Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 02/11/2019 in Posts

  1. 10 points
  2. 8 points
  3. 8 points
    Those praising this in the name of their religion are being incredibly short sighted. While I think Christianity is not going anywhere soon, there are more 'nones' in American demographics when it comes to religion every year: People who are atheists, agnostics, 'spiritual but not religious', or of a less populated religion but don't wish to come out just yet. Add to that those who are openly of a non Christian faith, and it's entirely possible that in a 100 years, while Christianity won't be gone, it will be a 'large minority' or LESS. Now that we've set the precedent of religions being somewhat interchangeable, well, the shoe might end up on the other foot. If we still have the death penalty in a hundred years, some Christian fellow being put to death might have to accept the state handing him over to whatever Hare Krishna ,Wiccan Priestess, or yes, Imam is handy and convenient for said State. The Right to Freedom of Religion just took a hard blow here, and sadly, some very short sighted morons are cheering it on. Speaking as a person who tries to honor Christ (Terrible at it but hey), I just want to wipe the dirt from my sandals and walk away from this at this point, but this is my country and I'm stuck with them. 🙄 So for me, I offer up Thoughts, Prayers... oh, and VOTING as much as I can as ineffective as that feels
  4. 8 points
    BoloOfEarth

    Classic/80s Champions Villains

    Heh. I once had a supervillainess make friends with Grond, gave him a My Little Pony as a gift -- and then later stole it and convinced him that one of the PC heroes took it. You can imagine the hero's confusion when Grond came charging at him, shouting, "GROND WANT PINKIE PIE!!!"
  5. 5 points
    Finally getting back into gaming, running D&D 5e's The Sunless Citadel. The PCs have just encountered the kobold Meepo, who has agreed to take them to see his leader. There's a password he shouts every once and again. Meepo: "Meepo will say (word) sometimes. Is sa--password." Me OOC: "I almost said safeword. That's just not right." Jeff OOC: "That's a whole 'nother kind of dungeon."
  6. 5 points
    As a middle-aged anything you have aged out of the most popular target demographics--twentysomethings with disposable income, and pre-twentysomethings who will soon be twentysomethings with disposable income. Pull up a rocking chair, we're yelling at kids on the lawn today.
  7. 5 points
    I liked Avengers: Earth's Mightiest Heroes. It was getting really interesting... then it got cancelled. Wasn't so keen on Avengers Assemble. Although it did get better as it went along. The Squadron Supreme arc was pretty good. Not sure what other animation they've done in recent years. The adventures of baby Iron Man one, some sort of horrible Spiderman thing, a Hulk thing, all aimed at the 5-10 market. Nothing wrong with that. Kids need their shows. But it means less cartoon for me. And as a middle-aged, hetero, white man I strongly feel that I have been marginalised by society and not given my fair share of the pie. (Irony there folks. Sooooooo much irony.)
  8. 5 points
  9. 5 points
    Cygnia

    "Neat" Pictures

  10. 5 points
    Sometimes, it's a blessing that the mechanical shark keeps breaking down.
  11. 5 points
    I will, now and forever, recommend Danger International as a low-crunch, complete game to introduce new players to Hero. Modern military, espionage, police, private detectives... you can even go modern horror, cyberpunk, post-apocalyptic, near future science fiction, alien investigation, etc.
  12. 4 points
    The moron who wrote that article whines at length about Larson's hatred of white males, because of a comment she made about being interviewed mostly by white males. Here's what she actually said: She's clearly out of control.
  13. 4 points
    Killer Shrike

    Multipowers

    I say this with affection; as long as Duke is around no one can accuse me of being the worst offender in the category of extreme verbosity.
  14. 4 points
    CrosshairCollie

