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Vanguard

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About Vanguard

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    Where Wolf?
  • Birthday 04/07/1975

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  1. Vanguard

    Guns and Ammo

    I don't think there's a 6th Ed. Dark Champions. And yes, the only difference that I can think of is the new/optional autofire skills are talents and not Advantages.
  2. Vanguard

    Guns and Ammo

    I don't know if anyone knows but there are Optional Autofire rules in both Dark Champions and the APGs. (I think the ones in the AGPs are just reprints from DC but I included them for completeness). I think the expanded Hit Locations are in there as well. . .
  3. @JmOz If that's the case, then depending on how many of the thugs there are. A decent planning session should be enough to find a way to limit the raw power of the weapons themselves. 'Cause even with those CV levels, the thugs could get lucky. And (projecting here) that tells me the PCs (probably) did what I would've done. Both in character and out. Seen the raw numbers and immediately panicked and started doomsaying. Yes, it's a personality flaw and yes I'm trying to work through it.
  4. Hmm, I see your point. Especially after the blueprints have been gone over. So forewarned is forearmed but tactics can only take you so far. And as we all know, no plan survives contact with the enemy. So the PCs could plan everything down to the smallest detail, do everything right and STILL end up in a face to face slugging match. If that happens, do they still deserve what they get? I can understand wanting to challenge your PCs and a hard fought battle is one of the best and most fun I've had in a game. But with the way those weapons are written up, there doesn't seem to be much wiggle room for the PCs when the lead starts to fly. Granted I don't know the stats of the players other than they have decent CVs (But one of the slots is AoE with Penetrating so doesn't do 'em much good) so they might be alright and just having a knee jerk reaction to the raw numbers. (I'm guilty of this and try not to let it get the better of me). Also, if these guys are truly "thugs" THEY may not have the tactical know how to deal with the PCs . . . .
  5. Vanguard

    Money

    5th (or 4th Ed) Dark Champions Edit: Another source for Resource Point information is APG 1, pg 191. But I'm pretty sure it's just reprinted info from Dark Champions.
  6. It's been a while, but I don't recall Combat Luck being useful against AoE attacks . . . could be misremembering though. And I know everything is campaign dependant and all but SIX levels of Combat Luck? Isn't that a bit . . . excessive?
  7. Vanguard

    Head Hit Locations.

    Nearly the same only for us it's: 3 Top of head/Skull, 4 Face, 5 neck/throat. FYI, APG 1, page 173 has hit locations mods as well as damage multipliers for more granular hit locations.
  8. Vanguard

    Sectional Body Armor: Reality vs. Game Play

    Hmm, I'm not sure about that. While some rules can be adjusted on the fly or applied only in a given situation, some of them need to enforced at all times. Otherwise you have a consistency problem. Take your example, if a player wantonly (or heck even accidently) and you don't worry about the stray rounds, then say you have a hostage scene and the exact same thing plays out but this time you check for blow-through, they may wonder what's going on since it wasn't an issue last time. Plus it's nice to have at least some kind of guideline set down so players know that it is an option if they need it. Before we changed the blow-through rules, we wouldn't even attempt it because unless it was the sniper with his .50 there was no way our assault rifles or pistols would have a chance.
  9. Vanguard

    Sectional Body Armor: Reality vs. Game Play

    Yeah, I think we went with something along the lines of if 1/2 the attack exceeded the Def then there was blowthrough. Otherwise, it either didn't occur often enough and/or, as you mentioned, was nearly impossible to do without cheese on your ammo or really powerful attacks. It most certainly requires seasoning to taste to get it just right though.
  10. Vanguard

    Sectional Body Armor: Reality vs. Game Play

    We switched to x3 before 6th because of the Stun Lotto. Then were tickled when we saw that 6th pretty much did the same. If I recall correctly, I think the flat x3 is one of the optional rules. @RDU Neil Never thought of dropping it two x2 for Supers. But then I haven't played in a super heroes game in a long time. In replying to Surrealone, I'm wondering if sticking with the 1/2D6 for Stun in the heroic games might be a better way to simulate glancing blows and/or blows that might do much body but slammed into the chest plate at around the solar plexus as 1200 m/ps. Food for thought . . . Welcome. If/when you do unpack your 4th Ed DC, I don't think much has changed. But it's a been a long, long time since I've played 4th. Also, in looking over the PDF, I can't find an Edition label so it could well be a 4th Ed book that I'm assuming is a 5th. I know that, since some of the rules between 4th and 5th never really changed, some of the books never saw reprints as they were perfectly compatible. Well, that's technically what it is. . .
  11. Vanguard

    How to Build: Vorpal weapons?

    The APGs also have some rules concerning Absolutes . . So it can be a thing in Hero. Just needs the GM to be willing is all.
  12. Vanguard

    Sectional Body Armor: Reality vs. Game Play

    Blow Through is in Dark Champions pg 192 But it sounds a bit confusing as well as time consumng to adjudicate. But i do find it's a good baseline to go off of. I think we did something like if 1/2 the damage of the weapon was equal to or greater than the Def of the barrier. You got blow though . . . Either that or just reduce the value of the Stun X multiplier for the hit locations. That way you don't have to alter the guns (unless you want to). You can also use other types of defenses. In one of our older games, we had access to "kinetic dispersion gel" that was 50% Damage Reduction, stun only" but it would only protect the stomach/chest/vitals. And it was only issued during/when the team were gearing up for assault type missions and knew the poop was about to hit the fan.
  13. Can't really help but awesome concept.
  14. Vanguard

    Star Wars 8 complaint box

    Yep that would be why you did that. Again, not really sure how I managed to read your post and miss that, very important, part of it.
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