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  1. 7 points
    Starlord

    Captain Marvel with spoilers

    Getting 'subversive man-bashing' from those scenes requires an ability to reach that Mr. Fantastic would be proud of IMO. Well, maybe unless that's what you were looking for all along, I suppose.
  2. 7 points
  3. 7 points
    Killer Shrike

    But I did not swear!

    I'm a former Marine. If I stopped swearing when I spoke I'd be reduced to hand gestures and writing things on a chalk board.
  4. 6 points
    Italian politician who was against mandatory chickenpox, measles, polio, etc. vaccinations comes down with chickenpox. https://thehill.com/blogs/blog-briefing-room/news/434838-italian-politician-who-opposed-making-chickenpox-vaccinations
  5. 6 points
  6. 6 points
  7. 5 points
    Lucius

    In other news...

    As long as we're quoting Snopes: "In an email sent to Snopes.com, Brandon Kendhammer, associate professor of political science at Ohio University and an expert in Nigerian politics, said the religious dynamics of the conflict were further complicated by the fact that Fulani herders had also been attacking farmers in Zamfara State, “where nearly all the farmers and victims are also Muslim.” He added, “Here, the conflict very clearly appears to be rooted in the impunity of criminal gangs.” " I think the real reason the Nigerian atrocities are getting less play than the New Zealand massacre has to do with the fact that one is in Africa, and the other is in a first-world Western nation we don't expect to be plagued with such violence. In Nigeria, violence is expected, thus, not "news." Lucius Alexander In a Lucius Alexander post, a palindromedary tagline is to be expected.
  8. 5 points
    massey

    Clue Aversion

    --Group superhero stories in the comics virtually never involve mysteries. --Mysteries can be really hard for a group to play. --Mysteries are hard for a GM to run without becoming a plot on rails. --Some players just don't like solving mysteries. It isn't fun at all for them. --Some players may like solving mysteries, but that doesn't mean their character has any skill or interest in it. The Incredible Hulk is not known as a great detective. I usually have a hard time playing mysteries because in my experience, GMs want to hand out little details slowly and awkwardly. In fact I tend to get mad when I ask a few questions, try to make a few skill rolls, and the GM says something like "you don't find any clues." Then they want me to keep jumping through hoops until I randomly stumble across their plot. It's infuriating. After reading the recap, my thought is "why didn't the DNPC just tell him what the hell is going on?" You have to realize that the player can't actually see anything that is happening. He is 100% dependent on you giving him information. There is no burned down catering building for him to investigate -- it exists purely in the GM's mind. If he goes to investigate it and you say "you don't find anything", then he doesn't know what to do next. The player doesn't know if he's supposed to continue investigating there ("I dig through the ashes, hunting for a secret basement or something"), or if he's just supposed to move on and wait for something else to happen. Maybe the GM isn't ready to reveal the plan yet. Again, I wonder why the DNPC didn't tell him more on the phone. I'm sure the player does too. I think the "I go and get drunk tonight" was a direct message to the GM that the player is not having fun with this story, and is ready for you to get to the point. In my experience, behavior like that is supposed to tell the GM "I don't understand what you're going for, this isn't working".
  9. 5 points
    proditor

    V&V Conversions to HERO

    Actually, let me make part of this easy. Here are all of my V&V to Hero (5th ed) conversions in one convenient zip file located on my Google Drive. Enjoy. https://drive.google.com/file/d/1cF0nYSLOjx00R66JKYwGprlLoBHznhsn/view?usp=sharing (If the link doesn't work for some reason, let me know.)
  10. 4 points
    RDU Neil