    Funny Pics II: The Revenge

    Hope I remember how to do this right.
  15. 4 points
    I thought Psylocke's costume worked great onscreen, but the obvious fanservice doesn't set a great example.
  16. 4 points
    Pish pash posh. We worry too much about balance. 1. Hero is not a balanced game, much as we would like it to be. Two characters built on the same points are not equally effective: what determines how effective they are is the game they are run in. If the game is very dungeon and combat oriented then the subtle diplomat is going to be useless, or nearly so. 2. In pretty much every other game, equipment is free or, at least, only costed by in-game currency and in-game availability. This does not tip the game over because it is not just PCs who have access to all this loot. 3. The attempts to bring balance to the rules are about as successful as the attempts to bring balance to The Force, and we all know where that leads: Jar-Jar Binks. As an example I was reading about killing attacks, while I prepare a rant, and saw this gem (1E242): Increased STUN multiplier (+¼): This Power Advantage increases the STUN Multiplier of a Killing Attack. Characters can purchase it multiple times, with no limit to how many times they can buy it, but must have the GM’s permission to buy it more than once for any particular attack. Sheesh. 4. What stops the pointy hatted Wizard buying a bow and using his magic to enhance his ability? Nothing, but all the NPCs can do the same thing. What stops the heavily built Barbarian buying a sword then using skill to enhance his ability? Nothing either, but no one is getting upset about that, are they? Another example from also 1E242: Swordmaster’s Skill: HKA +1d6 (adds to any sword-based HKA), reduced endurance (0 END; +½) (22 active points); only with swords (-½), requires a DEX roll (-½). total cost: 11 points. Whilst I do not think that is a very good example build, it does illustrate the point. Badly, but it illustrates it. 5. RAW Hero makes you pay for bases. I, well, I don't even know where to start. I've never used that whole section. You tell me the last time a band of adventurers took over an abandoned keep then failed to improve their fighting ability for 6 months to pay for it. 24th of Never, I believe. 6. We've had the discussion elsewhere about why swords should be Character Point free and spells are not. Well, why shouldn't spells be CP free too? Sure, you don't want every angry mage running round with an 200 point Apocalypse Spell just because they got invited to Neverland as a child and had to spend the hush money somehow, but in any sensibly constructed game-world there will be restrictions on supply, or you could hybrid it: everyday swords and spells are cash only; all the special stuff, you have to splash out for. Just like in Neverland. My advice to GMs is to fix it in the mix i.e. pitch the game so that it is challenging to these particular PCs and also not be afraid to tell a player 'I don't care if it is technically rules legal, no you can't, because I said so.' If a player makes a sad face, well, you'll just have to find a way to live with yourself. Hopefully, however, they will accept that it is wrong to ruin the game for everyone else just so they can go on a mad ego trip. Obviously being on a mad ego trip is the GM's job. Happy Goram Valentine's Day.
  17. 4 points
    Chris Goodwin

    Free Equipment - Pros & Cons

    If we assume that everyone has a smartphone, then we should assume that Long Wave also has a smartphone. But on top of that, his power isn't something that will break if you drop it or fall on it wrong, or get hit in the pocket; it won't run out of battery. He'll probably have access to all of the networks. He never has to say "Can you hear me now?" The point is, if it's normal equipment, it's normal. Subject to the GM's whim. If he's paid points for it, then by definition it's special. No, you don't pay the difference; you shouldn't be paying points for a cell phone, but Long Wave's tap-into-the-cell-network power is better in all respects than a cell phone.
  18. 4 points
  19. 4 points
    You post this like it was good news?
  20. 4 points
    I've always thought they should give the DCEU to Bruce Timm, and let him do whatever he wants with it.
  21. 4 points
    novi

    The Academics Thread

    Assuming standard physics word problem rules and constant forces, and not showing my work because I don't want to type in that many equations. And assuming I remember how significant digits work: 1. 6.563 x 10^6 J 2. 8.576 x 10^3 N 3. 6.43 x 10^5 W Yes, I got an A in AP Physics. Why do you ask?
  22. 3 points
    Ha! Grandad!! congratulations...hope mother and child are doing well.
  23. 3 points
    I very much appreciate that. As for a system for quantifying Wisdom, well, that is probably what honest obituaries are for. I so want to put a smiley face in there, but, again, I'm not going to. I could probably build something in Hero to make me look wiser, but it would almost definitely involve Mental Illusions. No need to apologise to me: it wouldn't be half as much fun if we couldn't have a frank and honest discussion or were worried overly much whether out opinions and way of expressing them might offend anyone. It's been a weird week: I became a grandfather. Normal service will be resumed soon.
  24. 3 points
    Duke Bushido

