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Showing content with the highest reputation since 03/24/2004 in Files

  1. 5 points

    HS6E GM Screen

    Version 1


    This is a GM screen I created using a combination of tables from Champions Complete (mostly), and Hero System 6E Volume 2. I made minor tweaks to some tables because of spacing needs, but otherwise the tables are straight from those sources. The pages are laid out to use in a landscape 11" x 8 1/2" format. I use a four panel vinyl landscape 11" x 8 1/2" screen I bought online. Of course you can also use the tables on a laptop during play. Enjoy!
  2. 3 points

    Version 1.0.3


    This export template will create an XML document of your character. The HERO System Mobile app uses this template: Google Play - https://play.google.com/store/apps/details?id=com.herogmtools App Store - https://itunes.apple.com/us/app/hero-system-mobile/id1352750917?ls=1&mt=8L
  3. 3 points

    Version 1.0.0


    A player-handout I originally created for 5E and updated for my 6E champions game. It contains commonly-referenced tables and charts along with explanations of how to do basic things like rolling to hit, rolling damage, complementary rolls and so forth.
  4. 3 points
    Lord Liaden

    Hero in 2 Pages

    Version 1.0.0


    Created by Bill Keyes, Narf T. Mouse, and Steven S. Long, this PDF summarizes all the Sixth Edition rule mechanics players need to run their characters in a game, on only two pages. It makes an excellent handout to newcomers to Hero System.
  5. 2 points

    Rule of X Calculator

    Version 1.0.0


    This spreadsheet is my attempt to make a workable 'Rule of X' for my own personal campaign use (and personal edification). I'm sharing it for others to use (or not use) as they see fit. The 'Rule of X' basically states that given a set of input parameters (OCV, Damage Dice, etc.) you should be able to calculate some number to represent a character's combat effectiveness. Read HS62.282 for a more in depth explanation. Personally, I found the official rules vague and hand-wavy so I thought this would be a fun project to take on and see if I could make something interesting. This is one of many tools and techniques GMs have to bring some hard and fast rules in to balance their campaign. This is not meant as a substitute for a GM's critical analysis of a character; it's an experiment that's attempting to make the 'Rule of X' workable for my own campaign. Consider this a tool in your toolkit and like any other tool it can be used and abused...munchkins will be munchkins. Campaign baselines are vitally important to the equation and the impact of them should not be underestimated! Everything is configurable; so if you don't agree with how I've weighted abilities, then change it to what you feel is reasonable. The same goes for your own campaign baselines. Disclaimer: I didn't invent the 'Rule of X' and I'm not interested in arguing it's merits endlessly on the interwebs, if you don't like it don't use it! Theory of Operation All campaigns have some notion of baseline stats like DEX, SPD, CVs, etc The spreadsheet takes those baseline statistics as adjustable parameters and assigns a weight to each The Rule of X is the sum of all weights Characters who deviate from the norm are affected like this: Going above the campaign average costs the character proportionally more depending on how much more they exceed the norm Going below the norm discounts the stat for the character in the same manner as going above it does (ie. proportionally) There's a column labelled "+/- %" that tells you how close a character is the campaign Rule of X I recommend trying to keep characters within +/-5% of the Rule of X, max Notes: All input variables (CON, DCV, oAP, etc) assume the highest possible values a character can generate (without pushing) it's not about what a character is likely to be at on any given segment of combat it is about what they could theoretically achieve if they had to put everything into a given task (like hitting a target or evading attacks) Do not factor in standard or optional combat maneuvers into the variables if anyone can perform the maneuver then it's not relevant to the calculation (everyone can Dodge so we don't include that in the DCV entry, for example) For Martial Arts: pick the greatest OCV bonus from your list of offensive maneuvers do the same for DCV except Martial Dodge counts as +2 only (the other +3 everyone has access to via standard Dodge)
  6. 2 points

    Version 1.0


    This is an archive Lemming uploaded nearly a decade ago. He's not been on in over a year and since folk have been asking about character outlines. I thought that I would upload some of the ones that I have. Here's what Lemming has to say about this archive: From the ReadMe. ----- 268 different outlines. These were produced mainly from comics by Sam Bell, Don Satow, and myself. Each outline used to live on a page with several other outlines hence the odd numbering scheme. I scanned them in a few years ago and recently seperated the rest, indexed to 1 bit and left the background transparent. To be truly useful, you'll want to convert into RGB mode and use this as a background layer to draw around on. -Mark lemming at quirkyqatz.com April 10, 2005
  7. 2 points