    Guidelines Block Range Attack

    You are hitting on one of my major peeves about 6th Edition. This "everyone can missile deflect" rule is a classic example of "logical internal extrapolation at the expense of actual good game play." For most of the life of HERO in all its forms, Missile Deflection as a Skill, Power or whatever never raised an eyebrow. Everyone had a base chance to Block a HtH attack, but not everyone had a base chance to block a ranged attack. Somewhat illogical when you state it like that... but NOBODY thought it was a problem. Why? Because any MEANINGFUL use of missile deflection by a character was truly a skill/ability/power beyond that of a "normal person." It made sense that it was "special and needed a special ability on the sheet." Example: I played a lot of tennis in my life. For all intents and purposes, most racket sports are "missile deflection sports" to a great extent. A projectile comes at you and you have to maneuver to knock it away... in fact, you have to learn "Missile REFLECTION" to do well, because you aren't just knocking the ball away, you are sending it back at a specific target on the other side of the net. Especially when you are "at the net" and you aren't stroking the ball, but punching it with short, deflective strikes. So... you could argue that "well, anyone can play tennis, so anyone SHOULD be able to missile deflect... right?" To this I say... no, not at all. For multiple reasons. 1. Anyone CAN try to throw up their hand and knock a tennis ball away as it heads for their face at speed. BUT... only someone who practices a LOT and develops techniques, would be able to actually do it at all reliably, and it would be highly difficult. i.e. They'd have points spent on a skill or ability. 2. Anyone CAN take a tennis racket at try to knock a tennis ball away as it heads for their face at speed. BUT... only someone who practices a LOT and develops techniques, would be able to actually do it at all reliably, even though the racket might make it easier. i.e. They'd have points spent on a skill or ability. 3. And this shows a lack of focus on the axioms of HERO. Rules and mechanics are sometimes based on "This is mechanically, internally consistent" and other times seem to be based on, "This is trying to reflect a part of reality we assume is baseline in the game." In the case of Missile Deflection (or the lack thereof) they seem to be picking "internally consistent with Block on a mechanical front" vs. "does this reflect reality"... but at the same time, neither of these is what should be the deciding factor. Axiomatic of HERO is simulating/building action adventure characters and game play scenarios... and the only MEANINGFUL missile deflection in that milieu is a special ability. Nobody cares if you can play tennis in action adventure scenarios, what matters is whether you can effectively deflect or reflect an otherwise dangerous projectile/beam attack that demonstrates why you are special and a HERO. 4. Hell, sticking with the tennis example... even if I was a top level tennis pro... if I was "at the net" and instead of a tennis ball, my opponent was drilling a golf ball at me... well *&^%!! that! I'd be lucky if I could get my racket in place in time, and if I was at all aware, I'd be hitting the deck (Dodge) and not even trying to deflect. One... it is a lot harder to hit a smaller (just a bit smaller) faster (just a bit faster) projectile. My "Tennis Ball blocking skill!" I paid points for is not at all appropriate for this new, only slightly different scenario. Now... with time, and potentially a lot of brain damage, I might be able to learn a skill of "Deflect Golf Ball with Tennis Racket!" but no human would be very good at that except in extremis, and Missile Reflection, like actually placing the return shot... highly unlikely. We haven't even gotten to thrown rocks or hard hit balls in dangerous, random combat scenarios... let alone arrows or bullets, yet... and we are at the very edge of human ability. And even in those scenarios where a human somehow learned this, it would still be an extreme skill that should be reflected as a significant point expenditure and defined the rules. 5. Ultimately, the only MEANINGFUL missile deflections in the game are as above... deflecting ATTACKS (without being damaged) that are too small and fast and coming from range that most people can't see them, or react in time... thus someone who CAN do this is beyond normal... they have a ability/power/talent that should be called out... so put the damn power back in the book.
  11. 4 points
  12. 4 points
  13. 4 points
  14. 4 points
  15. 4 points
    One of the most important requirements for a decent society is a central authority that is willing and able to assert its monopoly on the legitimate use of violence. Some very nice people don't like to hear that, but it's true. Because when you lack such a monopoly, you don't get peace and harmony. You get entrepreneurs of violence: gangs, bandits, warlords, clan vendettas, etc. For evidence, there are plenty of Third World hellholes and a lot of history. And so, emotionally satisfying though it might be to see Richard Spence get punched in the face, I must regretfully condemn it as wrong. But I hope the FBI watches him like a hawk, ready to swoop down and nab him the moment he can be linked to a specific violent act. Dean Shomshak
  16. 4 points
    archer