    Multipowers

    Yes. That is precisely what I am saying. in regards to published characters: Outside of the Champions rule book (2e), I had _no_ published anything for many years. I had access to 1e, as it's what my first Champions GM used, and what I first learned to play. I have posted this repeatedly, but will, for the sake of this discussion, re-post it here: I never cared for pre-printed adventures. There is a laundry list of reasons, but let's go with the single biggest one: they are tied to the main published setting, which poses two almost-immediate problems: either they are static forever, without regard for what your PCs have done to effect change in the universe or 2) they change in ways that make absolutely no sense in regard to the direction your game went. Considering also at the time that most of us were in or just finishing college, money wasn't the sort of thing we were intimately familiar with, so any excuse not to have to hunt up some was valid. Thus, no: we had _no_ published material. Shortly before BBB hit the stands, I picked up a discounted copy of Champs II and a used copy of Champs III. I read into them just enough to discover that there were _not_ actually newer versions of the game, so I immediately logged them as "supplemental stuff tied to a game universe I don't need or care about,"relegated them to a bookshelf, where they would remain for well over a decade. They would not get read cover-to-cover until the internet became a thing and, when I finally got curious enough to pop in one of those AOL disks (after buying a modem) that paved the streets at that time. BBB came out. I bought it and the brown paper cover "HERO System," assuming it to be something different from Champions. Read it. Saw some of the character samples and thought "these people are smoking crack!", particularly in light of the section in there discussing the "types of players" and how obviously these were being designed by whatever it was they were calling the munchkin (I don't remember anymore). As you well know, as I only very recently posted it, I rather liked 4e. The campaign stuff was useless to me, but the rest of it I rather liked. Never moved into it because my players at the time weren't interested, realistically we had a few house rules in play here and there that already did what most of the stuff I was interested in did. Players weren't interested in learning anything new, so we cribbed a few things here and there and my wonderful 4e, to my dismay, became a coloring book for player's children, and a few players. I gave the brown soft cover away up realizing that it was the same as BBB, but will less stuff. Most importantly, it didn't say Champions. So at that point, I had Champions 2e, Champs 2 and 3, still unfinished, and BBB, ready twice, popped my eyes at how radically different the characters were from what we had been playing. I had the owner of my favorite game shop tell me that there was going to be a Western "game" using Champions rules. I got really pumped. I had let the other genre books slide (not really understanding that they were more than just "theme" books: there were some interesting rules ideas, adventure ideas, etc--- but I didn't know all that. I just thought "eh" and let them pass. By that point, I owned Star HERO (the original), Champions 2e (though I was on like my second replacement for that), Champs II and III, still never finished, and the original Fantasy HERO, which I had read once to convince myself I wouldn't like it. I didn't manage to convince myself of that, and was a bit surprised. I waffled over picking up a new game, since Champions had been my de-facto running gear for every genre for many, many years at that point. It just didn't seem necessary. I waffled over it for a couple of months, but on launch day, I picked it up: to this day, it remains the _only_ "reference book" I have ever bought new, and I kicked my butt all up and down the street at the "waste" of money that could have been better-spent on groceries. But I _loved_ that book. That book became soft, fat, ratty, and filthy with use. It became our new backbone for non-supers games. Yes; it was just Champions, which we were doing anyway, but there was so much "normal guy" stuff in there that it just about _lived_ on the table. But I digress, which I really was trying to make a point of not doing. One day it hit me that the internet might have one of those "chat room things" where other gamers hung out. I might be able to meet other hero gamers (they had gotten thin in my area at that time, and I had been getting my fix at a D&D table rented at the game store. All the other tables were filled with Magic: the Marketing games. I learned that I don't care for CCGs by trying to learn a little bit. The game store owner, of course, loved them: they were paying his rent. At any rate, I had heard all the dangers or the internet, and how many freaks and weirdoes were out there. Well surely that included _my_ kind of freaks and weirdoes, and against my budget, my "good judgement" based on popular opinion of the day, and the protestations of my wife about how we would catch a computer virus that burn the house down, I popped in one of those AOL disks and started looking for other players. Two weeks later I found contact information for four of them. The only thing eventful to come from that was that I "met" Derrick Hiemforth (apologies for any misspellings there) right after hatching a plan to collect favorite house rules from other players, bundle them, and exchange them. You see, I _really_ had no idea how the internet worked. I thought that was something that would be useful! Derrick, ascertaining that I was completely out of touch with the internet, mentioned to me there was no reason for this project to continue, as there were a million sites where people put up and shared their house rules already, and he pointed me to the Circle of Heroes and the old Red October board. And all this time, every published book I had owned could be counted on one hand, and two of them I had never finished reading. There began