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C-Note

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  1. C-Note

    Solar System Hero Campaign is a Go!

    You build it as a Vehicle. File -> New Character -> 6th Edition -> Vehicle. Or, you can use the template I provided above. File -> New Character -> Custom/Non-Standard. Vehicles are almost identical to characters with some changes to Characteristics. They have a SIZE, but lack INT, EGO, and PRE. There are some other minor differences. Open the "Close Escort" hdc file above to get a feel for ship construction. You will need to use a Vehicle Export Format available in the Downloads section on this site, since Hero Designer PDF export is only designed for characters.
  2. C-Note

    Solar System Hero Campaign is a Go!

    According to Star Hero 6E p218, 1G of acceleration translates to 120m of Flight per Turn. A SPD 3 ship would need 40m of Flight to achieve 1G. A SPD 2 ship would need 60m of Flight. Etc. Combat/Non-Combat rules apply. There is a chart on p218 that goes up to 6G of acceleration. With the Star Hero chart combined with the Traveller chart above, you should be able to easily handle in-system travel times. Star Hero p219 contains even more optional rules for realistic acceleration/deceleration depending upon how crunchy you want to get. Attached is a Hero Designer file for a Close Escort that my players captured in our campaign. Close Escort - Sublight.hdc Also attached is a Hero Designer template that combines a Vehicle with a Computer. Saves me time when designing both. Vehicle With Computer - 6th Edition.hdt
  3. C-Note

    Solar System Hero Campaign is a Go!

    I'm assuming all in-system travel involves acceleration to midpoint, and deceleration to the destination. This great chart is from Classic Traveller.
  4. Just purchased Fantasy Hero Complete and I've spotted a few errors while reading through. Is there an errata file?
  5. C-Note

    A New Setting

    I'll take a negative tweetstorm against Hero Games any day. What's it going to do? Hurt sales? At the very least, it will raise Hero's profile. Love the idea of a 6E Pulp Hero setting. Would also love to see a Champions 3000 science-fantasy setting. Everything from battling space-orcs in a black hole debris field, up to defending the galaxy from evil, extra-dimensional space-gods.
  6. I'll be starting a "Cthulhu Hero" campaign for my players and I'm looking for pre-generated Pulp Hero archetypes (e.g. Strong-Jawed Hero, Detective, Femme Fatale, Soldier, Ace Pilot, Journalist, Gangster, etc.). I'm currently looking through Surbrook's Stuff. Are there any other locations where I can find pre-generated characters?
  7. C-Note

    What is your favorite sci-fi RPG setting?

    Here is the player intro for my own Star Hero setting, an amalgam of published and original material: AD 2,203. Earth's population is 100 billion. The solar system has been colonized, but not terraformed. The planets and asteroid belt are members of a loose alliance called the Terran Union. Over the past 100 years, unmanned sublight probes were sent nearby stars which revealed several worlds which were hospitable to life. Massive colony ships were launched to these systems. And then, Dr. Nels Bergenholm invented the hyperdrive. Communication has been lost with the Santa Maria, the colossal sublight colony ship en route to Barnard's Star. On the last voice transmission, only screams of terror were heard. Your ship, the IPM Windfall Prophet, an 800-ton Gazelle-class Close Escort, has been retrofitted with the new Bergenholm Hyperdrive. Your assignment is to intercept the Santa Maria and find out what happened.
  8. C-Note

    Differences in ambient mana

    How about using "Naked Advantage" or "Drain" to simulate differences in ambient Mana? For example: In areas of high Mana, the Endurance (Mana) cost of casting spells is reduced. 60 Points - High Mana Area: Naked Advantage: Reduced Endurance (1/2 END; +1/4) for up to 100 Active Points, Trigger (Spellcaster Enters High Mana Area, Trigger resets automatically, immediately after it activates; +3/4), Area Of Effect (50m Radius; +1 1/4) (75 Active Points); Usable By Other (-1/4), Grantor can only grant the power to others. This way, you have an Active Point value for the High Mana area for purposes of affecting it. With "Naked Advantage", spellcasting could also become faster (Autofire), longer-lasting (Damage Over Time), easier (No Skill Roll Required), etc. Different High Mana areas could provide different Advantages. For Low Mana Areas, an AoE Drain could be used to make spellcasting more difficult. Again, you would have an Active Cost for the Low Mana area for purposes of affecting it.
  9. 6th Edition Vehicles and Pulp Hero.
  10. C-Note

    Old Spacers Toolkit Additions

    Spacers Toolkit Online
  11. C-Note

    What Have You Watched Recently?

    "The Chronicles of Riddick". One of the most criminally underrated space operas of all time. Pure entertainment.
  12. C-Note

    First 6e Game (After a LONG HERO Hiatus...)!

    If you're a fan of Robert E. Howard Sword & Sorcery, you're welcome to join anyway. I just don't know when we we will play next. Hero is definitely not as easy to run on Roll20 as PF or D&D. Sent you the Roll20 link in a PM.
  13. C-Note

    First 6e Game (After a LONG HERO Hiatus...)!

    That's because I have the game marked Private, not discoverable. All my maps are set to hexes rather than the default squares. I have a few basic scripts like Hit Location and Stun Multipliers.
  14. C-Note

    First 6e Game (After a LONG HERO Hiatus...)!

    Let me clarify. I had not played for about 20 years until discovering Roll20. Because of schedule issues, we only play about 2-3 times per year.
  15. C-Note

    Cargo Capacity For Vehicles

    Thanks. I have a old hard copy of this in a box somewhere. HERO never released the 6th Edition version of Ultimate Vehicle, although it was referenced in 6E Star Hero. I think it should be the next Kickstarter project.
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