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About Beast

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    Knotworking for a better tomorrow
  • Birthday 04/11/1962

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    Pasadena Ca
  • Interests
    Hero system and Ren faire

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  1. Beast

    Write-up Search: Dresden-esque Techbane Aura

    I'd go with 1-3d6 Unluck and Luck only vs Items younger than me maybe put a time limitation of 1hr presence needed-1/4
  2. Beast

    Marvel Character Write Ups

    For a 2 form character(normal and Super) I would go with Only in Alternate ID aka OIAID a -1/4 limitation you pay full price for all common stuff and any stuff the hero form can do gets the limitation My super hero Wraith is built this way
  3. Beast


    it was 1 of my choices and I have that miniture(it is Blood Widow from Reaper) #1 also had that undead/zombie stare and is oozing power
  4. Saw it and liked it very much
  5. Beast


    came across this pic as a possible pic for Haunted's Girlfriend the Ghost 1st new pic is Karrin who just looks a bit different in death 2nd is a different version of her when she was alive 3rd is what the 2nd looks like in death any comments(like /dislike) or other suggested pic?
  6. Beast


    Updated John Dresden aka Haunted Haunted Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 16 13- OCV: 8/DCV: 8 25 CON 15 14- 23 INT 13 14- PER Roll 14- 23 EGO 13 14- ECV: 3 - 3 20 PRE 10 13- PRE Attack: 4d6 8 OCV 25 8 DCV 25 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 2+23 PD 0 Total: 2/25 PD (0/10 rPD) 2+23 ED 0 Total: 2/25 ED (0/10 rED) 10 REC 6 45 END 5 11 BODY 1 46 STUN 13 Total Characteristic Cost: 167 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 10m/20m Cost Powers END 24 Haunting :My girlfriend the ghost: Multipower, 60-point reserve, all slots Reduced Endurance (0 END; +½) (90 Active Points); all slots No Conscious Control (-2), No Range (-½), Conditional Power Power does not work in Uncommon Circumstances (Hallowed grounds; -¼) 2f 1) My girlfriend is bansihde keening your death: Change Environment (-5 to Characteristic Roll or Skill Roll, Long-Lasting 1 Turn, Stunning), Area Of Effect (16m Cone; +½), Thin Cone (-¼) (59 Active Points); Limited Power Power loses less than a fourth of its effectiveness (Vs Pre not Con; -0) 0 1f 2) My girlfriend the ghost is breath taking: Change Environment (+2 Wind Levels, -2 Temperature Level Adjustment, Long-Lasting 1 Turn, Suffocation), Area Of Effect (16m Cone; +½) (57 Active Points) 0 2f 3) My girlfriend the ghost talks with her ghost friends: Retrocognitive Clairsentience (Hearing And Sight Groups), Telescopic: +20 (60 Active Points) 0 2f 4) My girlfriend the poltergeist: Change Environment (+1 Points of Damage, +1 Wind Levels, +3 Points of Telekinetic STR, -1 Temperature Level Adjustment, Long-Lasting 1 Turn), Area Of Effect (32m Radius; +1) (60 Active Points) 0 1f 5) My girlfriend the ghost says lights out: Darkness to Sight Group 9m radius, Personal Immunity (+¼) (56 Active Points) 0 2f 6) My girlfriend the ghost was a cop and a crack shot: RKA 1d6+1, Penetrating (+½), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Selective (+¼), +4 Increased STUN Multiplier (+1) (60 Active Points) 0 14 +4 SPD (40 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only for ghost girlfriend's actions; -1 ½), Conditional Power Power does not work in Uncommon Circumstances (Not on hollowed ground; -¼) 97 Variable Magic Power Pool, 60 base + 60 control cost, Powers Can Be Changed As A Half-Phase Action (+½), No Skill Roll Required (+1) (135 Active Points); all slots Restrainable (-½), Incantations (Complex; -½) 0 1) Soulfire blast: Blast 5d6, STUN Only (+0), Area Of Effect (4m Radius; +¼), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (56 Active Points) Real Cost: 28 6 0 2) Napalm for the soul: Blast 3d6+1, STUN Only (+0), Area Of Effect (16m Cone; +½), Thin Cone (-¼), Reduced Endurance (½ END; +¼), Constant (+½), Uncontrolled (+½), Attack Versus Alternate Defense (Power Defense; All Or Nothing; +1) (59 Active Points) Real Cost: 29 2 0 3) Hell fire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +1 Increased STUN Multiplier (+¼), Penetrating (+½) (60 Active Points) Real Cost: 30 6 0 4) Stinging hellfire: RKA 2d6, Area Of Effect (16m Cone; +½), Thin Cone (-¼), +3 Increased STUN Multiplier (+¾) (60 Active Points) Real Cost: 30 6 0 5) Be gone minions of hell: Dispel summoned 6 ½d6, Area Of Effect (32m Cone; +¾), Thin Cone (-¼), Cumulative (624 points; +1 ½) (58 Active Points) Real Cost: 29 6 0 6) quick healing: Healing BODY 2d6, Characteristics (+½), Decreased Re-use Duration (1 Turn; +1 ½) (60 Active Points) Real Cost: 30 6 0 7) Major trama healing: Healing BODY 6d6 (60 Active Points) Real Cost: 30 6 0 😎 Teleportation 10m, x4 Increased Mass, MegaScale (1m = 10,000 km; +2) (60 Active Points) Real Cost: 30 6 Morning magical rituals, all slots Concentration (0 DCV; Character is totally unaware of nearby events; -¾), Gestures (Requires both hands; Complex; -¾), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -¾), Limited Power Power loses about a fourth of its effectiveness (all effects turn off at dawn; -¼) 8 1) invisible aura of protection: (Total: 26 Active Cost, 8 Real Cost) +13 PD (Real Cost: 13) plus +13 ED (Real Cost: 13) 0 8 2) invisible protective wards: Resistant Protection (10 PD/10 ED) (30 Active Points) 0 14 3) Communications with my dead girlfriend the ghost: Danger Sense (general area, any danger, Discriminatory, Function as a Sense, Targeting Sense) (52 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Hallowed ground; -¼) 14- 2 Teleportation: Fixed Location (2 Locations) 0 Notes: His Base and team base Perks 5 always knows which horse to pick: Money: Well Off 3 Anonymity 10 Vehicles & Bases Skills 3 Acting 13- 3 Bureaucratics 13- 3 Conversation 13- 3 Criminology 14- 3 Deduction 14- 3 Kit bashing magical items: Inventor 14- 3 Navigation (Dimensional, Land) 14- 5 PS: Mage: all in practioner of the dark arts 14- 3 Persuasion 13- 3 Security Systems 14- 3 Stealth 13- 3 Streetwise 13- Total Powers & Skill Cost: 233 Total Cost: 400 400+ Matching Complications 15 Hunted: Demons,dark gods,elder things and really ancient somethings Infrequently (Mo Pow; Harshly Punish) 15 Psychological Complication: Smart mouth (Common; Strong) 15 Psychological Complication: Hates being ordered around (Common; Strong) 20 Psychological Complication: Protective of normals (Very Common; Strong) 5 Rivalry: Professional (other mages; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Susceptibility: Holy relics 1d6 damage Instant (Uncommon) Total Complications Points: 400
  7. Beast