to circulate news that a guy who had written stuff for HERO "way back when" had bought the copyright and was looking to put forth a new edition. That news led me to this board-- well, a much older version of it, but this board, nonetheless. I discovered eBay while looking around for book finders, which were still a thing then, but well on their way out. I had learned of all kinds of books like Western HERO from the internet, and I wanted to read them all! (unfortunately, i had started with the best one, so it was a bit of a disappointment when I finally did manage to secure Cyber HERO and Horror HERO. (I ended up getting them from a book finder service; i got burned the very first time I tried eBay, which did little to change my mind about the horrors of the internet. I trusted no one without a physical address and a phone number. Still have problems with that, but I'm getting better). In the meanwhile, I had located more HERO players, and lost interest in the internet: I had done what I needed to do with it, after all. They were playing Fantasy, using this gorgeous book called "Fantasy HERO," but it looked _nothing_ like mine. They had that one, too, mind you, but they also a book very much like Western HERO, only for Fantasy. They also had Fantasy HERO Companion II, which I _did_ read, simply because Western HERO had been great, and Fantasy HERO had a lot of interesting "new" stuff in it. FHC II was, in my opinion at the time, useless. No more than the GM looked at it, I don't think he had a great opinion of it, either. I don't know what to call the first Fantasy HERO-- I am told it was 3e rules, but that was the only rules book they had on the table. I didn't care, because it was pretty much the system I loved. After playing with them for about a year, I ended up back in the GM seat and ran fantasy for a bit before tempting them with other genres. This was where my Western occult game went down. It started out as Western, but it was clear that the players were missing the magic and mystery they got from fantasy, so I worked it in, with a few angles and twists not common to Fantasy. It was almost Voodoo. They loved it, and that game went on for nearly four years. This was the point at which I decided I really wanted to pen a supplement to Western HERO, and bought a couple of sourcebooks from the clearance rack at the game store to use as guides for how to format, how to layout, and most importantly for me: how to _edit_ so that the extraneous did not fill the body of the work. One of the books in the bin was "Old West," and I took that as a shoe-in, since it would likely have a reference list to get me started on my own research. I read Old West (GURPS 3e) and decided I couldn't do better than that if I _prayed_ for talent. I kept that book. Still have it. Recently picked up a second copy for PDF-ing purposes. During that time, some interesting things happened: Near the end of that game, 5e came out. At the mid-point of that game, the father of my first Champions GM had died. Between these two events, his mother had a fatal stroke. He came back to Georgia to settle family affairs, and I helped him clean out the house and donate what was worthy of donation and to discard what wasn't. There were two bedrooms _filled_ with his old comic book collection. He took it to the local comic store and simply gave it to them. He took his gaming stuff (which was _far_ more substantial a collection than I had remembered) to the game store a few towns away (our favorite one) and simply gave them all of that. He gave me his HERO-related stuff. I protested that he should keep it, and he simply said "Duke, I haven't looked at it in twenty years. My kids are into video games and dont care about gaming and my brother thinks he outgrew it. And mostly, I don't want a damned thing from out of that house. I just couldn't look at it." There was.... well, I hate to say it, but there was pretty much _everything_ from first edition all the way through third, except for the first edition box set of rules, which he had taken to Nevada with him when he finally found a post-college job. I looked through it. I kept the two versions of 3e, because they were Champions. There was the glue bound book and there were the contents of the boxed set (no box, no dice, but yet another map). I never read them, either. Partly because I didn't like the covers (nothing against the art itself: I make no secret that I really enjoy William's particular style), but there was something in the composition of that picture that was off-putting. That freaky add on the back cover just made it worse. I thumbed through them, saw the layout, and for some reason thought "Oh; it's a re-packaged Champions III. I don't need that." (the bound "campaign book" struck me as evidence that I had been right, and Champions II and II were simply more published adventures and the rules on how to make cars, which we didn't need, either). I mean never read them. As in to this moment: 2:41 AM eastern, February 17, 2019, I have never read them. Closest I've been to reading them is thumbing through them. I have laid the map out with the three other maps from my various 2e sets bought over the years to create a large map, but that's not really reading the books, is it? I bought 5e and Sidekick (liked Sidekick better) and based on the recommendations of many people on the internet had my 5e bullet-stopper spiral bound. I have regretted very few things more than I regretted that. I've promised myself not to do that to anything, ever again. I would _like_ to replace it with another bound copy, but it's a really low priority. As I was saying, I was going through Jim's old books and noticed that everything that wasn't the 3e rules books were either Villains books or published adventures. I had no want of any of them, and never bothered reading them. I spent the next few months giving them away to players or trading them for other 4e genre books. I bought Tuala Morn because I liked the lettering on the cover. Fortunately, I enjoyed the contents. That was the first 5e book I bought outside the rule