    castle in heroic context

    My personal opinion only. To be nobility of some sort, you would need to purchase Member of the Nobility at whatever level is appropriate for your title and/or family connections. To be a member of nobility who has access to wealth, you would also need to purchase the wealth perk. Many times in the past, being a member of the nobility and "being wealthy" did not necessarily go together. They might have been fantastically wealthy compared to a peasant but other than an ancestral home, some weapons and armor handed down through the ages or won on the battlefield, and some land which they couldn't sell, many of them weren't wealthy in terms of being able to throw money around. You can have quite poor noblemen who have trouble putting food on the table for their household (much less purchasing armor for their sons who are coming of age) or you could have quite wealthy noblemen. And many times both wealthy and poor nobility existed within the same kingdom. So I agree with you up to this point. As for a castle, if the character is going to both own it and the castle is going to function as a base, the player(s) needs to purchase it as a base (then use the base's points to purchase the various people and lands which make a castle a functional living place). Now if some elderly relative is still alive, still actively owns the castle, and remains the person with the highest title within the family line, the castle and the relative would function as plot hooks to get the PC's involved in various adventures rather than a PC's base. But once the PC becomes the guy in charge and the castle is his, it's his responsibility to come up with the points to pay for it. And the PC being responsible to pay character points includes knocking off his elderly relative or allowing someone else to kill the elderly relative so the PC can inherit the place. (I would attempt to make this clear to the PC's during character-building. Inheriting a title and lands is both an advantage and to some extent a drawback because the PC could very well be on the hook for laying out more character points in the future than he might want to be putting into having a title and all the perks that go with it.) ==== Once a PC commits to being a viscount and having lands and a castle, I would think it would be much cheaper to buy the castle/land as a base then use the base's points (aka "whatever character points the player wants to commit to it" times five) to buy servants, fealty-sworn knights and various men-at-arms as followers than it would be to for the PC to buy all of those followers directly with his own character points. A GM note on castle servants: Servants in a castle were many times considered to be part of the household which gave those servants many rights and privileges which someone who worked only for wages didn't have. 1) People who were of the household would "eat from the lord's table". Not literally but the lord made sure they were fed, even during the lean times or in famine. 2) They had the right to take shelter in the castle during times of distress even if their actual living quarters weren't inside the castle. 3) The lord might take special note of the sons or daughters and arrange marriages, apprenticeships, becoming a squire (rarely), etc. which might give the kid an advantage in life which she might not otherwise have. 4) Visitors would know that the lord's household was under his protection and not take liberties as they might with mere hirelings. 5) Members of the household who became disabled or elderly would be assigned lighter duties rather than be fired. Those who became too elderly to be of any use at all were still allowed to eat from the lord's table, which was a real benefit in an era with no governmental social services. 6) In a fantasy setting, a lord might arrange for a priest to heal people of the household who became sick or injured. That's not an exhaustive list but you get the idea. (That's a recounting of an ideal situation and the reality would vary according to the personality of the lord. But some lord who stayed too far from that would gain a negative reputation among both nobility and commoners.) Anyway, the point is that each servant will know whether the lord considers him or her (and their family) to be part of the household or whether they're just working for wages. Someone who is part of the household will show a certain amount of loyalty to the lord because the lord has shown loyalty to her. Someone who is working for wages in an occupation which would normally be filled by someone who is part of the lord's household will be wondering what's going on in the lord's head...they'll be wondering why the lord has no loyalty to them. Now that might not be the lord's mindset at all, he might just be a clueless ( no KS: Responsibilities of Being a Member of the Nobility, so to speak). But those people who would rightly consider themselves to be nothing more than (disgruntled) hirelings would be more open to bribery, being spies for some other noble, to steal items from the castle, embezzle, etc. than someone who knows she's part of the household. So if the PC tries to cheap out (ironically, "cheaping out" by using his wealth perk to pay wages) and not purchase the people who work inside the castle as being followers as well (or doesn't at least explicitly clarify the status of each of the people who work in the castle to them), feel free to use that against him.
  17. 4 points
    dsatow

