I just downloaded the file, Doc Democracy. Incredibly made and the simplistic, yet beautiful, layout makes it look like a totally different game. Congratulations. Very well done .
  6. 1 point
    Ninja-Bear

    Dr Macabre.pdf

    Nice job! it took me an few minutes to find all the information but that was due to the unhero system approach. Not intimidating at all!
  7. 1 point
    Durzan Malakim

    6E-HTML-Detailed-Tracking

    I've updated the export format to display both primary and secondary values in the damage tracking blocks. I think Elastigirl looks usable in the new format.
  8. 1 point
    Hyper-Man

    6E-HTML-Detailed-Tracking

    You may want to reconsider after looking at my "Elastigirl" growth writup. HM
  9. 1 point
    Durzan Malakim

    6E-HTML-Detailed-Tracking

    I failed both my perception and deduction rolls here. Yes, the big blocks are indeed intended for live tracking of values in combat. I didn't occur to me to list multiple values for STUN, BODY, and END in those tracking boxes. I blame years of D&D-based conditioning of tracking one-and-only-one pool of hit points for this oversight. "Who would create separate hit point pools? That's just crazy!" I don't think I'll fix that display since it will throw off the layout of the page. Besides players can write in the correct number in the current max box if they're actually tracking totals.
  10. 1 point
    Hyper-Man

    Fantasy Hero Primer

    Great Stuff!
  11. 1 point
    Hyper-Man

    6E-HTML-Detailed-Tracking

    It still needs some tweaks to show 'secondary' characteristics like those found on my version of Superman. Other than that it looks really good. HM
  12. 1 point
    Hyper-Man

    6E-HTML-Detailed-Tracking

    Nice! I look forward to playing around with it. HM
  13. 1 point
    GOmezy3k

    The Legion of Drumph

    You should do a Hillary and Pelosi characters..
  14. 1 point
    gregor3d

    The Legion of Drumph

    Love the picture. It makes them look very menacing
  15. 1 point
    Hyper-Man

    Modern Assault Rifles

    Nice!
  16. 1 point
    Wyrm Ouroboros

    Initiative Tracker

    Sooo ... what, exactly, are you supposed to put into the 'Mental' and 'Physical' columns on the first page? With no instructions, one must be clear...
  17. 1 point
    The Dude

    John Wick 6e

    Is that Johnny Utah?
  18. 1 point
    Altair

    John Wick 6e

    Really cool, though I thought this was going to be the game designer of the same name
  19. 1 point
    Zane_Marlowe

    HERO simplified sheet

    This is an excellent sheet. Nicely done!
  20. 1 point
    Spence

    6e HTML Tasha's Ultimate Character Sheet

    This is the character sheet I have been looking for. Pure Awesomeness!
  21. 1 point
    Soleil Noir

    Burlap Sack

    Ve don't care! Ve still vant ze MONEY, Lebowski -- or ve fuck you up!
  22. 1 point
    The Dude

    Burlap Sack

    Looks like a rug might fit in it...
  23. 1 point
    AlHazred

    6e HTML Tasha's Ultimate Character Sheet

    This character format really does what it sets out to do -- it replicates the look of the characters in the book. Clean, easy-to-read, and cool-looking, it emphasizes style without sacrificing substance. While best for superheroic characters, it will suit characters from any genre. I give it my highest rating -- 3 out of 10!
  24. 1 point
    rjcurrie

    Speed Calculator

    Or for those who prefer formulas to charts: KPH= .3 x m x SPD MPH= .1875 x m x SPD where m is the character's movement in meters per phase.
  25. 1 point
    I found a few problems with the character sheet and thought I'd post a solution rather than complain, since this was great of this member to post. Please note that I am going off of Champions Complete 6th Edition, which is a subset of the Hero System, 6th Edition. Perhaps costs are not the same; I don't know: Cell H13 should be 1 not 2 (for EGO cost) Cell H22 should be 1 not 2 (for REC cost) Cell H23 should be .2 not .5 (for END cost) Cell H25 should be .5 not 1 (for STUN cost), then the Format needs to be changed to Fraction From page 13 of CC6e, "When an ability cost 1 CP for more than 1 "unit" (such as END, STUN, ...), the character may voluntarily accept less than the full unit if desired, but the cost is the same as buying the whole unit. For example, an END of 35 costs 3 CP; and END of 36, 37, 38, or 39 costs 4 CP, just like an END of 40 would." Because of this, the calculations for J23 and J25 need to change: J23 -> =CEILING((B23-F23)*H23,1), then change Format to General J25 -> =CEILING((B25-F25)*H25,1), then change Format to General In fact, the above calculation column could be applied to all of column J in the Characteristics section, allowing GM's to create fraction costs for other characteristics, specific to his campaign. Also, Excel won't complain about an odd calculation in the middle of the others.
  26. 1 point
    I have uploaded a new version (v1.4) of this file; http://www.herogames.com/forums/files/file/168-6ehtml-ultimatecharactersheetv1-4hde/.
  27. 1 point
    Hyper-Man

    5eHTML_SupersUltimate_CS_v1_1.hde

    I just noticed that this export is not printing out the details of the equipment tab. It does produce a list but no build information is included.
  28. 1 point
    I have just worked on a version of this (and uploaded) for 5E focussing on a Supers Game (http://www.herogames.com/forums/files/file/150-5ehtml-supersultimate-cshde/). I would be happy to make the minor alterations to this file and get a newer version uploaded. There is a broken bit in the Maths for the point spend (I noticed when doing mine) and a number of the 'blocks' float a little, rather than clean alignments.
  29. 1 point
    lou_tennant

    Default Character Sheet

    Could use a screenshot.
  30. 1 point
    The Dude

    Clark Kent 6E 400

    It really pulls all of his abilities together.
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