    I had forgotten to make them all turn off at dawn good catch on the danger sense I'll amend both As for Lights Out just an extension of Danger Sense just more whispering in his ear/mind
  8. Beast


    No comments either way on how good or bad the character is?????????????????? No opinions on a backstory or possible changes??????????????
  9. Beast

    More space news!

    what about ice melting at the ice caps? the magnetic field does redirect a good portion of that radiation to the poles and maybe the outflow/inflow of the magnetic field is heating the ice cap?
  10. Beast

    More space news!

    So could this be the cause of climate change?
  11. If the player does not want to ,then don't force them and give the drama and face/limelight time to a player who will when they ask why is so and so getting more limelight/face time you tell them you did not want it when it was offered and so and so is willing to play
  12. Beast

    D.C.'s Legends of Tomorrow

    me neither
  13. Beast

    How does decapitation work?

    Death for decapitation severing a limb you need to look at the inpairment rules in 6th ed
  14. That is a GM's job ,especially if the player has DNPC loved one of the moment kinda thing or Psy lim disad: hopeless romantic or a Hunted that would order a mook/recruit unknowing the S.O. to betray the hero
  15. So refund the sanity point for more KS: Mythos Knowledge add to spell pool reserve recruit foolowers etc..... on the other hand spending time in a psych ward could get them back and even allow the character to spend exp of raising the stat to higher levels or even resistance to Mythos encounters this would be for characters who went insane(died) and are not playable as heroes at the moment I would treat Sanity as Body for healing perposes and anything that brings the character to zero sanity is now an npc of the GM's unless the heroes are able to subdue and haul off to a psych ward this might need a new Sanity Recovery stat that recovers at per month