    Clue Aversion

    OK, I've had situations like this and this is how I handled it in a campaign. YMMV. PS: It's a lot harder in CON games or games where you have little say over what the players bring (like say a communally GM'd campaign). 1) If you are going to have mysteries in your group, make sure your players know that there will be mysteries to solve. They will tend to buy up their INT and deduction skills and possibly buy things like forensics and criminology. 2) Never have them roll to spot evidence or never tell them what they need to make it by. Just have everyone roll perception and tell them to tell you how much they make or miss it by. If they all fail, then simply say there was a bonus to their perception modifier (make up something like "Your experience in super power combat gives a bonus the police don't have in ordinary crime.") and the players who made it the closest are the ones who spotted the clue. 3) If they continue to ignore the plight of the DNPC, kill the DNPC. Yes, that is correct. Kill the DNPC (or effectively eliminate the NPC from the game). Its an NPC, or effectively your character, not the players. I can see the NPC getting into serious trouble and no longer wanting to be their DNPC. In the situation you describe, you could give the player 1 last chance. The DNPC is supposed to have a date with the hero but doesn't show up and doesn't tell him about breaking the date. If he goes to her apartment, she's not there and the villain is burning her apartment down. Stopping the villain will lead to the question of where is she. If he doesn't care, that's fine; she's gone. If you don't want her dead, she is rescued by another superhero (one who will annoy the hero) whom she has fallen in love with. Make the player get a different NPC or buy off the complication. If its a second reporter, well people in the industry do like to gossip and the player though, handsome, rich, and smart, never seemed to pay much attention to his last girlfriend... 4) The two skills most heroes need, especially if the players are a bit clueless to your mechanizations is deduction and tactics. Deduction is great for "Hey, this is the plot thread!" rolls and Tactics is good for "You ain't gonna win!" rolls. Apply rule #2 to these rolls as well. 5) Recap adventures in the beginning of the session. Most players don't take notes. They don't remember what happened last adventure let alone the one, one or two adventures ago. Emphasize the clues they have found. 6) Even with all these things, players can be dense. Auto pilot them. If you ended with their discovery of the burning car, the next adventure auto pilot them, by saying, "Last adventure, you found someone's body in your girlfriend's car. In your concern for her safety, you go to her place and check up on her where she leads to this startling confession 'I think someone might be trying to kill me.'" If they still aren't biting, go to #3.
  18. 4 points
    Trencher

    Captain Marvel with spoilers

    It does not matter if a character is smug or confident or insecure or afraid. What matter is if its done well in the movie. Its all subjective. I think lot of the apprehension against Cpt Marvel comes from people thinking she will fly into Avengers Endgame as a deus ex machina and one shot Thanos while all the other heroes the fans have grown to love over ten years stand by twiddling their thumbs. I really doubt that. I am very sure that it will be a cooperative effort from all involved and each one will be an important part of the final victory.
  19. 4 points
    Pattern Ghost

    Supergirl

    I, for one, am shocked and amazed to find poor writing on Supergirl. Shocked, I say!
  20. 4 points
    Grailknight

    Drain Stun, does Body

    Why not do a Drain that does Stun and Body simultaneously? It is slightly more lethal than the OP power suggestion but is the simplest way by RAW.
  21. 4 points
  22. 4 points
    zslane