    Version 1.0.0


    The PDF index for the Sixth Edition super-powers compendium book for Champions. Formerly offered for free on the Hero Games website.
  8. 2 points
    Doc Democracy




    The EU explained for Science Fiction fans
  9. 2 points



    A three-page PDF introduction to the HERO System. It contains a summary of the basic rules needed to play, and makes a good handout/reference for newcomers to the system.
  10. 2 points



    The official character sheet from the 6th Edition rulebooks.
  11. 1 point



    A large number of low powered heroes (250 Pts; 50 Complications). I created them as I am starting a new game with a number of players who have never played Hero. If you take a look at them please feel free to let me know what you think about them. I feel that they are rather powerful even for low point characters.
  12. 1 point

    Version 2.2


    A sheet that prints the background and basic Name fields. include the herologo.jpg file in the same directory as the outputted character sheet for best appearance (BTW any file 150px wide and 67px high will work in the place as herologo.jpg as long as it has that name)
  13. 1 point

    Version 1.0.1


    A simple export template for the Hero System 6th Edition Designed to be a clean and minimalistic (relatively) template that prints reasonably well Follows the DRY principle (Don't Repeat Yourself) whenever possible I tried to make the template easy to read and well labelled Heavily influenced by Legendsmiths excellent RTF export templates
  14. 1 point

    Version 1.0.0


    My home-made GM screen for 6e. This is designed to be used with a landscape oriented customizable GM screen (the kind that has pockets for inserts).
  15. 1 point

    Gear Catalog

    Version 1.0.0


    This is a simple gear catalog for those of you who are running a gear heavy campaign (Star hero, steam punk and fantasy hero can be gear intensive). It is based on the 6eHTML_UltimateCharacterSheet (Blue) by Division. Enter the gear type in the name field (Pistols, Survival Gear, Spy tech, comms, etc) Create your gear as individual powers. export. Print's well - there is no border. There is no photo slot in this export template. Printing to PDF works VERY WELL
  16. 1 point

    Version 1.0.8


    This export template will create a HTML5 mobile app that you can use on your phone/tablet/laptop/PC. I've included a dice roller that is suitable for use in your sessions as a dice replacement...I've ran a session where we used nothing but this app and a pencil and paper and it actually worked out pretty well. In some cases (particularly around calculating damage) it's actually faster than rolling all those dice and calculating BODY, STUN, KB, etc. You can use this on a regular PC it is really meant to be run on a mobile device so I would encourage you to try it out that way. You can also use the developer tools in Chrome to simulate a mobile device dimensions by hitting F12 and hitting ctrl+shift+m...pick the device you want to use. You could also just shrink your window down real small Usage Windows and Linux Install the attached .hde file as you would normally Export your character using the new template Android (Option 1) Export the character using the new template Save the webpage to your Android device Open Chrome and type in file:///sdcard/<PATH_TO_FILE>. Example - file:///sdcard/Download/red_star.html Android (Option 2) Export the character using the new template Save the webpage to your Android device Install a HTML viewer like Visor HTML Browse to the saved webpage from step 2 in your HTML viewer (important - open the file from within the app itself, there's some issue with loading it from the file system that's beyond my ability to fix) Android (Option 3) Export the character using the new template Save the webpage to your Android device Install a webserver (I recommend kWS Server) Start your server Browse to the saved webpage from step 2 Mac I'm not a Mac guy but I imagine the usage would be similar to Android...sorry!
  17. 1 point



    Basic description of how I have sought to produce a macro in Roll20 that generates a dropdown of other macros that do manoeuvres in play.
  18. 1 point



    This is the second set of character remakes for 6th edition from the Champions Presents adventure book. Includes a paper miniature page for printout.
  19. 1 point

    Version 1.1


    A simplified character sheet that I made for personal use. An example character is included, to show what I used it for. If it's in any way useful, great! I plan on tweaking the layout, as I get a better understanding of what I actually want in front of me during a game If anybody has requests/suggestions, feel free to leave a comment!
  20. 1 point



    This is a stripped down, simplified character sheet designed for new players. Its meant to have only the most basic info, without costs, modifiers, etc and show the 11+OCV roll for attack maneuvers rather than bonuses. Each section is color coded for easier reference: red for combat, green for characteristics, blue for complications, pink for movement, etc.
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