book. I began to wonder if it was possible for me to scan my 2e book, which was succumbing to abuse the way the first two had. I didn't want to pull it apart in case the project failed, so I offered up Champs III for the experiment. Besides, it could stand some repair: years and years of being slid off the shelf by the gaming table to be used as a coaster were taking their toll on the cover. I won't say that the project was a staggering success, but it was successful enough for me to keep going. I also have three "brand new" Champions III books with wrongly-repair cover art and spots of noise here and there (there are three because of some confusion on the part of the printer). They are also printed on the wrong paper: they're on glossy magazine-type paper. I began a serious campaign to collect up the 4e books. I _like_ 4e. My old GM set the precedent for me, and I didn't even realize it: he never used those books he had, but he collected them for some personal reason anyway. I don't know why, exactly, unless it was the same issue I had been expecting: after a few games, your setting and the published setting don't mesh anymore. And why use someone else's villains when making them was so much fun? Recently-- very recently, in fact: mid-July of last year, I found myself with a slightly expanded budget (at the cost of considerably less free time). That is when I sat down in earnest to collect (and in the case of what my GM had given me, "re-collect") the books I don't have. Even then, it's not so i can read them. It's simply so I can make sure that they are somehow preserved for everyone, for any future HERO fans who might just want "catch 'em all." Did I have to tell you _all_ this? No. But I tell it to you and to anyone else who might still be paying attention so that you will know where I have been coming from on all those occasions I stated clearly that i never picked up published material, always viewing it as "too little, too late" or "out of touch with my own games." And mostly, so will know where I am coming from when I state, yet again, and with complete honesty: NO! No, I did _NOT_ see those examples of bizarrely-inflated characteristics. _NO_; I did not have access to published material in any useful form. _YES_, it is entirely possible to play, enjoy, and downright _love_ the game without having to buy every single scrap of paper related to it. _NO_, those published characters clearly aren't necessary. _NO_, you don't even need "examples" of how to build a character to get a game going, just rules on how to do it. _NO_, there is absolutely no need to use the work of a complete stranger as some kind of benchmark for your builds. _YES_, even officially-liscenced, written-by-brand-name-guy-X, published-by-the-guys-who-made-the-rules supplemental material _is_ _supplemental_, and totally unnecessary in every way, shape and form to the playing of them game-- and I don't even know what else. Those are the high spots: No; never saw that crap. No; never needed that crap. No; never wanted that crap, until very recently, and even then only as a source for creating a digital archive of those things for which there are not already available PDFs. The only things I want are 4 and 5e genre books (because, while I didn't like Dark Champions, I _do_ like Steve's setting books. The man has wicked crazy research skills) and any stand-alone games from 5 and 6. I think I have all three from 6 (there are only 3, right?) and Basic, which I got because-- hey, one thin book. Last week I got my revised Sidekick- because, again: one thin book with all the rules you need. And it looks nice next to my Sidekick. 1) _YES_, every time I sit down to play. 2) You have my sympathy. Again, YES! Buying up figureds because it was appropriate to what was in the player's mind when he made the character, or my mind when I made the NPC. Did you even read any of the conversations I thought we'd had in the past on this and similar subjects? Or have I just been having extensive non-versations with myself while answering your questions? We have had this _exact_ bit of information exchanged between us, and on more than one occasion. You know what's funny? You do things like your teachers. I was taught "get an idea, then make the sheet match that idea!" It was fresh and it was _so_ exciting, particularly coming from my previous gaming experience, _all_ of which was "roll these dice and that's your guy." Worse, Traveller (which I still love, for the record): Uhm.... my guy died. I haven't even played him yet. Why can he die before he gets played?! "Well, that's to add a gamble to keep you from going to crazy trying to gain another couple of skills or mustering out bennies. Makes you not want to be as old when you start adventuring, too! It's a _great_ idea!" But he's dead! I've been working on him for twenty minutes, and now I have to start over because the rules include spontaneous abortion?! What the Hell, Man?! So I played the game the way I was taught. And when I taught other people how to play, guess how I taught them? The way I was taught. Guess how they play? And it's not a unique thing: I've joined into groups as a player that play very much the same way: concept-first. And conversations like this lead me to wonder just how much their creativity or desired conceptions were hampered by the extra money they could afford to spend. As to the points-efficiency of published characters: I don't doubt it. Of late, I have seen it, now that, at 58, I can _finally_ afford to pick up some of that stuff from the past. Partly due to a slight rise in budget, and mostly due to a considerable drop in cover price. But it's just like this board: The people that are that deeply involved in a hobby are going to exchange lots of information, and eventually get really damned judgmental about what's the "right" way to have fun. There are people that will simply kowtow and start doing things your way. But there are a few people who will tell you that I've got plenty of milk, and don't need you pissing in my corn flakes; thanks all the same.
  25. 3 points
    Cygnia

