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Lyinggod

HERO Member
  • Content Count

    23
  • Joined

  • Last visited

About Lyinggod

  • Rank
    New Member
  • Birthday 07/17/1967

Profile Information

  • Gender
    Not Telling
  • Location
    Poulsbo, Wa
  • Interests
    Moves, Books, any non-d20-esque RPG,
  • Biography
    I discovered RPGs in the early 1980's starting with Gamma World and D&D. I discovered other games at Norwescon in Seattle a short time later. I have been hooked ever since. The Hero System has always been my go-to game.
    I moved to the entirely too rural Poulsbo, Wa in 2010 and have been trying to teach two raccoons and a fox how RKA works since then.
  • Occupation
    Electronic Technician

Recent Profile Visitors

287 profile views
  1. Thanks. That group, up until, recently had been playing d20 & Starfinder 🤮. Friday’s tend to be bad for me so I must keep searching 😭
  2. I am looking for a HERO (or any non-d20) game of any genre in Kitsap county or East Jefferson county in Washington State; Silverdale, Pouslbo, Bremerton, Port Orchard, etc is all good. PM me if anyone knows of a group that has room for a reliable player. I am very rusty at GMing but I would be willing to share in the duties once I am up to speed. If you find this and it’s an old post, feel to PM me if this applies to you. If I've found a group, we may need players or I may still be in search of the mythically elusive “non-d20” game. Thanks
  3. Version

    65 downloads

    This is the Hero System Universe Timeline written by Steven S. Long and based on work by Steve Peterson and Steven S. Long. I found this online and noticed that it was not available here. It is a 4 page high level brief description of the significant events in the Hero System Timeline from 100,000 BC (before the Turakian Age) through the year 3000 A.D...It was written for 5th edition but it is version agnostic.
  4. Version 1.1

    88 downloads

    This is an Excel spreadsheet that generates Hero Designer prefabs using Custom Skills and Custom Powers. It works best for creating lists of items such as equipment. It does not add (or extract) advantages or limitations though these can be added in Hero Designer. It can separate groups of data into Lists. Once appropriate data has been entered, paste the resulting output in to an empty HDP file. For Equipment: Captures Name, Description, Price, and Weight. For Skills: Captures Name, Description, Skill cost, End Cost, Skill roll. Options for custom skill or skills using the Power Skill For Powers: Captures Name, Description, Real Cost, End Cost Description Example: Given the following block of text if entered in the Description area of the spreadsheet: <i>Creates a small bubble of acid that is hurled at the target</i><p>Ranged Killing Attack 1 point (vs. PD), Penetrating (+1/2), Uncontrolled (+1/2), Continuous (+1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) This is applied to the Display area of a HD power resulting in: (Note italics and separation of first and second line. Creates a small bubble of acid that is hurled at the target Ranged Killing Attack 1 point (vs. PD), Penetrating (+1/2), Uncontrolled (+1/2), Continuous (+1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) Instructions are included for use and sample data to get a better idea of how this works. This was designed in the Open Office spreadsheet and converted to XLS. I have not been able to verify its full functionality in Excel. If there are issues or questions, please let me know.
  5. Version 1.0

    41 downloads

    This generates an unformatted HTML output that is similar in layout to package deals/templates as found in the Hero System genre books with a few minor modifications. The actual output is intended to be pasted into a layout program such as Indesign, Scribus, Word, Openoffice, etc. where the actual final formatting is applied. The attached images include examples of actual HTML output, the output pasted in to a text editor (in this case NOTEPAD), and the final result of formatting in a layout program. This uses javascript to overcome some quirks with Hero Designer export templates. The output has only been tested in the Chrome browser so your mileage may vary. I have included documentation within the HDE file that hopefully make things clear as to how it works and why it works the way it does.
  6. Version 1

    60 downloads

    This is for campaigns where the point cost of the spell to the character is not the "correct" real cost. Example: The actual real cost of a spell is 30 real point (100 active cost). If, in the campaign, all spells cost 3 characters points then when the character buys this new spell then the spell from this prefab is added to the regular character sheet to reflect/track the expenditure of 3 character points. A second character sheet/HD file is used to track the actual spell and mechanical information (power, limitations, advantages, etc) plus END cost. Designed for 5e and 6e, This is a list of the spells names from the Hero System Grimoire I. They have been converted to 3 point Custom Powers and POWER skills for campaigns that treat spells as either individual skills or charge a fixed cost for each spell. These default to treat all spells skills as INT based and all CUSTOM POWER spells as 3 point spells. Instructions are included that hopefully make it easy to change the skill base characteristics and point costs in mass. You will still need the Hero Designer Grimoire I HD pack and/or Grimoire I book for the mechanics/descriptions of the spells.
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