    Captain Marvel with spoilers

    I was thinking about that last night, and I kinda feel that Tom Cruise played Pete Mitchell as your typical full-of-himself naval aviator, but the plot saddled him with a crippling lack of confidence (and a considerable amount of guilt) in the second act with the death of Goose. It was the turning point in the film where he went from being an obnoxious pr*ck to being a relatable human being you started to feel something for. Carol Danvers, on the other hand, never really went through a similarly "humbling" experience. Sure, she started to doubt her own personal history, but that smug sense of self-satisfaction was always there. I never really felt she showed a vulnerable side, the way Pete Mitchell did, both in terms of his somewhat awkward pursuit of "Charlie" and in terms of his psychological journey back into the cockpit. So while she might have been modeled on Pete "Maverick" Mitchell to some extent, I don't see her as a perfect analog, and certainly not in terms of the arc their personalities and character development.
  23. 4 points
    Cygnia

    "Neat" Pictures

  24. 4 points
    If my centaur character plays Twister against the Grim Reaper with my soul on the line, I could put a hoof on each of four spaces plus my hands on two more spaces without straining. That's Extra Limbs in my book, baby! j/k
  25. 3 points
    Old Man

    Captain Marvel with spoilers

    That’s fine, but it’s not a good look to post uninformed opinions about the movie you didn’t see in the forum thread dedicated to that movie.
  26. 3 points
    Netzilla

    Guidelines Block Range Attack

    I don't think anyone is arguing that everyone has to like it. I think folks are arguing about how reasonable it is to allow unarmed blocking of ranged attacks. Unsurprisingly most folks mileage varies. The other main argument is whether or not allowing the unpurchased ability to block ranged attacks has somehow ruined the game or made it unplayable or is just plain bad game design. All 3 claims have been made and I say they're all vastly overstating the situation; just like with the hyperbolic arguments about the removal of COM or the decoupling of figured chars. Take out all the hyperbole and aggressive attitudes and we could have a reasonable discussion about what the original poster wanted: how do you, as an individual GM, handle the situation? If you don't like it, you can simply post, "I don't like it and don't allow it" and them move on to allow other GMs to have their say. This whole argument seems rather pointless as 6e's been out for 10 years already. To address the OP's question: Currently, I'm running a 6E Golden Age supers game and allow blocking ranged attacks. To me, the fact that someone with quick enough reflexes can grab a book off a table to stop a thrown knife seems reasonable for a game emulating golden age comics. They just have to deal with the -2 penalty I'll assess them for it. If they tried it bare-handed, I'd make it -4. If it were a bullet, I'd rule it unreasonable (bare-handed or with a book; use something more resilient and we'll discuss modifiers). My base penalty for blocking a ranged attack bare-handed will be, at a minimum, -4. That would be for blocking low-velocity weapon bare-handed. Catching a non-weapon (a baseball) would be easier. Blocking something high-velocity would be harder if not impossible. Like many things in GMing, I make rulings on the spot based on circumstances. I'm a game judge so I use my judgement and haven't found doing so onerous or game-braking in any way.
  27. 3 points
    massey

    Captain Marvel with spoilers

    I don't think you understand how little interest I had in the Captain Marvel character to begin with. I saw a headline. An actress I'd never heard of made a potentially inflammatory statement. She was starring in a movie I already had no desire to see. Now I'm supposed to go out of my way to verify it? No, sorry, I'm not going to do that.
  28. 3 points
  29. 3 points
    Toxxus

    Guidelines Block Range Attack

    I mostly run Fantasy Hero so here's what I'm currently running with: If you have a shield you can make a block against a ranged attack with a standard roll. If you have magical powers of synergistic or antagonistic special effects you can block a ranged attack with your ranged attack (fire to block fire or ice to block fire, etc.). I don't allow for blocking ranged attacks with a weapon unless you buy the Deflection power. If you were going to make it more sophisticated with modifiers I would recommend these: Range: The defender gets a bonus to the block roll equal to 1/2 the range modifier between themselves and the attacker. More range = more time to block. Shield Size: -1 for bucklers, standard roll for medium shields, +1 for large shields AoE: If the defender is using magic to block another magic attack maybe allow for a bonus if their attack is a cone or other AoE
  30. 3 points
    Brian Stanfield