    "Neat" Pictures

  26. 3 points
    Duke Bushido

    Multipowers

    Not a mechanical problem. "Concept" and "permissiveness" are always going to require interpretation and judgement. Mechanics can't do that for you. Even at that, it all boils down to faulty logic: EC= bad while "Pool" = totally valid. While there was a great discount for powers in an EC, you still had to, even at a discount, buy the things, and individually. The discount makes it wrong. Fine. I'll just buy _one_ big power, and turn it into any stinkin' power I want. Okay. That's acceptable. There's a flaw here, Sir. A big one. That flaw is "hey! This has a specific mechanic, so it's A-okay by default. Plus, they don't have to have the same SFX: it can be flight via rocket boots, and energy blast by manipulation of his bio-electic field, and armor via the skin of a werewolf. But it's okay, because there's a mechanic that specifically says it is. Since it completely cuts the GM and his feeble mind out of the process, it's more perfecter. I used to care, because I'm not about making stirring a pot for no reason, but I don't care anymore if anyone grasps this, but YES! Not only _have_ I seen it, I see it _a lot_. Partly because I haven't seen (in a supers game) a Killing Attack in _years_! I just recently concluded one game (I mentioned looking forward to it closing, as I really wanted more time for my scanning project), but I'm still involved in two others, and I flat do not _care_ if anyone else understands it or accepts it anymore, but point-blank: These take-advantage-the-rules pinch-penny loophole-raping buy-in-perfect-multiples-and-multipliers-to-skin-a-point players are creatures of *)_&**^&%%^ FICTION for my own experience the last couple of decades. I have run into _one_ serious rules-rapist, over thirty years ago, and it was such a phenomenal departure from the norm that I still remember him and call him by name even on this board (just in case you lurk here, Davien!). My groups aren't isolated. I've moved several times and pick up new groups. I travel considerable distances to play in other groups (I believe I've talked about that, too). Without any sort of exaggeration, I can easily say that since I really picked up the hobby I have been fortunate enough to play with over two hundred different people, at one time or another. I have met _ONE_ player who actually is the guy everyone is so damned terrified of that the rules have to be changed to eliminated the millions and millions of him that are so clearly crawling all through this hobby. Yet every week, someone on this board posts yet another reason the rules need further tweaking and further breaking down and further departure-- it's all become micro-micro-micro-micromanagement, and the only people I see posing an actual threat to breaking the game under any rules sets _are_ the people advocating for this stuff. Why? because apparently they are the only ones who are interested enough in or have the free time to study just how it can be done. Everyone else wants to build a character and have an adventure- -explore some jungle ruins, defend a frontier town, broker peace with another galaxy, end the vampire menace, or swoop in from the skies, bouncing bullets from their chests to save the helpless citizens from some sinister plot of Doctor Twisted. Granted, I totally understand that there is a group of people who get just as much fun by not actually playing the game, and just docking around with the rules (damn you, autocorrect!) looking for the Snipe of "perfect balance." The only place I find those people, though, is _here_. Online. (not like: Here, on this board-- though I'm sure there are probably one or two here, too. I mean "here" as in "when I go looking for people interested in the game as a hobby, I find those people online more than I _ever_ have in real life. Sorry for the long clarification: I want it to be clear that I'm not calling out anyone nor am I interested in picking a fight. I seriously don't care enough anymore.) I have to wonder what would have happened to the rules if Steve had decided to compose his sounding board group of people who actually played the game and were interested _only_ in how to make the final experience: actually _playing the game_... more rewarding. Thank you. Thank you for supporting my point from some weeks ago: There are those people who are simply unable to make a character without putting point maximizing as the priority. For Supers, I have _never_ had a Killing Attack. Not under _any_ edition, ever. My favorite archetype, in the early years, was the brick (not being a comic-book savvy young man, I found the brick to be the easiest to get behind. Fortunately, my play groups over the years would add to my comics knowledge and appreciation, but that would be years to come. Even then, I _still_ don't do Killing Attacks for Supers of _any_ type. I don't disallow them, mind you, but I don't do them myself for player characters.) And you have also supported-- not proven, mind you: you are only one person, and I'm not unscientific enough to accept that as a reasonable sample-- but you have supported my developing hypothesis that, even though I value conversations with you personally, Hugh, and many, many others on this board, it is simply _not possible_ to reconcile the extremes at which we play the game. I have to assume-- as it makes perfect sense: you've been playing a long time, after all-- that in your experience, the Welfare Man rules-rapist players are, if not _normal_, certainly very common. Within my experience, all but one single individual (the one who tried to hand me a character with "the Elemental Control of being hard to hurt"), has been concept-first from day one. We (not you and me, but "the types of players you are familiar with" and "they types of players I am familiar with" get very different rewards from the game, and thus have very different needs from the rules. Unfortunately for the people on my end of the spectrum, every step of the rules that takes it further and further from "do what you want" to "do it this way" makes it of less and less use, and therefore appeal, to this of us on this end. At this point, I don't truly believe that we can really hit a well-rounded middle ground simply because that's where we _started_, many editions ago, back when we had enough in common to understand each other. As it is, in the interest of _not_ wanting to start yet another conversation on the same topic ("points effectiveness, perfectness of rules, need for more mechanics"), and in the interest of preserving the civility of things thus far, and in large part out of my respect for you and others who feel as you do, I will take my "stupid," non-KA-using self out of this conversation. It's not like I've got a lot of interest invested in the last two editions where so many things were "fixed" anyway. Fine. I get it. I'm stupid. The people I have played with since adopting Champions / HERO are all stupid. Damn us for fools, we thought building the character we want would give us a sense of investment in the game and we built to make the concept in spite of the clearly inferior flaw of leaving points on the table or pouring them down a drain. We were stupid. Stupid or not, the point is that we _did_ it. And as many groups as I've drifted in and out of, I have seen many, many other people do it, too. Majority? Doubt it. One tiny, statistically-irrelevant fractional percentage of all the people who ever played? Doubt that, too, but it's possible. The only players in all of human history to do it? Oh man, do I doubt that! Enough to suggest that maybe people who really wanted to build to concept did it, without tweaks and twirps and a complete remodeling of the rules? Yes, I think so. But keep in mind that may not matter, because the math guys have formulaically proven our intellectual inferiority for being willing to do this, when it so clearly marks us as stupid. Clearly. Either the correct, split and shave every point way, or the stupid way. We've established that. I still do this. I think a lot of us do, really: it's a great balance between the inherent inequality of concepts. While we strive to give every player equal screen time, en masse, it's difficult to manage things so that every single character is just as important or just as vital to every part of the scene. So we include bits here and there. When the flying energy projectors are protecting the doomsday machine's power generators until it's fully charged, and there aren't enough of them on your side to keep them engaged, perhaps the Martial Artist can block and deflect attacks away from the telekineticist long enough for her to push her TK Smash high enough to damage the machine...... Beyond that, it tends to work well for players. In the early days, I thought everyone would want to be "_the_" something; I thought it might be vital to ensure a more solid team. I was wrong. There are those players who _don't_ want to be a specialist. They want to dabble in everything. Well when Greased Lightning has been incapacitated, sometimes it's nice to have a "pretty fast" guy to help take up the slack, and perhaps he can get creative with his other abilities to temporarily make up for what he lacks in speed next to ol' GL. That being said, I think it's more than reasonably character building, I think it's important for the group of players as a whole. There are two ways I allow Multipowers. I hit on both of them above, detailing one a bit; the other I don't think needs it. Anything beyond those two justifications is just the EC points-grab, all over again, only this time it's okay because there's a better mechanic. I am sure there is some sort of math that proves me wrong, completely and totally, but being stupid, I'm used to it.
  27. 3 points
    wcw43921

