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Vanguard

HERO Member
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About Vanguard

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    Where Wolf?
  • Birthday 04/07/1975

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  1. That's because they're still created with DEX/3 DVC rule. The way CVs were figured changed in 6th but none of the prepublished characters did. Most of them were just copy/pasted from earlier editions and those that were rewritten or given a power boosted just maintained the old CV values. Hm, have you happened to look at The Harbinger of Justice from Dark Champions?
  2. These are kind of what we went with. I wasn't upset, per sae, just like "Really? THIS is when I roll the 3?!"
  3. Yup. Was playing a character that built his own power armor and we were helping one of the PCs DNPCs. Character went in to fix her TV (or something like that, it's been a long time since we played that campaign) and ended up rolling a 3. Critical success on TV repair..... As for what good a critical success on Animal Handler would be . . I got nothing.
  4. This is just awesome. +1 "likes" With you RDU but I ran out of "likes" at like midnight . . . not really sure why there's even a limit on that kind of stuff. . .
  5. Because you're just mean. REALLY mean. . .
  6. Nothing's stopping you from making those skill levels with INT based skills adding to Background kills that have been purchased "based on INT". Cause, to my way of thinking, once you pay those extra points, they're now "INT based" and no longer "Background". At least that's the way we did it. Only problem with this is you'd have the Min/Maxes paying the extra point to make it Int based so that they could get more bang for their buck. PS: I agree with most of what you've said in this thread Sean, I just happened to have run out of "likes" for the day. /sigh
  7. Watched it but can't really say if I liked it or disliked it. I obviously "liked" it enough to finish it out and thought it was nicely done and acted but something just feels . . . off . . That being said, if they do make a season 2, I'll probably watch it.
  8. Sorry about the belated reply. I don't make it to the Hero boards as often as I used to . . Anyway, I totally agree and it's one of the many reasons I like hero. I detested the absolutes found in D&D and it's cousins due to the fact that, like you, some of the things just didn't make sense. To use your example, not only would it have that issue but how would you actually manage to get close enough TO the neck to sever the head? The other reason I don't like them is I was, too often, on the receiving end of them. Save vs Death or Die. And death ensued.
  9. Just watched it. Squeed like a schoolgirl.
  10. Now that you mention it, I think we are. That's something I could get behind. But trying to find something premade with all that is nigh impossible and, as you say, would most likely require being built from the ground up. (Although, I'm not so attached to the whole "alien species" things. I can take it or leave it as I've found it's really hard to integrate aliens into a game and have them actually BE alien). Yup. Just plain, garden variety humans. And I've got about a decadish of Mechwarrior RPG on you, so 90's, and as far as I can tell, it hasn't changed. Ditto OM . .. Ditto. Although I'm more of a subfighter kinda guy. Gimme mah Viper!! or Hammerhead, or Star Fury or . . . .
  11. It's not the cinematicism. As RPMiller says, I wouldn't want to remove that, even if I could. It's the "super-heroness" that I'd tone down if I could. I mean, it's possible to dilute it but it's still there, lurking in the corner. Normally it's not that big of a deal but occasionally it can surface and be a bit jarring.
  12. It can. It just takes work. Our old Gatecrashers (heroic level) game was like that. It took us a bit to fine tune the damage vs defenses but we finally got to the point where the players had to think and be careful because our body armor was good, but not that good. Don't get me wrong, regardless of tweaking and other things there's still, for me, that "superhero roots" feel to the game but if the players and GM are willing to put in the work, it can be dealt with.
  13. That is probably a very safe philosophy.
  14. Yep. That's exactly what I did. Thanks Chris
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