    The Page Has been Moved

    Wouldn’t it be hilarious if the link was redirected to the HERO store instead?!
  31. 3 points
    Duke Bushido

    The Page Has been Moved

    I used to do that same sort of thing on my old board-- screw with links to pirated material, etc. Remember that not only do Shomshak, Heimforth, Surbrook, and others earn income as writers and creators, I have supplemented my own income that same way: makes me take a rather personal offense to piracy. That's why I click the links: I'm the ... ahem... "jerk" (proud jerk!) who reports crap like that. Sure, I gripe about not being able to afford this or that when I really want it; we all do. But that's life. I either wait until I can get it, or I do without. My scanning project -- approved by the copyright holders, mind you-- is my first attempt at doing something about the availability of materials: I'm hoping to create a low-cost _legit_ way to make accessible some things that either are no longer out there or are cost-prohibitive. Again: _legitimate_ access. Not just snatching someone's hard work. Duke
  32. 3 points
    Ternaugh

    In other news...

    The conflict in Nigeria appears to be a fight over resources between primarily Christian farmers and primarily Muslim ranchers, with large numbers of deaths on both sides. Religious affiliation is more of a secondary issue, that’s being used selectively by certain sources.
  33. 3 points
    Toxxus

    Captain Marvel with spoilers

    Strange, her equally successful pilot buddy was acting circles around her with her ability to convey a range of powerful emotions. She shoots the man's face on the True Lies poster and leaves Jamie Curtis unscathed. The Kree scanning device intones, "Human Male. Threat level low to none.". A guy is rude to her so she steals his motorcycle. There were others, but I've already forgotten them. It was beyond stupid. He's been nothing but lovey dovey to the Flerkin up to this point and the space-cat clearly enjoys his attention; fights on his behalf; recognizes friends from foes; and then out of nowhere blinds him. Later, they're inexplicably on good terms again. Sorry, but after something takes your eye you don't continue to let it roam your office in case it wants to be petted and/or take your last eyeball. Dumb as !@#$. Easily the worst part of the movie.
  34. 3 points
    Toxxus

    Captain Marvel with spoilers

    Brie felt robotically stiff in most of her acting scenes. There's a bit early on where she's told to control her emotions and my first thought was, "What emotions?". They could have used a billboard of her with some lip animating software for some of the scenes. Just. Awful. That and a couple of lame man-bashing bits that seemed like they were thrown for a certain, tiny segment of the audience did nothing to enhance it. The way Fury lost his eye was beyond stupid. All that being said I thought it was moderately entertaining. Good, but not Marvel Movie good. My wife and daughter liked it more than I did. Though, at this point, even my daughter is picking up on the Mary Sue schtick in movies. "She's going to win because she's a girl. Girls are good and boys are bad. Girls beat boys at everything! <poke, poke, poke>".
  35. 3 points
    Starlord

    But I did not swear!

    Yosemite Sam is the greatest 'clean' cusser in the history of cussing. Learn from his example. https://youtu.be/wWYFxekoAsM
  36. 3 points
    assault

    castle in heroic context

    Pretty much "what archer said". For me, the question of paying points or not boils down to "what function will the castle play in the game?" If paying the points for it does little or nothing but act as a tax on the character, effectively making him or her weaker than the other characters, then it should be a zero point thing. If it makes the character more powerful, then they should pay points for it. If it's essentially a plot hook and convenience for the GM, no points should be charged.
  37. 3 points
    Dr.Device

    Captain Marvel with spoilers

    So, sexism, then.
  38. 3 points
    Hermit

    In other news...