    Call Me Beep Me--

    I seem to remember there were more than a few Kim Possible fans around here back in the day--heck, Michael Surbrook wrote her up in HERO on his site. So it should interest more than some around here that there is a live-action Kim Possible made-for-Disney movie coming this Saturday, and from what I see of the preview video-- it looks like a really good deal. There's a scene at about 0:55 where Shego uses her energy blast power for flight--something I don't remember from the cartoons, but it's a neat trick. The movie premieres this Saturday (2-16) at 8 PM ET/7 PM CT--time enough to plan a watch party, or set your Tivos/DVRs, or VHSs if you're really old school. Or you could hire a team of artists to create detailed flipbooks. That's the sitch, folks. See you Saturday.
  28. 3 points
    I think I got sloppy about clarity somewhere in the reply chain. Let me be more formal. Assume: Defenses are generally bought relative to attacks such that a NND attack against a "normal" opponent and a blast of the same AP have roughly equal STUN output. Based on the guidelines in FRED and the characters I have seen made by my group, posted on the forum, and in published materials, I believe this to be a reasonable assumption for superheroic play. Let character A have a pair of N point attack powers that are able to be used in a multiple power attack. Let character B have a single N point reserve multipower with N points spent on ultra slots containing attacks. Omit consideration of other powers A or B may have. Observation: A can multiple power attack, B cannot. Observation: B can flexibly change the defense they are targeting, A cannot. Conclusion: A will have greater raw output, but be highly susceptible to variation caused by their target's characteristics. B will experience the inverse, with a stable but lower output.
  29. 3 points
    RDU Neil

    Combat luck and armor

    When you peel it apart it does look like a cobble, but our group loves Combat Luck, even with armor, but because it fits the cinematic action. It lets them have a modicum of comfort when being blasted with automatic gunfire that one lucky shot won't completely take them out. It does make hits to armor (less common/less coverage in modern action than fantasy) much less likely to penetrate, but in a game where taking any Body damage is serious, it just allows them to have more confidence in combat. As I've said elsewhere, if it was a more traditional Danger International (spies and private eyes, not action movies) I'd disallow or further nerf Combat Luck (like only damage resistance and doesn't stack). Edit: Combat Luck is something, in my experience, that looks like a horrible cobble/cludge on paper, but ACTUAL PLAY it works very simply and elegantly and affects play in a way that feels right. Ugly in construction, elegant in execution.
  30. 3 points
    Cygnia

    "Neat" Pictures

  31. 3 points
    Doc Democracy

    Free Equipment - Pros & Cons

    In almost every game I play now I have dispensed with equipment lists and resources. It is too much trouble for me and harshes the buzz of the game. Sometimes, when access to equipment might be an issue I ask the players to write down the things they currently have in their possession based on their character descriptions. The police officer guy will have a gun as well as a radio without any explanation, the physicist might actually be carrying a geiger counter (though I might make him explain why) and the rock star will not be allowed to have that axe until I realise he was talking about his guitar... I am open to players having the things that they think their characters would have because it helps them better visualise the character in the game. Most players do not then seek to push the boundaries and they are usually better policed by the other players than by me. In HERO, all this kit is fine to be available without a single point spent, just like it is in other games. I get the players to spend their points on the things that make their character stand out. I have moved in a more narrative direction as I got older. Doc
  32. 3 points
    The original (pre-4th ed) Fantasy Hero cover was by Brian K. Hamilton. 4th-ed FH (and both Companion books) were by Larry Elmore. Fantasy Hero Complete was by Sam Flegal. Couldn't say for the others between 4th ed. and FHC.
  33. 3 points
  34. 3 points
  35. 3 points
  36. 3 points
    Starlord

    2018-19 NFL Thread.

    So Elway is still the best QB currently in the Broncos organization?
  37. 3 points
    You can role play, investigate and negotiate in a d20 game, and you can build a dungeon crawl/combat centric game in Hero. That's not a system issue.
  38. 3 points
  39. 3 points
    How I learned hero was being handed a pre-generated character, and sat down in front of a map, and talked to people on my left and right, and just followed the instructions< However my RPG Experience at the time was D&D First edition, Bushido, Advanced Melee/Wizard, and some Traveller, so I was not a total Neophyte. I think having a choice of pre-generated characters / NPCs where all the creation work is done, and simplified, until people feel comfortable with the basic system. Simple simple adventures, and resources, and only lkeep the points and constructions in an appendix (Do you want to know more...?) First off it needs to be a fun game. THEN you introduce the complexity.
  40. 3 points
    Lucius

    Master craftsmen creating magic items

    Sundry Items of Equipment Quill of Penmanship: (Total: 4 Active Cost, 2 Real Cost) +2/+2d6 Striking Appearance (vs. Anyone reading what the character writes) (4 Active Points); IAF Fragile (-3/4), Conditional Power Only effects literate people reading the message (-1/2) (Real Cost: 2) This quill pen writes so smoothly and clearly that it grants a bonus to Burocratics when filling out forms, to High Society if sending invitations to a ball, even to Charm if writing a love note. Restful Bed: (Total: 5 Active Cost, 2 Real Cost) Life Support (Immunity: All terrestrial vermin) (5 Active Points); IAF Bulky (-1) (Real Cost: 2) Bedbugs, fleas, and all manner of pests, cannot abide this well made article of furniture. Don't let the bed bugs bite! Bed of Recovery: (Total: 24 Active Cost, 8 Real Cost) Life Support (Immunity All terrestrial diseases; Immunity: All terrestrial vermin) (10 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), IAF Bulky (-1) (Real Cost: 3) <b>plus</b> +2 with CON Roll (4 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), IAF Bulky (-1) (Real Cost: 1) <b>plus</b> Regeneration (1 BODY per Week), Can Heal Limbs (7 Active Points); IAF Bulky (-1) (Real Cost: 3) <b>plus</b> Darkness to Touch Group 1m radius (3 Active Points); IAF Bulky (-1), Limited Power only blocks pain and discomfort (-0) (Real Cost: 1) Any ill or injured person could hardly ask for a better place to rest and recover than this bed. Lucius Alexander Tagline of palindromedaries
  41. 3 points
    Let's be clear - there was no "design by committee" of 6e. Steve invited some Board posters to the "SETAC" with the clear statement that this group existed to discuss ideas he was grappling with and wanted to chat about, not discuss any ideas he did not put forward for discussion and shut up when he had what he needed from the discussion. I recall some of Steve's comments from those discussions, but that would be what he chose to share in the course of the discussion. I recall the comment that the END in an END reserve has advantages over END in other forms, which I agree with. What would you charge for "END keeps going when you are KOd and is still there when you recover"? That's what the END in a reserve does. I'd suggest the recovery likely should be cheaper, as it only recovers that reserve END (even though it does recover the END when you would not otherwise get a recovery), before I would suggest that the END is overpriced. So adding free equipment is what breaks the balance? If I spend points on the ability to survive in space and we play a Street Levels Super game that never goes into space, was my Life Support balanced with the player who spent the same points on a better CV and higher defenses? Buying +10 dMCV has little impact if I never face an opponent with mental attacks. Free equipment does not cause, or change, that.
  42. 3 points
    Duke Bushido

    Classic/80s Champions Villains

    Ooohh- and you could interrupt Howler at karaoke night....
  43. 3 points
  44. 3 points
    You're not taking into account the number of points you lose to paying Taxes.
  45. 3 points
    It kind of struck me like a slap in the face why the Fantasy Hero Complete book I was so disappointed with is actually fantastic. My players were all having me assist them with their character building and it wasn't improving over time. Then I realized what it was. They had looked over 6E1 and 6E2 and tilted. It's just too much in-depth detail. I had a couple of my players thumb through Fantasy Hero Complete and said "This is all you really need to get rolling." There was palpable relief on their faces. Lesson learned - I will get my Wednesday night table to buy this book.
  46. 3 points
    It just seems to me that the argument that secret identities are unrealistic or stupid in a world where a guy turns into a huge green monster that can juggle tanks is simply absurd. You're willing to suspend disbelief for the far more outrageous and fantastic thing than the other???
  47. 3 points
    Of course. Just an caravan looking to emigrate to civilisation...but some b-tard had to go build a wall.
  48. 3 points
    Cancer

    Funny Pics II: The Revenge

    The "Friendship is tragical" gang? Yeah, me too.
  49. 2 points
    On multipowers, I think VPPs also have to come into any analysis. There is a point at which the VPP becomes more cost-effective. Once we have established that "pick 60 real points worth of powers with 60 AP or less" costs 60 + [30x3 = 90] 150 points, we have to assess the point at which even the slots we have in the MP would be more efficiently purchased as a VPP. It's a complex analysis, but it is part of the equation. Now we seem to be talking about "my concept is any powers I want my character to have". I know when I design a VPP based character (moving beyond the Multpower), I start by defining what the character can't do. Comparing that to the Full Power Cosmic VPP, I apply a limitation to the control cost accordingly. Often, "what he can't do" will be partially driven by other characters in the game (e.g. we have a mentalist; maybe there is a reason his VPP cannot do mental powers), as well as conceptual issues. I have, on occasion, asked "why does the character have this ability", and had to rephrase it as "not 'why would that ability be useful to the character', but 'how does that ability fit with the vision and concept of the character' ". Slapping a huge movement power and a big defense power in an attacks multipower "cuz I can, and it will be useful if I don't want to attack" is not a sign of a good player for any campaign, in my opinion.
  50. 2 points
×
×
  • Create New...