    I hear the Cardinals are really making a come back this season
  39. 3 points
    slikmar

    Captain Marvel with spoilers

    So, exactly like Tom Cruise's character from Top Gun, which, I am pretty sure, is exactly what they were going for. She was, for all intents and purposes, a female version of that character. So, given you read that, it means she acted the part perfectly. I took that as being both a Kree thing AND her original personality fighting to get to the surface against their brainwashing. And, as the movie went on and she interacted with Fury and then the Rambeaus, you saw more humanity and confidence as opposed to the smugness.
  40. 3 points
    Bazza

    Captain Marvel with spoilers

    The primary difference between the Wonder Woman movie and Captain Marvel is that one incorporates an archetypical myth and the other is an Hollywood action film set in WW1. The mythology in Captain Marvel is the goddess who falls to earth, with amnesia. For a twist, this goddess has forgotten her Earth heritage, not her celestial heritage. Through a journey of self discovery with Fury acting as the role of wise companion (Ben Kenobi/Han Solo, etc) which leads to this divine feminine goddess embracing her humanity, her identity, her power, and turns on the technological God society who used her. As an added bonus She acts as a motherly figure to find her new charges, the Skrulls, a home.
  41. 3 points
    lemming

    Captain Marvel with spoilers

    So, paint a mural at the edge of the solar system showing nothing here.
  42. 2 points
    Starlord

    Captain Marvel with spoilers

    We can't waste people's time? Great, there goes about 75% of my posts. Ok, ok...90%.
  43. 2 points
    I was not a Silver Age fan. I saw the tail end of it, but even as a small child “Camp” was an anathema. The 1966 Batman, and the final two seasons on Lost in Space made me roll my eyes. It’s part of the reason, I went away from Superhero gaming after high school. I am not a genre guy apart from the initial setting. So the examples you bring up are lost on me until the last one. Anything involving a active gunfight means all parties have to make PRE rolls to expose themselves to enemy fire. A sergeant has to make a higher PRE attack upon his troops to get them to act, than the PRE threshold of the automatic fire coming their way. Yes the PRE degrades over time. But it starts fresh for each engagement. As to Micro man, I would give him A Special that due to his size, that any block would be against his DCV, with all the additional DCV due to his reduced size, plus any relevant CSLs bought as “avoid being blocked while moving through” and/or avoiding a Martial throw. Micro Man would be nearly impossible to block, in his move through, but then again, that’s his schtick.
  44. 2 points
    archer

    More space news!

    "high tech should never be a complete replacement for basic safety." I feel like I should elaborate on that. I once had the idea of making the most flexible mission Federation vessel ever: the power plant, some gravity plating, and holo-emitters were the only real objects inside the entire ship. The rest of the interior of the ship would be a re-creation and could be reconfigured for any use instantly. You need extra sickbay beds: create a new sickbay. You need extra cargo room: create more storage areas. You need to seal off whole decks of the ship from intruders: delete doors, corridors, and empty space. You need extra hull: create extra layers of it on the interior. You need a new central computer: create one. You need more holo-emitters: create more holo-emitters. Then about five minutes later I thought about what would happen during a momentary power disruption as your command crew would be falling seventy decks to splat upon the bottom level of the ship.
  45. 2 points
    Toxxus

    Ridiculous Feats and stats?

    Massive Area of Effect Tunnelling, limitation only lasts for 2 phases, side effect - Mountain falls on you if you're still in the tunnel when it ends.
  46. 2 points
    zslane

    Captain Marvel with spoilers

    Wait, so you formulated a negative opinion without learning what Brie Larson actually said (and in full context)? Well that's disappointing.
  47. 2 points
    The first Predator film was also set in Val Verde.
  48. 2 points
    Picture below:
  49. 2 points
    Lord Liaden

    Joe Sinnott Retires

    Joe Sinnott was often referred to as "the fifth member of the Fantastic Four," since he inked that title continuously from 1965 until 1981. But over his 60+ year career he inked nearly every character in the Marvel stable at one time or another. Stan Lee called him the most in-demand inker by Marvel pencillers. He had a big hand in shaping the distinctive early Marvel art style. It's nice to read blurbs about a veteran like this prompted by his retirement, rather than his death.
  50. 2 points
    Scott Ruggels

    Captain Marvel with spoilers

    Yes, but the Anti-SJW crowd, does;'t beat you with bike locks.
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